Special Issue "Interactive Technology and Smart Education"
A special issue of Computers (ISSN 2073-431X).
Deadline for manuscript submissions: closed (31 October 2022) | Viewed by 41325
Interests: software ecosystems, knowledge management, decision support systems, game-based learning, reusability, standards, interoperability, accessibility, creative learning
The capacity of interactive technologies to enhance learning practices has become increasingly evident in the last several decades. In recent months, the globalized lockdown has dramatically changed the modes of teaching and learning. This simultaneously raised new challenges and new opportunities in the context of a dramatic shift towards a fully or nearly fully digital learning environment.
The aim of this Special Issue is to capture insights and practical feedback from the lockdown experiences, exploring teacher and student needs and perspectives, as well as new educational paradigms and models in connection with the use of interactive technologies such as serious games and the gamification concept; virtual, augmented, and mixed realities; intelligent agents, etc. Critical features such as assessment, online collaboration, and web accessibility are also considered.
This effort focuses on providing a better comprehension of a fully digital learning environment: the role of the teacher/tutor; disruptive learning methodologies; technical challenges and constraints associated with teaching and learning in urban and rural areas in a 100% digital learning environment; the acquisition of critical sustainability skills required to operate digital technologies; the ability to identify reliable learning resources and eliminate fake information; and the construct of self-learning capabilities.
We welcome original contributions covering innovative models and experimentation of emergent learning settings employing virtual reality technologies. The main topics include, but are not limited to:
- Smart learning;
- Models of human–computer interaction;
- Game-based experiences;
- Accessibility and assistive technologies ;
- Virtual, augmented, and mixed realities;
- Mobile interaction;
- Intelligent agents;
- Collaborative learning models;
- Adaptive learning systems;
- Home-based learning systems;
- Assessment models;
- Visual analytics for skill acquisition.
Dr. Ioana Andreea Stanescu
Dr. Samir Garbaya
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Computers is an international peer-reviewed open access monthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
- virtual realities
- web accessibility
- home-based learning