Ryu, J.-H.; Park, J.-W.; Nahm, F.S.; Jeon, Y.-T.; Oh, A.-Y.; Lee, H.J.; Kim, J.-H.; Han, S.-H.
The Effect of Gamification through a Virtual Reality on Preoperative Anxiety in Pediatric Patients Undergoing General Anesthesia: A Prospective, Randomized, and Controlled Trial. J. Clin. Med. 2018, 7, 284.
https://doi.org/10.3390/jcm7090284
AMA Style
Ryu J-H, Park J-W, Nahm FS, Jeon Y-T, Oh A-Y, Lee HJ, Kim J-H, Han S-H.
The Effect of Gamification through a Virtual Reality on Preoperative Anxiety in Pediatric Patients Undergoing General Anesthesia: A Prospective, Randomized, and Controlled Trial. Journal of Clinical Medicine. 2018; 7(9):284.
https://doi.org/10.3390/jcm7090284
Chicago/Turabian Style
Ryu, Jung-Hee, Jin-Woo Park, Francis Sahngun Nahm, Young-Tae Jeon, Ah-Young Oh, Hak Jong Lee, Jin-Hee Kim, and Sung-Hee Han.
2018. "The Effect of Gamification through a Virtual Reality on Preoperative Anxiety in Pediatric Patients Undergoing General Anesthesia: A Prospective, Randomized, and Controlled Trial" Journal of Clinical Medicine 7, no. 9: 284.
https://doi.org/10.3390/jcm7090284
APA Style
Ryu, J.-H., Park, J.-W., Nahm, F. S., Jeon, Y.-T., Oh, A.-Y., Lee, H. J., Kim, J.-H., & Han, S.-H.
(2018). The Effect of Gamification through a Virtual Reality on Preoperative Anxiety in Pediatric Patients Undergoing General Anesthesia: A Prospective, Randomized, and Controlled Trial. Journal of Clinical Medicine, 7(9), 284.
https://doi.org/10.3390/jcm7090284