de Sena, Í.S.; Niroshan, L.; Rosecký, J.; Brůža, V.; Butler, M.; Cocco, C.
A Playful Participatory Planning System (P-PPS): A Framework for Collecting and Analyzing Player-Generated Spatial Data from Minecraft Worlds. ISPRS Int. J. Geo-Inf. 2025, 14, 210.
https://doi.org/10.3390/ijgi14060210
AMA Style
de Sena ÍS, Niroshan L, Rosecký J, Brůža V, Butler M, Cocco C.
A Playful Participatory Planning System (P-PPS): A Framework for Collecting and Analyzing Player-Generated Spatial Data from Minecraft Worlds. ISPRS International Journal of Geo-Information. 2025; 14(6):210.
https://doi.org/10.3390/ijgi14060210
Chicago/Turabian Style
de Sena, Ítalo Sousa, Lasith Niroshan, Jonáš Rosecký, Vojtěch Brůža, Micheál Butler, and Chiara Cocco.
2025. "A Playful Participatory Planning System (P-PPS): A Framework for Collecting and Analyzing Player-Generated Spatial Data from Minecraft Worlds" ISPRS International Journal of Geo-Information 14, no. 6: 210.
https://doi.org/10.3390/ijgi14060210
APA Style
de Sena, Í. S., Niroshan, L., Rosecký, J., Brůža, V., Butler, M., & Cocco, C.
(2025). A Playful Participatory Planning System (P-PPS): A Framework for Collecting and Analyzing Player-Generated Spatial Data from Minecraft Worlds. ISPRS International Journal of Geo-Information, 14(6), 210.
https://doi.org/10.3390/ijgi14060210