Virtual and Augmented Reality for Edutainment
A special issue of Informatics (ISSN 2227-9709).
Deadline for manuscript submissions: closed (30 September 2018) | Viewed by 16028
Special Issue Editors
Interests: extended reality; HCI; computer graphics; machine learning; serious games
Special Issues, Collections and Topics in MDPI journals
Interests: museography; technologies for communication/enhancement of cultural heritage; virtual tourism
Interests: extended reality; HCI; computer graphics; serious games; computer-supported collaboration; learning and training
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Virtual Reality (VR) and Augmented Reality (AR) are increasingly being recognized for their educational potential, and are seen as an effective way to convey new knowledge to people. These technologies allow the development of compelling teaching and training environments, where learners can analyze problems and explore new concepts. Users can be immersed into interactive scenarios where the core concepts can be made explicit. These environments also offer the potentiality to involve students and trainees in collaborative activities, which encourage discussion and reflection about the learning material.
The term edutainment refers to the integration of education and entertainment, and edutainment software is usually developed in the form of computer games, or serious games, which have found applications in several areas, from education to training, exercise and rehabilitation in medicine, cultural heritage, and so on. Nowadays, this domain can benefit from a new generation of high-quality consumer-level products, which expand the possibilities for instructors, designers and developers to create novel, compelling and engaging edutainment environments. However, these new opportunities requires as well addressing several theoretical and practical aspects. Among them, which design frameworks are most suited to maximize the learning impact? Which tools are most effective to improve the users’ feeling of immersion? How to foster collaboration? To which extent are edutainment applications effective with respect to their expected outcome?
This Special Issue focuses on the opportunities, impact and challenges provided by VR/AR technologies for edutainments. We encourage authors to submit their original research articles dedicated to explore the relationship between edutainment, serious games and VR/AR technologies. Topics of interest include, but are not limited to, the following:
- Virtual environments for edutainment
- Augmented Reality for edutainment
- Design frameworks for VR/AR serious games
- Human Computer Interaction
- User/Player experience in edutainment
- Collaborative learning environments in VR/AR
- Distributed environments
- Interactive digital storytelling
- Virtual actors in edutainment
- User-related studies
Prof. Valeria Minucciani
Dr. Francesco Strada
Guest Editors
Manuscript Submission Information
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