Special Issue "Graph Algorithms and Applications"

A special issue of Algorithms (ISSN 1999-4893). This special issue belongs to the section "Combinatorial Optimization, Graph, and Network Algorithms".

Deadline for manuscript submissions: 15 December 2020.

Special Issue Editors

Prof. Gabriele Di Stefano
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Guest Editor
Professor of Computer Science, University of L'Aquila, Italy
Interests: Algorithms; graph theory
Dr. Serafino Cicerone
Website
Guest Editor
Department of Information Engineering, Computer Science and Mathematics, University of L'Aquila, Italy
Interests: Distributed algorithms; Algorithmic graph theory; Algorithm engineering; Robust algorithms; Algorithms and models for spatial data

Special Issue Information

Dear Colleagues,

The mixture of data in real life exhibits structure or connection property in nature. Typical data include biological data, communication network data, image data, and so on. Graphs provide a natural way to represent and analyze these types of data and their relationships. For instance, more recently, graphs have found new applications in emerging research fields like social network analysis, the design of robust computer network topologies, frequency allocation in wireless networks, and bioinformatics. Unfortunately, the related algorithms usually suffer from high computational complexity, and some of them are even NP-complete problems. Therefore, in recent years, many graph models and optimization algorithms have been proposed to achieve a better balance between efficacy and efficiency.

The aim of this Special Issue is to provide an opportunity for researchers and engineers from both academia and industry to publish their latest and original results on graph models, algorithms, and applications to problems in the real world, with a focus on optimization and computational complexity. The proposed graph algorithms can be of various types, such as exact or approximated, centralized or distributed, static or dynamic, and deterministic or randomized. Suitable implementations and applications of the proposed algorithms are also encouraged.

Prof. Gabriele Di Stefano
Dr. Serafino Cicerone
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Algorithms is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1000 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • The design and analysis of sequential, randomized, or parameterized graph algorithms
  • Distributed graph and network algorithms
  • Graph theory with algorithmic applications
  • The computational complexity of graph and network problems
  • The experimental evaluation of graph algorithms.

Published Papers (3 papers)

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Research

Open AccessArticle
On Multidimensional Congestion Games
Algorithms 2020, 13(10), 261; https://doi.org/10.3390/a13100261 - 15 Oct 2020
Abstract
We introduce multidimensional congestion games, that is, congestion games whose set of players is partitioned into d+1 clusters C0,C1,,Cd. Players in C0 have full information about all the other participants [...] Read more.
We introduce multidimensional congestion games, that is, congestion games whose set of players is partitioned into d+1 clusters C0,C1,,Cd. Players in C0 have full information about all the other participants in the game, while players in Ci, for any 1id, have full information only about the members of C0Ci and are unaware of all the others. This model has at least two interesting applications: (i) it is a special case of graphical congestion games induced by an undirected social knowledge graph with independence number equal to d, and (ii) it represents scenarios in which players have a type and the level of competition they experience on a resource depends on their type and on the types of the other players using it. We focus on the case in which the cost function associated with each resource is affine and bound the price of anarchy and stability as a function of d with respect to two meaningful social cost functions and for both weighted and unweighted players. We also provide refined bounds for the special case of d=2 in presence of unweighted players. Full article
(This article belongs to the Special Issue Graph Algorithms and Applications)
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Open AccessArticle
Multi-Winner Election Control via Social Influence: Hardness and Algorithms for Restricted Cases
Algorithms 2020, 13(10), 251; https://doi.org/10.3390/a13100251 - 02 Oct 2020
Abstract
Nowadays, many political campaigns are using social influence in order to convince voters to support/oppose a specific candidate/party. In election control via social influence problem, an attacker tries to find a set of limited influencers to start disseminating a political message in a [...] Read more.
Nowadays, many political campaigns are using social influence in order to convince voters to support/oppose a specific candidate/party. In election control via social influence problem, an attacker tries to find a set of limited influencers to start disseminating a political message in a social network of voters. A voter will change his opinion when he receives and accepts the message. In constructive case, the goal is to maximize the number of votes/winners of a target candidate/party, while in destructive case, the attacker tries to minimize them. Recent works considered the problem in different models and presented some hardness and approximation results. In this work, we consider multi-winner election control through social influence on different graph structures and diffusion models, and our goal is to maximize/minimize the number of winners in our target party. We show that the problem is hard to approximate when voters’ connections form a graph, and the diffusion model is the linear threshold model. We also prove the same result considering an arborescence under independent cascade model. Moreover, we present a dynamic programming algorithm for the cases that the voting system is a variation of straight-party voting, and voters form a tree. Full article
(This article belongs to the Special Issue Graph Algorithms and Applications)
Open AccessFeature PaperArticle
Graph Planarity by Replacing Cliques with Paths
Algorithms 2020, 13(8), 194; https://doi.org/10.3390/a13080194 - 13 Aug 2020
Abstract
This paper introduces and studies the following beyond-planarity problem, which we call h-Clique2Path Planarity. Let G be a simple topological graph whose vertices are partitioned into subsets of size at most h, each inducing a clique. h [...] Read more.
This paper introduces and studies the following beyond-planarity problem, which we call h-Clique2Path Planarity. Let G be a simple topological graph whose vertices are partitioned into subsets of size at most h, each inducing a clique. h-Clique2Path Planarity asks whether it is possible to obtain a planar subgraph of G by removing edges from each clique so that the subgraph induced by each subset is a path. We investigate the complexity of this problem in relation to k-planarity. In particular, we prove that h-Clique2Path Planarity is NP-complete even when h=4 and G is a simple 3-plane graph, while it can be solved in linear time when G is a simple 1-plane graph, for any value of h. Our results contribute to the growing fields of hybrid planarity and of graph drawing beyond planarity. Full article
(This article belongs to the Special Issue Graph Algorithms and Applications)
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