Sign in to use this feature.

Years

Between: -

Subjects

remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline

Journals

remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline

Article Types

Countries / Regions

remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline

Search Results (6,243)

Search Parameters:
Keywords = user interactivity

Order results
Result details
Results per page
Select all
Export citation of selected articles as:
14 pages, 3074 KB  
Article
Illuminating Perceptions: A Mixed-Methods Study of Public Views on Urban Park Lighting
by Rengin Aslanoğlu, Kornelia Kwiecińska, Agnieszka Jakóbiak, Magdalena Zienowicz, Aleksandra Wiśniewska, Małgorzata Bartyna-Zielińska and Katarzyna Tokarczyk-Dorociak
Sustainability 2025, 17(20), 9266; https://doi.org/10.3390/su17209266 (registering DOI) - 18 Oct 2025
Abstract
Urban parks are vital public spaces that provide opportunities for recreation, relaxation, and social interaction. At night, their accessibility and functionality depend strongly on the quality of artificial lighting, which must balance user safety and comfort with ecological sustainability. This study investigates public [...] Read more.
Urban parks are vital public spaces that provide opportunities for recreation, relaxation, and social interaction. At night, their accessibility and functionality depend strongly on the quality of artificial lighting, which must balance user safety and comfort with ecological sustainability. This study investigates public perceptions of urban park lighting through a mixed-method approach combining participatory workshops and surveys. A workshop (n = 15), involving local residents recruited through community networks, included introductory presentations, group discussions, and open voting to map the related problems in the park activities. Data were collected through participant notes, visuals, and sketches. In parallel, an online and on-site survey (n = 144) was distributed via Google Forms during winter 2025. Results reveal three main themes. First, users consistently emphasized safety and orientation as the most critical functions of park lighting, though the 52.5% perception of safety remained moderate even in lit areas. Second, respondents and workshop participants expressed a preference for adaptive, functionally targeted lighting over uniform illumination. Third, ecological awareness was evident as more than half of the respondents recognized the negative effects of artificial lighting on the natural environment, with strong support for warm-spectrum lighting and light zoning to protect biodiversity. These findings highlight the potential of participatory methods to inform evidence-based, ecologically sensitive lighting strategies for urban parks. Full article
Show Figures

Figure 1

19 pages, 818 KB  
Article
NAMI: A Neuro-Adaptive Multimodal Architecture for Wearable Human–Computer Interaction
by Christos Papakostas, Christos Troussas, Akrivi Krouska and Cleo Sgouropoulou
Multimodal Technol. Interact. 2025, 9(10), 108; https://doi.org/10.3390/mti9100108 (registering DOI) - 18 Oct 2025
Abstract
The increasing ubiquity of wearable computing and multimodal interaction technologies has created unprecedented opportunities for natural and seamless human–computer interaction. However, most existing systems adapt only to external user actions such as speech, gesture, or gaze, without considering internal cognitive or affective states. [...] Read more.
The increasing ubiquity of wearable computing and multimodal interaction technologies has created unprecedented opportunities for natural and seamless human–computer interaction. However, most existing systems adapt only to external user actions such as speech, gesture, or gaze, without considering internal cognitive or affective states. This limits their ability to provide intelligent and empathetic adaptations. This paper addresses this critical gap by proposing the Neuro-Adaptive Multimodal Architecture (NAMI), a principled, modular, and reproducible framework designed to integrate behavioral and neurophysiological signals in real time. NAMI combines multimodal behavioral inputs with lightweight EEG and peripheral physiological measurements to infer cognitive load and engagement and adapt the interface dynamically to optimize user experience. The architecture is formally specified as a three-layer pipeline encompassing sensing and acquisition, cognitive–affective state estimation, and adaptive interaction control, with clear data flows, mathematical formalization, and real-time performance on wearable platforms. A prototype implementation of NAMI was deployed in an augmented reality Java programming tutor for postgraduate informatics students, where it dynamically adjusted task difficulty, feedback modality, and assistance frequency based on inferred user state. Empirical evaluation with 100 participants demonstrated significant improvements in task performance, reduced subjective workload, and increased engagement and satisfaction, confirming the effectiveness of the neuro-adaptive approach. Full article
45 pages, 961 KB  
Article
HEUXIVA: A Set of Heuristics for Evaluating User eXperience with Voice Assistants
by Daniela Quiñones, Luis Felipe Rojas, Camila Serrá, Jessica Ramírez, Viviana Barrientos and Sandra Cano
Appl. Sci. 2025, 15(20), 11178; https://doi.org/10.3390/app152011178 (registering DOI) - 18 Oct 2025
Abstract
Voice assistants have become increasingly common in everyday devices such as smartphones and smart speakers. Improving their user experience (UX) is crucial to ensuring usability, acceptance, and long-term effectiveness. Heuristic evaluation is a widely used method for UX evaluation due to its efficiency [...] Read more.
Voice assistants have become increasingly common in everyday devices such as smartphones and smart speakers. Improving their user experience (UX) is crucial to ensuring usability, acceptance, and long-term effectiveness. Heuristic evaluation is a widely used method for UX evaluation due to its efficiency in detecting problems quickly and at low cost. Nonetheless, existing usability/UX heuristics were not designed to address the specific challenges of voice-based interaction, which relies on spoken dialog and auditory feedback. To overcome this limitation, we developed HEUXIVA, a set of 13 heuristics specifically developed for evaluating UX with voice assistants. The proposal was created through a structured methodology and refined in two iterations. We validated HEUXIVA through heuristic evaluations, expert judgment, and user testing. The results offer preliminary but consistent evidence supporting the effectiveness of HEUXIVA in identifying UX issues specific to the voice assistant “Google Nest Mini”. Experts described the heuristics as clear, practical, and easy to use. They also highlighted their usefulness in evaluating interaction features and supporting the overall UX evaluation process. HEUXIVA therefore provides designers, researchers, and practitioners with a specialized tool to improve the quality of voice assistant interfaces and improve user satisfaction. Full article
(This article belongs to the Special Issue Emerging Technologies in Innovative Human–Computer Interactions)
13 pages, 2071 KB  
Article
OmniCellX: A Versatile and Comprehensive Browser-Based Tool for Single-Cell RNA Sequencing Analysis
by Renwen Long, Tina Suoangbaji and Daniel Wai-Hung Ho
Biology 2025, 14(10), 1437; https://doi.org/10.3390/biology14101437 - 17 Oct 2025
Abstract
Single-cell RNA sequencing (scRNA-seq) has revolutionized genomic investigations by enabling the exploration of gene expression heterogeneity at the individual cell level. However, the complexity of scRNA-seq data analysis remains a challenge for many researchers. Here, we present OmniCellX, a browser-based tool designed to [...] Read more.
Single-cell RNA sequencing (scRNA-seq) has revolutionized genomic investigations by enabling the exploration of gene expression heterogeneity at the individual cell level. However, the complexity of scRNA-seq data analysis remains a challenge for many researchers. Here, we present OmniCellX, a browser-based tool designed to simplify and streamline scRNA-seq data analysis while addressing key challenges in accessibility, scalability, and usability. OmniCellX features a Docker-based installation, minimizing technical barriers and ensuring rapid deployment on local machines or clusters. Its dual-mode operation (analysis and visualization) integrates a comprehensive suite of analytical tools for tasks such as preprocessing, dimensionality reduction, clustering, differential expression, functional enrichment, cell–cell communication, and trajectory inference on raw data while enabling alternative interactive and publication-quality visualizations on pre-analyzed data. Supporting multiple input formats and leveraging the memory-efficient data structure for scalability, OmniCellX can efficiently handle datasets spanning millions of cells. The platform emphasizes user flexibility, offering adjustable parameters for real-time fine-tuning, alongside extensive documentation to guide users at even beginner levels. OmniCellX combines an intuitive interface with robust analytical power to perform single-cell data analysis and empower researchers to uncover biological insights with ease. Its scalability and versatility make it a valuable tool for advancing discoveries in cellular heterogeneity and biomedical research. Full article
Show Figures

Figure 1

24 pages, 7689 KB  
Article
Design and Evaluation of Shared Tennis Service Robots Based on AHP–FCE
by Xiaoxia Xu, Ping Meng, Miao Zhao, Yan Li, Yuannian Cai and Xinxing Tang
Appl. Sci. 2025, 15(20), 11147; https://doi.org/10.3390/app152011147 - 17 Oct 2025
Abstract
To address persistent challenges in tennis—such as inefficient ball retrieval, the high cost of serving equipment, and difficulties in scheduling matches—this study proposes the design of a shared tennis service robot aimed at improving user experience and validating design feasibility. Grounded in user [...] Read more.
To address persistent challenges in tennis—such as inefficient ball retrieval, the high cost of serving equipment, and difficulties in scheduling matches—this study proposes the design of a shared tennis service robot aimed at improving user experience and validating design feasibility. Grounded in user experience theory, user requirements were collected through questionnaires and structured interviews. The Analytic Hierarchy Process (AHP) was adopted to construct a hierarchical model of requirements. Weighted calculations were then applied to quantify and rank user needs. Design solutions were then derived based on these rankings. To evaluate the solutions, the Fuzzy Comprehensive Evaluation (FCE) method was utilized for multidimensional assessment. The results show that AHP identified three core requirements: intelligent ball retrieval, intelligent serving, and personalized serving parameter customization. Guided by these priorities, the proposed design integrates a shared rental model with multisensory interactive feedback. The final evaluation yielded an FCE score of 87.83, confirming the effectiveness of the solution. The combined AHP-FCE method provides a systematic framework for quantifying user needs and objectively evaluating design alternatives. It also offers a methodological foundation for the development of sports service robots. The shared tennis robot effectively reduces labor and operational costs while enhancing the overall user experience. Full article
Show Figures

Figure 1

16 pages, 2887 KB  
Article
Enhanced Reality Exercise System Designed for People with Limited Mobility
by Ahmet Özkurt, Tolga Olcay and Taner Akkan
Appl. Sci. 2025, 15(20), 11146; https://doi.org/10.3390/app152011146 - 17 Oct 2025
Abstract
People with limited mobility experience disadvantages when participating in outdoor activities such as cycling, which can lead to negative consequences. This study proposes an indoor physical cycling activity, with the help of technological solutions, for people with limited mobility. The aim is to [...] Read more.
People with limited mobility experience disadvantages when participating in outdoor activities such as cycling, which can lead to negative consequences. This study proposes an indoor physical cycling activity, with the help of technological solutions, for people with limited mobility. The aim is to use enhanced reality (ER) technology, based on virtual reality, to exercise in the person’s own indoor environment. In this system, real track and speed information is received by a 360-degree camera, GPS, and gyroscope sensors and presented to the mechanical system in the electromechanical bike structure with real-time interaction. The pedal force system of the exercise bike is driven using information of the incline, and data from the bike’s speed sensor and head movements are transferred in real time to the track image on the user’s head-up display, creating a realistic experience. With this system, it is possible to maintain an experience close to real cycling through human–computer interaction with hardware and software integration. Thus, using this system, people with limited mobility can improve their quality of life by performing indoor physical activities with an experience close to reality. Full article
29 pages, 2513 KB  
Article
A Predictive and Adaptive Virtual Exposure Framework for Spider Fear: A Multimodal VR-Based Behavioral Intervention
by Heba G. Mohamad, Muhammad Nasir Khan, Muhammad Tahir, Najma Ismat, Asma Zaffar, Fawad Naseer and Shaukat Ali
Healthcare 2025, 13(20), 2617; https://doi.org/10.3390/healthcare13202617 - 17 Oct 2025
Abstract
Background: Exposure therapy is an established intervention for treating specific phobias. This study evaluates a Virtual Exposure Therapist (VET), a virtual reality (VR)-based system enhanced with artificial intelligence (AI), designed to reduce spider fear symptoms. Methods: The VET system delivers three progressive exposure [...] Read more.
Background: Exposure therapy is an established intervention for treating specific phobias. This study evaluates a Virtual Exposure Therapist (VET), a virtual reality (VR)-based system enhanced with artificial intelligence (AI), designed to reduce spider fear symptoms. Methods: The VET system delivers three progressive exposure scenarios involving interactive 3D spider models and features an adaptive relaxation mode triggered when physiological stress exceeds preset thresholds. AI integration is rule-based, enabling real-time adjustments based on session duration, head movement (degrees/sec), and average heart rate (bpm). Fifty-five participants (aged 18–35) with self-reported moderate to high fear of spiders completed seven sessions using the VET system. Participants were not clinically diagnosed, which limits the generalizability of findings to clinical populations. Ethical approval was obtained, and informed consent was secured. Behavioral responses were analyzed using AR(p)–GARCH (1,1) models to account for intra-session volatility in anxiety-related indicators. The presence of ARCH effects was confirmed through the Lagrange Multiplier test, validating the model choice. Results: Results demonstrated a 21.4% reduction in completion time and a 16.7% decrease in average heart rate across sessions. Head movement variability declined, indicating increased user composure. These changes suggest a trend toward reduced phobic response over repeated exposures. Conclusions: While findings support the potential of AI-assisted VR exposure therapy, they remain preliminary due to the non-clinical sample and absence of a control group. Findings indicate expected symptom improvement across sessions; additionally, within-session volatility metrics (persistence/half-life) provided incremental predictive information about later change beyond session means, with results replicated using simple volatility proxies. These process measures are offered as complements to standard analyses, not replacements. Full article
(This article belongs to the Special Issue Virtual Reality in Mental Health)
22 pages, 2760 KB  
Article
Research on the Cultivation of Sustainable Innovation Dynamics in Private Technology Enterprises Based on Tripartite Evolution Game in China
by Yue Liu, Renyong Hou, Jinwei Wang, Weihua Peng and Zhijie Liao
Sustainability 2025, 17(20), 9217; https://doi.org/10.3390/su17209217 - 17 Oct 2025
Abstract
Against the backdrop of intensifying global technological competition and the deepening of the national innovation-driven strategy, private technology enterprises, as the core entities of technological innovation, have their sustainable innovation dynamics profoundly influenced by the strategic interactions among multiple parties such as the [...] Read more.
Against the backdrop of intensifying global technological competition and the deepening of the national innovation-driven strategy, private technology enterprises, as the core entities of technological innovation, have their sustainable innovation dynamics profoundly influenced by the strategic interactions among multiple parties such as the government, enterprises, and users. Based on evolutionary game theory, this paper constructs a tripartite evolutionary game model involving the government, private technology enterprises, and market users in the Chinese context. Through theoretical deduction and multi-scenario numerical simulation using Matlab, it systematically analyzes the logic of strategic choices and the laws of dynamic equilibrium of the three parties in the process of sustainable innovation. The research shows that the strategic evolution of multiple entities presents multiple equilibrium states. There exist critical thresholds for the intensity of policy support, the concentration of market competition, and users’ willingness to choose innovative products; beyond these thresholds, the marginal impact on sustainable innovation dynamics increases significantly. Further research finds that the government and enterprises need to compensate for the profit gap between users’ choice of innovative products and traditional products through a subsidy mechanism to form a positive cycle of “active innovation–market recognition–profit improvement”. This study enriches the theoretical system of multi-entity innovation dynamics by incorporating user behavior and provides a decision-making reference for optimizing innovation governance and fostering the development of sustainable innovation dynamics in private enterprises in China and other similar economies. Full article
Show Figures

Figure 1

36 pages, 2468 KB  
Systematic Review
Virtual Reality Application in Evaluating the Soundscape in Urban Environment: A Systematic Review
by Özlem Gök Tokgöz, Margret Sibylle Engel, Cherif Othmani and M. Ercan Altinsoy
Acoustics 2025, 7(4), 68; https://doi.org/10.3390/acoustics7040068 - 17 Oct 2025
Abstract
Urban soundscapes are complex due to the interaction of different sound sources and the influence of structures on sound propagation. Moreover, the dynamic nature of sounds over time and space adds to this complexity. Virtual reality (VR) has emerged as a powerful tool [...] Read more.
Urban soundscapes are complex due to the interaction of different sound sources and the influence of structures on sound propagation. Moreover, the dynamic nature of sounds over time and space adds to this complexity. Virtual reality (VR) has emerged as a powerful tool to simulate acoustic and visual environments, offering users an immersive sense of presence in controlled settings. This technology facilitates more accurate and predictive assessment of urban environments. It serves as a flexible tool for exploring, analyzing, and interpreting them under repeatable conditions. This study presents a systematic literature review focusing on research that integrates VR technology for the audiovisual reconstruction of urban environments. This topic remains relatively underrepresented in the existing literature. A total of 69 peer-reviewed studies were analyzed in this systematic review. The studies were classified according to research goals, selected urban environments, VR technologies used, technical equipment, and experimental setups. In this study, the relationship between the tools used in urban VR representations is examined, and experimental setups are discussed from both technical and perceptual perspectives. This paper highlights existing challenges and opportunities in using VR to assess soundscapes and offers practical insights for future applications of VR in urban environments. Full article
Show Figures

Figure 1

17 pages, 414 KB  
Article
DQMAF—Data Quality Modeling and Assessment Framework
by Razan Al-Toq and Abdulaziz Almaslukh
Information 2025, 16(10), 911; https://doi.org/10.3390/info16100911 - 17 Oct 2025
Abstract
In today’s digital ecosystem, where millions of users interact with diverse online services and generate vast amounts of textual, transactional, and behavioral data, ensuring the trustworthiness of this information has become a critical challenge. Low-quality data—manifesting as incompleteness, inconsistency, duplication, or noise—not only [...] Read more.
In today’s digital ecosystem, where millions of users interact with diverse online services and generate vast amounts of textual, transactional, and behavioral data, ensuring the trustworthiness of this information has become a critical challenge. Low-quality data—manifesting as incompleteness, inconsistency, duplication, or noise—not only undermines analytics and machine learning models but also exposes unsuspecting users to unreliable services, compromised authentication mechanisms, and biased decision-making processes. Traditional data quality assessment methods, largely based on manual inspection or rigid rule-based validation, cannot cope with the scale, heterogeneity, and velocity of modern data streams. To address this gap, we propose DQMAF (Data Quality Modeling and Assessment Framework), a generalized machine learning–driven approach that systematically profiles, evaluates, and classifies data quality to protect end-users and enhance the reliability of Internet services. DQMAF introduces an automated profiling mechanism that measures multiple dimensions of data quality—completeness, consistency, accuracy, and structural conformity—and aggregates them into interpretable quality scores. Records are then categorized into high, medium, and low quality, enabling downstream systems to filter or adapt their behavior accordingly. A distinctive strength of DQMAF lies in integrating profiling with supervised machine learning models, producing scalable and reusable quality assessments applicable across domains such as social media, healthcare, IoT, and e-commerce. The framework incorporates modular preprocessing, feature engineering, and classification components using Decision Trees, Random Forest, XGBoost, AdaBoost, and CatBoost to balance performance and interpretability. We validate DQMAF on a publicly available Airbnb dataset, showing its effectiveness in detecting and classifying data issues with high accuracy. The results highlight its scalability and adaptability for real-world big data pipelines, supporting user protection, document and text-based classification, and proactive data governance while improving trust in analytics and AI-driven applications. Full article
(This article belongs to the Special Issue Machine Learning and Data Mining for User Classification)
Show Figures

Figure 1

22 pages, 6448 KB  
Article
The Design and Application of a Digital Portable Acoustic Teaching System
by Xiuquan Li, Guochao Tu, Qingzhao Kong, Lin Chen, Xin Zhang and Ruiyan Wang
Buildings 2025, 15(20), 3736; https://doi.org/10.3390/buildings15203736 - 17 Oct 2025
Abstract
To address the limitations of traditional acoustic experimental equipment, such as large volume, discrete modules, and complex operation, this paper proposes and implements a set of digital portable acoustic teaching systems. The hardware component is based on an FPGA, enabling a highly integrated [...] Read more.
To address the limitations of traditional acoustic experimental equipment, such as large volume, discrete modules, and complex operation, this paper proposes and implements a set of digital portable acoustic teaching systems. The hardware component is based on an FPGA, enabling a highly integrated design for signal source excitation and multi-channel synchronous acquisition. It supports the output of various signals, including pulses, sine waves, chirps, and arbitrary waveforms. The software component is developed based on the Qt framework, offering cross-platform compatibility and excellent graphical interaction capabilities. It supports signal configuration, data acquisition, real-time processing, result visualization, and historical playback, establishing a closed-loop experimental workflow of signal excitation–synchronous acquisition–real-time processing–data storage–result visualization. The system supports both local USB connection and remote TCP operation modes, accommodating scenarios such as real-time classroom experiments and cross-regional collaborative teaching. The verification results of three typical experiments, namely, multi-media sound velocity measurement, TDOA hydrophone positioning, and remote acoustic detection, demonstrate that the system performs well in terms of measurement accuracy, positioning stability, and the feasibility of remote detection. This study demonstrates the technical advantages and engineering adaptability of a digital teaching platform in acoustic experimental education. It provides a scalable system solution for cross-regional hybrid teaching models and practice-oriented education under the framework of emerging engineering disciplines. Future work will focus on expanding experimental scenarios, enhancing system intelligence, and improving multi-user collaboration capabilities, aiming to develop a more comprehensive and efficient platform to support acoustic teaching. Full article
Show Figures

Figure 1

15 pages, 645 KB  
Article
Drivers’ Risk and Emotional Intelligence in Safe Interactions with Vulnerable Road Users: Toward Sustainable Mobility
by Shiva Pourfalatoun, Erika E. Gallegos and Jubaer Ahmed
Sustainability 2025, 17(20), 9185; https://doi.org/10.3390/su17209185 - 16 Oct 2025
Abstract
Sustainable urban transportation relies on safe interactions between motor vehicles and vulnerable road users (VRUs) such as bicyclists and pedestrians. This study evaluates how drivers’ risk-taking and emotional intelligence (EI) influence their interactions with VRUs in urban environments. A driving simulator study with [...] Read more.
Sustainable urban transportation relies on safe interactions between motor vehicles and vulnerable road users (VRUs) such as bicyclists and pedestrians. This study evaluates how drivers’ risk-taking and emotional intelligence (EI) influence their interactions with VRUs in urban environments. A driving simulator study with 40 participants examined nine bicycle-passing events and one pedestrian-crossing scenario. The results show that higher risk-taking is significantly associated with more hazardous behaviors: each unit increase in risk-taking predicted a 4.02 mph higher passing speed and a 60% lower likelihood of braking for pedestrians. Event context also shaped behavior: drivers reduced their speed by 2.52 mph when passing cyclists on the road and by 2.33 mph for groups of cyclists, compared to single cyclists in bike lanes. Across all risk categories, the participants expressed discomfort when sharing the road, preferring to pass bicyclists on sidewalks, although the ‘risk-avoidant’ group reported significant discomfort even in these scenarios. EI did not significantly predict driving outcomes, likely reflecting limited score variability rather than an absence of influence. These insights support sustainable urban mobility by informing risk-based driver training and safer infrastructure design. Improving driver–VRU interactions helps create safer streets for walking and cycling, an essential condition for reducing car dependence and advancing sustainable transportation systems. Full article
Show Figures

Figure 1

24 pages, 13118 KB  
Article
A Workflow for Urban Heritage Digitization: From UAV Photogrammetry to Immersive VR Interaction with Multi-Layer Evaluation
by Chengyun Zhang, Guiye Lin, Yuyang Peng and Yingwen Yu
Drones 2025, 9(10), 716; https://doi.org/10.3390/drones9100716 - 16 Oct 2025
Viewed by 52
Abstract
Urban heritage documentation often separates 3D data acquisition from immersive interaction, limiting both accuracy and user impact. This study develops and validates an end-to-end workflow that integrates UAV photogrammetry with terrestrial LiDAR and deploys the fused model in a VR environment. Applied to [...] Read more.
Urban heritage documentation often separates 3D data acquisition from immersive interaction, limiting both accuracy and user impact. This study develops and validates an end-to-end workflow that integrates UAV photogrammetry with terrestrial LiDAR and deploys the fused model in a VR environment. Applied to Piazza Vittorio Emanuele II in Rovigo, Italy, the approach achieves centimetre-level registration, completes roofs and upper façades that ground scanning alone cannot capture, and produces stable, high-fidelity assets suitable for real-time interaction. Effectiveness is assessed through a three-layer evaluation framework encompassing vision, behavior, and cognition. Eye-tracking heatmaps and scanpaths show that attention shifts from dispersed viewing to concentrated focus on landmarks and panels. Locomotion traces reveal a transition from diffuse roaming to edge-anchored strategies, with stronger reliance on low-visibility zones for spatial judgment. Post-VR interviews confirm improved spatial comprehension, stronger recognition of cultural values, and enhanced conservation intentions. The results demonstrate that UAV-enabled completeness directly influences how users perceive, navigate, and interpret heritage spaces in VR. The workflow is cost-effective, replicable, and transferable, offering a practical model for under-resourced heritage sites. More broadly, it provides a methodological template for linking drone-based data acquisition to measurable cognitive and cultural outcomes in immersive heritage applications. Full article
(This article belongs to the Special Issue Implementation of UAV Systems for Cultural Heritage)
Show Figures

Figure 1

15 pages, 1040 KB  
Article
Human Preferences for Animals on YouTube
by Pavol Prokop, Rudolf Masarovič and Tomáš Vranovský
Diversity 2025, 17(10), 720; https://doi.org/10.3390/d17100720 - 15 Oct 2025
Viewed by 96
Abstract
Social media has emerged as a dominant platform for sharing human–animal interactions, creating a powerful tool for public engagement and wildlife conservation. Consequently, we sought to determine whether analyzing user preferences for animals on social networks could inform the management of effective conservation [...] Read more.
Social media has emerged as a dominant platform for sharing human–animal interactions, creating a powerful tool for public engagement and wildlife conservation. Consequently, we sought to determine whether analyzing user preferences for animals on social networks could inform the management of effective conservation campaigns. We analyzed 5129 videos from three channels (Brave Wilderness, BBC Earth, and Nat Geo Wild) available on YouTube, which have millions of followers each. The mean number of “likes” was used as a proxy for animal species preferences. Contrary to the general expectation that humans predominantly prefer charismatic animals (e.g., terrestrial mammals), the most preferred animals on these channels were from the classes Amphibia, Arachnida, and Insecta, which significantly outperformed mammals and birds. Viewers most frequently consumed videos of stinging insects or threatening animals, and domestic animals received more likes than wild animals. Furthermore, contrary to expectations, body mass, IUCN conservation status, and daytime activity of mammals and birds did not significantly influence human preferences. Our results suggest that although viewing animal videos may have a negligible direct conservation impact, the analysis of preferences reveals that creators successfully captured human attention toward less popular animal taxa, highlighting potential indirect benefits. Future research should integrate audience enjoyment of frightening content with conservation intentions. Full article
(This article belongs to the Section Biodiversity Conservation)
Show Figures

Figure 1

28 pages, 2245 KB  
Article
GCHS: A Custodian-Aware Graph-Based Deep Learning Model for Intangible Cultural Heritage Recommendation
by Wei Xiao, Bowen Yu and Hanyue Zhang
Information 2025, 16(10), 902; https://doi.org/10.3390/info16100902 - 15 Oct 2025
Viewed by 110
Abstract
Digital platforms for intangible cultural heritage (ICH) function as vibrant electronic marketplaces, yet they grapple with content overload, high search costs, and under-leveraged social networks of heritage custodians. To address these electronic-commerce challenges, we present GCHS, a custodian-aware, graph-based deep learning model that [...] Read more.
Digital platforms for intangible cultural heritage (ICH) function as vibrant electronic marketplaces, yet they grapple with content overload, high search costs, and under-leveraged social networks of heritage custodians. To address these electronic-commerce challenges, we present GCHS, a custodian-aware, graph-based deep learning model that enhances ICH recommendation by uniting three critical signals: custodians’ social relationships, user interest profiles, and content metadata. Leveraging an attention mechanism, GCHS dynamically prioritizes influential custodians and resharing behaviors to streamline user discovery and engagement. We first characterize ICH-specific propagation patterns, e.g., custodians’ social influence, heterogeneous user interests, and content co-consumption and then encode these factors within a collaborative graph framework. Evaluation on a real-world ICH dataset demonstrates that GCHS delivers improvements in Top-N recommendation accuracy over leading benchmarks and significantly outperforms in terms of next-N sequence prediction. By integrating social, cultural, and transactional dimensions, our approach not only drives more effective digital commerce interactions around heritage content but also supports sustainable cultural dissemination and stakeholder participation. This work advances electronic-commerce research by illustrating how graph-based deep learning can optimize content discovery, personalize user experience, and reinforce community networks in digital heritage ecosystems. Full article
(This article belongs to the Section Artificial Intelligence)
Show Figures

Figure 1

Back to TopTop