Gamification and Games for Learning
A special issue of Informatics (ISSN 2227-9709).
Deadline for manuscript submissions: closed (31 March 2020) | Viewed by 10255
Special Issue Editors
Interests: intelligent tutoring systems; intelligent interfaces; human centered design; UX; serious games; gamification; e-learning; digital culture
Special Issues, Collections and Topics in MDPI journals
Interests: use of games and gamification in distance learning education
Special Issue Information
Dear Colleagues,
The inclusion of game experiences in learning processes has been positively shown as a technique to motivate learners. Thus, experiences are introduced in courses by considering game design principles in non-leisure environments like the course structure layout (gamification or gameful design). This topic has garnered great interest in both academia and industry, as reflected by the amount of academic publications in the recent years, especially those showing case studies, hands-on experiences, or the business growth of the enterprises specialized in gamification.
This Special Issue aims to cover all aspects of gamification including user studies, design frameworks, techniques and strategies, methodologies, tools and applications, ecosystems, analysis and assessment, personalization approaches, systems integrations, data management, architectures, innovations to market, as well as any work in progress. Our main goal is to bring together stakeholders for exchanging ideas and experiences and encouraging networking between academia and industry.
We welcome submissions from all topics of gamification applied to any learning process, including but not limited to the following:
Topics
- User studies
- Design frameworks
- Techniques and strategies
- Methodologies
- Tools and applications
- Technological ecosystems
- Analysis processes
- Assessment processes
- Personalization approaches
- Systems integrations
- Data management
- Architectures
This Special Issue will contain the expanded versions of selected papers presented at the CHI PLAY 2019 (https://chiplay.acm.org/2019/) and co-located events such as GAMILEARN'19, held in Barcelona, Spain, 22–25 October 2019.
Dr. Carina González
Dr. Joan Arnedo Moreno
Dr. Alberto Mora-Carreño
Guest Editors
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Informatics is an international peer-reviewed open access quarterly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1800 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
Keywords
- Gamification in learning
- Serious games
- Playful experiences
- Gameful design
- Engineering of gamification
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