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27 pages, 1062 KiB  
Article
Dynamic Supply Chain Decision-Making of Live E-Commerce Considering Netflix Marketing Under Different Power Structures
by Yawen Liu, Mohammed Gadafi Tamimu and Junwu Chai
J. Theor. Appl. Electron. Commer. Res. 2025, 20(3), 202; https://doi.org/10.3390/jtaer20030202 - 6 Aug 2025
Abstract
The rapid growth of live e-commerce, a sector valued at over USD 100 billion worldwide, demonstrates its transformative impact on the retail industry, especially in markets like China, where platforms such as Taobao Live and TikTok Shop have markedly altered consumer interaction. This [...] Read more.
The rapid growth of live e-commerce, a sector valued at over USD 100 billion worldwide, demonstrates its transformative impact on the retail industry, especially in markets like China, where platforms such as Taobao Live and TikTok Shop have markedly altered consumer interaction. This transition is further expedited by Netflix-like entertainment marketing methods, which have demonstrated the capacity to enhance consumer retention by as much as 40%. As organizations adjust to this evolving landscape, it is essential to optimize supply chain strategies to align with these dynamic, consumer-centric environments. This paper examines the complexity of decision-making in live e-commerce supply chains, specifically regarding Netflix-inspired marketing strategies. The primary aim of this study is to design a game-theoretic framework that examines the interactions between producers and online celebrity retailers (OCRs) across different power dynamics. As live commerce integrates digital retail with immersive experiences, businesses must optimize pricing, quality, and marketing strategies in real-time. We present engagement-driven marketing as a strategic variable and incorporate consumer regret and switching costs into the demand function. To illustrate practical trade-offs in strategy, we incorporate a multi-criteria decision-making (MCDM) layer with AHP-TOPSIS, assessing profit, consumer surplus, engagement score, and channel efficiency. The experiment results indicate that Netflix-style marketing markedly increases demand and profit in retailer-led frameworks, whereas centralized tactics enhance overall channel performance. TOPSIS analysis prioritizes high-effort, high-engagement methods, whereas the Stackelberg experiment underscores the influence of power dynamics on profit distribution. This study presents an innovative integrative decision-making methodology for enhancing live-streaming commerce tactics in data-driven and consumer-focused markets. Full article
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13 pages, 471 KiB  
Article
Outcomes Following Achilles Tendon Ruptures in the National Hockey League: A Retrospective Sports Database Study
by Bradley A. Lezak, James J. Butler, Rohan Phadke, Nathaniel P. Mercer, Sebastian Krebsbach, Theodor Di Pauli von Treuheim, Alexander Tham, Andrew J. Rosenbaum and John G. Kennedy
J. Clin. Med. 2025, 14(15), 5471; https://doi.org/10.3390/jcm14155471 - 4 Aug 2025
Viewed by 117
Abstract
Background: The purpose of this study was to evaluate Achilles tendon ruptures (ATR) in NHL players and the effects on return to play and player performance metrics. The incidence, mechanism of injury, management strategy, return to play (RTP), and post-injury were assessed from [...] Read more.
Background: The purpose of this study was to evaluate Achilles tendon ruptures (ATR) in NHL players and the effects on return to play and player performance metrics. The incidence, mechanism of injury, management strategy, return to play (RTP), and post-injury were assessed from official online sports databases. Methods: A retrospective review of NHL players who sustained a partial or complete tear of the Achilles tendon from 2008 to 2024 was performed. Data were collected from NHL injury databases and media reports, and included player demographics, injury mechanism, treatment, and post-injury performance metrics. A Wilcoxon signed rank test was used to compare pre-injury and post-injury performance metrics, with significance set at p < 0.05. Results: Here, 15 NHL players with a mean age of 27.8 years were identified, with a prevalence rate of 0.125 injuries per 10,000 athletic exposures. Overall, 73.3% of ATRs were non-contact in nature, with 60.0% of ATRs occurring during off-season training. Fourteen players were managed with non-operative treatment, with no re-ruptures reported. The RTP rate was 93.3%, with players missing a mean number of 45.7 games. However, there was a deterioration in post-injury performance metrics, including games played per season, plus/minus rating, and time on ice per game post-injury. Conclusions: This study found that Achilles tendon ruptures are an uncommon injury in NHL players, with a prevalence rate of 0.125 injuries per 10,000 athletic exposures. A high RTP rate of 93.3% was observed in this cohort. However, there was a deterioration in post-injury performance metrics, including games played per season, plus/minus rating, and time on ice per game post-injury, highlighting the potential devastating sequelae of ATRs in elite NHL athletes. Full article
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22 pages, 1350 KiB  
Article
Optimization of Dynamic SSVEP Paradigms for Practical Application: Low-Fatigue Design with Coordinated Trajectory and Speed Modulation and Gaming Validation
by Yan Huang, Lei Cao, Yongru Chen and Ting Wang
Sensors 2025, 25(15), 4727; https://doi.org/10.3390/s25154727 - 31 Jul 2025
Viewed by 252
Abstract
Steady-state visual evoked potential (SSVEP) paradigms are widely used in brain–computer interface (BCI) systems due to their reliability and fast response. However, traditional static stimuli may reduce user comfort and engagement during prolonged use. This study proposes a dynamic stimulation paradigm combining periodic [...] Read more.
Steady-state visual evoked potential (SSVEP) paradigms are widely used in brain–computer interface (BCI) systems due to their reliability and fast response. However, traditional static stimuli may reduce user comfort and engagement during prolonged use. This study proposes a dynamic stimulation paradigm combining periodic motion trajectories with speed control. Using four frequencies (6, 8.57, 10, 12 Hz) and three waveform patterns (sinusoidal, square, sawtooth), speed was modulated at 1/5, 1/10, and 1/20 of each frequency’s base rate. An offline experiment with 17 subjects showed that the low-speed sinusoidal and sawtooth trajectories matched the static accuracy (85.84% and 83.82%) while reducing cognitive workload by 22%. An online experiment with 12 subjects participating in a fruit-slicing game confirmed its practicality, achieving recognition accuracies above 82% and a System Usability Scale score of 75.96. These results indicate that coordinated trajectory and speed modulation preserves SSVEP signal quality and enhances user experience, offering a promising approach for fatigue-resistant, user-friendly BCI application. Full article
(This article belongs to the Special Issue EEG-Based Brain–Computer Interfaces: Research and Applications)
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39 pages, 3221 KiB  
Article
Balancing Multi-Source Heterogeneous User Requirement Information in Complex Product Design
by Cengjuan Wu, Tianlu Zhu, Yajun Li, Zhizheng Zhang and Tianyu Wu
Symmetry 2025, 17(8), 1192; https://doi.org/10.3390/sym17081192 - 25 Jul 2025
Viewed by 196
Abstract
User requirements are the core driving force behind the iterative development of complex products. Their comprehensive collection, accurate interpretation, and effective integration directly affect design outcomes. However, current practices often depend heavily on single-source data and designer intuition, resulting in incomplete, biased, and [...] Read more.
User requirements are the core driving force behind the iterative development of complex products. Their comprehensive collection, accurate interpretation, and effective integration directly affect design outcomes. However, current practices often depend heavily on single-source data and designer intuition, resulting in incomplete, biased, and fragile design decisions. Moreover, multi-source heterogeneous user requirements often exhibit inherent asymmetry and imbalance in both structure and contribution. To address these issues, this study proposes a symmetric and balanced optimization method for multi-source heterogeneous user requirements in complex product design. Multiple acquisition and analysis approaches are integrated to mitigate the limitations of single-source data by fusing complementary information and enabling balanced decision-making. Firstly, unstructured text data from online reviews are used to extract initial user requirements, and a topic analysis method is applied for modeling and clustering. Secondly, user interviews are analyzed using a fuzzy satisfaction analysis, while eye-tracking experiments capture physiological behavior to support correlation analysis between internal preferences and external behavior. Finally, a cooperative game-based model is introduced to optimize conflicts among data sources, ensuring fairness in decision-making. The method was validated using a case study of oxygen concentrators. The findings demonstrate improvements in both decision robustness and requirement representation. Full article
(This article belongs to the Section Engineering and Materials)
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21 pages, 1745 KiB  
Article
AI and Q Methodology in the Context of Using Online Escape Games in Chemistry Classes
by Markéta Dobečková, Ladislav Simon, Lucia Boldišová and Zita Jenisová
Educ. Sci. 2025, 15(8), 962; https://doi.org/10.3390/educsci15080962 - 25 Jul 2025
Viewed by 248
Abstract
The contemporary digital era has fundamentally reshaped pupil education. It has transformed learning into a dynamic environment with enhanced access to information. The focus shifts to the educator, who must employ teaching strategies, practices, and methods to engage and motivate the pupils. New [...] Read more.
The contemporary digital era has fundamentally reshaped pupil education. It has transformed learning into a dynamic environment with enhanced access to information. The focus shifts to the educator, who must employ teaching strategies, practices, and methods to engage and motivate the pupils. New possibilities are emerging for adopting active pedagogical approaches. One example is the use of educational online escape games. In the theoretical part of this paper, we present online escape games as a tool that broadens pedagogical opportunities for schools in primary school chemistry education. These activities are known to foster pupils’ transversal or soft skills. We investigate the practical dimension of implementing escape games in education. This pilot study aims to analyse primary school teachers’ perceptions of online escape games. We collected data using Q methodology and conducted the Q-sort through digital technology. Data analysis utilised both the PQMethod programme and ChatGPT 4-o, with a subsequent comparison of their respective outputs. Although some numerical differences appeared between the ChatGPT and PQMethod analyses, both methods yielded the same factor saturation and overall results. Full article
(This article belongs to the Special Issue Innovation in Teacher Education Practices)
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27 pages, 705 KiB  
Article
A Novel Wavelet Transform and Deep Learning-Based Algorithm for Low-Latency Internet Traffic Classification
by Ramazan Enisoglu and Veselin Rakocevic
Algorithms 2025, 18(8), 457; https://doi.org/10.3390/a18080457 - 23 Jul 2025
Viewed by 345
Abstract
Accurate and real-time classification of low-latency Internet traffic is critical for applications such as video conferencing, online gaming, financial trading, and autonomous systems, where millisecond-level delays can degrade user experience. Existing methods for low-latency traffic classification, reliant on raw temporal features or static [...] Read more.
Accurate and real-time classification of low-latency Internet traffic is critical for applications such as video conferencing, online gaming, financial trading, and autonomous systems, where millisecond-level delays can degrade user experience. Existing methods for low-latency traffic classification, reliant on raw temporal features or static statistical analyses, fail to capture dynamic frequency patterns inherent to real-time applications. These limitations hinder accurate resource allocation in heterogeneous networks. This paper proposes a novel framework integrating wavelet transform (WT) and artificial neural networks (ANNs) to address this gap. Unlike prior works, we systematically apply WT to commonly used temporal features—such as throughput, slope, ratio, and moving averages—transforming them into frequency-domain representations. This approach reveals hidden multi-scale patterns in low-latency traffic, akin to structured noise in signal processing, which traditional time-domain analyses often overlook. These wavelet-enhanced features train a multilayer perceptron (MLP) ANN, enabling dual-domain (time–frequency) analysis. We evaluate our approach on a dataset comprising FTP, video streaming, and low-latency traffic, including mixed scenarios with up to four concurrent traffic types. Experiments demonstrate 99.56% accuracy in distinguishing low-latency traffic (e.g., video conferencing) from FTP and streaming, outperforming k-NN, CNNs, and LSTMs. Notably, our method eliminates reliance on deep packet inspection (DPI), offering ISPs a privacy-preserving and scalable solution for prioritizing time-sensitive traffic. In mixed-traffic scenarios, the model achieves 74.2–92.8% accuracy, offering ISPs a scalable solution for prioritizing time-sensitive traffic without deep packet inspection. By bridging signal processing and deep learning, this work advances efficient bandwidth allocation and enables Internet Service Providers to prioritize time-sensitive flows without deep packet inspection, improving quality of service in heterogeneous network environments. Full article
(This article belongs to the Section Algorithms for Multidisciplinary Applications)
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19 pages, 1682 KiB  
Article
The Use of Video Games in Language Learning: A Bibliometric Analysis
by Alain Presentación-Muñoz, Alberto González-Fernández, Miguel Rodal and Jesús Acevedo-Borrega
Metrics 2025, 2(3), 12; https://doi.org/10.3390/metrics2030012 - 21 Jul 2025
Viewed by 274
Abstract
Advances in technology and changes in the way people entertain themselves have made video games a cultural agent on a par with more traditional games, including language learning. In addition, the use of video games in education is becoming increasingly common and numerous [...] Read more.
Advances in technology and changes in the way people entertain themselves have made video games a cultural agent on a par with more traditional games, including language learning. In addition, the use of video games in education is becoming increasingly common and numerous benefits associated with their use have been discovered. The aim of this article is to analyze the search trends in studies dealing with the use of video games in language learning. To this end, a bibliometric analysis was carried out by applying the traditional laws of bibliometrics (Price’s law, Bradford’s law of concentration, Lotka’s law, Zipf’s law and h-index) to documents published in journals indexed in the Core Collection of the Web of Science (WoS). Annual publications between 2009 and 2022 show an exponential growth R2 = 86%. The journals with the most publications are Computer assisted language learning (Taylor & Francis) and Computers and Education (Elsevier). Jie Chi-Yang and Gwo Jen-Hwan were the most cited authors. The United States and Taiwan were the countries with the highest scientific output. The use of video games in language learning has been of particular interest in recent years, with benefits found for students who use them in their classes, although more research is needed to establish criteria and requirements for each video game for its intended purpose. Full article
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20 pages, 1606 KiB  
Article
Brain Tumour Segmentation Using Choquet Integrals and Coalition Game
by Makhlouf Derdour, Mohammed El Bachir Yahiaoui, Moustafa Sadek Kahil, Mohamed Gasmi and Mohamed Chahine Ghanem
Information 2025, 16(7), 615; https://doi.org/10.3390/info16070615 - 17 Jul 2025
Viewed by 268
Abstract
Artificial Intelligence (AI) and computer-aided diagnosis (CAD) have revolutionised various aspects of modern life, particularly in the medical domain. These technologies enable efficient solutions for complex challenges, such as accurately segmenting brain tumour regions, which significantly aid medical professionals in monitoring and treating [...] Read more.
Artificial Intelligence (AI) and computer-aided diagnosis (CAD) have revolutionised various aspects of modern life, particularly in the medical domain. These technologies enable efficient solutions for complex challenges, such as accurately segmenting brain tumour regions, which significantly aid medical professionals in monitoring and treating patients. This research focuses on segmenting glioma brain tumour lesions in MRI images by analysing them at the pixel level. The aim is to develop a deep learning-based approach that enables ensemble learning to achieve precise and consistent segmentation of brain tumours. While many studies have explored ensemble learning techniques in this area, most rely on aggregation functions like the Weighted Arithmetic Mean (WAM) without accounting for the interdependencies between classifier subsets. To address this limitation, the Choquet integral is employed for ensemble learning, along with a novel evaluation framework for fuzzy measures. This framework integrates coalition game theory, information theory, and Lambda fuzzy approximation. Three distinct fuzzy measure sets are computed using different weighting strategies informed by these theories. Based on these measures, three Choquet integrals are calculated for segmenting different components of brain lesions, and their outputs are subsequently combined. The BraTS-2020 online validation dataset is used to validate the proposed approach. Results demonstrate superior performance compared with several recent methods, achieving Dice Similarity Coefficients of 0.896, 0.851, and 0.792 and 95% Hausdorff distances of 5.96 mm, 6.65 mm, and 20.74 mm for the whole tumour, tumour core, and enhancing tumour core, respectively. Full article
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29 pages, 3413 KiB  
Article
An Integrated Design Method for Elderly-Friendly Game Products Based on Online Review Mining and the BTM–AHP–AD–TOPSIS Framework
by Hongjiao Wang, Yulin Zhao, Delai Men and Dingbang Luh
Appl. Sci. 2025, 15(14), 7930; https://doi.org/10.3390/app15147930 - 16 Jul 2025
Viewed by 276
Abstract
With the increase in the global aging population, the demand for elderly-friendly game products is growing rapidly. To address existing limitations, particularly in user demand extraction and design parameter setting, this study proposed a design framework integrating the BTM–AHP–AD–TOPSIS methods. The goal was [...] Read more.
With the increase in the global aging population, the demand for elderly-friendly game products is growing rapidly. To address existing limitations, particularly in user demand extraction and design parameter setting, this study proposed a design framework integrating the BTM–AHP–AD–TOPSIS methods. The goal was to accurately identify the core needs of elderly users and translate them into effective design solutions. User reviews of elderly-friendly game products were collected from e-commerce platforms using Python 3.8-based web scraping. The Biterm Topic Model (BTM) was employed to extract user needs from review texts. These needs were prioritized using the Analytic Hierarchy Process (AHP) and translated into specific design parameters through Axiomatic Design (AD). Finally, the Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS) was applied to comprehensively evaluate multiple design schemes and select the optimal solution. The results demonstrate that the proposed design path offers a holistic method for progressing from need extraction to design evaluation. It effectively overcomes previous limitations, including inefficient need extraction, limited scope, unclear need weighting, and unreasonable design parameters. This method enhances user acceptance and satisfaction while establishing rigorous design processes and scientific evaluation standards, making it well suited for developing elderly-friendly products. Full article
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21 pages, 29238 KiB  
Article
Distributed Impulsive Multi-Spacecraft Approach Trajectory Optimization Based on Cooperative Game Negotiation
by Shuhui Fan, Xiang Zhang and Wenhe Liao
Aerospace 2025, 12(7), 628; https://doi.org/10.3390/aerospace12070628 - 12 Jul 2025
Viewed by 249
Abstract
A cooperative game negotiation strategy considering multiple constraints is proposed for distributed impulsive multi-spacecraft approach missions in the presence of defending spacecraft. It is a dual-stage decision-making method that includes offline trajectory planning and online distributed negotiation. In the trajectory planning stage, a [...] Read more.
A cooperative game negotiation strategy considering multiple constraints is proposed for distributed impulsive multi-spacecraft approach missions in the presence of defending spacecraft. It is a dual-stage decision-making method that includes offline trajectory planning and online distributed negotiation. In the trajectory planning stage, a relative orbital dynamics model is first established based on the Clohessy–Wiltshire (CW) equations, and the state transition equations for impulsive maneuvers are derived. Subsequently, a multi-objective optimization model is formulated based on the NSGA-II algorithm, utilizing a constraint dominance principle (CDP) to address various constraints and generate Pareto front solutions for each spacecraft. In the distributed negotiation stage, the negotiation strategy among spacecraft is modeled as a cooperative game. A potential function is constructed to further analyze the existence and global convergence of Nash equilibrium. Additionally, a simulated annealing negotiation strategy is developed to iteratively select the optimal comprehensive approach strategy from the Pareto fronts. Simulation results demonstrate that the proposed method effectively optimizes approach trajectories for multi-spacecraft under complex constraints. By leveraging inter-satellite iterative negotiation, the method converges to a Nash equilibrium. Additionally, the simulated annealing negotiation strategy enhances global search performance, avoiding entrapment in local optima. Finally, the effectiveness and robustness of the dual-stage decision-making method were further demonstrated through Monte Carlo simulations. Full article
(This article belongs to the Section Astronautics & Space Science)
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20 pages, 327 KiB  
Article
Are There Gender Differences in Performance in Competition in China? An Empirical Investigation
by Gerald Wu, Nikita Nikita and Grace Lordan
Behav. Sci. 2025, 15(7), 938; https://doi.org/10.3390/bs15070938 - 11 Jul 2025
Viewed by 536
Abstract
Evidence from the lab suggests that women perform less well than men under competitive conditions, but the majority of this evidence relates to Western countries. Our study explores gender differences in performance in competitive environments among Chinese individuals. Using a five-round online experimental [...] Read more.
Evidence from the lab suggests that women perform less well than men under competitive conditions, but the majority of this evidence relates to Western countries. Our study explores gender differences in performance in competitive environments among Chinese individuals. Using a five-round online experimental design, we recruited undergraduate and postgraduate students from a Shanghai university. Participants completed a series of word memory games under varying incentive schemes, including baseline, piece-rate, risk-based, and tournament-style competition. The results of this study suggest that there are no differences in performance under competitive conditions between Chinese men and women. However, women perform slightly better than men when the element of risk is added in a competitive environment. This study underscores the importance of examining cultural nuances when evaluating gender dynamics in competition and contributes to a more comprehensive understanding of these dynamics in the Chinese context. Full article
25 pages, 1563 KiB  
Article
Sustainable Decision Systems in Green E-Business Models: Pricing and Channel Strategies in Low-Carbon O2O Supply Chains
by Yulin Liu, Tie Li and Yang Gao
Sustainability 2025, 17(13), 6231; https://doi.org/10.3390/su17136231 - 7 Jul 2025
Viewed by 364
Abstract
This paper investigates sustainable decision systems within green E-business models by analyzing how different O2O (online-to-offline) fulfillment structures affect emission-reduction efforts and pricing strategies in a two-tier supply chain consisting of a manufacturer and a new retailer. Three practical sales formats—package self-pickup, nearby [...] Read more.
This paper investigates sustainable decision systems within green E-business models by analyzing how different O2O (online-to-offline) fulfillment structures affect emission-reduction efforts and pricing strategies in a two-tier supply chain consisting of a manufacturer and a new retailer. Three practical sales formats—package self-pickup, nearby delivery, and hybrid—are modeled using Stackelberg game frameworks that incorporate key factors such as inconvenience cost, logistics cost, processing fees, and emission-reduction coefficients. Results show that the manufacturer’s emission-reduction decisions and both parties’ pricing strategies are highly sensitive to cost conditions and consumer preferences. Specifically, higher inconvenience and abatement costs consistently reduce profitability and emission efforts; the hybrid model exhibits threshold-dependent advantages over single-mode strategies in terms of carbon efficiency and economic returns; and consumer green preference and distance sensitivity jointly shape optimal channel configurations. Robustness analysis confirms the model’s stability under varying parameter conditions. These insights provide theoretical and practical guidance for firms seeking to develop adaptive, low-carbon fulfillment strategies that align with sustainability goals and market demands. Full article
(This article belongs to the Special Issue Sustainable Information Management and E-Commerce)
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23 pages, 1708 KiB  
Article
Sales Mode Selection and Blockchain Adoption for Platform Supply Chain Under Risk Aversion
by Yu Jing and Fengzhi Liu
Mathematics 2025, 13(13), 2184; https://doi.org/10.3390/math13132184 - 4 Jul 2025
Viewed by 300
Abstract
Uncertainty in consumer purchasing behavior within online markets propels manufacturers to adopt blockchain for risk mitigation, reshaping supply chain operational dynamics. This study investigates the sales mode selection and blockchain adoption strategies of a risk-averse manufacturer in platform supply chain under uncertain market [...] Read more.
Uncertainty in consumer purchasing behavior within online markets propels manufacturers to adopt blockchain for risk mitigation, reshaping supply chain operational dynamics. This study investigates the sales mode selection and blockchain adoption strategies of a risk-averse manufacturer in platform supply chain under uncertain market demand. By integrating Stackelberg game theory with mean-variance analysis, we analyze supply chain equilibrium across four scenarios: RN, RB, AN, and AB. Our findings highlight the significance of a critical commission rate threshold in the manufacturer’s sales mode choice, emphasizing that blockchain adoption enhances the preference for the agency mode. Importantly, highly risk-averse manufacturers are inclined to absorb higher costs associated with blockchain adoption, while those with lower risk aversion only consider it when costs are minimal. Notably, the “agency mode with blockchain adoption” (AB) creates mutual benefits under low adoption costs and risk aversion. When both parties exhibit risk aversion, the platform’s risk aversion significantly influences resale-mode decisions, leading to a transition from the scenario AN to the RB, thereby optimizing synchronized profits. Full article
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22 pages, 337 KiB  
Article
“I Don’t Believe Any Qualifications Are Required”: Exploring Global Stakeholders’ Perspectives Towards the Developmental Experiences of Esports Coaches
by Matthew Watson, Michael G. Trotter, Sylvain Laborde and Thomas M. Leeder
Educ. Sci. 2025, 15(7), 858; https://doi.org/10.3390/educsci15070858 - 4 Jul 2025
Viewed by 543
Abstract
Esports is a global industry, with coaches widely regarded as having a pivotal role in facilitating player development and enhancing performance. Despite this, limited research has investigated the developmental experiences of esports coaches and how they are valued by diverse stakeholder groups. Consequently, [...] Read more.
Esports is a global industry, with coaches widely regarded as having a pivotal role in facilitating player development and enhancing performance. Despite this, limited research has investigated the developmental experiences of esports coaches and how they are valued by diverse stakeholder groups. Consequently, the aim of this research is to explore global stakeholders’ perspectives towards the developmental experiences of esports coaches. Data were collected via a qualitative online survey completed by 98 participants, representing 28 nationalities, across six esports stakeholder groups (head coach, assistant coach, player, team manager, performance staff, analyst). Following a reflexive thematic analysis process, three themes were generated: (1) Speaking the same language: the importance of playing and knowing the game; (2) Walking the walk: the need for coaching experience to demonstrate competency; and (3) Formal professional learning and development: a bone of contention. By understanding how diverse stakeholders value different developmental experiences, the findings offer unique insights into the contested nature of coach development in esports. This research contributes to the esports coaching literature and provides a foundation for future empirical research into this emerging area, with recommendations and implications for esports coach education and practice discussed. Full article
40 pages, 4525 KiB  
Article
Private Brand Product on Online Retailing Platforms: Pricing and Quality Management
by Xinyu Wang, Luping Zhang, Yue Qin and Yinsu Wang
J. Theor. Appl. Electron. Commer. Res. 2025, 20(3), 170; https://doi.org/10.3390/jtaer20030170 - 4 Jul 2025
Viewed by 509
Abstract
In recent years, online retailing platforms (ORPs) have increasingly introduced private brand (PB) products as a new profit source, reshaping market dynamics and affecting their commission revenues. This shift creates a strategic trade-off for the platform: maximizing PB product profits while maintaining commission [...] Read more.
In recent years, online retailing platforms (ORPs) have increasingly introduced private brand (PB) products as a new profit source, reshaping market dynamics and affecting their commission revenues. This shift creates a strategic trade-off for the platform: maximizing PB product profits while maintaining commission income from national brand (NB) retailers. This paper examines the platform’s pricing and quality strategies for PB products, as well as its incentives to introduce them. We develop a game-theoretic model featuring a platform and a retailer, and derive results through equilibrium analysis and comparative statics. Special attention is given to the platform’s strategy when market power is asymmetric and the PB product is homogeneous. The analysis yields three key findings. Firstly, the platform is always incentivized to introduce a PB product, regardless of its brand value. Even when direct profit is limited, the platform can leverage the PB product to increase competitive pressure on the retailer and boost commission revenue. Secondly, when the PB product has low brand value, the platform adopts a cost-saving strategy with low quality for extremely low brand value, and a function-enhancing strategy with high quality for moderately low brand value. Thirdly, when the PB product has high brand value, the platform consistently prefers a function-enhancing strategy. This study contributes to the literature by systematically characterizing the platform’s strategic trade-offs in introducing PB products, highlighting its varied pricing and quality strategies across categories, and revealing the critical role of brand value in supply chain competition. Full article
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