Special Issue "Augmented and Mixed Reality in Work Context"

A special issue of Computers (ISSN 2073-431X).

Deadline for manuscript submissions: 20 September 2019

Special Issue Editors

Guest Editor
Dr. Tarja Tiainen

Department of Natural Sciences, University of Tampere, Kalevantie 4, 33100 Tampere, Finland
Website | E-Mail
Interests: virtual environments; virtual prototyping; software engineering; qualitative research methods
Guest Editor
Prof. Dr. Asko Ellman

Mechanical Engineering and Industrial Systems, Tampere University of Technology, Korkeakoulunkatu 10, 33720 Tampere, Finland
Website | E-Mail
Interests: machine design; simulation; virtual environments; virtual prototyping

Special Issue Information

Dear Colleagues,

Augmented Reality (AR) and Mixed Reality (MR) are technologies that include physical and virtual elements. They are useful for making invisible and non-existing elements observable and so are easier to evaluate and discuss. This Special Issue focuses on how AR and MR are used and could be used in a work context. Possible examples are AR and MR use in industrial situations and in manufacturing development, as well as in the development of work practices, as AR and MR can be used for making workers’ tacit knowledge visible.

Studies in AR and MR, as well as virtual reality (VR) technology solutions in a work context, are welcome for this issue. However, AR and MR for consumers, leisure time, entertainment, and games are not agreed on in this Special Issue. Appropriate topics include, but are not limited to, the following:

  • Virtual prototyping
  • AR and MR in co-operative, multi-occupational development
  • Simulation with AR or MR in a work context
  • Maintenance solutions with AR or MR
  • Action research within AR or MR in a work context

Dr. Tarja Tiainen
Prof. Dr. Asko Ellman
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Computers is an international peer-reviewed open access quarterly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 550 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • virtual prototyping
  • augmented reality
  • mixed reality
  • simulation
  • co-operative design
  • action research

Published Papers (1 paper)

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Research

Open AccessArticle User Satisfaction in Augmented Reality-Based Training Using Microsoft HoloLens
Received: 4 December 2018 / Revised: 14 January 2019 / Accepted: 18 January 2019 / Published: 25 January 2019
PDF Full-text (6821 KB) | HTML Full-text | XML Full-text
Abstract
With the recent developments in augmented reality (AR) technologies comes an increased interest in the use of smart glasses for hands-on training. Whether this interest is turned into market success depends at the least on whether the interaction with smart AR glasses satisfies [...] Read more.
With the recent developments in augmented reality (AR) technologies comes an increased interest in the use of smart glasses for hands-on training. Whether this interest is turned into market success depends at the least on whether the interaction with smart AR glasses satisfies users, an aspect of AR use that so far has received little attention. With this contribution, we seek to change this. The objective of the article, therefore, is to investigate user satisfaction in AR applied to three cases of practical use. User satisfaction of AR can be broken down into satisfaction with the interaction and satisfaction with the delivery device. A total of 142 participants from three different industrial sectors contributed to this study, namely, aeronautics, medicine, and astronautics. In our analysis, we investigated the influence of different factors, such as age, gender, level of education, level of Internet knowledge, and the roles of the participants in the different sectors. Even though users were not familiar with the smart glasses, results show that general computer knowledge has a positive effect on user satisfaction. Further analysis using two-factor interactions showed that there is no significant interaction between the different factors and user satisfaction. The results of the study affirm that the questionnaires developed for user satisfaction of smart glasses and the AR application performed well, but leave room for improvement. Full article
(This article belongs to the Special Issue Augmented and Mixed Reality in Work Context)
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