From Blocks to Bots: The STEM Potential of Technology-Enhanced Toys in Early Childhood Education
Abstract
1. Introduction
2. Literature Review
2.1. Early Childhood STEM Integration and Play-Based Learning
2.2. Developmental Characteristics of STEM Learning in 3–4-Year-Olds
2.3. TETs as Tools for Early STEM Learning
3. Materials and Methods
3.1. Research Design and Approach
- What STEM-related skills and behaviours do children aged 3–4 demonstrate during free play with technology-enhanced toys in early childhood education settings?
- How do different types of TETs support or restrict young children’s participation in STEM learning processes during free play?
3.2. Sample and Participants
3.3. Ethical Considerations
3.4. Technology-Enhanced Toys Used in the Study
3.5. Data Collection Methods
3.6. Data Analysis
4. Results
4.1. Overview of STEM-Related Behaviours in Free Play
4.2. Science: Observation, Exploration, and Inquiry
4.3. Technology and Engineering: Problem-Solving and Tool Use
4.4. Mathematics: Patterns, Counting, and Spatial Awareness
4.5. Differences Across the Types of TETs
5. Discussion
6. Limitations and Suggestions
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| STEM | Science, Technology, Engineering, Mathematics |
| TETs | Technology-Enhanced Toys |
| ECEC | Early Childhood Education Center |
Appendix A





References
- Adipat, S., Laksana, K., Busayanon, K., Ausawasowan, A., & Adipat, B. (2021). Engaging students in the learning process with game-based learning: The fundamental concepts. International Journal of Technology in Education, 4(3), 542–552. [Google Scholar] [CrossRef]
- Amemasor, S. K., Oppong, S. O., Ghansah, B., Benuwa, B.-B., & Essel, D. D. (2025). A systematic review on the impact of teacher professional development on digital instructional integration and teaching practices. Frontiers in Education, 10, 1541031. [Google Scholar] [CrossRef]
- Arnott, L. (2018). Children’s negotiation tactics and socio-emotional self-regulation in child-led play experiences: The influence of the preschool pedagogic culture. Early Child Development and Care, 188(7), 951–965. [Google Scholar] [CrossRef]
- Arohunmolase, A. (2025). Integrating STEAM education bridging science, technology, engineering, art, and mathematics for the 21st century. ResearchGate. [Google Scholar] [CrossRef]
- Bagiati, A., & Evangelou, D. (2015). Engineering curriculum in the preschool classroom: The teacher’s experience. European Early Childhood Education Research Journal, 23(1), 112–128. [Google Scholar] [CrossRef]
- Bembich, C., & Bologna, V. (2025). Recognising patterns of authentic inquiry-based approach to foster children’s scientific reasoning process. Frontiers in Education, 10, 1574267. [Google Scholar] [CrossRef]
- Bertrand, M. G., & Namukasa, I. K. (2020). STEAM education: Student learning and transferable skills. Journal of Research in Innovative Teaching & Learning, 13(1), 43–56. [Google Scholar] [CrossRef]
- Bourha, D., Hatzigianni, M., Sidiropoulou, T., & Vitoulis, M. (2024). Views of parents on using technology-enhanced toys in the free play of children aged one to four years. Education Sciences, 14(5), 469–487. [Google Scholar] [CrossRef]
- Boz, T. (2023). Teacher professional development for STEM integration in elementary/primary schools: A systematic review. International Electronic Journal of Elementary Education, 15(5), 371–382. [Google Scholar] [CrossRef]
- Brenneman, K., Lange, A., & Nayfeld, I. (2019). Integrating STEM into preschool education; designing a professional development model in diverse settings. Early Childhood Education Journal, 47(1), 15–28. [Google Scholar] [CrossRef]
- Bucher, E., & Pindra, S. (2020). Infant and toddler STEAM: Supporting interdisciplinary experiences with our youngest learners. National Association for the Education of Young Children (NAYEC). Available online: https://www.naeyc.org/resources/pubs/yc/may2020/infant-and-toddler-steam-supporting-interdisciplinary-experiences (accessed on 14 May 2025).
- Burns, S., Saleem, S., McMullen, E., Falenchuk, O., White, L., Dhuey, E., & Perlman, M. (2025). A systematic review and meta-analysis of approaches to teaching problem-solving skills in early childhood education and care settings: A focus on science, technology, engineering and mathematics activities. Review of Education, 13(2), e70079. [Google Scholar] [CrossRef]
- Campbell, C., Speldewinde, C., Howitt, C., & MacDonald, A. (2018). STEM practice in the early years. Creative Education, 9(1), 11–25. [Google Scholar] [CrossRef]
- Cankaya, O., Rohatyn-Martin, N., Leach, J., Taylor, K., & Bulut, O. (2023). Preschool children’s loose parts play and the relationship to cognitive development: A review of the literature. Journal of Intelligence, 11(8), 151–170. [Google Scholar] [CrossRef]
- Chen, Y.-L., & Tippett, C. D. (2022). Project-based inquiry in STEM teaching for preschool children. Eurasia Journal of Mathematics, Science and Technology Education, 18(4), em2093. [Google Scholar] [CrossRef]
- Ching, Y.-H., & Hsu, Y.-C. (2024). Educational robotics for developing computational thinking in young learners: A systematic review. TechTrends, 68(3), 423–434. [Google Scholar] [CrossRef] [PubMed]
- Clements, D. H., & Sarama, J. (2016). Math, science, and technology in the early grades. The Future of Children, 26(2), 75–94. [Google Scholar] [CrossRef]
- Clements, D. H., Vinh, M., Lim, C.-I., & Sarama, J. (2021). STEM for inclusive excellence and equity. Early Education and Development, 32(1), 148–171. [Google Scholar] [CrossRef]
- Colliver, Y., Harrison, L. J., Brown, J. E., & Humburg, P. (2022). Free play predicts self-regulation years later: Longitudinal evidence from a large Australian sample of toddlers and preschoolers. Early Childhood Research Quarterly, 59, 148–161. [Google Scholar] [CrossRef]
- Çelik, B., Günşen, G., Genek, S. E., & Uyanık, G. (2025). Early childhood STEM education research in Türkiye: A meta-synthesis study. Educational Academic Research, 56, 144–155. [Google Scholar] [CrossRef]
- Dardanou, M., Hatzigianni, M., Kewalramani, & Palaiologou, I. (2023). Professional development for digital competencies in early childhood education and care: A systematic review (OECD Education Working Papers No. 295). Available online: https://www.oecd.org/en/publications/professional-development-for-digital-competencies-in-early-childhood-education-and-care_a7c0a464-en.html (accessed on 8 November 2025).
- Edwards, S. (2017). Play-based learning and intentional teaching: Forever different? Australasian Journal of Early Childhood, 42(2), 4–11. [Google Scholar] [CrossRef]
- Evertsen, C., Størksen, I., Tharaldsen, K. B., & Kucirkova, N. (2023). Gains and challenges with the classroom assessment scoring system in a social pedagogical tradition. Frontiers in Education, 7, 965174. [Google Scholar] [CrossRef]
- Fleer, M., Gomes, J., & March, S. (2014). Science learning affordances in preschool environments. Australasian Journal of Early Childhood, 39(1), 38–48. [Google Scholar] [CrossRef]
- Gelir, I., Tekin, A. K., & Al-Salmi, L. (2024). Investigating young children’s engineering construction and design in free outdoor play activities in Oman. International Journal of Play, 13(1), 3–19. [Google Scholar] [CrossRef]
- Gold, Z. S., & Elicker, J. (2020). Engineering peer play: A new perspective on science, technology, engineering, and mathematics (STEM) early childhood education. In A. Ridgway, G. Quiñones, & L. Li (Eds.), Peer play and relationships in early childhood (Vol. 30, pp. 61–75). Springer International Publishing. [Google Scholar] [CrossRef]
- Ha, V. T., Hai, B. M., Mai, D. T. T., & Hanh, N. V. (2023). Preschool STEM activities and associated outcomes: A scoping review. International Journal of Engineering Pedagogy (iJEP), 13(8), 100–116. [Google Scholar] [CrossRef]
- Hall, J. A., Steele, R. G., Christofferson, J. L., & Mihailova, T. (2021). Development and initial evaluation of a multidimensional digital stress scale. Psychological Assessment, 33(3), 230–242. [Google Scholar] [CrossRef]
- Heesen, R., Genty, E., Rossano, F., Zuberbühler, K., & Bangerter, A. (2017). Social play as joint action: A framework to study the evolution of shared intentionality as an interactional achievement. Learning & Behavior, 45(4), 390–405. [Google Scholar] [CrossRef]
- Henriksen, D., Mehta, R., & Mehta, S. (2019). Design thinking gives STEAM to teaching: A framework that breaks disciplinary boundaries. In M. S. Khine, & S. Areepattamannil (Eds.), STEAM education (pp. 57–78). Springer International Publishing. [Google Scholar] [CrossRef]
- Herro, D., & Quigley, C. (2017). Exploring teachers’ perceptions of STEAM teaching through professional development: Implications for teacher educators. Professional Development in Education, 43(3), 416–438. [Google Scholar] [CrossRef]
- Hossain, M. A., Deehan, J., & Gibbs, L. (2024). Unveiling the pedagogical approaches in STEM classroom: A scoping review. International Journal of Learning, Teaching and Educational Research, 23(12), 1–22. [Google Scholar] [CrossRef]
- Hu, X., Fang, Y., & Liang, Y. (2024). Roles and effect of digital technology on young children’s STEM education: A scoping review of empirical studies. Education Sciences, 14(4), 357. [Google Scholar] [CrossRef]
- Hurst, M. A., Polinsky, N., Haden, C. A., Levine, S. C., & Uttal, D. H. (2019). Leveraging research on informal learning to inform policy on promoting early STEM. Social Policy Report, 32(3), 1–33. [Google Scholar] [CrossRef]
- Johnston, K., Kervin, L., & Wyeth, P. (2022). STEM, STEAM and makerspaces in early childhood: A scoping review. Sustainability, 14(20), 13533–13553. [Google Scholar] [CrossRef]
- Kewalramani, S., Palaiologou, I., & Dardanou, M. (2020). Children’s engineering design thinking processes: The magic of the ROBOTS and the power of BLOCKS (Electronics). EURASIA Journal of Mathematics, Science and Technology Education, 16(3), em1830. [Google Scholar] [CrossRef]
- Komis, V., Karachristos, C., Mourta, D., Sgoura, K., Misirli, A., & Jaillet, A. (2021). Smart toys in early childhood and primary education: A systematic review of technological and educational affordances. Applied Sciences, 11(18), 8653–8678. [Google Scholar] [CrossRef]
- Kong, Y. (2021). The role of experiential learning on students’ motivation and classroom engagement. Frontiers in Psychology, 12, 771272. [Google Scholar] [CrossRef] [PubMed]
- Lee, J., Yunus, S., & Lee, J. O. (2025). Investigating children’s programming skills through play with robots (KIBO). Early Childhood Education Journal, 53(1), 109–117. [Google Scholar] [CrossRef]
- Li, H., Forbes, A., & Yang, W. (2021). Developing culturally and developmentally appropriate early STEM learning experiences. Early Education and Development, 32(1), 1–6. [Google Scholar] [CrossRef]
- Li, S. (2021). Measuring cognitive engagement: An overview of measurement instruments and techniques. International Journal of Psychology and Educational Studies, 8(3), 63–76. [Google Scholar] [CrossRef]
- Linder, S. M., & Eckhoff, A. (2020). Breaking down STEAM for young children. national association for the education of young children (NAEYC). Available online: https://www.naeyc.org/resources/pubs/tyc/feb2020/breaking-down-steam (accessed on 14 May 2025).
- Livingstone, S., & Blum-Ross, A. (2020). Parenting for a digital future: How hopes and fears about technology shape children’s lives (1st ed.). Oxford University Press New York. [Google Scholar] [CrossRef]
- Lockman, J. J., & Tamis-LeMonda, C. S. (2021). Young children’s interactions with objects: Play as practice and practice as play. Annual Review of Developmental Psychology, 3(1), 165–186. [Google Scholar] [CrossRef]
- Lu, D., & Xie, Y.-N. (2024). The application of educational technology to develop problem-solving skills: A systematic review. Thinking Skills and Creativity, 51, 101454. [Google Scholar] [CrossRef]
- Luen, L. C., Guo, Y., & Jian, L. (2024). The pedagogical significance of STEAM toys for preschoolers. International Journal of Academic Research in Progressive Education and Development, 13(1), 2146–2154. [Google Scholar] [CrossRef]
- Madanipour, P., & Cohrssen, C. (2020). Augmented reality as a form of digital technology in early childhood education. Australasian Journal of Early Childhood, 45(1), 5–13. [Google Scholar] [CrossRef]
- Marsh, J., Plowman, L., Yamada-Rice, D., Bishop, J., Lahmar, J., & Scott, F. (2018). Play and creativity in young children’s use of apps. British Journal of Educational Technology, 49(5), 870–882. [Google Scholar] [CrossRef]
- McCluskey, C., Kilderry, A., Mulligan, J., & Kinnear, V. (2023). The role of movement in young children’s spatial experiences: A review of early childhood mathematics education research. Mathematics Education Research Journal, 35(2), 287–315. [Google Scholar] [CrossRef]
- Misirli, A., & Komis, V. (2023). Computational thinking in early childhood education: The impact of programming a tangible robot on developing debugging knowledge. Early Childhood Research Quarterly, 65, 139–158. [Google Scholar] [CrossRef]
- Murcia, K., Pepper, C., Joubert, M., Cross, E., & Wilson, S. (2020). A framework for identifying and developing children’s creative thinking while coding with digital technologies. Issues in Educational Research, 30(4), 1395–1417. Available online: https://www.semanticscholar.org/paper/A-framework-for-identifying-and-developing-creative-Murcia-Pepper/a601b62eb8781f85ccd429b94a2f30f0d6e83f4a (accessed on 7 September 2025).
- Nguyen-Viet, B., Nguyen-Viet, B., & Nguyen-Duy, C. (2023). Dataset on the effect of gamification elements on learning effectiveness among Vietnamese students. Data in Brief, 51, 109734. [Google Scholar] [CrossRef]
- Nikolopoulou, K. (2023). STEM activities for children aged 4–7 years: Teachers’ practices and views. International Journal of Early Years Education, 31(3), 806–821. [Google Scholar] [CrossRef]
- Papadakis, S. (2021). The impact of coding apps to support young children in computational thinking and computational fluency. A literature review. Frontiers in Education, 6, 657895. [Google Scholar] [CrossRef]
- Papadakis, S., Kalogiannakis, M., & Zaranis, N. (2021). Teaching mathematics with mobile devices and the Realistic Mathematical Education (RME) approach in kindergarten. Advances in Mobile Learning Educational Research, 1(1), 5–18. [Google Scholar] [CrossRef]
- Papavlasopoulou, S., Undheim, M., Meaney, T., & Esmaeeli, S. (2024). Early childhood pre-service teachers’ preparation for using technology with children: A systematic literature review. European Journal of Teacher Education, 1–18. [Google Scholar] [CrossRef]
- Park, M.-H., Dimitrov, D. M., Patterson, L. G., & Park, D.-Y. (2017). Early childhood teachers’ beliefs about readiness for teaching science, technology, engineering, and mathematics. Journal of Early Childhood Research, 15(3), 275–291. [Google Scholar] [CrossRef]
- Pellas, N. (2025). Enhancing computational thinking, spatial reasoning, and executive function skills: The impact of tangible programming tools in early childhood and across different learner stages. Journal of Educational Computing Research, 63(1), 3–32. [Google Scholar] [CrossRef]
- Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking Skills and Creativity, 31, 31–43. [Google Scholar] [CrossRef]
- Piaget, J. (1977). The Role of Action in the Development of Thinking. In W. F. Overton, & J. M. Gallagher (Eds.), Knowledge and development (pp. 17–42). Springer US. [Google Scholar] [CrossRef]
- Pollarolo, E., Papavlasopoulou, S., Granone, F., & Reikerås, E. (2024). Play with coding toys in early childhood education and care: Teachers’ pedagogical strategies, views and impact on children’s development. A systematic literature review. Entertainment Computing, 50, 100637. [Google Scholar] [CrossRef]
- Qin, H., Osatuyi, B., & Xu, L. (2021). How mobile augmented reality applications affect continuous use and purchase intentions: A cognition-affect-conation perspective. Journal of Retailing and Consumer Services 63, 102680. [Google Scholar] [CrossRef]
- Quigley, C. F., Herro, D., & Jamil, F. M. (2017). Developing a conceptual model of STEAM teaching practices. School Science and Mathematics, 117(1–2), 1–12. [Google Scholar] [CrossRef]
- Rad, D., Redeş, A., Roman, A., Ignat, S., Lile, R., Demeter, E., Egerău, A., Dughi, T., Balaş, E., Maier, R., Kiss, C., Torkos, H., & Rad, G. (2022). Pathways to inclusive and equitable quality early childhood education for achieving SDG4 goal—A scoping review. Frontiers in Psychology, 13, 955833. [Google Scholar] [CrossRef]
- Rushton, E. A. C., & King, H. (2020). Play as a pedagogical vehicle for supporting gender inclusive engagement in informal STEM education. International Journal of Science Education, Part B, 10(4), 376–389. [Google Scholar] [CrossRef]
- Sando, O. J., Kleppe, R., & Sandseter, E. B. H. (2021). Risky play and children’s well-being, involvement and physical activity. Child Indicators Research, 14(4), 1435–1451. [Google Scholar] [CrossRef]
- Sikder, S. (2024). Studying children’s small science and early engineering learning process to help shape their cultural identity in culturally valued play-based experience. Cultural Studies of Science Education, 19(2–3), 231–255. [Google Scholar] [CrossRef]
- Solis, S. L., Curtis, K. N., & Hayes-Messinger, A. (2017). Children’s exploration of physical phenomena during object play. Journal of Research in Childhood Education, 31(1), 122–140. [Google Scholar] [CrossRef]
- Stone, B. (2024). The impact of authentic early childhood STEM experiences on cognitive development. International Journal of the Whole Child, 9(1), 54–62. [Google Scholar]
- Temiz, Z., & Çevik, M. (2024). STEAM education with young learners: Five different design processes. Early Years, 44(3–4), 918–933. [Google Scholar] [CrossRef]
- Thibodeau-Nielsen, R. B., Rueda-Posada, M. F., Dier, S. E., Dooley, A. W., Nadler, D. R., & Coxon, S. V. (2025). Exploring playful opportunities for STEM learning in early elementary school. Early Education and Development, 1–16. [Google Scholar] [CrossRef]
- Tomasello, M., & Farrar, M. J. (1986). Joint attention and early language. Child Development, 57(6), 1454. [Google Scholar] [CrossRef]
- Veiga, G., De Leng, W., Cachucho, R., Ketelaar, L., Kok, J. N., Knobbe, A., Neto, C., & Rieffe, C. (2017). Social competence at the playground: Preschoolers during recess. Infant and Child Development, 26(1), e1957. [Google Scholar] [CrossRef]
- Veziroglu-Celik, M., Ozkaya, S., Kacar, G., & Senturk, Z. E. (2025). STEAM in early childhood: An analysis towards teachers’ and children’s perspectives. Early Childhood Education Journal, 1–13. [Google Scholar] [CrossRef]
- Vygotsky, L. S. (1978). Mind in Society: Development of Higher Psychological Processes (M. Cole, V. Jolm-Steiner, S. Scribner, & E. Souberman, Eds.). Harvard University Press. [Google Scholar] [CrossRef]
- Wan, Z. H., Jiang, Y., & Zhan, Y. (2021). STEM education in early childhood: A review of empirical studies. Early Education and Development, 32(7), 940–962. [Google Scholar] [CrossRef]
- Wolak, M., & Kim, M. S. (2023). A case study of virtual kindergarten teachers in technology-enhanced classrooms. International Journal of Information and Education Technology, 13(1), 82–92. [Google Scholar] [CrossRef]
- Zeng, H. Q., & Ng, S. C. (2025). Free play matters: Promoting Kindergarten children’s science learning using questioning strategies during loose parts play. Early Childhood Education Journal, 53(7), 2373–2388. [Google Scholar] [CrossRef]
- Zhang, X., Chen, Y., Hu, L., Hwang, G.-J., & Tu, Y.-F. (2025). Developing preschool children’s computational thinking and executive functions: Unplugged vs. robot programming activities. International Journal of STEM Education, 12(1), 10. [Google Scholar] [CrossRef]
| Toy Name | Description | Key Features | Educational Focus |
|---|---|---|---|
| Fisher Price Owl & Laptop | An interactive set featuring a talking owl and a child-friendly laptop. | Light-up buttons, music, simple games, voice cues | Early literacy, numeracy, and fine motor |
| Bee-Bot | A programmable floor robot shaped like a bee. | Directional buttons, memory, movement, and lights | Sequencing, computational thinking, logic |
| Coko Robot | A modular, programmable robot that can be assembled and coded by children. | Snap-together parts, coding cards, and movement | Problem-solving, coding, and collaboration |
| Dog Robot with Remote Control | Remote-controlled robotic dog with interactive responses. | Remote control, sound effects, movement, sensors | Social interaction, cause-and-effect, and empathy |
| Element | Indicator | Description | Examples |
|---|---|---|---|
| Science | Curiosity and exploration | Children exhibit curiosity about the mechanics of their environment through enquiry, observation, and manipulation of materials. | 1. “D. strikes the dog’s head with his palm to activate it, since he assumes it will function similarly to a toy he had at home.” 2. “When Coko encounters an impediment, children alter its trajectory, and they likewise adjust it upon colliding with furniture.” |
| Technology | Problem-solving and interactive engagement | Children use technology to evaluate ideas, address obstacles, and accomplish tasks, demonstrating early computational thinking and logical reasoning. Children engage in practical, hands-on activities with technology, including coding robots, using touchscreen tablets, and playing digital games, which encourage experimentation and teamwork. | “M. engages with the Coko Robot, then gets on it and observes its responses. Subsequently, he places the toy in a box and presses OK, anticipating its response. Subsequently, the Coko robot was positioned on the floor and returned to the box, pressing OK once more to observe the mode of operation and movement”. |
| Engineering | Experimental use of TETs | Children experiment with TETs’ properties to effectively use them and achieve the desired results. | O. puts the batteries in the laptop. |
| Maths | Early math skills | Children count button presses and use directional language and gestures when programming TETs. | George wiggles to the owl’s songs, counts when he hears the numbers, and sings the songs he hears. |
| TET | Science | Technology | Engineering | Mathematics |
|---|---|---|---|---|
| Bee-bot | 35 | 28 | 25 | 0 |
| Coko-robot | 12 | 30 | 22 | 14 |
| Owl & Laptop | 6 | 10 | 5 | 12 |
| Dog-robot | 2 | 4 | 3 | 1 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Bourha, D.; Hatzigianni, M.; Sidiropoulou, T.; Vitoulis, M. From Blocks to Bots: The STEM Potential of Technology-Enhanced Toys in Early Childhood Education. Behav. Sci. 2026, 16, 161. https://doi.org/10.3390/bs16010161
Bourha D, Hatzigianni M, Sidiropoulou T, Vitoulis M. From Blocks to Bots: The STEM Potential of Technology-Enhanced Toys in Early Childhood Education. Behavioral Sciences. 2026; 16(1):161. https://doi.org/10.3390/bs16010161
Chicago/Turabian StyleBourha, Dimitra, Maria Hatzigianni, Trifaini Sidiropoulou, and Michael Vitoulis. 2026. "From Blocks to Bots: The STEM Potential of Technology-Enhanced Toys in Early Childhood Education" Behavioral Sciences 16, no. 1: 161. https://doi.org/10.3390/bs16010161
APA StyleBourha, D., Hatzigianni, M., Sidiropoulou, T., & Vitoulis, M. (2026). From Blocks to Bots: The STEM Potential of Technology-Enhanced Toys in Early Childhood Education. Behavioral Sciences, 16(1), 161. https://doi.org/10.3390/bs16010161

