Cloud Gamification 2019
A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information Systems".
Deadline for manuscript submissions: closed (30 April 2020) | Viewed by 19834
Special Issue Editors
Interests: technology enhanced learning; elearning interoperability; web systems and services
Special Issues, Collections and Topics in MDPI journals
Interests: gamification in tourism; e-guide gamification; gamification system definition; gamification system architecture; cloud-based gamification; gamification as a service
Special Issues, Collections and Topics in MDPI journals
Interests: disease diagnostics using artificial intelligence methods
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Gamification can be defined as the use of game-design elements in non-game contexts in order to foster user satisfaction and, consequently, engage and motivate users to progress. At the same time backend-as-a-service (BaaS) appeared as cloud computing platforms acting as a set of remote service and software development kits, allowing developers to connect their Web and mobile applications to validated services. The combination of gamification and those backend platforms has given rise to the appearance of game backend as a service platforms (GBaaS). This new type of backend platform aims to deliver powerful real-time tools and services to be used, primarily, in games and, nowadays, with the evolution of gamification, are starting to being used for other domains such as medicine, marketing and education. Despite the tremendous success of gamification, this interesting shift unveils several issues regarding the design and implementation of gamification services. This process is still being created from scratch and is based on ad hoc methodologies. In fact, neither standards, specifications or frameworks regulate this hot topic.
This Special Issue seeks to fill the gap between the evolution of BaaS in the cloud realm and the unregulated growth of game services. We invite designers, developers and users of gamification systems and services to present the results of their work, share new trends, methodologies and best practices for the design and implementation of gamification services in the cloud context.
Topics
Application of software-based gamificationBest practices for the design of gamification UI
Big data and gamification
Conceptual and technical frameworks for implementing gamification in the cloud
Gamification as a service
Models and architectures for gamified cloud-based systems
New concepts and techniques in gamification design and development
Open-source gamification tools and libraries
Player behavior modelling
Procedures for testing gamification
Development and evaluation of systems using cloud-based gamification services
Standardization of gamification-related data
This Special Issue is a follow-up of the Special Session on Cloud Gamification to be held at the 25th International Conference on Information and Software Technologies (ICIST 2019) on 10–12 October 2019 in Vilnius, Lithuania. We invite both the authors who participated in the workshop to submit extended versions of their papers presented there, as well as other authors with new contributions on this topic. Please note that the extended versions of conference papers must include a minimum of 30% new content.
Dr. Ricardo Queirós
Dr. Jakub Swacha
Prof. Robertas Damaševičius
Guest Editors
Manuscript Submission Information
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Keywords
- Gamification as a service
- Gamified software systems
- Gamification models
- Game data standards
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