1. Introduction
Unexploded ordnance (UXO) is any sort of war explosive remnants that have been either dropped, fired, projected, or launched during the war and remain active. Types of UXO may include landmines, which are explosive objects expected to be activated by vehicles or people, and abandoned explosive ordnance (AXO), which are explosive objects that have never been fired or dropped during a battle but remain active in the area. UXOs are considered continual threats to civilians and the economy, especially in low-income and middle-income nations [
1]. The 2022 Cluster Munition Monitor Report (the 13th annual edition) states that, since 1999, the Monitor Organization has recorded 23,082 deaths from cluster bombs, including victims of both cluster munitions attacks and unexploded ordnances. Worldwide estimates for total casualties range from 56,500 to 86,500. In 2021, two-thirds of total casualties were, notably, children, particularly boys [
2].
United Nations Children’s Fund (UNICEF) reported that explosive remnants of war endangered over 22,000 children in eastern Ukraine only [
3], while in Yemen, UXOs are the cause of over 75% of children casualties [
4]. Moreover, over 125 children were injured or killed in Yemen in 2021 because of UXOs; 52 children were killed and 73 were wounded [
5]. This demonstrates an increased incidence of child casualties when compared to 2020, as the United Nations (UN) confirmed the death of six children and the wounding of 12 children as a result of UXOs.
In Iraq, decades of wars and conflicts have caused it to be the most polluted country on the globe regarding the scope of the mined regions, and the fourth most polluted country with regard to cluster munitions contamination [
6]. Legacy pollution can be found along Iraq’s borders with Kuwait and Iran, notably in the southern region. Internal conflicts after 2003 and the ISIS occupation from 2014 to 2017 have resulted in further UXO pollution. Consequently, UNICEF urges the Iraqi government and international donors to endorse the scale-up of UXO education programs so that children and society members obtain UXO education in schools and communities throughout Iraq’s previously conflict-affected areas [
7]. Despite the great efforts dedicated to the removal of UXOs and to cleaning up the grounds, in recent years, there has been an increase in the number of casualties and victims, especially among children.
Figure 1 shows deminers during UXO clearance.
The risky effects of UXOs have resulted in efforts to develop programs related to risk education among children. Risk education is essential when a community is at risk of encountering the leftover weapons of war, and governments and organizations should provide lifesaving information. The goal of risk education is to provide as many individuals as possible with potentially lifesaving knowledge on how to identify, prevent, and report dangers. This is highly critical for children and returning societies [
8]. In fact, a large number of UXO victims are children of both genders with distinctive capabilities (e.g., essential skills, different viewpoints, teaching skills) that can contribute to decrease the risks and impacts of danger. Consequently, education is required to raise awareness and encourage safe behavior among the children and UXO-affected societies. This strengthens societies’ relationships with minefield operators and simplifies data gathering in the stage of the primary assessment survey [
9].
Traditionally, such awareness-raising practices take the form of booklets, presentations, posters, layouts, and radio and TV broadcasts. Usually, these educational approaches are designed for schoolchildren who are supposed to remember and filter their acquired knowledge with their parents through open conversation. Nevertheless, evolving existing education and communication technologies are becoming increasingly important to engage a better new generation of learners. It is asserted that, as technology advances, individuals in the present time learn and comprehend in new ways that their predecessors do not. Furthermore, the advancement of digital technology, including artificial intelligence, computer vision, networks, and smart handheld devices, are increasingly omnipresent [
10].
Extended reality (XR) technology, such as augmented reality (AR) and virtual reality (VR), has been applied and proved practical in safety education and risk management. Though the effect of AR on UXO risk education is still unknown, it is found to be effective and efficient for learning and memory encoding. Specifically, neuronal studies record approximately three times the activity level of human brains using AR in subjects exposed to specific tests [
11]. Furthermore, these technologies create new possibilities to explore alternative methods of risk education by employing visualization and interaction for children and other society citizens, which allows for better engagement. While UXO danger is recognized worldwide as a challenge, efforts to develop and create effective risk education programs related to UXO seem virtually nonexistent. Accordingly, there is a genuine need to develop a risk education approach for students to receive safety knowledge conveniently.
This paper presents a UXO risk education method based on a web AR application to educate secondary school students (aged 12–18) about the danger of UXO and raise awareness of the necessity and significance of caution. It contributes to the existing knowledge on UXO risk education through proposing a web AR application based on the recently launched JavaScript-based API (mind-ar-js) for UXO risk education that makes the learning process affordable, enjoyable, and effective. It utilizes the appropriate statistical tools in order to analyze the collected data and identify the effects of web AR. This study is structured as follows:
Section 2 sheds light on the current research with risk factors and presents web AR solutions. Our web AR application and the design of the experiment are shown in
Section 3. In
Section 4, the analysis and the results of the experiment are discussed.
4. Results and Discussion
This section describes the variables through which the study sample participants are distributed.
Table 4 shows the distribution of the study sample participants by gender, which varies in proportion between males and females. The percentage of males in the surveyed sample was 59.1% compared to that of females, which amounted to 40.9%. As for the distribution according to age variable, the highest age group was 15–18 years old, representing by 59.9%, while the lowest age group was 12–14 years old, representing 40.1%.
Table 5 shows the distribution of the study sample by age group and Internet use. It was found that the highest percentage was of those who used the Internet more than three hours a day, 69.3%, followed by 23.3% for those who used it between one and three hours. In contrast, the lowest percentages were of those who did not use the Internet daily or used it for less than an hour, 4.4% and 3%, respectively.
Table 6 summarizes the results of the first factor (knowing UXO danger), where the statements X1–X4 indicate agreement and good levels for the statements of this factor. The percentages according to the overall indicator indicate that 73.7% of the sample participants agreed on the content of the statements of this factor. In comparison, the percentage of those who were not sure was 21%, while that of those who did not agree was 5.3%. These percentages had an arithmetic mean of 1.35. The initial significance of the results of the first factor is that there is a general understanding among school students of the dangers of unexploded remnants of war and their impact on family members and friends.
Table 7 presents the results of the second factor (presence in risky places) for all statements (X5–X7) with comparable levels. The percentages according to the overall indicator indicate that 33.1% of the respondents agreed on the content of the statements of this factor. In comparison, the percentage of those who were not sure was 26.5%, while the percentage of disagreement reached 40.4%. These results came with an arithmetic mean of 2.07. The results indicate that nearly half of the sample members were previously present in places with dangers and remnants of war.
The results of statements X8–X10, clarified in
Table 8, show agreement and good levels regarding this factor. The percentages according to the overall index indicate that 56% of respondents agreed on the content of these statements. While that of those who were not sure was 30.4% and the percentage of disagreement was 13.6%. These results came with an arithmetic mean of 1.57. At the micro level of each indicator measuring this factor, the index X10 reached the lowest acceptance rate, indicating that more than half of the sample cannot easily distinguish remnants of war. The highest percentage was for the index X8, which was 67.2%. This indicates that a high percentage of the sample had previously seen explosive remnants of war.
The results of statements X11–X13, shown in
Table 9 and indicating the answers of the sample and the overall levels, that secondary school students in the city of Tikrit agreed to a large extent with the items of this factor. These answers demonstrate that a large percentage of the sample participants had previously seen advertisements about learning risks through infographic publications, followed by advertisements on social networking sites, and, lastly, through local radio. The highest acceptance rate was found for paragraph X11 (78.1%), which indicates that a large percentage of school students had already seen paper advertisements about learning hazards that would reduce the risk of exposure to explosive remnants of war. This is followed by the percentage of participants that had viewed advertisements on social media sites and electronic sources, which reached 72.3%, and the lowest rate was about learning risks through local radio.
The results of statements X14–X18, presented in
Table 10, show that the responses of the sample participants at the macro level indicate a varying acceptance rate between strong and weak. The overall acceptance rate for the statements of this factor was 44.4%, followed by 46% for those who were not sure, while the percentage of disagreement was 9.6%. The results indicate that the results of this factor are acceptable, as its arithmetic median was 1.47. At the micro level for each of the indicators measuring this factor, the highest acceptance rate was for the statement X18, which reached 54.7%. This rate reflects that more than half of the sample agreed that the proposed application contributed, to an acceptable percentage, to increasing the information of school students in distinguishing unexploded remnants of war. In addition, 52.6% of respondents agreed on their prior knowledge of augmented reality technology, which is a good percentage, perhaps due to the availability of augmented reality in most smartphone cameras and social media applications. Furthermore, 35% of respondents agreed on the ease of use of the web application and the speed of its response. Regarding the clarity of 3D models, 44.5% of the respondents agreed with this statement, and the percentage of those who were unsure was 49.6%.
From the above discussion of results, the following findings were reached:
- 1.
Approximately 70% of primary school students in the study area use the Internet for more than 3 h a day. Therefore, the Civil Defense Directorate in Salah al-Din should use new risk education methods in line with the tremendous technological growth and invest students’ knowledge and time in this field.
- 2.
There is a good level of understanding among school students toward the risks of unexploded remnants of war and their impact on family members and friends. This result is inconsistent with [
38], which found that youth with lower perceived self-efficacy believed that a UXO accident would not likely result in severe consequences.
- 3.
Nearly, half of the respondents coexist in places contaminated with UXO and risky war remains. This result agrees with the statistics of local and international UXO clearance organizations.
- 4.
Around 47% of the respondents find it difficult to identify the shapes of UXO. This result can enhance the importance of this study and open up for the use of technology in the field of UXO risk education.
- 5.
Approximately 52.6% of respondents have prior knowledge of augmented reality technology. In contrast, the current UXO risk education sources are infographics and social media.
- 6.
The proposed web AR application has increased respondents’ information in identifying UXO by 54.7% of the total respondents.
- 7.
Based on the positive results of the research, received through the respondents, it can be concluded that the application is useful and can be used by other countries since the danger of UXO pollution is a similar issue in other countries. In addition, the most reliable and widespread method of UXO risk education is educating school students. Furthermore, the web app requires only markers and an Internet connection, which improves the ease of use and eliminates the need for training before using the application, hence, allowing the web app to become applicable in different countries.
The challenges and limitations of the current study includes the difficulty of using the application, especially for the 12–14 age group, as the researchers could not reach all the study respondents to train them how to use the web AR application. The UXO 3D models were not acceptable or clear enough for 55.5% of the respondents (the sum of not sure and do not agree answers). The disparity in Internet access made the web AR application response different in different parts of the study area, and this is what the researchers found as well. In sum, institutions and schools with no resources can be afforded with the proposed web AR application, and the depiction of UXO 3D models can be used to teach students within a short period of time about different types and shapes of UXO.
Future research should consider the potential effects of developing web AR based on educational games. Gaming can positively affect UXO risk education outcomes.