Extended Reality Technologies: Transforming the Future of Crime Scene Investigation
Abstract
1. Introduction
2. Methodology
2.1. Inclusion Criteria
2.2. Exclusion Criteria
3. Theorical Background: Forensic Findings
4. Results
4.1. Advances in Extended Reality for Forensic Investigation
4.1.1. Virtual Reality
4.1.2. Augmented Reality
4.1.3. Mixed Reality
4.2. XR’s Contributions to Forensic Investigation
4.2.1. Crime Scene Reconstruction
4.2.2. Presentation of Evidence in the Judicial Sphere
4.2.3. Forensic Education and Training
4.2.4. Evidence Management and Analysis
4.2.5. Research Collaboration
4.3. Challenges on the Use of XR in Forensic Investigation
4.4. Prospects for the Future Use of XR Technologies in Forensic Investigation
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews (PRISMA-ScR) Checklist | |||
---|---|---|---|
SECTION | ITEM | PRISMA-ScR CHECKLIST ITEM | REPORTED ON PAGE NUMBER |
TITLE | |||
Title | 1 | Identify the report as a scoping review. | 1 |
ABSTRACT | |||
Structured summary | 2 | Provide a structured summary that includes (as applicable) background, objectives, eligibility criteria, sources of evidence, charting methods, results, and conclusions that relate to the review questions and objectives. | 1 |
INTRODUCTION | |||
Rationale | 3 | Describe the rationale for the review in the context of what is already known. Explain why the review questions/objectives lend themselves to a scoping review approach. | 1, 2, 3, 4 |
Objectives | 4 | Provide an explicit statement of the questions and objectives being addressed with reference to their key elements (e.g., population or participants, concepts, and context) or other relevant key elements used to conceptualize the review questions and/or objectives. | 4 |
METHODS | |||
Protocol and registration | 5 | Indicate whether a review protocol exists; state if and where it can be accessed (e.g., a web address); and if available, provide registration information, including the registration number. | 3,4 |
Eligibility criteria | 6 | Specify characteristics of the sources of evidence used as eligibility criteria (e.g., years considered, language, and publication status) and provide a rationale. | 4.5 |
Information sources * | 7 | Describe all information sources in the search (e.g., databases with dates of coverage and contact with authors to identify additional sources), as well as the date the most recent search was executed. | 5 |
Search | 8 | Present the full electronic search strategy for at least 1 database, including any limits used, such that it could be repeated. | 5 |
Selection of sources of evidence † | 9 | State the process for selecting sources of evidence (i.e., screening and eligibility) included in the scoping review. | 5 |
Data charting process ‡ | 10 | Describe the methods of charting data from the included sources of evidence (e.g., calibrated forms or forms that have been tested by the team before their use, and whether data charting was carried out independently or in duplicate) and any processes for obtaining and confirming data from investigators. | 4 |
Data items | 11 | List and define all variables for which data were sought and any assumptions and simplifications made. | 4 |
Critical appraisal of individual sources of evidence § | 12 | If relevant, provide a rationale for conducting a critical appraisal of included sources of evidence; describe the methods used and how this information was used in any data synthesis (if appropriate). | 4 |
Synthesis of results | 13 | Describe the methods of handling and summarizing the data that were charted. | 12 |
RESULTS | |||
Selection of sources of evidence | 14 | Give numbers of sources of evidence screened, assessed for eligibility, and included in the review, with reasons for exclusions at each stage, ideally using a flow diagram. | 5–11 |
Characteristics of sources of evidence | 15 | For each source of evidence, present characteristics for which data were charted and provide the citations. | - |
Critical appraisal within sources of evidence | 16 | If relevant, present data on critical appraisal of included sources of evidence (see item 12). | - |
Results of individual sources of evidence | 17 | For each included source of evidence, present the relevant data that were charted that relate to the review questions and objectives. | - |
Synthesis of results | 18 | Summarize and/or present the charting results as they relate to the review questions and objectives. | 12, 13 |
DISCUSSION | |||
Summary of evidence | 19 | Summarize the main results (including an overview of concepts, themes, and types of evidence available), link to the review questions and objectives, and consider the relevance to key groups. | 12, 13 |
Limitations | 20 | Discuss the limitations of the scoping review process. | 13 |
Conclusions | 21 | Provide a general interpretation of the results with respect to the review questions and objectives, as well as potential implications and/or next steps. | 13 |
FUNDING | |||
Funding | 22 | Describe sources of funding for the included sources of evidence, as well as sources of funding for the scoping review. Describe the role of the funders of the scoping review. | 13 |
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Feature | Virtual Reality (VR) | Augmented Reality (AR) | Mixed Reality (MR) |
---|---|---|---|
Functions | Simulate a fully digital and immersive environment. | Overlays digital information on top of the real world. | Combines digital and physical elements with real-time interaction. |
Immersion Level | Complete blocks out the real world. | Partially integrates virtual elements into the physical world. | Allows seamless interaction between physical and virtual environments. |
Representative Devices | Meta Quest 2, HTC Vive, Valve Index, PlayStation VR. | Microsoft HoloLens 2, Magic Leap 2, Epson Moverio, Google Glass. | Apple Vision Pro, Varjo XR-3, Trimble XR10. |
Sensors | Motion and positioning sensors for tracking in space. | Cameras and sensors for data overlay in the real environment. | Advanced sensors to track physical and digital objects in real-time. |
Interaction | Physical controllers, hand movement detection. | Gestures, voice, and touch screens. | Controllers, gestures, and direct manipulation of physical and virtual objects. |
Visualization | Visor-mounted displays with total blocking of the outside environment. | Transparent or semi-transparent screens that allow you to see the real environment. | Transparent screens that mix the physical and the virtual without perceptible transitions. |
Common Applications | Training, simulation, entertainment, immersive education. | Design, engineering, maintenance, logistics, real-time training. | Collaborative design, forensics, advanced training, industry, and health. |
Hardware Requirements | Powerful graphics processors and external or integrated tracking systems. | Mobiles, AR glasses with cameras and integrated processors. | Advanced equipment with high processing capacity and multiple sensors. |
Limitations | Isolation from the real environment, possible eye strain. | Limited graphic resolution and accuracy in complex environments. | High cost and complex integration requirements. |
Quality Assessment Questions Answer | Answer |
---|---|
Does the document describe augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies currently used in forensic investigation? | (+1) Yes/(+0) No |
The paper addresses how the implementation of AR, VR, and MR has improved forensic investigation? | (+1) Yes/(+0) No |
Does the paper discuss the ethical considerations related to using new technologies in real forensic investigation cases? | (+1) Yes/(+0) No |
Is the journal or conference in which the article was published indexed in SJR? | (+1) if it is ranked Q1, (+0.75) if it is ranked Q2, (+0.50) if it is ranked Q3, (+0.25) if it is ranked Q4, (+0.0) if it is not ranked |
Database | String Search | Studies Number |
---|---|---|
Web of Science | forensic science (Topic) and extended reality (Topic) | 14 |
Taylor & Francis | [Abstract: forensic science] AND [Abstract: extended reality] | 192 |
IEEE xplore | (“All Metadata”:forensic sciences) AND (“All Metadata”:extended reality) | 13 |
Scopus | ALL (“forensic science” AND “extended reality”) | 17 |
Science Direct | “forensic science” “virtual reality” “augmented reality” | 29 |
PubMed | Search: (forensic sciences) AND (extended reality) | 10 |
Total number of studies | 275 |
Forensic Finding/Task | Description | Traditional Approach | Limitations |
---|---|---|---|
1. Crime Scene Reconstruction (CSR) | Process of meticulously recreating what the crime scene looked like and what happened, using all available evidence | 2D photography, manual sketches, tape measurements | Spatial distortions, loss of 3D details, fragmented documentation, difficulty conveying scene dynamics, and risk of scene alteration due to repeated visits. |
2. Bloodstain Pattern Analysis (BPA) | Interpreting the shape, size, and distribution of bloodstains to reconstruct the actions that caused the bloodshed. | Visual observation, photography, manual measurements, use of strings to estimate convergence areas and impact angles | Subjectivity, difficulty documenting complex 3D patterns, cumbersome string method |
3. Ballistic Trajectory Analysis (BTA) | Determining the bullet’s path from the weapon to the final impact point, including shooter positioning. | Use of rods, strings, lasers, and trigonometry. | Challenging in complex scenes, “sagging factor” of strings, potential alteration of entry/exit holes. |
4. Bone Analysis and Facial Reconstruction | Examining bones to determine physical traits or reconstruct a face from a skull for identification purposes. | Physical examination, manual measurements. Facial reconstruction: manual clay modeling | Risk of damage to fragile bones, labor-intensive and artist-dependent reconstruction |
5. Post-Mortem Examination (Virtual Autopsy) | Digital medical investigation of a body to determine cause and manner of death | Invasive physical autopsy, dissection. | Destructive, irreversible, traumatic for relatives, limited training availability, biological hazards. |
6. Forensic Training and Education | Teaching professional forensic techniques and procedures | Theoretical classes, labs with limited/costly simulated scenarios. | High cost, difficulty replicating rare/dangerous situations, material wear, limited repeatability |
7. Judicial Presentation of Evidence | Presenting and explaining evidence clearly to judges and juries | Oral testimonies, 2D photographs, diagrams. | Difficulty conveying complex spatial information, risk of misinterpretation, low visual engagement. |
8. Digital Evidence Analysis (from XR Devices and Others) | Extracting and analyzing data from electronic devices (including XR) relevant to an investigation. | Data acquisition from computers and phones; file and metadata analysis. | Emerging field, lack of standardized tools, volatile data, large volumes of biometric data. |
VR Headset | Country | Weight (g) | AI Capabilities | Forensic Applications Compatibility | FOV | Resolution (Per Eye) | Processing Speed | |
---|---|---|---|---|---|---|---|---|
Meta Quest 3 (Reality labs) | EE.UU | 514 | Basic (gesture tracking and facial recognition) | **** | ~96–110° | 2064 × 2208 | Snapdragon XR2 (up to 2.84 GHz) | |
Meta Quest Pro (Reality labs) | EE.UU | 722 | Advanced (eye and facial tracking, AI optimization) | **** | ~95–106° | 1800 × 1920 | Snapdragon XR2+ (up to 2.84 GHz) | |
HTC Vive Pro (High Tech Computer Corporation) | Taiwan | 555 | Not integrated (depends on PC for processing) | **** | ~110° | 1440 × 1600 | Depends on the PC | |
Valve Index (Valve Corporation) | EE.UU | 809 | Not integrated | ** | ~130° | 1440 × 1600 | Depends on the PC | |
HP Reverb G2 (hewlett packard) | EE.UU | 500 | Not integrated | ** | ~114° | 2160 × 2160 | Depends on the PC | |
PlayStation VR2 (Sony_Interactive_Entertainment) | Japan | 560 | AI integration for eye and gesture tracking | * | ~110° | 2000 × 2040 | Depends on the PS5 | |
Pimax 8K (Pimax Innovation Inc.) | China | 850 | Not integrated | * | ~200° (diagonal) | 3840 × 2160 | Depends on the PC |
AR Headset | Country | Weight (g) | Level of AI Capabilities | Forensic Applications Compatibility | FOV | Resolution (Per Eye) | Processing Speed | |
---|---|---|---|---|---|---|---|---|
Orion (Meta) (Reality labs) | EE.UU | ~90 | High | ** | ~70° | 1080p (Full HD) | High | |
Microsoft HoloLens 2 (Microsoft corporation) | EE.UU | 566 | High | **** | ~52° | 2048 × 1080 px (2K) | High | |
Magic Leap 2 (Magic Leap, Inc.) | EE.UU | 260 | High | **** | ~70° | 1440 × 1760 px | High | |
RealWear Navigator 500 (RealWear) | EE.UU | 272 | Medium | **** | - | 854 × 480 px (pantalla micro display) | Medium | |
Meta Quest Pro ((Reality labs)) | EE.UU | 722 | High | *** | ~106 | 1800 × 1920 px | Medium |
XR Technologies | Application in Forensic Investigation | Ref. |
---|---|---|
AR evidence (AR) | Overlaying real-world digital information for forensic data collection without contaminating the crime scene | [1,37,38] |
Complete post-mortem documentation, blood spatter analysis, and shoe print analysis | [1,51,52] | |
ARCore/ARKit (AR) | Crime scene measurement and analysis with high accuracy using face tracking, mapping, and accurate measurement | [1,8] |
Measurement Applications (AR) | Comparison of AR measurement accuracy between ARCore (89.42%) and ARKit (99.36%) for forensic use | [1,7] |
Virtual Reality (VR) | Simulations and three-dimensional recreations of crime scenes, manipulation, and detailed analysis of evidence | [3,28,43] |
Mixed Reality (MR) | Interaction with virtual objects in the real world for evidence manipulation and crime scene reconstruction | [4] |
3D Analysis (AR) Tools | Comparison and analysis of electronic and conventional signatures using computer vision | [2,4,8] |
Digital Twins (MR) | Creation of virtual replicas of physical systems for analysis and monitoring in anomaly detection | [4,5] |
Crime Scene Simulations (VR) | Evaluation of physiological and psychological responses in simulated environments for the identification of deceptive behavior patterns | [3,7] |
Deception Detection with ERPs (VR) | Using ERPs in combination with VR scenarios to measure brain responses to specific stimuli and detect deception | [8] |
Meta Quest 2 Headset (VR) | Forensic analysis of user data, devices, and VR headset activity logs | [3,9] |
Headset Forensic Data Acquisition (VR) | Methodology for forensic data acquisition using tools such as AXIOM Process and Android Debug Bridge (ADB) | [10] |
Head-mounted Displays (HMDs) (AR) | Integration of virtual content into the user’s physical environment, applications in AR video playback, and games | [8,9,11] |
Projection of information onto the vehicle’s windshield, improving safety and efficiency in the automotive field | [11] | |
Applications in Forensics Education (AR) | Teaching forensic science in higher education and active casework, improving the execution of procedures at the crime scene | [8,12,32] |
Learning Platforms (XR) | Creating interactive and visually enriched learning environments for teaching forensic techniques and procedures | [5,8,13] |
Educational Games (XR) | Simulating forensic searches in field scenarios to teach best practices in forensic search investigations | [13,30] |
Challenges | Solutions |
---|---|
Technical Complexity | High cost and technical complexity: Implementing XR technologies such as LIDAR scanning and VR systems can be expensive and technically challenging [69]. Investment in training and development of cost-effective solutions can mitigate these issues. Efficient data processing and visualization techniques are also essential [19]. |
Data Privacy and Security | Handling sensitive forensic data in XR environments raises significant privacy and security issues [1,37]. Developing robust data protection protocols and ensuring compliance with legal standards can address these concerns [32]. |
Hardware Variability | Differences in XR hardware can affect the consistency and reliability of forensic investigations. Standardizing hardware and software platforms used in forensic XR applications can help ensure uniformity and reliability [6]. |
Participant Safety | Safety Concerns: Ensuring the safety of participants in XR environments, especially in remote settings, is a significant challenge. Solution: Implementing safety protocols and using built-in data collection functionalities like hand and gaze tracking can enhance safety [11]. |
Training and Expertise | There is a need for qualified staff; effective use of XR technologies requires specialized training and expertise, which can be a barrier [2]. Providing comprehensive training programs and developing best practices for XR technology use in forensic contexts can address this issue [49]. |
Legal and Regulatory Issues | Jurisdiction and liability issues persist. The global nature of digital evidence and XR applications can lead to complex jurisdictional and liability issues. Establishing clear legal frameworks and international cooperation can help navigate these challenges [32]. |
Ethical and Privacy Concerns | The use of XR in forensic investigations raises ethical issues, particularly related to privacy and data manipulation [2]. Developing ethical guidelines and ensuring transparency in XR applications can mitigate these concerns [6]. |
Integration with Existing Systems | Integrating XR technologies with existing forensics systems and workflows can be difficult [32]. Creating interoperable systems and ensuring compatibility with current forensics tools can facilitate smoother integration [32] |
Area | Description | Reference |
---|---|---|
Tools for Non-Experts | Development of user-friendly XR tools that enable non-experts (e.g., regular police officers) to quickly and efficiently create digital twins of crime scenes. | [73] |
Legal Proceedings | Use of XR to present evidence in court, helping judges and juries gain a better understanding of the crime scene and forensic evidence. | [74,75] |
Forensic Collaboration | AR facilitates collaboration among forensic teams by allowing collective visualization and manipulation of evidence, fostering consensus and decision-making. | [40,71] |
Forensic Psychiatry and Treatment | VR is being explored for use in forensic psychiatry, particularly for assessing and treating aggression and behavioral issues in safe, controlled environments. | [76,77,78] |
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Chango, X.; Flor-Unda, O.; Bustos-Estrella, A.; Gil-Jiménez, P.; Gómez-Moreno, H. Extended Reality Technologies: Transforming the Future of Crime Scene Investigation. Technologies 2025, 13, 315. https://doi.org/10.3390/technologies13080315
Chango X, Flor-Unda O, Bustos-Estrella A, Gil-Jiménez P, Gómez-Moreno H. Extended Reality Technologies: Transforming the Future of Crime Scene Investigation. Technologies. 2025; 13(8):315. https://doi.org/10.3390/technologies13080315
Chicago/Turabian StyleChango, Xavier, Omar Flor-Unda, Angélica Bustos-Estrella, Pedro Gil-Jiménez, and Hilario Gómez-Moreno. 2025. "Extended Reality Technologies: Transforming the Future of Crime Scene Investigation" Technologies 13, no. 8: 315. https://doi.org/10.3390/technologies13080315
APA StyleChango, X., Flor-Unda, O., Bustos-Estrella, A., Gil-Jiménez, P., & Gómez-Moreno, H. (2025). Extended Reality Technologies: Transforming the Future of Crime Scene Investigation. Technologies, 13(8), 315. https://doi.org/10.3390/technologies13080315