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16 pages, 6930 KB  
Article
Planogen: A Procedural Generation Framework for Dynamic VR Research Environments
by Kaitlyn Tracy, Lazaros Rafail Kouzelis, Rami Dari and Ourania Spantidi
Virtual Worlds 2025, 4(3), 33; https://doi.org/10.3390/virtualworlds4030033 - 14 Jul 2025
Viewed by 1250
Abstract
This paper introduces Planogen, a modular procedural generation plug-in for the Unity game engine, which is composed of two primary components: a character generation module (CharGen) and an airplane generation module (PlaneGen). Planogen facilitates the rapid generation of [...] Read more.
This paper introduces Planogen, a modular procedural generation plug-in for the Unity game engine, which is composed of two primary components: a character generation module (CharGen) and an airplane generation module (PlaneGen). Planogen facilitates the rapid generation of varied and interactive aircraft cabin environments populated with diverse virtual passengers. The presented system is intended for use in research experiment scenarios, particularly those targeting the fear of flying (FoF), where environmental variety and realism are essential for user immersion. Leveraging Unity’s extensibility and procedural content generation techniques, Planogen allows for flexible scene customization, randomization, and scalability in real time. We further validate the realism and user appeal of Planogen-generated cabins in a user study with 33 participants, who rate their immersion and satisfaction, demonstrating that Planogen produces believable and engaging virtual environments. The modular architecture supports asynchronous updates and future extensions to other VR domains. By enabling on-demand, repeatable, and customizable VR content, Planogen offers a practical tool for developers and researchers aiming to construct responsive, scenario-specific virtual environments that can be adapted to any research domain. Full article
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16 pages, 1726 KB  
Article
Renaissance Vienna Under the Ottoman Threat: Rethinking the Biblical Imagery of the City (1532–1559)
by Clarisse Roche
Religions 2025, 16(6), 784; https://doi.org/10.3390/rel16060784 - 17 Jun 2025
Viewed by 922
Abstract
The topos of Vienna as the “stronghold of Christendom” emerged soon after the 1529 unsuccessful siege by the Ottomans. The city’s new strategic status not only spurred the building of new urban fortifications, it also stimulated the production of a large variety of [...] Read more.
The topos of Vienna as the “stronghold of Christendom” emerged soon after the 1529 unsuccessful siege by the Ottomans. The city’s new strategic status not only spurred the building of new urban fortifications, it also stimulated the production of a large variety of printed texts and pictures that emphasized the necessity of Christian unity among divided Christians. In this context, this article aims to shed new light on the use of one Old Testament episode whose significance and polysemy has been largely overlooked for sixteenth-century Vienna: the attack of Jerusalem by the Assyrian King Sennacherib and his subsequent defeat through divine intervention under the city wall. Instrumental in defining a common spiritual approach to the fight, this Old Testament story can be considered a seminal basis for the paradigm of Vienna as a Jerusalem of unity and unanimity. To analyze the significance of this theme in Vienna, this article will first focus on its representation in Hanns Lautensack’s 1558/1559 famous cityscape before demonstrating that it originated from a far less known source: the 1532 sermons by the Bishop Johann Fabri. Full article
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23 pages, 1691 KB  
Communication
AdaptRehab VR: Development of an Immersive Virtual Reality System for Upper Limb Stroke Rehabilitation Designed for Low- and Middle-Income Countries Using a Participatory Co-Creation Approach
by Chala Diriba Kenea, Teklu Gemechu Abessa, Dheeraj Lamba and Bruno Bonnechère
Bioengineering 2025, 12(6), 581; https://doi.org/10.3390/bioengineering12060581 - 28 May 2025
Cited by 1 | Viewed by 1383
Abstract
Stroke remains a significant global health challenge, particularly in low- and middle-income Countries (LMICs), where two-thirds of stroke-related deaths occur, and disability-adjusted life years are seven times higher compared to high-income Countries (HICs). The majority of stroke survivors suffer from upper limb impairment, [...] Read more.
Stroke remains a significant global health challenge, particularly in low- and middle-income Countries (LMICs), where two-thirds of stroke-related deaths occur, and disability-adjusted life years are seven times higher compared to high-income Countries (HICs). The majority of stroke survivors suffer from upper limb impairment, severely limiting their daily activities and significantly diminishing their overall quality of life. Rehabilitation plays a critical role in restoring function and independence, but it faces challenges such as low engagement, limited customization, difficulty tracking progress, and accessibility barriers, particularly in LMICs. Immersive virtual reality (imVR) has shown promise in addressing these challenges, but most commercial imVR systems lack therapeutic design and cultural adaptation. This study aimed to develop culturally adaptable imVR games for upper limb stroke rehabilitation (ULSR) in the context of LMICs, with a particular focus on Ethiopia. The AdaptRehab VR system was developed including six imVR games (Basket Bloom, Strike Zone, TapQuest, FruitFall Frenzy, Precision Pitch, and Bean Picker Pro) through co-creation approaches involving Ethiopian and Belgian physiotherapists, stakeholders, and patients, incorporating game development mechanics in rehabilitation, such as therapeutic aims, cultural factors, feedback, automatic progression recording, task variety, and personalized rehabilitation. It was designed with the Unity 3D engine and Oculus Quest headsets, supporting controllers and hand tracking. This culturally tailored imVR platform has demonstrated significant potential to enhance ULSR accessibility, patient motivation, and outcomes in resource-constrained settings, addressing critical gaps in stroke rehabilitation solutions. In conclusion, the AdaptRehab VR system was successfully developed as a culturally contextualized imVR platform tailored to tackle ULSR challenges in LMICs, with a specific focus on Ethiopia. Full article
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16 pages, 2270 KB  
Article
Lodging Resistance of Japonica Hybrid Rice Plants Studied in Relation to Mechanical and Physicochemical Characteristics
by Liying Zhang, Zuobin Ma, Na He, Zhiqiang Tang, Changhua Wang, Wenjing Zheng, Hui Wang, Guomin Sui, Hong Gao and Lili Wang
Agronomy 2025, 15(3), 699; https://doi.org/10.3390/agronomy15030699 - 13 Mar 2025
Cited by 4 | Viewed by 1169
Abstract
The research on rice lodging resistance holds immeasurable value for achieving high yield, stable production, and superior quality of rice. To investigate the effects of mechanical properties and physicochemical characteristics of Japonica hybrid rice on its lodging resistance ability under natural field cultivation [...] Read more.
The research on rice lodging resistance holds immeasurable value for achieving high yield, stable production, and superior quality of rice. To investigate the effects of mechanical properties and physicochemical characteristics of Japonica hybrid rice on its lodging resistance ability under natural field cultivation conditions, LY1052, LY9906, and GY1, which were mainly popularized in northern China, were selected as the experimental subjects, and NL313, Japonica hybrid rice prone to lodging, was taken as the control (NL313).The max bending force, breaking moment, bending section coefficient, single stem weight mass moment, bending strength, Young’s elastic modulus, inertia moment, and other mechanical indexes were measured by the bending test and tensile test, and the correlations between mechanical indexes, physicochemical indexes, and lodging index were studied. There was an extremely significant difference in the lodging index of experimental subjects and control (NL313) (p < 0.05). Therefore, it was concluded that the lower plant height and lighter panicle were not the stronger lodging resistance under appropriate cultivation conditions. Optimization of rice plant-type structure can achieve the unity of high culm and high yield. The lodging resistance of rice could be improved by shortening the internode length, increasing the tissue thickness and vascular bundle area, and increasing the content of cellulose and potassium in the stem. It was also found that the lodging resistance of rice plants was positively correlated with the maximum stem bending force, breaking moment, bending section coefficient, bending strength, and Young’s elastic modulus (p < 0.01) and negatively correlated with single stem weight mass moment and inertia moment (p < 0.01). It is feasible to select them as reference indexes of the lodging resistance of rice. The experimental results not only help to enrich the theoretical system of rice lodging resistance research but also provide an essential reference and basis for formulating scientific cultivation and management measures and breeding lodging-resistant rice varieties in practical production, which is of great significance for ensuring global food security and promoting sustainable agricultural development. Full article
(This article belongs to the Special Issue Crop Production in the Era of Climate Change)
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22 pages, 4627 KB  
Article
Exploration of Cross-Modal AIGC Integration in Unity3D for Game Art Creation
by Qinchuan Liu, Jiaqi Li and Wenjie Hu
Electronics 2025, 14(6), 1101; https://doi.org/10.3390/electronics14061101 - 11 Mar 2025
Cited by 2 | Viewed by 2003
Abstract
This advanced exploration of integrating cross-modal Artificial-Intelligence-Generated Content (AIGC) within the Unity3D game engine seeks to elevate the diversity and coherence of image generation in game art creation. The theoretical framework proposed dives into the seamless incorporation of generated visuals within Unity3D, introducing [...] Read more.
This advanced exploration of integrating cross-modal Artificial-Intelligence-Generated Content (AIGC) within the Unity3D game engine seeks to elevate the diversity and coherence of image generation in game art creation. The theoretical framework proposed dives into the seamless incorporation of generated visuals within Unity3D, introducing a novel Generative Adversarial Network (GAN) structure. In this architecture, both the Generator and Discriminator embrace a Transformer model, adeptly managing sequential data and long-range dependencies. Furthermore, the introduction of a cross-modal attention module enables the dynamic calculation of attention weights between text descriptors and generated imagery, allowing for real-time modulation of modal inputs, ultimately refining the quality and variety of generated visuals. The experimental results show outstanding performance on technical benchmarks, with an inception score reaching 8.95 and a Frechet Inception Distance plummeting to 20.1, signifying exceptional diversity and image quality. Surveys reveal that users rated the model’s output highly, citing both its adherence to text prompts and its strong visual allure. Moreover, the model demonstrates impressive stylistic variety, producing imagery with intricate and varied aesthetics. Though training demands are extended, the payoff in quality and diversity holds substantial practical value. This method exhibits substantial transformative potential in Unity3D development, simultaneously improving development efficiency and optimizing the visual fidelity of game assets. Full article
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30 pages, 9151 KB  
Article
Research on LSTM-PPO Obstacle Avoidance Algorithm and Training Environment for Unmanned Surface Vehicles
by Wangbin Luo, Xiang Wang, Fang Han, Zhiguo Zhou, Junyu Cai, Lin Zeng, Hong Chen, Jiawei Chen and Xuehua Zhou
J. Mar. Sci. Eng. 2025, 13(3), 479; https://doi.org/10.3390/jmse13030479 - 28 Feb 2025
Cited by 5 | Viewed by 2740
Abstract
The current unmanned surface vehicle (USV) intelligent obstacle avoidance algorithm based on deep reinforcement learning usually adopts the mass point model to train in an ideal environment. However, in actual navigation, due to the influence of the ship model and the water surface [...] Read more.
The current unmanned surface vehicle (USV) intelligent obstacle avoidance algorithm based on deep reinforcement learning usually adopts the mass point model to train in an ideal environment. However, in actual navigation, due to the influence of the ship model and the water surface environment, the training set is triggered. The reward function does not match the actual situation, resulting in a poor obstacle avoidance effect. In response to the above problems, this paper proposes a long and short memory network-proximal strategy optimization (LSTM-PPO) intelligent obstacle avoidance algorithm for non-particle models in non-ideal environments, and designs a corresponding deep reinforcement learning training environment. We integrate the motion characteristics of the unmanned boat and the influencing factors of the surface environment, based on the curiosity-driven set reward function, to improve its autonomous obstacle avoidance ability, combined with the LSTM network to identify and save obstacle information to improve the adaptability to the unknown environment; virtual simulation is performed in Unity. The engine builds a USV physical model and a refined water deep reinforcement learning training environment including a variety of obstacle models. The experimental results demonstrate that the LSTM-PPO algorithm exhibits an effective and rational obstacle avoidance effect, with a success rate of 86.7%, an average path length of 198.52 m, and a convergence time of 1.5 h. A comparison with the performance of three other deep reinforcement learning algorithms reveals that the LSTM-PPO algorithm exhibits a 21.5% reduction in average convergence time, an 18.5% reduction in average path length, and an approximately 20% enhancement in the success rate of obstacle avoidance in complex environments. These results indicate that the LSTM-PPO algorithm can effectively enhance the search efficiency and optimize the path planning in obstacle avoidance for unmanned boats, rendering it more rational. Full article
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22 pages, 2875 KB  
Article
Aesthetic Appreciation Is Different: Aesthetic Pleasure in Architectural Aesthetics
by Lei Pei and Zihao Cao
Buildings 2025, 15(4), 543; https://doi.org/10.3390/buildings15040543 - 11 Feb 2025
Cited by 1 | Viewed by 2671
Abstract
Architectural aesthetics is often studied with a focus on the visual properties of buildings, yet the role of individual aesthetic appreciation abilities in shaping aesthetic pleasure remains overlooked. This study challenges the traditional object-centric perspective by investigating how aesthetic appreciation ability influences architectural [...] Read more.
Architectural aesthetics is often studied with a focus on the visual properties of buildings, yet the role of individual aesthetic appreciation abilities in shaping aesthetic pleasure remains overlooked. This study challenges the traditional object-centric perspective by investigating how aesthetic appreciation ability influences architectural aesthetic pleasure through aesthetic judgment. Using Hui-style architecture, a distinctive architectural style originating from the Huizhou region in southern China, as the representative case, a questionnaire survey was conducted with 453 participants. Regression analysis was applied to examine the moderating effects of aesthetic judgment (variety, unity, novelty, and typicality) on the relationship between aesthetic appreciation ability and aesthetic pleasure. The results reveal that individuals with high aesthetic appreciation ability experience greater aesthetic pleasure when exposed to diverse and novel architectural elements. In contrast, those with low aesthetic appreciation ability respond primarily to novelty, showing limited sensitivity to other aesthetic judgments. These findings highlight the nuanced interplay between personal aesthetic capacities and architectural experience, offering valuable insights for artists, architects, and educators seeking to cater to diverse aesthetic preferences and enhance public engagement with architectural beauty. Full article
(This article belongs to the Special Issue Research on Health, Wellbeing and Urban Design)
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26 pages, 13220 KB  
Article
YOLOv8-Based XR Smart Glasses Mobility Assistive System for Aiding Outdoor Walking of Visually Impaired Individuals in South Korea
by Incheol Jeong, Kapyol Kim, Jungil Jung and Jinsoo Cho
Electronics 2025, 14(3), 425; https://doi.org/10.3390/electronics14030425 - 22 Jan 2025
Cited by 2 | Viewed by 6064
Abstract
This study proposes an eXtended Reality (XR) glasses-based walking assistance system to support independent and safe outdoor walking for visually impaired people. The system leverages the YOLOv8n deep learning model to recognize walkable areas, public transport facilities, and obstacles in real time and [...] Read more.
This study proposes an eXtended Reality (XR) glasses-based walking assistance system to support independent and safe outdoor walking for visually impaired people. The system leverages the YOLOv8n deep learning model to recognize walkable areas, public transport facilities, and obstacles in real time and provide appropriate guidance to the user. The core components of the system are Xreal Light Smart Glasses and an Android-based smartphone, which are operated through a mobile application developed using the Unity game engine. The system divides the user’s field of vision into nine zones, assesses the level of danger in each zone, and guides the user along a safe walking path. The YOLOv8n model was trained to recognize sidewalks, pedestrian crossings, bus stops, subway exits, and various obstacles on a smartphone connected to XR glasses and demonstrated an average processing time of 583 ms and an average memory usage of 80 MB, making it suitable for real-time use. The experiments were conducted on a 3.3 km route around Bokjeong Station in South Korea and confirmed that the system works effectively in a variety of walking environments, but recognized the need to improve performance in low-light environments and further testing with visually impaired people. By proposing an innovative walking assistance system that combines XR technology and artificial intelligence, this study is expected to contribute to improving the independent mobility of visually impaired people. Future research will further validate the effectiveness of the system by integrating it with real-time public transport information and conducting extensive experiments with users with varying degrees of visual impairment. Full article
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17 pages, 4629 KB  
Article
A Framework for Optimizing Deep Learning-Based Lane Detection and Steering for Autonomous Driving
by Daniel Yordanov, Ashim Chakraborty, Md Mahmudul Hasan and Silvia Cirstea
Sensors 2024, 24(24), 8099; https://doi.org/10.3390/s24248099 - 19 Dec 2024
Cited by 2 | Viewed by 3782
Abstract
Improving the ability of autonomous vehicles to accurately identify and follow lanes in various contexts is crucial. This project aims to provide a novel framework for optimizing a self-driving vehicle that can detect lanes and steer accordingly. A virtual sandbox environment was developed [...] Read more.
Improving the ability of autonomous vehicles to accurately identify and follow lanes in various contexts is crucial. This project aims to provide a novel framework for optimizing a self-driving vehicle that can detect lanes and steer accordingly. A virtual sandbox environment was developed in Unity3D that provides a semi-automated procedural road and driving generation framework for a variety of road scenarios. Four types of segments replicate actual driving situations by directing the car using strategically positioned waypoints. A training dataset thus generated was used to train a behavioral driving model that employs a convolutional neural network to detect the lane and ensure that the car steers autonomously to remain within lane boundaries. The model was evaluated on real-world driving footage from Comma.ai, exhibiting an autonomy of 77% in low challenge road conditions and of 66% on roads with sharper turns. Full article
(This article belongs to the Special Issue Advances in Sensing, Imaging and Computing for Autonomous Driving)
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19 pages, 812 KB  
Article
Understanding an Authoritarian Regime: The Varying Relations Between Religion and the State in East German Socialism, 1945–1989
by Jochen Töpfer
Religions 2024, 15(12), 1541; https://doi.org/10.3390/rel15121541 - 17 Dec 2024
Viewed by 1455
Abstract
The relations between religion and the state in the socialist-governed states of Eastern Europe in 1945–1989 are generally framed using the term “persecution of religion”. On the other hand, significant differences existed in the region, from limited freedom of religion in Yugoslavia to [...] Read more.
The relations between religion and the state in the socialist-governed states of Eastern Europe in 1945–1989 are generally framed using the term “persecution of religion”. On the other hand, significant differences existed in the region, from limited freedom of religion in Yugoslavia to a prohibition of religious practice in Albania. From the side of religion, these relations were significantly formed by the attitudes and activities of religious leaders. Which options were adopted by key religious actors in a political environment hostile to religion? What is to be learned about religion in authoritarian systems? This qualitative study draws on the case of the German Democratic Republic (GDR), governed in 1949–1989 by the Socialist Unity Party of Germany. We studied professional biographies of prominent religious dignitaries and a comprehensive volume of files from the Ministry for State Security of the GDR in order to conceptualize their attitudes and activities according to a two-dimensional classification (towards the state and towards society), which enabled an overview of the range of their options, and identified the types of religious dignitaries in authoritarian systems. This analysis revealed that a variety of attitudes and activities of religious leaders existed in the GDR. Full article
(This article belongs to the Special Issue Religion and Politics: Interactions and Boundaries)
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25 pages, 18926 KB  
Article
Enhancing Digital Identity: Evaluating Avatar Creation Tools and Privacy Challenges for the Metaverse
by Jorge Castillo Alcántara, Igor Tasic and Maria-Dolores Cano
Information 2024, 15(10), 624; https://doi.org/10.3390/info15100624 - 10 Oct 2024
Cited by 7 | Viewed by 7175
Abstract
This study explores the process of creating avatars for Virtual Reality and metaverse environments using a variety of specialized applications, including VRChat, Ready Player Me, VRoidStudio, Mixamo, Convai, and MetaHuman. By evaluating these platforms, the research identifies the strengths and limitations of each [...] Read more.
This study explores the process of creating avatars for Virtual Reality and metaverse environments using a variety of specialized applications, including VRChat, Ready Player Me, VRoidStudio, Mixamo, Convai, and MetaHuman. By evaluating these platforms, the research identifies the strengths and limitations of each tool in terms of customization, integration, and overall user experience. The practical implementation focuses on avatar creation within Unity and Unreal Engine, highlighting the technical aspects of rigging, animation, and real-time rendering. The study also delves into the broader implications of avatar use, particularly concerning privacy and security. Our findings reveal that while each platform offers unique advantages, the choice of tool significantly impacts the visual fidelity and performance of avatars in virtual environments. For the ease of use, Ready Player Me stands out with its intuitive interface. VRoidStudio is notable for its high degree of customizability, allowing for detailed avatar personalization. In terms of high-quality graphics, MetaHuman leads the way with its advanced graphical fidelity. At the same time, while some platforms excel in personalizing avatars or integrating with development environments (VRoidStudio, Ready Player Me), others are constrained by their limited flexibility or their platform-specific availability (MetaHuman, Mixamo). Understanding the technical intricacies of these tools is crucial for developing more immersive and secure metaverse experiences. Full article
(This article belongs to the Special Issue Extended Reality and Cybersecurity)
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14 pages, 1493 KB  
Article
Performance and Stability for Grain Yield and Its Components of Some Rice Cultivars under Various Environments
by Mohamed S. Abd El-Aty, Mahmoud I. Abo-Youssef, Fouad A. Sorour, Mahmoud Salem, Mohamed A. Gomma, Omar M. Ibrahim, Mohammad Yaghoubi Khanghahi, Wahidah H. Al-Qahtani, Mostafa A. Abdel-Maksoud and Amira M. El-Tahan
Agronomy 2024, 14(9), 2137; https://doi.org/10.3390/agronomy14092137 - 19 Sep 2024
Cited by 4 | Viewed by 2278
Abstract
Refine current agricultural practices considering environmental changes are crucial for finding tolerant rice varieties that can meet the demands of human consumption. To this end, stability analysis assesses a crop genotype’s ability to adapt to various conditions. Therefore, the objective of this study [...] Read more.
Refine current agricultural practices considering environmental changes are crucial for finding tolerant rice varieties that can meet the demands of human consumption. To this end, stability analysis assesses a crop genotype’s ability to adapt to various conditions. Therefore, the objective of this study was to (1) examine the interaction between rice genotypes and environmental conditions; (2) evaluate the stability of twelve rice genotypes using various stability methods; (3) identify representative environments for multi-environment testing; and (4) determine superior genotypes for specific environments. The evaluated rice cultivars were Sakha 101, Sakha 104, Sakha 105, Sakha 106, Sakha 107, Sakha 108, Giza 177, Giza 178, Giza 179, Giza 182, Egyptian Yasmine, and Sakha super 300. The experiment followed a strip-plot design, with three replications. The findings revealed significant differences among the rice varieties across various environments for the majority of the assessed characteristics. The joint regression analysis of variance demonstrated highly significant differences among rice cultivars for all the studied traits in terms of genotype-by-environment interaction (G × E). The statistical significance of the interaction between genetic and environmental factors was evident for all variables demonstrating heritable variation among the rice cultivars, specifically Sakha 108, Sakha 104, Giza 177, and Giza 178, concerning grain yield per feddan. These rice cultivars exhibited stability parameters that were not significantly different from unity for the regression coefficient (bi) and from zero for the deviations from regression (S2di) for those traits. Overall, stability criteria are essential for ensuring reliable rice production, meeting human consumption, advancing genetic improvement, and promoting environmental sustainability in agriculture. Full article
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15 pages, 19399 KB  
Article
Fast Elemental Analysis of Heavy Mineral Suites by Scanning Electron Microscopy (SEM-Unity BEX)
by Jim Buckman, Amy Gough and Max Webb
Minerals 2024, 14(9), 950; https://doi.org/10.3390/min14090950 - 19 Sep 2024
Cited by 2 | Viewed by 2303
Abstract
Developments in scanning electron microscopy (SEM) have introduced instant live coloured SEM images based on elemental composition. Here, we use a technique utilising a Unity BEX detector system, with collection speeds up to 100 times faster than typical standard energy-dispersive X-ray (EDX) analysis [...] Read more.
Developments in scanning electron microscopy (SEM) have introduced instant live coloured SEM images based on elemental composition. Here, we use a technique utilising a Unity BEX detector system, with collection speeds up to 100 times faster than typical standard energy-dispersive X-ray (EDX) analysis systems, to obtain large area backscattered and elemental composition maps of heavy mineral (HM) suites from a sample from an Oligocene fluvio-deltaic system in the Central Myanmar Basin. The fast X-ray collection rate and a high-resolution backscattered (BSE) detector allow for rapid imaging of polished blocks, thin sections, and stubs. Individual HM species can be rapidly classified, allowing for the subsequent collection of compositional and morphological metrics. In addition, the identification of grains such as zircon and apatite allow for further analysis by cathodoluminescence (CL) to identify and record the presence of growth zonation, which is critical for further U-Pb geochronology and thermochronology, using fission track analysis of apatite, zircon, and titanite. The sample used in this study contains a diverse heavy mineral suite due to the complex tectonic history of Myanmar, juxtaposing multiple metamorphic basement terranes alongside volcanic arcs and obducted ophiolites. This, along with the textural and mineralogical immaturity of the sediments themselves (governed by short transport systems and the rapid weathering of the sources), means that a wide variety of heavy mineral species can be identified and tested using this new technique, which provides a time-efficient method in comparison to traditional optical techniques. As the Unity BEX detector is located at the polepiece, it is relatively insensitive to working distance; in addition, the geometry of paired X-ray detectors on either side of the polepiece (at 180°) means that the system is also capable of fully characterising individual particles, on uncut and unpolished grain mounts, without artefacts such as particle shadowing. The development of a more comprehensive heavy mineral EDX database (library) will improve the accuracy of this new technique, as will the correlation with other techniques such as Raman spectroscopy. Full article
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23 pages, 18462 KB  
Article
Boundary SPH for Robust Particle–Mesh Interaction in Three Dimensions
by Ryan Kim and Paul M. Torrens
Algorithms 2024, 17(5), 218; https://doi.org/10.3390/a17050218 - 16 May 2024
Cited by 2 | Viewed by 2227
Abstract
This paper introduces an algorithm to tackle the boundary condition (BC) problem, which has long persisted in the numerical and computational treatment of smoothed particle hydrodynamics (SPH). Central to the BC problem is a need for an effective method to reconcile a numerical [...] Read more.
This paper introduces an algorithm to tackle the boundary condition (BC) problem, which has long persisted in the numerical and computational treatment of smoothed particle hydrodynamics (SPH). Central to the BC problem is a need for an effective method to reconcile a numerical representation of particles with 2D or 3D geometry. We describe and evaluate an algorithmic solution—boundary SPH (BSPH)—drawn from a novel twist on the mesh-based boundary method, allowing SPH particles to interact (directly and implicitly) with either convex or concave 3D meshes. The method draws inspiration from existing works in graphics, particularly discrete signed distance fields, to determine whether particles are intersecting or submerged with mesh triangles. We evaluate the efficacy of BSPH through application to several simulation environments of varying mesh complexity, showing practical real-time implementation in Unity3D and its high-level shader language (HLSL), which we test in the parallelization of particle operations. To examine robustness, we portray slip and no-slip conditions in simulation, and we separately evaluate convex and concave meshes. To demonstrate empirical utility, we show pressure gradients as measured in simulated still water tank implementations of hydrodynamics. Our results identify that BSPH, despite producing irregular pressure values among particles close to the boundary manifolds of the meshes, successfully prevents particles from intersecting or submerging into the boundary manifold. Average FPS calculations for each simulation scenario show that the mesh boundary method can still be used effectively with simple simulation scenarios. We additionally point the reader to future works that could investigate the effect of simulation parameters and scene complexity on simulation performance, resolve abnormal pressure values along the mesh boundary, and test the method’s robustness on a wider variety of simulation environments. Full article
(This article belongs to the Special Issue Geometric Algorithms and Applications)
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24 pages, 2090 KB  
Article
Spatial Locative Relativization in Three African Varieties of Portuguese: Unity in Diversity and Diversity in Unity
by Tjerk Hagemeijer, Rita Gonçalves and Nélia Alexandre
Languages 2024, 9(3), 83; https://doi.org/10.3390/languages9030083 - 29 Feb 2024
Cited by 1 | Viewed by 2021
Abstract
This paper investigates the formation of spatial locative relativization in three African varieties of Portuguese. While research on relative constructions in Portuguese has deserved considerable attention in the literature, it tends to focus on the European and Brazilian varieties, with locative relativization being [...] Read more.
This paper investigates the formation of spatial locative relativization in three African varieties of Portuguese. While research on relative constructions in Portuguese has deserved considerable attention in the literature, it tends to focus on the European and Brazilian varieties, with locative relativization being only marginally addressed. Using data extracted from spoken corpora of contemporary, urban varieties of Angolan, Mozambican, and Santomean Portuguese, we aim to discuss whether there is a correlation between syntactic and semantic variables and the selection of the two main locative relative morphemes, onde ‘where’ and que ‘that’. Overall, the three varieties at stake behave similarly with respect to the analyzed syntactic variables and follow the tendency found in Portuguese varieties toward the use of pied-piping and P-chopping as the dominant relativization mechanisms, independent of the syntactic relation between the antecedent and the relative clause. Semantically, we identified some fine-grained differences between the three varieties, with Santomean Portuguese generally being the outlier or one of the outliers. Crucially, definiteness of the head noun stands out as the one variable that plays a major role in the selection of the relative morpheme: [−definite] head nouns show a proportionally higher preference for que in both AP and STP, which is particularly visible with bare nouns in the latter. This motivates the hypothesis that less specified head nouns show a preference for the un(der)specified relative morpheme que. We further show that the role of language contact is at best very limited. Full article
(This article belongs to the Special Issue Investigating Language Variation and Change in Portuguese)
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