Antecedents and Consequences of Flow Experience in Virtual Reality Tourism: A Path Analysis of Visit Intention
Abstract
:1. Introduction
2. Literature Review and Hypothesis Development
2.1. Flow Theory: Theoretical Foundation and Virtual Environment Applications
2.2. Antecedents of Flow Experience of VR
2.3. Flow Experience of VR and Hedonic Motivation
2.4. Flow Experience of VR and Perceived Visual Appeal
2.5. Hedonic Motivation and Visit Destination Intention
2.6. Perceived Visual Appeal and Visit Destination Intention
3. Methodology
3.1. Data Collection Strategy
3.2. Sampling Framework
3.3. Sample Characteristics
3.4. Data Quality Management
3.5. Instrument Development
4. Data Analysis
4.1. Convergent Validity
4.2. Discriminant Validity
4.3. Hypotheses Results
5. Discussions
5.1. Comparison of Results
5.2. Theoretical Implications
5.3. Practical Implications
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
FLE | Flow experience |
HM | Hedonic motivation |
PVA | Perceived visual appeal |
VDI | Visit destination intention |
PERV | Perceived vividness |
INT | Interactivity |
TLP | Telepresence |
References
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Author(s) and Year | Context/Platform | Theoretical Foundation | Methodology/Sample | Key Findings | Relevant Variables/Constructs |
---|---|---|---|---|---|
Arghashi and Yuksel [15] | Retail AR Applications | Flow Theory, Consumer Engagement | Quantitative Study | AR apps’ interactivity enhances consumer engagement through flow experiences. | Interactivity, Flow, Consumer Engagement |
Ruangkanjanases et al. [29] | E-commerce | ECM, TAM, Flow Theory | Empirical Study | Flow experience mediates between platform characteristics and consumer behavior. | Flow, User Experience, Platform Characteristics |
Kim et al. [3] | VR Concerts | Flow Theory, Telepresence | Empirical Investigation | Telepresence significantly influences the flow experience in VR concerts | Flow, Telepresence, VR Experience |
Oliveira et al. [44] | Gamified Learning | Flow Theory, Motivation Theory | Experimental Study | Personalization affects flow experience and motivation | Flow, Motivation, User Enjoyment |
Sharma et al. [19] | VR in Education | Technology Adoption, Hedonic Motivation | Quantitative Study | Hedonic motivation mediates VR adoption in education | Hedonic Motivation, Technology Adoption |
Pan et al. [20] | Museum Marketing | Visual Communication Theory | Empirical Study | Visual appeal and text interact to influence visit intention | Visual Appeal, Visit Intention |
Wiangkham et al. [1] | Virtual Tourism | Behavioral Intention Theory | Spectral Clustering Analysis | Identified distinct patterns in VR tourism adoption behavior | Behavioral Intention, VR Adoption |
Yu et al. [2] | VR/AR Tourism | Experience Quality Theory | Empirical Study with Senior Tourists | VR/AR enhances the experiential quality and reuse intention among seniors | Experiential Quality, Perceived Enjoyment, Reuse Intention |
Constructs | Cronbach Alpha | Rho_A | CR | AVE |
---|---|---|---|---|
FLE | 0.717 | 0.732 | 0.840 | 0.637 |
HM | 0.875 | 0.877 | 0.910 | 0.668 |
INT | 0.886 | 0.894 | 0.921 | 0.745 |
PERV | 0.725 | 0.730 | 0.845 | 0.645 |
PVA | 0.816 | 0.833 | 0.876 | 0.639 |
TLP | 0.806 | 0.834 | 0.870 | 0.628 |
VDI | 0.886 | 0.891 | 0.921 | 0.745 |
Constructs | FLE | HM | INT | PERV | PVA | TLP | VDI |
---|---|---|---|---|---|---|---|
FLE | 0.798 | ||||||
HM | 0.459 | 0.818 | |||||
INT | 0.443 | 0.719 | 0.863 | ||||
PERV | 0.616 | 0.431 | 0.400 | 0.803 | |||
PVA | 0.406 | 0.481 | 0.443 | 0.446 | 0.799 | ||
TLP | 0.438 | 0.624 | 0.585 | 0.362 | 0.390 | 0.792 | |
VDI | 0.392 | 0.569 | 0.503 | 0.353 | 0.438 | 0.474 | 0.863 |
Constructs | FLE | HM | INT | PERV | PVA | TLP | VDI |
---|---|---|---|---|---|---|---|
FLE | |||||||
HM | 0.552 | ||||||
INT | 0.532 | 0.817 | |||||
PERV | 0.858 | 0.543 | 0.500 | ||||
PVA | 0.501 | 0.537 | 0.480 | 0.560 | |||
TLP | 0.528 | 0.735 | 0.698 | 0.453 | 0.451 | ||
VDI | 0.487 | 0.638 | 0.560 | 0.441 | 0.493 | 0.545 |
Hypotheses | Path Coefficient (β) | T Values | p Values | Results |
---|---|---|---|---|
H1: INT → FLE | 0.148 | 1.896 | 0.058 | Not Supported |
H2: PERV → FLE | 0.492 | 10.128 | 0.000 | Supported |
H3: TLP → FLE | 0.180 | 2.525 | 0.012 | Supported |
H4: FLE → HM | 0.460 | 6.075 | 0.000 | Supported |
H5: FLE → PVA | 0.408 | 6.257 | 0.000 | Supported |
H6: HM → VDI | 0.463 | 7.798 | 0.000 | Supported |
H7: PVA → VDI | 0.218 | 3.390 | 0.001 | Supported |
Indirect Effects | Path Coefficient (β) | T Values | p Values | Results |
---|---|---|---|---|
FLE -> PVA -> VDI | 0.089 | 2.881 | 0.004 | Supported |
FLE -> HM -> VDI | 0.215 | 4.223 | 0.000 | Supported |
INT -> FLE -> HM -> VDI | 0.033 | 1.498 | 0.134 | Not Supported |
PERV -> FLE -> HM -> VDI | 0.105 | 4.015 | 0.000 | Supported |
TLP -> FLE -> HM -> VDI | 0.039 | 2.071 | 0.038 | Supported |
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Zhou, L.; Zhou, H.; Cui, X.; Zhao, J. Antecedents and Consequences of Flow Experience in Virtual Reality Tourism: A Path Analysis of Visit Intention. Information 2025, 16, 484. https://doi.org/10.3390/info16060484
Zhou L, Zhou H, Cui X, Zhao J. Antecedents and Consequences of Flow Experience in Virtual Reality Tourism: A Path Analysis of Visit Intention. Information. 2025; 16(6):484. https://doi.org/10.3390/info16060484
Chicago/Turabian StyleZhou, Lei, Huaqing Zhou, Xiaotang Cui, and Jing Zhao. 2025. "Antecedents and Consequences of Flow Experience in Virtual Reality Tourism: A Path Analysis of Visit Intention" Information 16, no. 6: 484. https://doi.org/10.3390/info16060484
APA StyleZhou, L., Zhou, H., Cui, X., & Zhao, J. (2025). Antecedents and Consequences of Flow Experience in Virtual Reality Tourism: A Path Analysis of Visit Intention. Information, 16(6), 484. https://doi.org/10.3390/info16060484