Next Article in Journal
Pre-Procedural Statin Use Is Associated with Improved Long-Term Survival and Reduced Major Cardiovascular Events in Patients Undergoing Carotid Artery Stenting: A Retrospective Study
Next Article in Special Issue
Examining Young Children’s Physical Activity and Sedentary Behaviors in an Exergaming Program Using Accelerometry
Previous Article in Journal
In Vitro Study of Multi-Therapeutic Properties of Thymus bovei Benth. Essential Oil and Its Main Component for Promoting Their Use in Clinical Practice
Previous Article in Special Issue
Application and Validation of Activity Monitors’ Epoch Lengths and Placement Sites for Physical Activity Assessment in Exergaming
Open AccessArticle

The Effect of Gamification through a Virtual Reality on Preoperative Anxiety in Pediatric Patients Undergoing General Anesthesia: A Prospective, Randomized, and Controlled Trial

by Jung-Hee Ryu 1,2,†, Jin-Woo Park 1,2,†, Francis Sahngun Nahm 1,2, Young-Tae Jeon 1,2, Ah-Young Oh 1,2, Hak Jong Lee 3, Jin-Hee Kim 1,2,*,‡ and Sung-Hee Han 1,2,*,‡
1
Department of Anaesthesiology and Pain Medicine, Medical Virtual Reality Research Group, Seoul National University College of Medicine, Seoul 03080, Korea
2
Department of Anaesthesiology and Pain Medicine, Seoul National University Bundang Hospital, Seongnam 13620, Korea
3
Department of Radiology, Medical Device Research and Development Center, Seoul National University Bundang Hospital, Seongnam 13620, Korea
*
Authors to whom correspondence should be addressed.
The authors contributed equally to this project as co-first authors.
The authors contributed equally to this project as co-corresponding authors.
J. Clin. Med. 2018, 7(9), 284; https://doi.org/10.3390/jcm7090284
Received: 8 August 2018 / Revised: 13 September 2018 / Accepted: 14 September 2018 / Published: 17 September 2018
The use of gamification in healthcare has been gaining popularity. This prospective, randomized, clinical trial was designed to evaluate whether gamification of the preoperative process—via virtual reality (VR) gaming that provides a vivid, immersive and realistic experience—could reduce preoperative anxiety in children. Seventy children scheduled for elective surgery under general anesthesia were randomly divided into either the control or gamification group. Children in the control group received conventional education regarding the preoperative process, whereas those in the gamification group played a 5 min VR game experiencing the preoperative experience. Preoperative anxiety, induction compliance checklist (ICC), and procedural behavior rating scale (PBRS) were measured. Sixty-nine children were included in the final analysis (control group = 35, gamification = 34). Preoperative anxiety (28.3 [23.3–36.7] vs. 46.7 [31.7–51.7]; p < 0.001) and intraoperative compliance measured using ICC (p = 0.038) were lower in the gamification group than in the control group. However, PBRS (p = 0.092) and parent/guardian satisfaction (p = 0.268) were comparable between the two groups. VR experience of the preoperative process could reduce preoperative anxiety and improve compliance during anesthetic induction in children undergoing elective surgery and general anesthesia. View Full-Text
Keywords: preoperative anxiety; virtual reality game; preoperative experience preoperative anxiety; virtual reality game; preoperative experience
Show Figures

Figure 1

MDPI and ACS Style

Ryu, J.-H.; Park, J.-W.; Nahm, F.S.; Jeon, Y.-T.; Oh, A.-Y.; Lee, H.J.; Kim, J.-H.; Han, S.-H. The Effect of Gamification through a Virtual Reality on Preoperative Anxiety in Pediatric Patients Undergoing General Anesthesia: A Prospective, Randomized, and Controlled Trial. J. Clin. Med. 2018, 7, 284.

Show more citation formats Show less citations formats
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Search more from Scilit
 
Search
Back to TopTop