Design and Prototype Development of Augmented Reality in Reading Learning for Autism
Abstract
:1. Introduction
- RQ1. What is the process of developing personalized learning-based AR prototypes for children with autism to learn to read?
- RQ2. What is the feasibility of the prototype that has been developed?
2. Previous Work
3. Methods
- A.
- Communication
- Structured. Education and teaching for autistic children apply structured principles, meaning that in learning, the learning materials given to children start from the most accessible teaching materials and can be carried out by children. After this ability is mastered, it is then upgraded to teaching materials at the level above it.
- Patterned. Activities of autistic children are usually formed from patterned and scheduled routines, both at school and at home. Therefore, education must be conditioned or accustomed to an orderly pattern. Autistic children whose cognitive abilities have developed can be trained using a schedule adapted to their environment’s circumstances and conditions so that children can accept changes from routines to be more flexible.
- Programmable. The educational material program must be carried out in stages and based on the child’s ability so that the target of the first program will become the basis for the target of the second program and so on and make evaluation easier.
- Be consistent. Implementation of education and behavior therapy for children with autism; consistent principles are necessary. If the child behaves positively and gives a positive response to a stimulus, the supervising teacher must quickly give a positive response.
- Continuous. Education and teaching for autistic children are not much different from normal children. The principle of continuous education and teaching is also necessary. Continuity in education is not only at school but also followed up for activities at home and the environment around children.
- B.
- Planning
- C.
- Modelling
- D.
- Construction
- E.
- Deployment
4. Results and Discussion
- Black-Box Testing
- Expert Judgement
- Limited Test Result
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Syntax | Learning Activities | Learning Activities in AR Media |
---|---|---|
Delivering Objectives and preparing Giving Feedback | Teacher: 1. Prepare students to take part in lessons physically and psychologically by providing motivation 2. Convey the learning objectives and outline of the initial reading material 3. Convey how to use the media 4. Showing the video as a step-in apperception | In AR media, videos are shown as steps in Apperception. The video contains chants in recognition of the alphabet A–Z. |
Learners Organizing | Teacher: 1. Give students the opportunity to choose initial reading material that they have not mastered 2. Provide material suggestions in accordance with the results of the reading skills assessment if students cannot choose material Learners: 1. Communicating interest and desire in learning to read 2. Determine the initial reading material to be studied | In AR media, students are directed to choose groups according to the results of the preliminary reading assessment. After that, students can choose the material in the FunReado book that they will study according to their interests. In the book, there are 15 words that can be learned by students. |
Information Access | Teacher: 1. Guiding students to access information about initial reading material on the media 2. Give students the opportunity to ask for help Learners: 1. Access information about initial reading materials on the media 2. Ask for help if there are difficulties in the learning process | In this syntax, the teacher guides students in scanning markers on books as material to be studied by students. The reading method used is the SAS method so there is a button to change the stages of the SAS method on AR media. If students are able to use AR media, the teacher gives students the freedom to explore the material they will learn and provides space for students to ask questions. |
Develop knowledge | Teacher: 1. Helping students to do exercises on the media as a form of knowledge development 2. Helping students to validate the knowledge they have acquired Learners: 1. Do the exercises that have been provided by the teacher 2. Paying attention to the teacher in validating the knowledge he has acquired | In this syntax, students are given practice questions in the form of drag and drop. In the first exercise, students are instructed to compose words from syllables. The second exercise, students are instructed to show the letters according to what is ordered. |
Student Choices and Votes | Teacher: 1. Provide feedback if students can do the exercises correctly 2. Give encouragement to try again if students have not got knowledge correctly according to orders Learners: 1. Get feedback from the teacher on the activities he is doing | In this syntax, giving feedback is done based on the answers to practice questions. This feedback is complemented by a sound corresponding to the positive feedback or encouragement to try again. |
Test Item | Expected Results | Real Results | Test Results |
---|---|---|---|
Group options within the application | Options can be clicked and redirected to the page according to the selected group | Each group option is clickable and already corresponds to the page it goes to | appropriate |
Enter the name in the application | Name input can work | Each user can input a name | appropriate |
All buttons inside the application | All buttons function according to their function | Each button can be clicked and functions according to its function | appropriate |
Audio narrator within the application | Audio narrator speaks according to the content being displayed | The narrator’s speech is in accordance with the content displayed | appropriate |
Augmented reality feature in the application | The 3D object appears after scanning the marker | Every 3D object already appears after scanning the marker | appropriate |
Drag and drop feature within the application | Features can pick up and move objects when tapped | Exercises that use this feature, the user can pick up and move objects when tapped | appropriate |
Multiple choice feature in the application | Features can select objects when tapped | Exercises that use this feature, the user can select objects by tapping | appropriate |
Aspect | Criteria | Ideal Score | Score | Total Score | Presentation (%) |
---|---|---|---|---|---|
Mechanical | Technical | 16 | 3.6 | 13.3 | 83.1 |
Navigation | 3.4 | ||||
Spelling and Grammar | 3.1 | ||||
Completion | 3.2 | ||||
Multimedia Elements | Screen Design | 8 | 3.2 | 6.8 | 85.0 |
Use of Enhancements | 3.6 | ||||
Information Structure | Organization | 16 | 6.8 | 13 | 81.3 |
Branching | 6.2 | ||||
Documentation | Citing Resources | 8 | 3.3 | 6.5 | 83.8 |
Permissions Obtained for Resources | 3.4 | ||||
Quality of Content | Originality | 36 | 11.4 | 33 | 87.7 |
Curriculum Alignment | 9.9 | ||||
Evidence That Objectives Were Met | 11.7 | ||||
Depth and Breadth of Project Content | 16 | 6.4 | 13.4 | ||
Subject Knowledge | 7 |
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Share and Cite
Khoirunnisa, A.N.; Munir; Dewi, L. Design and Prototype Development of Augmented Reality in Reading Learning for Autism. Computers 2023, 12, 55. https://doi.org/10.3390/computers12030055
Khoirunnisa AN, Munir, Dewi L. Design and Prototype Development of Augmented Reality in Reading Learning for Autism. Computers. 2023; 12(3):55. https://doi.org/10.3390/computers12030055
Chicago/Turabian StyleKhoirunnisa, Azizah Nurul, Munir, and Laksmi Dewi. 2023. "Design and Prototype Development of Augmented Reality in Reading Learning for Autism" Computers 12, no. 3: 55. https://doi.org/10.3390/computers12030055
APA StyleKhoirunnisa, A. N., Munir, & Dewi, L. (2023). Design and Prototype Development of Augmented Reality in Reading Learning for Autism. Computers, 12(3), 55. https://doi.org/10.3390/computers12030055