From Geodata to Immersive Heritage Experiences: A Virtual Reality Case Study in Gorzów Wielkopolski, Poland
Abstract
1. Introduction
- How can geovisualization, virtual reality, and gamification be integrated into a coherent application for presenting and interpreting urban cultural heritage?
- To what extent does the developed VR application support user engagement, spatial understanding, and the communication and memorization of information about cultural heritage?
2. Literature Overview
2.1. Serious Games and Gamification
2.2. Technologies Used in the Creation of Geovisualization of Cultural Heritage with Game Elements
3. Materials and Methods
3.1. Study Area
3.2. Data Sources
3.3. Methodological Framework
3.4. Technical Workflow of 3D Modelling and VR Implementation
4. Results
4.1. Developed VR Scene and Modelled Monuments
4.2. User Interface
4.3. Game Mechanics: Postcards, Scoring, Teleportation
4.4. Survey
5. Discussion
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Abbreviations
| 3D | Three dimensional |
| BIM | Building Information Modelling |
| GIS | Geographic Information System |
| HCI | Human–Computer Interaction |
| HDRI | High Dynamic Range Image |
| LoD1 | Level of Detail 1 |
| LoD3 | Level of Detail 3 |
| VR | Virtual Reality |
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| Name of the Monument | The Entry in the Register of Monuments | The entry in the Municipal Register of Monuments |
|---|---|---|
| Cathedral of the Assumption of the Blessed Virgin Mary | Yes | Yes |
| The Former Orphanage | Yes | Yes |
| The Former City Hall | Yes | Yes |
| The Present City Hall | No | Yes |
| The Building of GBS | Yes | Yes |
| Municipal Baths | Yes | Yes |
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© 2026 by the authors. Published by MDPI on behalf of the International Society for Photogrammetry and Remote Sensing. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
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Wicińska, N.; Medyńska-Gulij, B.; Halik, Ł.; Markowska, A. From Geodata to Immersive Heritage Experiences: A Virtual Reality Case Study in Gorzów Wielkopolski, Poland. ISPRS Int. J. Geo-Inf. 2026, 15, 344. https://doi.org/10.3390/ijgi15080344
Wicińska N, Medyńska-Gulij B, Halik Ł, Markowska A. From Geodata to Immersive Heritage Experiences: A Virtual Reality Case Study in Gorzów Wielkopolski, Poland. ISPRS International Journal of Geo-Information. 2026; 15(8):344. https://doi.org/10.3390/ijgi15080344
Chicago/Turabian StyleWicińska, Natalia, Beata Medyńska-Gulij, Łukasz Halik, and Anna Markowska. 2026. "From Geodata to Immersive Heritage Experiences: A Virtual Reality Case Study in Gorzów Wielkopolski, Poland" ISPRS International Journal of Geo-Information 15, no. 8: 344. https://doi.org/10.3390/ijgi15080344
APA StyleWicińska, N., Medyńska-Gulij, B., Halik, Ł., & Markowska, A. (2026). From Geodata to Immersive Heritage Experiences: A Virtual Reality Case Study in Gorzów Wielkopolski, Poland. ISPRS International Journal of Geo-Information, 15(8), 344. https://doi.org/10.3390/ijgi15080344

