Cultural Play at a Distance: Post-COVID Serious Heritage Games
Abstract
1. Introduction
1.1. Digital Heritage, Virtual Heritage
We’re in an intermediate place here,” says head librarian Elisabeth Rozelot. “It’s vocation is to teach people how to be citizens and to develop their critical faculties, with the ability to choose their leisure activities, meet others and take part in social life.”
1.2. GLAM Challenges and Opportunities
1.3. Mirrored In-World Avatars
1.4. Mixed Reality at a Distance
1.5. Community-Based Support
2. Methodological Approach
3. Game Case Study
3.1. ‘Escape from the Gaol’: A Phone-Based Game
3.2. An Open-Ended Game Framework
4. Discussion
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Emery, S.; Champion, E.M. Cultural Play at a Distance: Post-COVID Serious Heritage Games. Heritage 2025, 8, 262. https://doi.org/10.3390/heritage8070262
Emery S, Champion EM. Cultural Play at a Distance: Post-COVID Serious Heritage Games. Heritage. 2025; 8(7):262. https://doi.org/10.3390/heritage8070262
Chicago/Turabian StyleEmery, Susannah, and Erik Malcolm Champion. 2025. "Cultural Play at a Distance: Post-COVID Serious Heritage Games" Heritage 8, no. 7: 262. https://doi.org/10.3390/heritage8070262
APA StyleEmery, S., & Champion, E. M. (2025). Cultural Play at a Distance: Post-COVID Serious Heritage Games. Heritage, 8(7), 262. https://doi.org/10.3390/heritage8070262