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Extended Reality and Its Applications

A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information and Communications Technology".

Deadline for manuscript submissions: 30 September 2025 | Viewed by 332

Special Issue Editor

Department of Computer Science, BTH—Blekinge Institute of Technology, 37141 Karlskrona, Sweden
Interests: human–computer interaction; extended reality; e-health; serious games; game addiction; biometric research in user behaviors and interactions
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

Extended Reality (XR) is an umbrella term for all the technologies that add virtual elements to the real-world environment to any extent. It includes Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR), and anything in between. VR is a three-dimensional, computer-simulated virtual environment that can be explored and interacted with across 360 degrees. AR is characterized by the real-time use of digital elements in a real-world environment. MR is an interactive environment that combines a computer-simulated environment with a real-world environment. XR has been applied in various fields, including healthcare, education, training, gaming, entertainment and so on.

This Special Issue welcomes the submission of a wide range of research papers related to XR, ranging from innovative techniques and applications to comprehensive reviews on the application of XR in various domains. We are seeking original, high-quality submissions related to topics such as extended reality (including virtual reality, augmented reality, mixed reality, etc.), the metaverse, and their applications.

Dr. Yan Hu
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Information is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • extended reality
  • virtual reality
  • augmented reality
  • mixed reality

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Published Papers (1 paper)

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Research

19 pages, 546 KiB  
Article
Antecedents and Consequences of Flow Experience in Virtual Reality Tourism: A Path Analysis of Visit Intention
by Lei Zhou, Huaqing Zhou, Xiaotang Cui and Jing Zhao
Information 2025, 16(6), 484; https://doi.org/10.3390/info16060484 - 11 Jun 2025
Viewed by 48
Abstract
This study examines the psychological mechanisms underlying virtual reality (VR) tourism experiences through an integrated theoretical framework centered on flow experience and visit destination intention. Drawing upon flow theory, the research investigates how interactivity, perceived vividness, and telepresence influence flow experience and subsequently [...] Read more.
This study examines the psychological mechanisms underlying virtual reality (VR) tourism experiences through an integrated theoretical framework centered on flow experience and visit destination intention. Drawing upon flow theory, the research investigates how interactivity, perceived vividness, and telepresence influence flow experience and subsequently affect hedonic motivation and perceived visual appeal in VR tourism contexts. Using partial least squares structural equation modeling (PLS-SEM) analysis of data collected from 255 VR tourism users across major Chinese metropolitan centers, the study reveals that perceived vividness and telepresence significantly impact flow experience, while interactivity shows no significant effect. Flow experience demonstrates significant positive relationships with hedonic motivation and perceived visual appeal. Furthermore, hedonic motivation and perceived visual appeal significantly positively affect visit destination intention. The findings advance the theoretical understanding of VR tourism by illuminating the psychological pathways through which technological characteristics influence behavioral intentions. These results offer practical implications for destination marketers and VR tourism developers in designing more effective virtual experiences that enhance destination visit intentions. Full article
(This article belongs to the Special Issue Extended Reality and Its Applications)
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