Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment
Abstract
:1. Introduction
2. Virtual Clinic Learning Environment (VCLE) Framework
2.1. Attributes of Serious Games and Instructional Design
- Does learning feel like play?
- Are the experiences interconnected?
- Does the player learn by doing?
- Is failure reframed as iteration?
- Is feedback immediate and ongoing?
- Is the challenge constant and consistent?
2.2. VCLE Conceptual Description
2.3. VCLE Technical Overview
3. Serious Game as Adjustable Learning Scaffold and the Overt Learning Experience
- <Consult Instructor> What should we do first? “Ask your patient an open-ended question.”
- How are you today, what can I help you with? “I’m having trouble swallowing.”
- What do you want? “My throat hurts. Is there a problem?”
- The case should be meaningful and present the problem clearly.
- The distractors/alternatives should be plausible and should be homogenous.
- All options should be of similar lengths.
- The use of negative questions should be avoided.
- Embedding clues to the correct response within the question choices and the responses should be avoided.
- Wrong answers need to be in a proportionate number to the correct answers.
4. Sense of Place from the Virtual: The Subtle Learning Experience
5. Methods
5.1. Deploying the Virtual Clinic Learning Environment to a New Audience
5.2. User Experience Survey
6. Results and Discussions
7. Conclusions and Next Steps
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Survey Question | Strongly Disagree/Disagree/Neutral | Agree | Strongly Agree | |||
---|---|---|---|---|---|---|
n | % | n | % | n | % | |
Q1. There was enough information provided at the beginning of the simulation to provide direction. | 3 | 19 | 11 | 69 | 2 | 12 |
Q2. I clearly understood the objectives of the Virtual Clinic Case. | 3 | 19 | 11 | 69 | 2 | 12 |
Q3. The cues were appropriate to promote my understanding. | 2 | 12 | 11 | 69 | 3 | 19 |
Q4. The simulation was designed for my specific level of knowledge and skills. | 5 | 31 | 6 | 37 | 5 | 31 |
Q5. Feedback provided was constructive. | 0 | 0 | 9 | 56 | 7 | 44 |
Q6. The scenario resembled a real-life situation. | 4 | 25 | 6 | 37 | 6 | 37 |
Q7. I would like to use the Virtual Clinic in the future. | 2 | 12 | 10 | 62 | 4 | 25 |
“The program is good, I liked the options, they are realistic responses.” |
“Good learning example overall. It could come in handy over time especially to new nursing students that have never done any one-on-one care. The fact that it doesn’t take long is good as well.” |
“I really enjoyed this activity. Being able to look up the answers as I did the activity helped me to concrete the information in my brain and really understand what I was learning.” |
“I think it was a good learning experience. It reminds me of <commercially available software>, something we did in Health Assessment, last semester. It really puts things into a more realistic perspective.” |
“This was a different experience that helped me look up information that was needed to help treat patients.” |
“I really enjoyed having multiple choice answers. Also, I liked the realistic feel of being able to interview the patient.” |
“I do not usually like virtual learning because the scenarios are really scripted and do not usually respond appropriately. This was not bad. I would like to see what other situations can be put in place.” |
“This was much better than <commercially available software>.” |
“The simulation is harder to start compared to <commercially available software>, however it moved through much faster and was more user friendly than <commercially available software>. |
“This was an interesting learning experience, a lot like our <commercially available software>, but I liked this better. It was a lot less confusing than <commercially available software>, which made it more enjoyable.” |
“I like this virtual clinical experience. I like that it gave you immediate feedback and let you know if the answers you put down were right or wrong. The virtual clinical experience was much easier to use and follow along.” |
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Peery, J.G.; Pasalar, C. Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment. Informatics 2018, 5, 30. https://doi.org/10.3390/informatics5030030
Peery JG, Pasalar C. Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment. Informatics. 2018; 5(3):30. https://doi.org/10.3390/informatics5030030
Chicago/Turabian StylePeery, Joshua G., and Celen Pasalar. 2018. "Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment" Informatics 5, no. 3: 30. https://doi.org/10.3390/informatics5030030
APA StylePeery, J. G., & Pasalar, C. (2018). Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment. Informatics, 5(3), 30. https://doi.org/10.3390/informatics5030030