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Informatics

Informatics is an international, peer-reviewed, open access journal on information and communication technologies, human–computer interaction, and social informatics, and is published monthly online by MDPI.

Quartile Ranking JCR - Q3 (Computer Science, Interdisciplinary Applications)

All Articles (773)

Education 4.0 and digital learning have led to a technology-driven transformation in educational methodologies and the roles of teachers, primarily at Higher Education Institutions (HEIs). From an educational standpoint, the extant literature on Education 4.0 highlights its technological features and benefits; however, there is a lack of studies that assess its impact on students’ learning outcomes. Seemingly, Education 4.0 features are taken for granted, as if the technology in itself were enough to guarantee students’ learning, self-efficacy, and engagement. Seeking to address this lack, this study describes the implications of tailoring Education 4.0 tenets and digital learning in an engineering curriculum. Four case studies conducted in the last four years with 119 students are presented, in which technologies such as digital twins, a Modular Production System (MPS), low-cost robotics, 3D printing, generative AI, machine learning, and mobile learning were integrated. With these case studies, an educational methodology with active learning, hands-on activities, and continuous teacher support was designed and deployed to foster cognitive and affective learning outcomes. A mixed-methods study was conducted, utilizing students’ grades, surveys, and semi-structured interviews to assess the approach’s impact. The outcomes suggest that including Education 4.0 tenets and digital learning can enhance discipline-based skills, creativity, self-efficacy, collaboration, and self-directed learning. These results were obtained not only via the technological features but also through the incorporation of reflective teaching that provided several educational resources and oriented the methodology for students’ learning and engagement. The results of this study can help complement the concept of Education 4.0, helping to find a student-centered approach and conceiving a balance between technology, teaching practices, and cognitive and affective learning outcomes.

23 January 2026

EmDroid App. 1. Graphical blocks. 2. Working area to construct the algorithms. 3. Button to see C language code of the graphical blocks. 4. Main menu (program, save, graph, and connect with Bluetooth). 5. Tab with the equivalent C language for the blocks.

Using 2024 Eurobarometer survey data from 26,415 workers in 27 EU countries, this study examines how digital skills and employer transparency shape workers’ attitudes toward and perception of artificial intelligence (AI). Drawing on information systems and behavioral theories, regression analyses reveal that digital skills strongly predict augmentation-dominant attitude. Workers with higher digital skills view AI as complementary rather than threatening, with an augmentation attitude mediating 56% of the skills–perception relationship. Adjacently, employer transparency attenuates the translation of replacement attitude into a negative perception of AI in the workplace. Organizations and policymakers should prioritize digital upskilling and ensure workplace AI transparency requirements to foster a positive attitude and perception, recognizing that skills development and organizational communication are equally vital for the successful integration of AI in the workplace.

22 January 2026

Research Model 1.

Design and Evaluation of a Generative AI-Enhanced Serious Game for Digital Literacy: An AI-Driven NPC Approach

  • Suepphong Chernbumroong,
  • Kannikar Intawong and
  • Phichete Julrode
  • + 2 authors

The rapid proliferation of misinformation on social media underscores the urgent need for scalable digital-literacy instruction. This study presents the design and evaluation of a Generative AI-enhanced serious game system that integrates Large Language Models (LLMs) to drive adaptive non-player characters (NPCs). Unlike traditional scripted interactions, the system employs role-based prompt engineering to align real-time AI dialogue with the Currency, Relevance, Authority, Accuracy, and Purpose (CRAAP) framework, enabling dynamic scaffolding and authentic misinformation scenarios. A mixed-method experiment with 60 undergraduate students compared this AI-driven approach to traditional instruction using a 40-item digital-literacy pre/post test, the Intrinsic Motivation Inventory (IMI), and open-ended reflections. Results indicated that while both groups improved significantly, the game-based group achieved larger gains in credibility-evaluation performance and reported higher perceived competence, interest, and effort. Qualitative analysis highlighted the HCI trade-off between the high pedagogical value of adaptive AI guidance and technical constraints such as system latency. The findings demonstrate that Generative AI can be effectively operationalized as a dynamic interface layer in serious games to strengthen critical reasoning. This study provides practical guidelines for architecting AI-NPC interactions and advances the theoretical understanding of AI-supported educational informatics.

21 January 2026

Overview of the outdoor scenario illustrating the game’s narrative environment, where players investigate misinformation embedded in a simulated public setting.

Environmental changes and sensor aging can cause sensor drift in sensor array responses (i.e., a shift in the measured signal/feature distribution over time), which in turn degrades gas classification performance in real-world deployments of electronic-nose systems. Previous studies using the UCI Gas Sensor Array Drift Dataset as a benchmark reported promising drift compensation results but often lacked robust statistical validation and may overcompensate for drift by suppressing class-discriminative variance. To address these limitations and rigorously evaluate improvements in sensor-drift compensation, we designed two domain adaptation tasks based on the UCI electronic-nose dataset: (1) using the first batch to predict remaining batches, simulating a controlled laboratory setting, and (2) using Batches 1 through n1 to predict Batch n, simulating continuous training data updates for online training. Then, we systematically tested three methods—our semi-supervised knowledge distillation method (KD) for sensor-drift compensation; a previously benchmarked method, Domain-Regularized Component Analysis (DRCA); and a hybrid method, KD–DRCA—across 30 random test-set partitions on the UCI dataset. We showed that semi-supervised KD consistently outperformed both DRCA and KD–DRCA, achieving up to 18% and 15% relative improvements in accuracy and F1-score, respectively, over the baseline, proving KD’s superior effectiveness in electronic-nose drift compensation. This work provides a rigorous statistical validation of KD for electronic-nose drift compensation under long-term temporal drift, with repeated randomized evaluation and significance testing, and demonstrates consistent improvements over DRCA on the UCI drift benchmark.

20 January 2026

Pipeline of KD and DRCA for drift compensation: (a) training a teacher model on the source domain to generate soft labels, which supervise the student model; (b) DRCA maps the source and target domain data into a shared domain-invariant feature subspace. The transformed source data is used to learn a predictor for the transformed target domain data.

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Advances in Construction and Project Management
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Advances in Construction and Project Management

Volume III: Industrialisation, Sustainability, Resilience and Health & Safety
Editors: Srinath Perera, Albert P. C. Chan, Dilanthi Amaratunga, Makarand Hastak, Patrizia Lombardi, Sepani Senaratne, Xiaohua Jin, Anil Sawhney
Advances in Construction and Project Management
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Advances in Construction and Project Management

Volume II: Construction and Digitalisation
Editors: Srinath Perera, Albert P. C. Chan, Dilanthi Amaratunga, Makarand Hastak, Patrizia Lombardi, Sepani Senaratne, Xiaohua Jin, Anil Sawhney

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Informatics - ISSN 2227-9709