The findings focus on moments where my role, my interactions with students, and my relationship with generative AI shifted in meaningful ways. These insights emerged not only from observing the outcomes of generative AI-supported learning but also from noticing how my own practices, assumptions, and responsibilities evolved as I worked alongside students and generative AI tools. The subsections that follow are organized around the central research question guiding this study, which helped unpack the changes and highlight the patterns, tensions, and possibilities that surfaced throughout the process. Because this study is grounded in autoethnography, I present the findings in the first person and draw directly on my lived experience integrating generative AI tools into game design education.
4.1. RQ1: Could Generative AI Serve as a Companion in the Creation of a Game Design Course?
The process of integrating generative AI into game design course creation revealed a layered interaction between instructional design, creative exploration, and reflective learning practices. Rather than functioning solely as productivity tools, generative AI systems became embedded within the broader pedagogical process, influencing how procedural knowledge was structured, how visual ideas were explored, how understanding developed through iterative interaction, and how emotional tensions surrounding dependency and creativity emerged throughout the learning experience. The following themes capture these interconnected dimensions of AI-mediated course design and instructional practice.
4.1.1. Procedural Scaffolding and Course Structuring
When I began integrating generative AI tools into my game design course creation class, I did not approach them as simple aids for coding or ideation. I treated them as learning partners, mediators that could shape the way knowledge was constructed and shared. I started with a simple prompt on ChatGPT:
![Applsci 16 05689 i001 Applsci 16 05689 i001]()
The results of this simple prompt not only provide vague information; it also provided a structured plan (
Appendix A). The responses were structured, procedural, and reflective of a logical workflow that I could examine, imitate, and then modify. For instance, when I asked for a simple Unity game tutorial for students with no programming background, the AI outlined the full process step by step, including setting up scenes, creating scripts, and linking components. It broke down complexity into small, learnable actions. This ability to externalize procedural knowledge made the invisible aspects of expert reasoning visible.
At first glance, the structure seemed perfect. Yet, underneath that surface clarity, I wondered could my students, who had never seen a code editor before, actually follow these steps and succeed? Could generative AI anticipate their confusion, their hesitations, their fear of failure? The text made sense to me as an educator, but would it make sense to someone standing at the very beginning of the learning curve? That question became the seed of this exploration. I realized I could not evaluate this through observation alone. I needed to experience the process the way a learner would. That meant setting aside my expertise and deliberately entering the Zone of Proximal Development as a student again, guided not by a human mentor but by generative AI.
Thus, I made a deliberate decision to forget what I knew. I opened Unity as if it were my first encounter with the software and followed ChatGPT’s tutorial word for word. I even avoided using shortcuts or external searches. If I got stuck, I would ask ChatGPT, just like a student might. Yet the mediation was not one-sided. As I implemented each step, I noticed how much interpretation was required. The AI assumed certain levels of familiarity, leaving subtle gaps that I had to bridge through intuition and trial. This helped me understand how my students might struggle with the same hidden assumptions, which shaped my thinking as a teacher about how to redesign instructions, examples, and scaffolding to better support beginners.
This tension between clarity and assumption became the real site of learning. Through repeated exchanges, I developed a deeper understanding of how generative AI mediates learning: not by giving answers, but by structuring inquiry. Each prompt and response formed a micro-dialogue that scaffolded my sense of process, confidence, and flow. In this way, generative AI not only mediated what I learned but also determined how I learned. It shaped my pace, sequence, and perception of difficulty, making the process of learning game design visible and traceable in a way that was both empowering and at times overwhelming.
4.1.2. Visual Ideation and AI-Supported Design Exploration
A similar process emerged when I experimented with Midjourney during visual ideation activities for the course. Instead of using the tools only to generate assets, I began using them as exploratory design spaces that could help students think visually about atmosphere, gameplay tone, and environmental storytelling. For example, I prompted Midjourney with the following phrase:
![Applsci 16 05689 i002 Applsci 16 05689 i002]()
The generated environments did more than provide concept art (
Figure 5). They introduced possible gameplay directions, traversal ideas, environmental hazards, and visual identities that could be discussed with students during design exercises. As I iteratively refined prompts by adjusting mood, structure density, and stylistic details, I realized that prompt iteration functioned similarly to sketching and visual prototyping. Small changes in wording produced noticeable shifts in atmosphere and gameplay tone, making aesthetic reasoning more visible and easier to communicate during the learning process.
4.1.3. Cognitive Apprenticeship Through AI Interaction
As I continued this dialogue with ChatGPT, I began to notice a subtle but important shift in how I approached learning tasks. I was no longer following instructions as if they were fixed steps but instead negotiating meaning with the tool. When a suggestion did not work as intended, I asked follow-up questions, tested alternatives, and compared results until a solution emerged. This iterative exchange resembled a conversation with a mentor who was never tired of explaining or rephrasing. In this process, I experienced what could be described as cognitive apprenticeship, where understanding develops through guided participation and incremental independence. The generative AI tool provided a form of scaffolding that allowed me to observe, imitate, and eventually internalize strategies that once seemed too abstract to teach directly. This reinforced the idea that generative AI can co-construct understanding with the learner rather than act as a passive reference.
Over time, I learned to accept this tension as part of the process. The generative AI tool was not there to replace struggle but to help me make sense of it, transforming frustration into reflection and confusion into discovery. Through this experience, I came to understand generative AI as a genuine companion in creating the game design course. It supported, shaped, and extended my instructional thinking in ways that felt collaborative rather than mechanical. It also helped me design tasks that mirrored the stepwise, inquiry-driven structure I had experienced as a learner, showing me how the AI could indirectly influence the pedagogy itself. In the end, the role of generative AI was not simply to assist me. It became a partner that revealed my assumptions as an educator, surfaced gaps that learners might face, and helped me design a course that acknowledges both the strengths and the limits of AI-guided learning.
4.1.4. Emotional Dependency and Reflective Learning
However, this partnership also exposed the emotional dimension of mediated learning. There were moments when the results felt mechanical and its feedback was too literal to understand the nuance of creative design. These moments reminded me that learning is not purely procedural; it is also affective and situational. When the tool offered a flawless solution to a bug I had spent sometime trying to fix, I felt a mix of relief and discomfort. The relief came from progress, but the discomfort came from realizing how dependent I had become on the tool. A similar emotional tension emerged during visual ideation activities using Midjourney. When generating the stylized desert village environment (
Figure 5), I was initially excited by how quickly the generative AI tool produced visually coherent environments that matched the gameplay tone I envisioned. However, after several iterations, I noticed a growing sense of emotional distance from the generated outputs. Although the environments reflected my prompts, parts of the creative process felt displaced because many aesthetic decisions emerged through computational interpretation rather than through slow manual experimentation. This emotional friction revealed an important limitation of generative AI as a companion. It could support progress, but it could not fully grasp the creative uncertainty, hesitation, or meaning making that shape human learning.
4.2. RQ2: How Do Generative AI Tools Mediate Learning in Game Design Education?
The experience of learning with generative AI revealed that mediation extended beyond simple task assistance or information retrieval. The interaction with tools such as ChatGPT, Midjourney, and Scenario shaped how understanding developed, how design decisions were negotiated, and how confidence, reflection, and independence evolved throughout the learning process. Rather than functioning as static tools, generative AI systems continuously mediated cognitive, procedural, visual, and emotional aspects of learning through iterative interaction. The following themes illustrate how AI-mediated learning unfolded through scaffolding, prompting practices, visual reasoning, and the shifting relationship between dependence and learner agency.
4.2.1. Generative AI as a More Knowledgeable Other (MKO)
The experience of working with generative AI placed me directly within my own Zone of Proximal Development. I was no longer the expert designing lessons, but the learner navigating unfamiliar ground. I deliberately approached ChatGPT as if I were a beginner, following its Unity instructions without relying on prior expertise, which helped me understand the ways learners move through their ZPD when engaging with generative AI. This positioned me to observe firsthand how generative AI can shape the path a learner follows, revealing the mechanisms through which it mediates understanding.
At first, I occupied the outer edge of the ZPD, heavily dependent on the AI’s guidance. I copied its code verbatim, often without fully understanding why each line was written that way. As I practiced, tested, and encountered errors, I began to rely less on imitation and more on adaptation.
![Applsci 16 05689 i003 Applsci 16 05689 i003]()
When a bug appeared, I no longer asked for the full solution but only hints or explanations. Eventually, I reached a point where I could predict what the generative AI might suggest before asking. That shift from dependence to anticipation marked a movement toward internalization, which is the transition from “learning with AI” to “learning through AI.” This moment of anticipation signaled that part of the AI’s reasoning had become internalized, showing how the tool can actively mediate the learner’s progression from surface-level imitation to conceptual understanding.
![Applsci 16 05689 i004 Applsci 16 05689 i004]()
Each iteration of interaction expanded the boundary of what I could do alone. I noticed that generative AI tools functioned as a MKO, but not in the traditional sense of an authoritative instructor. Instead, it acted as a responsive partner that adjusted its guidance based on my prompts. When I refined my questions, the tool’s feedback became more specific, mirroring my own growth. In this way, my ZPD became dynamic, continuously negotiated through the quality of prompts I created. This responsiveness highlighted how the generative AI tool mediates learning through a form of negotiated scaffolding, where progress depends on both the learner’s clarity and the tool’s ability to interpret and extend that clarity.
This process revealed that the ZPD in AI-mediated learning is not a fixed zone between two individuals. My progression was not linear; I moved back and forth between reliance, confusion, and independence. The tool’s role was to hold that middle ground, providing enough structure to sustain progress while still leaving space for uncertainty and discovery. One example of this occurred when I misunderstood the purpose of a Unity component. Instead of correcting me outright, the AI asked clarifying questions that nudged me to reconsider my assumption, demonstrating how mediation can occur through subtle redirection rather than explicit instruction.
4.2.2. Prompting as a Learning Strategy
As I continued interacting with generative AI systems, I noticed a gradual shift in how I approached learning tasks. I was no longer following instructions mechanically. Instead, I began negotiating meaning with the generative AI tools through cycles of questioning, testing, and refinement. When a suggestion failed or produced unexpected results, I responded with follow-up prompts, alternative constraints, or requests for clarification.
This iterative process increasingly resembled a form of cognitive apprenticeship where understanding emerged through guided participation and gradual independence. Rather than treating prompts as isolated commands, I began treating them as conversational moves that shaped the direction of inquiry itself.
Over time, I noticed similar patterns among students. During workshops, students who iteratively refined prompts appeared more engaged with design reasoning than those who treated generative AI outputs as final solutions. Some students began discussing prompts almost as design sketches, debating wording choices to communicate mood, pacing, and player experience more precisely. This transformed prompting from a technical interaction into a pedagogical and creative practice.
I observed that students were no longer asking only whether the output looked good. They were debating whether the wording of the prompt communicated the feeling of the game experience correctly. This shift suggested that prompting itself had become part of the learning process rather than merely a way of obtaining outputs.
4.2.3. AI-Mediated Spatial and Visual Reasoning
As I continued working with generative AI tools during game design activities, I began to realize that these tools were mediating more than visual asset generation alone. They increasingly shaped how I interpreted gameplay spaces, imagined player movement, communicated atmosphere, and reasoned about interaction design itself. The process of generating and refining environments became closely tied to how I conceptualized pacing, emotional tone, tension, exploration, and cooperative behavior within a game world. Rather than functioning as static image generators, the AI tool acted as external thinking spaces where design ideas could be iteratively explored, reframed, and made visible.
This became especially apparent during early-stage ideation, where many gameplay concepts initially existed only as vague mental images or incomplete design intentions. The generative process helped transform these abstract ideas into concrete visual forms that could then be reflected upon, critiqued, and modified. In many cases, the AI-generated environments revealed unintended gameplay implications that I had not consciously considered beforehand. Environmental layouts, lighting conditions, object density, and spatial constraints frequently suggested new possibilities for navigation, cooperation, tension, or player behavior. This transformed visual generation into a reflective process of design reasoning rather than simple content production.
I also observed that visual prompting gradually became a way of thinking through game mechanics indirectly. Instead of explicitly designing player behaviors first, I often discovered gameplay possibilities through spatial atmosphere and environmental composition (
Figure 6). Narrow pathways implied vulnerability and slower pacing, while large open spaces suggested freedom of movement, and fragmented visibility introduced uncertainty and anticipation. These environmental qualities began shaping design decisions before mechanics were formally implemented. Through this process, visual ideation and gameplay reasoning became deeply interconnected.
For example, during a level design exercise, I initially prompted Midjourney with the following:
![Applsci 16 05689 i005 Applsci 16 05689 i005]()
Figure 6.
The resulted AI-generated dungeon level layout created in Midjourney.
Figure 6.
The resulted AI-generated dungeon level layout created in Midjourney.
![Applsci 16 05689 i006 Applsci 16 05689 i006]()
The second output dramatically changed the spatial atmosphere and suggested new gameplay ideas related to ambushes, navigation, and cooperative movement (
Figure 7 and
Figure 8). What mattered was not simply obtaining a better image, but learning how prompt specificity shaped design intention itself. Prompting gradually became a reflective design activity tied to reasoning, communication, and experimentation.
The claustrophobic layout suggested slower exploration and cooperative coordination, while the uneven lighting implied uncertainty and tension without explicitly scripting those experiences. Through repeated iterations, environmental design became less about static visual composition and more about communicating gameplay experience through atmosphere and spatial arrangement.
![Applsci 16 05689 i007 Applsci 16 05689 i007]()
Figure 7.
Refined AI-generated dungeon environment illustrating how iterative prompt modification altered atmosphere, spatial tension, and implied gameplay experience in Midjourney.
Figure 7.
Refined AI-generated dungeon environment illustrating how iterative prompt modification altered atmosphere, spatial tension, and implied gameplay experience in Midjourney.
Figure 8.
Three additional underground mine environment variations generated in response to the prompt in Midjourney.
Figure 8.
Three additional underground mine environment variations generated in response to the prompt in Midjourney.
I observed that the generative AI tool is not only generating images. It is also helping externalize gameplay ideas that were previously difficult to verbalize. This process revealed how generative AI could mediate forms of visual and spatial reasonings that are often difficult for beginners to articulate during early-stage game design activities.
Over time, I also noticed similar patterns among students during workshop sessions. Students frequently reacted to generated environments not only aesthetically but also behaviorally, discussing how players might move, cooperate, hide, explore, or feel within the spaces. The AI-generated visuals appeared to support a form of situated design thinking where gameplay ideas emerged directly through interaction with environmental representations. This became particularly valuable for beginners who often struggled to verbally describe gameplay pacing or emotional atmosphere during early ideation stages. The generated environments provided a shared visual reference that made these abstract design discussions easier to initiate and refine collaboratively.
4.2.4. Oscillation Between Dependence and Independence
Over time, I began to see how this back-and-forth movement was not a weakness in the process but an essential feature of learning with generative AI. The boundary of my ZPD expanded and contracted depending on the clarity of my goals, the accuracy of the AI’s responses, and even my own emotional state at the time. When I felt confident, I experimented freely, modifying code and testing outcomes beyond what the generative AI suggested. When I felt uncertain, I retreated to its guidance for reassurance and structure. This oscillation mirrored the rhythm of authentic learning, where mastery is rarely steady but instead shaped by alternating moments of exploration and dependence. In this sense, the AI became both a mirror and a stabilizer. It reflected my readiness by how well I could frame a question and stabilized my momentum by providing immediate, structured feedback when I faltered. These shifts showed that generative AI mediates not only cognitive processes but also emotional regulation by offering a sense of continuity when my own confidence fluctuated.
What fascinated me most was how the AI’s presence subtly altered my understanding of agency. It was not that I surrendered control to the system, but that my agency began to coexist with the AI’s structured reasoning. Each interaction required negotiation: I had to decide when to accept its solutions, when to modify them, and when to reject them altogether. This negotiation became a learning practice in itself, teaching me that growth within the ZPD involves continuous judgment, not blind adoption of guidance. The AI, through its responsiveness, highlighted the importance of self-regulation, reminding me that independence does not emerge from isolation but from the ability to direct one’s learning within a web of external supports.
By the time I could predict its likely responses, I realized I had internalized not only specific skills but also a new mindset of collaborative inquiry. Taken together, these experiences suggest that generative AI mediates learning by shaping the learner’s cognitive, procedural, visual, and emotional pathways, creating a layered form of guidance that evolves alongside the learner’s increasing independence.
4.3. RQ3: What Tensions Emerge in the Process of Integrating AI into Game Design Learning?
The integration of generative AI into game design learning revealed that the learning process was shaped not only by support and efficiency, but also by a series of emotional, cognitive, ethical, and pedagogical tensions. These tensions often emerged simultaneously, particularly during moments where rapid AI-generated outputs intersected with uncertainty, authorship, dependency, and creative judgment. Rather than appearing as isolated challenges, these tensions became deeply embedded within the experience of learning and teaching alongside generative AI systems. The following themes capture how these contradictions shaped my understanding of learning, creativity, and educational responsibility within AI-mediated game design environments.
4.3.1. Illusion of Competence and Superficial Understanding
Throughout this process, I experienced multiple emotional and intellectual tensions. One of the most persistent was the tension between empowerment and dependency. The AI often made difficult tasks seem easy, but that ease sometimes concealed superficial understanding. When I followed its steps too mechanically, I produced functioning code without really grasping the underlying logic. It was a form of illusory competence, which is a sense of mastery that dissolved the moment I tried to apply the same concept independently. This gap between performance and understanding revealed how generative AI can unintentionally encourage a kind of accelerated progress that masks fragile learning.
As these tensions accumulated, I began to observe how they echoed the experiences my students might face when learning with AI. The sense of empowerment that came from quick solutions mirrored their excitement, while the quiet dependency that followed resembled the subtle erosion of confidence that can occur when understanding lags behind performance. I started to question whether the same illusion of mastery that I felt might also mislead learners who equate success with output rather than comprehension. This realization reshaped my view of guidance and assessment. I recognized that the role of an educator in an AI-mediated classroom is not to eliminate dependency but to help students recognize it, navigate it, and eventually transform it into awareness. In doing so, the purpose of learning shifted from producing polished results to cultivating the capacity to interrogate, reinterpret, and sometimes resist what the generative AI tool presents as authoritative.
In several reflective moments, I noticed that the feeling of understanding often arrived before actual conceptual clarity. When a generated solution worked immediately, it created a temporary sense of mastery that was emotionally convincing despite being intellectually incomplete. The speed and fluency of the generative AI responses sometimes compressed the natural struggle that usually accompanies skill development, making it more difficult to distinguish between recognition and genuine comprehension. This revealed that generative AI can alter the learner’s perception of progress itself, encouraging confidence before deeper understanding has fully developed.
4.3.2. Emotional Friction and Dependency
I also faced moments of frustration and doubt. When the AI’s instructions failed or produced errors, I felt a mix of irritation and vulnerability. I caught myself relying on it too much, copying and pasting fixes without reflection. I had to consciously resist the temptation to let AI become my default problem solver. These moments made me realize that meaningful learning requires discomfort. The friction between what generative AI provides and what it cannot explain became the catalyst for reflection. In those moments, I understood that the emotional discomfort was not a sign of poor design but part of the cognitive work required to transform automated answers into personal knowledge.
These tensions also shaped my understanding of teaching with AI. They reminded me that technology in education is not neutral. It amplifies both capability and vulnerability, revealing the emotional landscape of learning that often remains hidden behind technical skill. I began to see that teaching with generative AI requires not only technical support but emotional guidance, especially as students confront their own dependencies, insecurities, and shifting sense of authorship.
What became increasingly apparent was that dependency on generative AI was rarely experienced as a simple reliance on a tool. Instead, it developed gradually through convenience, responsiveness, and the emotional reassurance that immediate feedback provided during moments of uncertainty. The AI reduced feelings of isolation during difficult tasks, yet this same reassurance sometimes discouraged sustained independent problem solving. I noticed that the temptation to seek instant clarification often appeared before I had fully explored my own reasoning process. This revealed a tension between productive support and premature assistance, where the accessibility of generative AI could unintentionally interrupt deeper reflection if used uncritically.
At the same time, the moments where the generative AI tool failed, misunderstood my intention, or generated flawed outputs often became the most educationally valuable interactions. These breakdowns forced me to slow down, re-evaluate assumptions, and articulate problems more clearly. In many cases, frustration became inseparable from learning itself. The emotional friction created by unsuccessful interactions exposed gaps in my understanding that would otherwise have remained hidden beneath smooth AI-generated outputs.
4.3.3. Distributed Authorship and Creative Identity
Another tension was ethical and emotional. As I used generative AI to create visual assets and story ideas, I often wondered whether I was still the author of the work. Was I designing or merely curating? The AI’s creative fluency was both inspiring and unsettling. It blurred the boundaries of authorship and originality that I usually teach my students to value. Reflecting on this, I began to view creativity less as ownership and more as collaboration, a distributed process of co-creation between human intention and computational capability. This shift complicated my identity as an educator, since I had to reconcile my belief in student authorship with the reality of shared creative agency in AI-supported design.
This tension became especially visible while generating concept environments and visual assets through Midjourney and Scenario. When I generated the stylized desert village and later refined the underground mining dungeon environment, I often felt caught between creative satisfaction and emotional distance from the final outputs. The generated scenes were visually compelling and frequently aligned with the gameplay atmosphere I envisioned, yet parts of the creative process felt displaced because many aesthetic decisions emerged from the generative AI tool rather than through my own manual iteration process. At times, I questioned whether I was still designing the environment itself or primarily curating and refining computational suggestions. These moments complicated my understanding of authorship and revealed how generative AI can reshape the emotional relationship designers have with their own creative work.
Beyond the cognitive dimension, these tensions exposed the emotional depth of human–AI collaboration. I often felt caught between admiration and discomfort. The AI could generate elegant lines of code, evocative narratives, and visually rich game concepts within seconds, accomplishments that once required me hours of careful work. Watching it perform these tasks so effortlessly provoked both wonder and unease. I admired its precision, yet I grieved the quiet displacement of craft, the slow and imperfect process through which human creativity usually unfolds.
Over time, I realized that the tension surrounding authorship was not only about ownership of outputs but also about ownership of process. Traditional creative practice often involves extended periods of uncertainty, revision, experimentation, and gradual refinement. Generative AI compressed many of these stages into rapid cycles of production, changing how creative effort itself was experienced. This acceleration challenged my assumptions about the relationship between labor, originality, and creative value. The emotional discomfort emerged not because the tool lacked usefulness, but because it altered the rhythm through which creative identity had previously been constructed.
4.3.4. Teacher Role Expansion and Ethical Guidance
Over time, I came to understand that working with generative AI required a new kind of humility. It demanded that I accept the coexistence of human limitation and machine capability without letting either dominate. This balance, though fragile, revealed a deeper truth about education in the age of intelligent systems: that learning is no longer about possessing knowledge but about learning how to share authorship, uncertainty, and agency with non-human partners. In this sense, the tensions were not obstacles but indicators of how deeply generative AI reshapes the learning experience, exposing the emotional, ethical, and cognitive negotiations that now define game design education.
As these tensions became more visible, my role as an educator also began to shift. I found myself moving beyond technical instruction toward a form of guidance that involved emotional support, ethical discussion, and critical reflection. Students did not only need help understanding how to use generative AI systems effectively. They also needed support in understanding when to trust the outputs, when to question them, and how to maintain a sense of agency within AI-assisted workflows. This expanded the responsibilities of teaching beyond procedural knowledge toward helping learners navigate ambiguity, uncertainty, and evolving notions of creativity and authorship.
I also began to recognize that AI-mediated learning environments require educators to design moments where reflection deliberately interrupts automation. Without structured opportunities for critique and interpretation, learners could easily drift into passive acceptance of AI-generated outputs. This realization reshaped how I thought about scaffolding within game design education. The goal was no longer simply helping students complete tasks successfully but creating conditions where learners continuously evaluate, reinterpret, and negotiate the role of generative AI within their own creative and cognitive processes.
These shifts became increasingly visible through the diversity of student-created projects that emerged during the workshops (
Figure 9). Despite many students having limited prior experience in programming or game design, they were able to produce a wide range of playable concepts, visual identities, and gameplay themes through iterative collaboration with generative AI tools. What stood out was not only the technical completion of the projects but also the growing confidence students demonstrated when discussing design choices, gameplay atmosphere, interface aesthetics, and player experience. At the same time, these projects often became entry points for broader conversations about originality, authorship, and the role of generative AI within creative practice. This reinforced my realization that teaching with generative AI extends beyond helping students create functional outcomes; it also involves guiding them through the ethical, reflective, and interpretive dimensions of AI-assisted creativity.
4.4. RQ4: What Are the Design Implications of Integrating AI into Game Design Learning?
Across the workshops and reflective observations, several design implications emerged regarding how generative AI shaped creative learning, instructional guidance, and interaction with game design workflows. Activities should alternate between guided exploration, where generative AI helps build competence, and independent creation, where students test their understanding without assistance. This design ensures that learners experience both progress and productive struggle. Reflective writing, peer dialogue, and iterative critique can help students recognize their own learning patterns and dependencies, reinforcing awareness and autonomy. These approaches are consistent with the findings by Cai et al. [
48], who emphasize maintaining learners within an optimal range of cognitive challenge.
4.4.1. Generative AI as a Co-Creative Learning Partner
The findings align with recent discussions surrounding generative AI as a co-creative system within design processes. Previous research suggests that generative AI can shift parts of the creative process from direct production toward selection, refinement, and reinterpretation, which was similarly reflected in how students filtered and modified AI-generated outputs during the workshops [
2,
24]. This supports perspectives on distributed creativity, where creative outcomes emerge through interaction between human judgment and machine-generated suggestions rather than through isolated authorship alone. The ethical concerns raised by students, particularly regarding originality, attribution, and creative ownership, also reflect wider discussions surrounding responsible AI use within creative industries [
34]. These observations highlight the importance of developing generative AI systems and educational practices that maintain transparency, support human creative intent, and encourage critical engagement with AI-generated content.
Another important observation relates to the accessibility and usability of generative AI tools within learning environments. Many students described these systems as relatively intuitive and easy to incorporate into their workflows, reflecting the increasing usability of contemporary generative AI interfaces. At the same time, workshop observations revealed differences in how effectively students could engage with these tools, particularly when learners lacked prior experience, technical confidence, or guidance on prompting strategies. These findings suggest that broader access to generative AI alone may not guarantee meaningful participation. Instead, structured support, training opportunities, and pedagogical guidance remain necessary to help learners critically and effectively engage with AI-assisted creative workflows.
4.4.2. Ethical Implications
Ethical concerns surrounding generative AI emerged repeatedly throughout the workshops and reflective observations. Although many participants appreciated the efficiency and accessibility offered by these tools, there were also recurring concerns regarding originality, authorship, and excessive dependence on AI-generated content [
25,
34]. Several students expressed discomfort with relying too heavily on generated assets, particularly when the outputs began shaping major creative decisions within their projects. These concerns reflected an ongoing tension between the convenience provided by generative AI and the desire to maintain a personal creative identity throughout the design process.
Questions surrounding authorship and ownership also became increasingly visible during discussions about AI-assisted production. Some students questioned whether AI-generated outputs could genuinely communicate intentionality, emotional depth, or stylistic consistency in the same way as human-created work. Others described AI-generated assets as technically impressive yet creatively detached, particularly when outputs were accepted without substantial refinement or reinterpretation. These observations align with broader concerns regarding creative ownership and the changing boundaries of authorship within AI-supported creative industries [
51].
The findings therefore suggest that ethical discussions surrounding generative AI should not be treated as separate from the learning process itself. Instead, questions related to originality, authorship, labor, and creative responsibility increasingly become part of how learners understand design practice in AI-mediated environments. This highlights the need for educational approaches that encourage critical reflection on when, how, and why generative AI should be integrated into creative workflows rather than focusing solely on technical efficiency or output generation.
4.4.3. Playing with AI as a Pedagogical Method
Throughout the workshops and reflective activities, moments of playful experimentation frequently emerged during ideation and early-stage design tasks. Students would often enter prompts, adjust parameters, observe the outputs, and then continue refining their ideas through repeated interaction with the generative AI tools [
11,
16,
52]. Rather than treating generative AI as a system that simply delivered final answers, many learners approached it as something to explore, test, and react to creatively. Unexpected outputs occasionally introduced new directions for mechanics, aesthetics, or narrative ideas, particularly when students encountered creative blocks or uncertainty during the design process.
This interaction style created a back-and-forth rhythm between the learner and the system, where ideas gradually evolved through iterative exchanges. In several workshop observations, students repeatedly modified prompts after seeing generated outputs, experimenting with alternative wording, mechanics, or visual directions to discover new possibilities. The process resembled exploratory play more than direct task completion, where experimentation itself became part of the learning experience.
These interactions also share similarities with forms of interaction discussed in research on
idle games, where progress emerges gradually through ongoing exchanges between the player and the game rather than through a single deliberate action [
53]. In a similar way, AI-supported design activities often unfolded through small cycles of prompting, observing, revising, and responding. Both the learner and the generative AI system contributed incrementally to how ideas developed over time.
The findings suggest that this playful mode of engagement may hold pedagogical value within creative learning environments. Generative AI was not only used to accelerate production or solve technical problems but also to support curiosity, experimentation, and open-ended exploration. In this sense, interacting with generative AI became part of the creative process itself, encouraging learners to remain receptive to unexpected outcomes and alternative design possibilities. Moreover, these forms of interaction may have broader applications within simulation games, collaborative mixed reality environments, and other educational settings where generative systems can dynamically support engagement, variation, and exploratory learning experiences.
4.4.4. What You Prompt Is What You Get (WYPIWYG)
There is an emerging shift in user interface paradigms, from visual, menu-driven interactions toward a renewed emphasis on text-based interaction [
54]. This transition has been characterized as a movement from WYSIWYG (What You See Is What You Get) interfaces [
55] toward WYPIWYG (What You Prompt Is What You Get) paradigms. While traditional WYSIWYG systems emphasized direct manipulation through graphical elements, allowing users to see and modify content in real time, generative AI tools increasingly rely on textual prompts as the primary means of control. This repositions users not as operators of visual interfaces but as authors of intentions, requiring them to articulate outcomes through carefully crafted language. The effectiveness of a tool now hinges less on interface layout and more on prompt fluency, introducing both expressive power and interpretive ambiguity.
This evolution redefines usability and creativity, shifting the skill set from interface navigation to linguistic precision, and marks a return to text as the dominant input modality in digital creation. Together, these developments mark a return to language as the dominant interface in digital creation. For game designers, this reconfiguration of interface logic reframes usability, positioning prompt fluency as a core creative skill. The return of text-driven interaction does not merely revive old paradigms, it reimagines them for a new era of co-creative, generative software.
Throughout my experience, the quality of each AI-mediated learning moment depended on my ability to articulate prompts clearly, refine them iteratively, and interpret the AI’s responses with increasing accuracy. As I moved through my own ZPD, prompt refinement became both a cognitive tool and a learning strategy. When a prompt was vague, the AI’s responses were equally ambiguous; when my language became precise, the system’s guidance became more actionable. This dynamic mirrored the students’ experiences as well, where their capacity to learn with AI was directly tied to how well they could express their intentions, ask questions, and adjust their wording.
4.4.5. Prompt Design Patterns
Repeated use of certain prompting approaches and interaction habits resembles the idea of
game design patterns [
56]. This suggests that working with generative AI may gradually produce its own set of reusable interaction approaches, or
prompt design patterns, that designers rely on as recurring creative strategies over time. For example, I often used a “critique then improve” pattern, where I first asked the generative AI tools to critique a mechanic, a level, or a narrative beat, and then asked it to refine or rework that same piece based on its own critique. Another pattern was “multi angle brainstorming”, where I asked for several alternatives but framed each one through a different lens, such as mechanics, narrative, aesthetics, or player motivation. A third pattern was “constraints first”, where I carefully specified the audience, platform, cultural tone, and technical limits before asking for ideas. These prompt design patterns slowly became like mental templates. They helped me move from a vague feeling that “something is missing in this design” to a more structured conversation that produced concrete options. These patterns became even more valuable when I shared them with students during the workshops.
As students adopted these patterns, I noticed that their interactions with the generative AI tools became more intentional and their learning more reflective. Instead of using the tools to generate quick answers, they began using it to test ideas, compare alternatives, and iterate on concepts just as I had. The patterns acted as scaffolds that shaped the way they approached problems, encouraging them to think in terms of processes rather than products. What surprised me was how these patterns functioned like shared cognitive tools. When a student used a critique-first pattern, for example, the AI naturally guided them through the same iterative reasoning I had internalized. This meant the generative AI was not only providing content but also replicating the structure of expert inquiry. In this way, prompt design patterns became a form of distributed expertise, enabling students to access a version of my instructional reasoning even when I was not present. Ultimately, the emergence of prompt design patterns showed that prompting is not simply a technical skill but a pedagogical one. These patterns mediate how learners frame questions, explore possibilities, and internalize design principles.