Assessment of COVID-19’s Impact on EdTech: Case Study on an Educational Platform, Architecture and Teachers’ Experience
Abstract
:1. Introduction
- Explain the challenges produced in the EdTech sector in relation to the technological infrastructure of a digital platform. Address the architecture of the Pre-COVID-19 platform and the technical challenges that lockdown has posed;
- Analyze the use of the platform during the months of lockdown and the return to the classroom;
- Inquire into teaching experience using the digital platform through the development of an assessment instrument. This research aims to provide an assessment by teachers of the resources offered by Smile and Learn platform (see the Supplementary Materials), which were provided for free during the COVID pandemic. Therefore, the study looks at the teacher’s perspective in order to improve implementation processes in classrooms or teacher training that can be offered, as well as characteristics that would need to be improved in the resources.
1.1. Smile and Learn Platform: Activity Types
- (a)
- Quizzes: activities with the objective to evaluate the theoretical knowledge gained while working with applications of a specific study area/core subject. This way, in this kind of activity game mechanics like information, questions, answers and feedback are interconnected with learning mechanics like identifying, discovering, tasks, reflection or repetition. The pedagogical objective in combining these mechanics lies in understanding, remembering, analyzing and evaluating [2,3]. Similarly, according to Baptista et al. [4] using quizzes in learning promotes the development of strategic thinking skills like decision making (decision quality) and technical learning.
- (b)
- Games: more practice-based activities to work on curriculum concepts or cognitive skills. In these activities, game mechanics like behavior, information, steps, answers, progress, points or feedback are interconnected with learning mechanics like guides, identifying, exploring, experimenting, tasks, repetition, reflection or analysis. Thereby, the pedagogical objectives are to understand, remember, analyze, apply and evaluate [2,3]. The games integrated into the platform work on strategic skills like technical learning, decision quality or problem solving. These games also work on operational skills like the amount of time spent on decision making [4].
- (c)
- (d)
- Theory: activities to learn basic concepts through interaction with the device.
- (e)
- Videos: through visual channels and with the help of theories like the Cognitive Theory of Multimedia Channels [7], core curricular theory concepts are visually displayed for learners. By these means, the intention is to achieve a meaningful learning experience using different information processing channels (visual and auditory) [8].
1.2. Pre-COVID-19 Architecture of Smile and Learn Platform
- A landing website which displays information about Smile and Learn, as well as promotions, news, etc. This is a standard development based on WordPress and was not deployed on Amazon Web Services, but in a standard (non-dedicated) hosting service;
- The Learning Analytics platform, which allows teachers and parents to see the progress of children, assign homework, etc. This application is also used by schools to manage their groups and students, and includes a management backend to automate certain tasks. The web server for this platform runs in an Elastic Cloud Compute (EC2) virtual server of type c5.2xlarge, featuring 8 virtual CPUs and 16 GB of RAM memory. Additionally, the database is located in AWS Relational Database Service (RDS) with a MySQL database management system, in a db.r5.large instance, which is optimized for memory intensive processes, and features two virtual CPUs and 16 GB of RAM;
- The bundles and contents of the Smile and Learn platform, which were stored in Simple Storage Service (S3).
1.3. Digital Material and Online Education: State-of-the-Art
2. Materials and Methods
2.1. Participants
2.2. Measuring Instruments
2.3. Procedure and Data Analysis
2.4. Technical Challenges during COVID-19 Lockdown: Method for the Adaptation of the Digital Platform
3. Results
3.1. Analysis of the Use and New User Registrations on the Digital Platform
3.2. Preferences for Use of Types of Activities
3.3. Comparison of Use between Lockdown and Return to Classrooms
3.4. Results of the Teaching Assessment Instrument
3.4.1. Evaluation of Smile and Learn Platform
3.4.2. Evaluation of ICT Training and Skills
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
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Item | Mean | Standard Deviation | Trend |
---|---|---|---|
1. Smile and Learn is a good educational tool | 4.56 | 0.694 | 5 |
2. Students like Smile and Learn | 4.57 | 0.693 | 5 |
3. The organization within each world/intelligence is intuitive to me | 4.17 | 1.049 | 5 |
4. The organization inside each world/intelligence is intuitive to me | 4.07 | 1.044 | 5 |
5. The applications (understood as game, quizzes, stories and videos) are easy to use | 4.29 | 1.105 | 5 |
6. Games and stories on the platform serve as complementary materials in my classes | 4.30 | 0.823 | 5 |
7. Videos on the platform serve me as complementary material in my classes | 4.27 | 0.815 | 5 |
8. Generally, I believe that Smile and Learn increases the motivation of my students to learn | 4.54 | 0.736 | 5 |
9. I’m aware of the guides of Smile and Learn | 4.07 | 0.960 | 5 |
10. (Only if you know didactic guides) I think that they are useful | 4.10 | 1.002 | 5 |
11. I know YouTube video tutorials | 3.87 | 0.984 | 5 |
12. (Only if you know video tutorials) I think that they are useful | 3.91 | 0.996 | 5 |
13. I have recommended Smile and Learn to other teachers | 4.22 | 0.889 | 5 |
14. I have recommended Smile and Learn to my school’s families | 4.36 | 0.874 | 5 |
15. I will continue to use Smile and Learn for the next courses | 4.09 | 0.935 | 5 |
16. I think that in 2025 ICT will be more used than textbooks in schools | 3.59 | 1.110 | 3 |
17. I think that in 2025 teachers will create their own material with other pedagogic resources | 3.64 | 1.077 | 4 |
Item | Mean | Standard Deviation | Trend |
---|---|---|---|
1. I have experience using Smile and Learn | 4.19 | 0.681 | 4 |
2. I have experience using other ICT in my classes | 3.93 | 0.781 | 4 |
3. In the last 5 years, I think I have received enough training about ICT in the classrooms | 3.70 | 0.869 | 3 |
4. In the last 5 years, I have used ICT in the classrooms | 4.41 | 0.888 | 5 |
5. I think teachers are well-trained in the application of ICT | 3.33 | 0.832 | 4 |
6. I think that I am well-trained in the application of ICT | 3.63 | 0.967 | 3 |
7. I think that the use of ICT in the classroom improves students’ motivation | 4.59 | 0.572 | 5 |
8. I think that the use of ICT in the classroom improves students’ learning | 4.41 | 0.694 | 5 |
9. In the last 5 years, the school’s resources were enough to implement ICT | 3.78 | 1.121 | 4 |
10. In the last 5 years in the school, I faced significant limitations in implementing ICT | 3.15 | 1.350 | 4 |
11. I think that after lockdown my school will invest in more resources in ICT | 3.81 | 1.039 | 4 |
12. The lack of time is a limiting factor for the use of new ICT in the classroom | 3.89 | 0.934 | 3 |
13. The transition to online teaching with new ICT has been easy for me | 3.74 | 0.984 | 4 |
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Lara Nieto-Márquez, N.; Baldominos, A.; Iglesias Soilán, M.; Martín Dobón, E.; Zuluaga Arévalo, J.A. Assessment of COVID-19’s Impact on EdTech: Case Study on an Educational Platform, Architecture and Teachers’ Experience. Educ. Sci. 2022, 12, 681. https://doi.org/10.3390/educsci12100681
Lara Nieto-Márquez N, Baldominos A, Iglesias Soilán M, Martín Dobón E, Zuluaga Arévalo JA. Assessment of COVID-19’s Impact on EdTech: Case Study on an Educational Platform, Architecture and Teachers’ Experience. Education Sciences. 2022; 12(10):681. https://doi.org/10.3390/educsci12100681
Chicago/Turabian StyleLara Nieto-Márquez, Natalia, Alejandro Baldominos, Manuel Iglesias Soilán, Elisa Martín Dobón, and J. Alexandra Zuluaga Arévalo. 2022. "Assessment of COVID-19’s Impact on EdTech: Case Study on an Educational Platform, Architecture and Teachers’ Experience" Education Sciences 12, no. 10: 681. https://doi.org/10.3390/educsci12100681
APA StyleLara Nieto-Márquez, N., Baldominos, A., Iglesias Soilán, M., Martín Dobón, E., & Zuluaga Arévalo, J. A. (2022). Assessment of COVID-19’s Impact on EdTech: Case Study on an Educational Platform, Architecture and Teachers’ Experience. Education Sciences, 12(10), 681. https://doi.org/10.3390/educsci12100681