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32 pages, 1280 KB  
Review
Effectiveness of Technology-Based Interventions in Promoting Lung Cancer Screening Uptake and Decision-Making Among Patients
by Safa Elkefi, Nelson Gaillard and Rongyi Wu
Int. J. Environ. Res. Public Health 2025, 22(8), 1250; https://doi.org/10.3390/ijerph22081250 - 9 Aug 2025
Viewed by 1636
Abstract
This study reviews how technology-based interventions have been designed and implemented to promote lung cancer screening (LCS), support shared decision-making, and enhance patient engagement. A systematic search of six databases in February 2025 identified 28 eligible studies published between 2014 and 2025. Most [...] Read more.
This study reviews how technology-based interventions have been designed and implemented to promote lung cancer screening (LCS), support shared decision-making, and enhance patient engagement. A systematic search of six databases in February 2025 identified 28 eligible studies published between 2014 and 2025. Most interventions were home-based and self-guided, including videos, websites, mobile apps, telehealth, and patient portal messages. Common features included risk calculators, multimedia content, simplified navigation, and integration with electronic medical records. These tools aim to raise awareness, improve informed decision-making, and support smoking cessation. While 82% of studies reported positive effects on knowledge and decision-making confidence, only some showed an increased screening uptake. Key barriers included limited internet access, low digital literacy, provider time constraints, fear or anxiety, and concerns about radiation or cost. Despite these challenges, digital tools show promise in advancing LCS promotion. Their effectiveness, however, depends on thoughtful design, integration into clinical workflows, and equitable access. Future work should address structural and contextual challenges to scale digital health solutions and reduce disparities in screening participation. This review identifies both the potential and limitations of current interventions and offers guidance for enhancing impact through targeted, accessible, and user-informed approaches. Full article
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38 pages, 6389 KB  
Review
Mobility and Handover Management in 5G/6G Networks: Challenges, Innovations, and Sustainable Solutions
by Bilal Saoud, Ibraheem Shayea, Mohammad Ahmed Alnakhli and Hafizal Mohamad
Technologies 2025, 13(8), 352; https://doi.org/10.3390/technologies13080352 - 8 Aug 2025
Viewed by 5129
Abstract
Compared to 4G long-term evolution (LTE) networks, 5G and 6G networks provide fast data transmission with little delay, larger base station capacity, enhanced quality of service (QoS), and extensive multiple-input-multiple-output (MIMO) channels. Nevertheless, the attainment of mobility and handover (HO) in 5/6G networks [...] Read more.
Compared to 4G long-term evolution (LTE) networks, 5G and 6G networks provide fast data transmission with little delay, larger base station capacity, enhanced quality of service (QoS), and extensive multiple-input-multiple-output (MIMO) channels. Nevertheless, the attainment of mobility and handover (HO) in 5/6G networks has been hindered by substantial changes in intelligent devices and the high-definition applications of multimedia. Therefore, the existing cellular network is compared with difficulties in transmitting large amounts of data at a faster rate, ensuring high QoS, minimizing latency, and efficiently managing HOs and mobility. This paper primarily addresses the difficulties related to HO and mobility management in 5G/6G networks. The findings of this paper emphasize the importance of aligning mobility and HO strategies with sustainable development goals to reduce energy consumption and improve resource allocation. It focuses on integrating innovative technologies such as artificial intelligence and machine learning to enhance the sustainability and efficiency of mobility and HO management. The paper provides a comprehensive analysis of the current body of the literature and explores essential metrics for measuring performance (known as KPIs) and potential solutions for difficulties linked to HO and mobility. The analysis takes into account established standards in the field. Furthermore, it assesses the effectiveness of existing models in dealing with HO and mobility management problems, considering criteria such as energy efficiency, dependability, latency, and scalability. This survey concludes by highlighting key challenges associated with HO and mobility management in existing research models. It also offers comprehensive assessments of the proposed solutions, accompanied by suggestions for future research. Full article
(This article belongs to the Section Information and Communication Technologies)
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27 pages, 4327 KB  
Article
The Art Nouveau Path: Promoting Sustainability Competences Through a Mobile Augmented Reality Game
by João Ferreira-Santos and Lúcia Pombo
Multimodal Technol. Interact. 2025, 9(8), 77; https://doi.org/10.3390/mti9080077 - 29 Jul 2025
Cited by 1 | Viewed by 1347
Abstract
This paper presents a qualitative case study on the design, implementation, and validation of the Art Nouveau Path, a mobile augmented reality game developed to foster sustainability competences through engagement with Aveiro’s Art Nouveau built heritage. Grounded in the GreenComp framework and [...] Read more.
This paper presents a qualitative case study on the design, implementation, and validation of the Art Nouveau Path, a mobile augmented reality game developed to foster sustainability competences through engagement with Aveiro’s Art Nouveau built heritage. Grounded in the GreenComp framework and developed through a Design-Based Research approach, the game integrates location-based interaction, narrative storytelling, and multimodal augmented reality and multimedia content to activate key competences such as systems thinking, futures literacy, and sustainability-oriented action. The game was validated with 33 in-service schoolteachers, both through a simulation-based training workshop and a curricular review of the game. A mixed-methods strategy was used, combining structured questionnaires, open-ended reflections, and curricular review. The findings revealed strong emotional and motivational engagement, interdisciplinary relevance, and alignment with formal education goals. Teachers emphasized the game’s capacity to connect local identity with global sustainability challenges through immersive and reflective experiences. Limitations pointed to the need for enhanced pedagogical scaffolding, clearer integration into STEAM subjects, and broader accessibility across technological contexts. This study demonstrates that these games, when grounded in competence-based frameworks and inclusive design, can meaningfully support multimodal, situated learning for sustainability and offer valuable contributions to pedagogical innovation in Education for Sustainable Development. Full article
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26 pages, 4157 KB  
Article
Cultural and Ekistic Heritage of Princes’ Islands: A Study on Halki and Its Enhancement Through Augmented Reality
by Anna Chatsiopoulou, Vasilis Dimitriadis, Maria Panakaki, Eleni G. Gavra, Nikolaos Liazos and Panagiotis D. Michailidis
Heritage 2025, 8(7), 243; https://doi.org/10.3390/heritage8070243 - 23 Jun 2025
Viewed by 1278
Abstract
This study aims to photograph, design, and digitally document the surviving residential buildings on the island of Halki (Heybeliada), within the Princes’ Islands. This documentation focuses on the architectural, urban, and historical aspects of Halki, highlighting the significant material evidence of the Greek [...] Read more.
This study aims to photograph, design, and digitally document the surviving residential buildings on the island of Halki (Heybeliada), within the Princes’ Islands. This documentation focuses on the architectural, urban, and historical aspects of Halki, highlighting the significant material evidence of the Greek social and economic presence. It also examines the urban cultural heritage as depicted in Turkish literature of that period to understand how Turkish writers perceived and presented Halki, referencing the Princes’ Islands only for background context. The methodology includes the collection of material from residents through bibliographic and field research conducted on Halki. Based on these findings, a mobile augmented reality (AR) application was developed using the TaleBlazer platform, designed specifically for use on Halki. The application provides a virtual tour with multimedia-supported thematic layers of architectural and historical information. Its usability and learnability were evaluated using a questionnaire completed by students. The results showed high usability, user satisfaction, and perceived value of learning, with the majority of results close to a median score of 4 out of 5. The students identified the occurrence of immersive experience, ease of use, and the emotional stimulation created by the integration of spatial storytelling and multimedia. This paper also shows how the convergence of cultural content (history, architecture, and literature) can enhance interpretations and experiences with mobile AR technologies. Full article
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22 pages, 3159 KB  
Article
Mobile-Enhanced Outdoor Education for Tang Sancai Heritage Tourism: An Interactive Experiential Learning Approach
by Jing Wang, Xing Zhang and Jasni Dolah
Educ. Sci. 2025, 15(6), 743; https://doi.org/10.3390/educsci15060743 - 13 Jun 2025
Cited by 2 | Viewed by 1678
Abstract
Outdoor experiences significantly enrich intangible cultural heritage tourism, yet limited interaction often restricts deep cultural learning. This research investigates how a mobile application, grounded in experiential learning theory, enhances tourists’ learning about Tang Sancai, a form of Chinese intangible cultural heritage, in the [...] Read more.
Outdoor experiences significantly enrich intangible cultural heritage tourism, yet limited interaction often restricts deep cultural learning. This research investigates how a mobile application, grounded in experiential learning theory, enhances tourists’ learning about Tang Sancai, a form of Chinese intangible cultural heritage, in the outdoor setting of Sancai Town, Luoyang. Employing a theory learning behavior design scenario framework, the application integrates activity-based exploration, reflective multimedia content, and immersive simulation scenarios to promote active participation, critical reflection, and context-rich outdoor learning experiences. Controlled experiments using pre- and post-tests and questionnaires revealed that participants using the application significantly outperformed those using conventional digital tools in knowledge retention, comprehension, and experiential learning outcomes. Technology acceptance analysis highlighted perceived usefulness as a critical driver of learning success. However, limited effects on behavioral progression suggest that short-term digital interactions may not sustain long-term behavioral change. This research offers a replicable mobile learning framework for outdoor cultural education, extends experiential learning theory to informal tourism contexts, and provides practical insights into using technology to enrich outdoor educational experiences, while supporting heritage preservation. Full article
(This article belongs to the Special Issue Outdoors: Playing, Learning and Teaching)
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15 pages, 943 KB  
Article
Enhancing Mathematical Education Through Mobile Learning: A Problem-Based Approach
by Javier Martínez-Gómez and Juan Francisco Nicolalde
Educ. Sci. 2025, 15(4), 462; https://doi.org/10.3390/educsci15040462 - 8 Apr 2025
Viewed by 2760
Abstract
The use of mobile phones in teaching processes, in the context of technological convergence, involves considering educational intention, pedagogical tactics, and the capacity of digital media for learning. The utilization of mobile phones in the classroom gives the students instant access to a [...] Read more.
The use of mobile phones in teaching processes, in the context of technological convergence, involves considering educational intention, pedagogical tactics, and the capacity of digital media for learning. The utilization of mobile phones in the classroom gives the students instant access to a wide range of educational resources, including educational applications, specialized websites, and multimedia material. Learning to use mobile devices responsibly and productively is essential in today’s digital age, as it prepares them for future technological interactions. The present study examines the intermediary function of a mobile education application, conceived under the problem-based learning approach, in the field of mathematics. This research was carried out with a descriptive approach. A pretest, a post-test, and a survey were created and administered for the collection of numerical data, along with an observation grid for qualitative information. The results highlight the contribution of mobile devices and problem-based learning in the development of skills for collaborative work, decision-making, and problem-solving through systems of linear equations using four techniques. The conclusions highlight the potential of mobile devices in the educational field since they are a resource that provides access to information without time or location limitations. However, it is necessary to focus on the design of pedagogical strategies to carry out a pedagogical and planned use of this resource. Full article
(This article belongs to the Special Issue Research Needs in Mathematical Giftedness and Creativity)
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24 pages, 3963 KB  
Article
Multi-Modalities in Mobile Technology for Assisted Learning Performance in Higher Education in China
by Ruichen Yuan, Habibah Ab Jalil and Muhd Khaizer Omar
Appl. Sci. 2025, 15(6), 2987; https://doi.org/10.3390/app15062987 - 10 Mar 2025
Cited by 1 | Viewed by 1790
Abstract
Mobile technology, especially mobile learning, has long been an emerging and thriving field, and remains a main theme in mobile learning applications and systems. The extensive utilization of mobile learning has prompted the invention of many mobile applications. As a result of rapid [...] Read more.
Mobile technology, especially mobile learning, has long been an emerging and thriving field, and remains a main theme in mobile learning applications and systems. The extensive utilization of mobile learning has prompted the invention of many mobile applications. As a result of rapid advances in application technologies, various learning applications can combine different media or multi-modalities, such as video, audio, images, animated graphics, and text, to create multimedia learning resources that engage learners. However, the most favorable modalities in different learning applications that assist performance are worth exploring. This study employed mixed methods to investigate the current multi-modality situation in learning application utilization among 300 university students in China, where a rapid educational technology revolution is occurring. The findings revealed that the verbal modality (M = 3.99, S*D = 0.79) and the writing modality (M = 3.99, S*D = 0.75) in the learning applications were less enjoyable and less effective at enhancing learning performance. In exam-based or function-based apps, all five modalities in this research were considered important, especially the visual and aural modes. The results of this study also revealed that a majority of university learners were satisfied with the multi-modalities in different types of applications, except for game-based apps, that assist their learning performance (56.7%, M = 3.87, S*D = 0.79), which contrasts with the results of several related studies. Overall, college users perceived that multi-modalities were effective in helping them to complete tasks, and all modalities in current applications satisfied most of the users’ needs to assist their learning performance. In the end, the findings indicated a positive and strong linear relationship [r = 0.766, p < 0.05] between multi-modalities and assisted learning performance with the help of more capable (knowledgeable) others with the use of mobile applications. Full article
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19 pages, 2729 KB  
Article
Social Image Security with Encryption and Watermarking in Hybrid Domains
by Conghuan Ye, Shenglong Tan, Jun Wang, Li Shi, Qiankun Zuo and Wei Feng
Entropy 2025, 27(3), 276; https://doi.org/10.3390/e27030276 - 6 Mar 2025
Cited by 29 | Viewed by 1719
Abstract
In this digital era, social images are the most vital information carrier on multimedia social platforms. More and more users are interested in sharing social images with mobile terminals on multimedia social platforms. Social image sharing also faces potential risks from malicious use, [...] Read more.
In this digital era, social images are the most vital information carrier on multimedia social platforms. More and more users are interested in sharing social images with mobile terminals on multimedia social platforms. Social image sharing also faces potential risks from malicious use, such as illegal sharing, piracy, and misappropriation. This paper mainly concentrates on secure social image sharing. To address how to share social images in a safe way, a social image security scheme is proposed. The technology addresses the social image security problem and the active tracing problem. First, discrete wavelet transform (DWT) is performed directly from the JPEG image. Then, the high-bit planes of the LL, LH, and HL are permuted with cellular automation (CA), bit-XOR, and singular value decomposition (SVD) computing, and their low-bit planes are chosen to embed a watermark. In the end, the encrypted and watermarked image is again permuted with cellular automation in the discrete cosine transform (DCT) domain. Experimental results and security analysis show that the social image security method not only has good performance in robustness, security, and time complexity but can also actively trace the illegal distribution of social images. The proposed social image security method can provide double-level security for multimedia social platforms. Full article
(This article belongs to the Section Multidisciplinary Applications)
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23 pages, 15914 KB  
Article
Navigating Maritime Heritage: An Immersive Virtual Tour of the USS Drum Submarine Museum
by Junshan Liu, Danielle S. Willkens and Jeffery Scott Kim
Histories 2024, 4(3), 346-368; https://doi.org/10.3390/histories4030017 - 1 Sep 2024
Cited by 1 | Viewed by 3302
Abstract
Virtual Reality (VR) technology has revolutionized the preservation and interpretation of heritage sites. This study focuses on developing an immersive 360-degree virtual tour (VT) for the USS Drum Submarine Museum in Mobile, Alabama, USA, incorporating oral histories to enhance the accessibility and visitor [...] Read more.
Virtual Reality (VR) technology has revolutionized the preservation and interpretation of heritage sites. This study focuses on developing an immersive 360-degree virtual tour (VT) for the USS Drum Submarine Museum in Mobile, Alabama, USA, incorporating oral histories to enhance the accessibility and visitor experiences. The project addresses the need for innovative methods to present maritime history effectively. Using Matterport technology, detailed 3D imagery of the USS Drum was captured and processed, integrating multimedia elements and oral histories from a veteran USS Drum crew member to provide a richer historical narrative. A user experience study gathered feedback from virtual visitors, who offered quantitative and qualitative responses. The research findings indicate that the VT significantly enhances visitor engagement and historical understanding, with high satisfaction rates for visual quality and oral histories, though some users experienced technical challenges and difficulties. This study demonstrates the potential of combining immersive VTs with oral histories to create engaging educational experiences, preserving the USS Drum’s legacy and making it accessible to a broader audience, including those unable to visit in person. Furthermore, this project sets a precedent for museums to leverage digital tools in preserving and promoting maritime heritage and oral histories. Full article
(This article belongs to the Section Cultural History)
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89 pages, 16650 KB  
Review
Video and Audio Deepfake Datasets and Open Issues in Deepfake Technology: Being Ahead of the Curve
by Zahid Akhtar, Thanvi Lahari Pendyala and Virinchi Sai Athmakuri
Forensic Sci. 2024, 4(3), 289-377; https://doi.org/10.3390/forensicsci4030021 - 13 Jul 2024
Cited by 17 | Viewed by 14580
Abstract
The revolutionary breakthroughs in Machine Learning (ML) and Artificial Intelligence (AI) are extensively being harnessed across a diverse range of domains, e.g., forensic science, healthcare, virtual assistants, cybersecurity, and robotics. On the flip side, they can also be exploited for negative purposes, like [...] Read more.
The revolutionary breakthroughs in Machine Learning (ML) and Artificial Intelligence (AI) are extensively being harnessed across a diverse range of domains, e.g., forensic science, healthcare, virtual assistants, cybersecurity, and robotics. On the flip side, they can also be exploited for negative purposes, like producing authentic-looking fake news that propagates misinformation and diminishes public trust. Deepfakes pertain to audio or visual multimedia contents that have been artificially synthesized or digitally modified through the application of deep neural networks. Deepfakes can be employed for benign purposes (e.g., refinement of face pictures for optimal magazine cover quality) or malicious intentions (e.g., superimposing faces onto explicit image/video to harm individuals producing fake audio recordings of public figures making inflammatory statements to damage their reputation). With mobile devices and user-friendly audio and visual editing tools at hand, even non-experts can effortlessly craft intricate deepfakes and digitally altered audio and facial features. This presents challenges to contemporary computer forensic tools and human examiners, including common individuals and digital forensic investigators. There is a perpetual battle between attackers armed with deepfake generators and defenders utilizing deepfake detectors. This paper first comprehensively reviews existing image, video, and audio deepfake databases with the aim of propelling next-generation deepfake detectors for enhanced accuracy, generalization, robustness, and explainability. Then, the paper delves deeply into open challenges and potential avenues for research in the audio and video deepfake generation and mitigation field. The aspiration for this article is to complement prior studies and assist newcomers, researchers, engineers, and practitioners in gaining a deeper understanding and in the development of innovative deepfake technologies. Full article
(This article belongs to the Special Issue Human and Technical Drivers of Cybercrime)
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55 pages, 1876 KB  
Review
A Survey on Video Streaming for Next-Generation Vehicular Networks
by Chenn-Jung Huang, Hao-Wen Cheng, Yi-Hung Lien and Mei-En Jian
Electronics 2024, 13(3), 649; https://doi.org/10.3390/electronics13030649 - 4 Feb 2024
Cited by 18 | Viewed by 8292
Abstract
As assisted driving technology advances and vehicle entertainment systems rapidly develop, future vehicles will become mobile cinemas, where passengers can use various multimedia applications in the car. In recent years, the progress in multimedia technology has given rise to immersive video experiences. In [...] Read more.
As assisted driving technology advances and vehicle entertainment systems rapidly develop, future vehicles will become mobile cinemas, where passengers can use various multimedia applications in the car. In recent years, the progress in multimedia technology has given rise to immersive video experiences. In addition to conventional 2D videos, 360° videos are gaining popularity, and volumetric videos, which can offer users a better immersive experience, have been discussed. However, these applications place high demands on network capabilities, leading to a dependence on next-generation wireless communication technology to address network bottlenecks. Therefore, this study provides an exhaustive overview of the latest advancements in video streaming over vehicular networks. First, we introduce related work and background knowledge, and provide an overview of recent developments in vehicular networking and video types. Next, we detail various video processing technologies, including the latest released standards. Detailed explanations are provided for network strategies and wireless communication technologies that can optimize video transmission in vehicular networks, paying special attention to the relevant literature regarding the current development of 6G technology that is applied to vehicle communication. Finally, we proposed future research directions and challenges. Building upon the technologies introduced in this paper and considering diverse applications, we suggest a suitable vehicular network architecture for next-generation video transmission. Full article
(This article belongs to the Special Issue Featured Review Papers in Electrical and Autonomous Vehicles)
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14 pages, 959 KB  
Article
Video Summarization Based on Feature Fusion and Data Augmentation
by Theodoros Psallidas and Evaggelos Spyrou
Computers 2023, 12(9), 186; https://doi.org/10.3390/computers12090186 - 15 Sep 2023
Cited by 11 | Viewed by 4312
Abstract
During the last few years, several technological advances have led to an increase in the creation and consumption of audiovisual multimedia content. Users are overexposed to videos via several social media or video sharing websites and mobile phone applications. For efficient browsing, searching, [...] Read more.
During the last few years, several technological advances have led to an increase in the creation and consumption of audiovisual multimedia content. Users are overexposed to videos via several social media or video sharing websites and mobile phone applications. For efficient browsing, searching, and navigation across several multimedia collections and repositories, e.g., for finding videos that are relevant to a particular topic or interest, this ever-increasing content should be efficiently described by informative yet concise content representations. A common solution to this problem is the construction of a brief summary of a video, which could be presented to the user, instead of the full video, so that she/he could then decide whether to watch or ignore the whole video. Such summaries are ideally more expressive than other alternatives, such as brief textual descriptions or keywords. In this work, the video summarization problem is approached as a supervised classification task, which relies on feature fusion of audio and visual data. Specifically, the goal of this work is to generate dynamic video summaries, i.e., compositions of parts of the original video, which include its most essential video segments, while preserving the original temporal sequence. This work relies on annotated datasets on a per-frame basis, wherein parts of videos are annotated as being “informative” or “noninformative”, with the latter being excluded from the produced summary. The novelties of the proposed approach are, (a) prior to classification, a transfer learning strategy to use deep features from pretrained models is employed. These models have been used as input to the classifiers, making them more intuitive and robust to objectiveness, and (b) the training dataset was augmented by using other publicly available datasets. The proposed approach is evaluated using three datasets of user-generated videos, and it is demonstrated that deep features and data augmentation are able to improve the accuracy of video summaries based on human annotations. Moreover, it is domain independent, could be used on any video, and could be extended to rely on richer feature representations or include other data modalities. Full article
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15 pages, 709 KB  
Review
Perceived Usability Evaluation of Educational Technology Using the Post-Study System Usability Questionnaire (PSSUQ): A Systematic Review
by Prokopia Vlachogianni and Nikolaos Tselios
Sustainability 2023, 15(17), 12954; https://doi.org/10.3390/su151712954 - 28 Aug 2023
Cited by 32 | Viewed by 15801
Abstract
Given that educational technology has increased tremendously, usability testing is a necessity to maximize the efficiency of technological tools in education. The findings of a systematic review including 42 research papers that evaluated the educational technologies’ perceived usability with the Post-Study System Usability [...] Read more.
Given that educational technology has increased tremendously, usability testing is a necessity to maximize the efficiency of technological tools in education. The findings of a systematic review including 42 research papers that evaluated the educational technologies’ perceived usability with the Post-Study System Usability Questionnaire (PSSUQ) and the Computer System Usability Questionnaire (CSUQ) are presented in this article. The results were categorized according to the following factors: (a) score derived from evaluating usability with PSSUQ/CSUQ, (b) type of educational technology employed, (c) subject studied, (d) educational stage, (e) participant type, (f) age, and (g) participant count in each survey. The usability levels were found to be satisfactory (M = 72.75, SD = 15.12) from the statistical analysis of all surveys (N = 58). The mobile applications category showed a very good mean PSSUQ/CSUQ score (M = 81.53, SD = 12.61) followed by the multimedia category with 73.89 (SD = 19.69) and internet platforms (M = 73.23, SD = 7.74). The educational stage (p = 0.01) and the participant type (p = 0.005) seem to relate to the obtained PSSUQ/CSUQ scores. However, the participants’ age, the subject being studied, or the participant count in each study did not exhibit any significant correlation with the PSSUQ/CSUQ scores. Over the course of time, a marginal non-statistically significant improvement was noted in terms of perceived usability (p = 0.136). Full article
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28 pages, 3203 KB  
Review
IoT-Based Big Data Secure Transmission and Management over Cloud System: A Healthcare Digital Twin Scenario
by Christos L. Stergiou, Maria P. Koidou and Konstantinos E. Psannis
Appl. Sci. 2023, 13(16), 9165; https://doi.org/10.3390/app13169165 - 11 Aug 2023
Cited by 18 | Viewed by 3780
Abstract
The Internet of Things (IoT) was introduced as a recently developed technology in the telecommunications field. It is a network made up of real-world objects, things, and gadgets that are enabled by sensors and software that can communicate data with one another. Systems [...] Read more.
The Internet of Things (IoT) was introduced as a recently developed technology in the telecommunications field. It is a network made up of real-world objects, things, and gadgets that are enabled by sensors and software that can communicate data with one another. Systems for monitoring gather, exchange, and process video and image data captured by sensors and cameras across a network. Furthermore, the novel concept of Digital Twin offers new opportunities so that new proposed systems can work virtually, but without differing in operation from a “real” system. This paper is a meticulous survey of the IoT and monitoring systems to illustrate how their combination will improve certain types of the Monitoring systems of Healthcare–IoT in the Cloud. To achieve this goal, we discuss the characteristics of the IoT that improve the use of the types of monitoring systems over a Multimedia Transmission System in the Cloud. The paper also discusses some technical challenges of Multimedia in IoT, based on Healthcare data. Finally, it shows how the Mobile Cloud Computing (MCC) technology, settled as base technology, enhances the functionality of the IoT and has an impact on various types of monitoring technology, and also it proposes an algorithm approach to transmitting and processing video/image data through a Cloud-based Monitoring system. To gather pertinent data about the validity of our proposal in a more safe and useful way, we have implemented our proposal in a Digital Twin scenario of a Smart Healthcare system. The operation of the suggested scenario as a Digital Twin scenario offers a more sustainable and energy-efficient system and experimental findings ultimately demonstrate that the proposed system is more reliable and secure. Experimental results show the impact of our proposed model depicts the efficiency of the usage of a Cloud Management System operated over a Digital Twin scenario, using real-time large-scale data produced from the connected IoT system. Through these scenarios, we can observe that our proposal remains the best choice regardless of the time difference or energy load. Full article
(This article belongs to the Special Issue Application of Data Analytics in Smart Healthcare)
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43 pages, 4675 KB  
Article
Exploring the Role of 6G Technology in Enhancing Quality of Experience for m-Health Multimedia Applications: A Comprehensive Survey
by Moustafa M. Nasralla, Sohaib Bin Altaf Khattak, Ikram Ur Rehman and Muddesar Iqbal
Sensors 2023, 23(13), 5882; https://doi.org/10.3390/s23135882 - 25 Jun 2023
Cited by 68 | Viewed by 16607
Abstract
Mobile-health (m-health) is described as the application of medical sensors and mobile computing to the healthcare provision. While 5G networks can support a variety of m-health services, applications such as telesurgery, holographic communications, and augmented/virtual reality are already emphasizing their limitations. These limitations [...] Read more.
Mobile-health (m-health) is described as the application of medical sensors and mobile computing to the healthcare provision. While 5G networks can support a variety of m-health services, applications such as telesurgery, holographic communications, and augmented/virtual reality are already emphasizing their limitations. These limitations apply to both the Quality of Service (QoS) and the Quality of Experience (QoE). However, 6G mobile networks are predicted to proliferate over the next decade in order to solve these limitations, enabling high QoS and QoE. Currently, academia and industry are concentrating their efforts on the 6G network, which is expected to be the next major game-changer in the telecom industry and will significantly impact all other related verticals. The exponential growth of m-health multimedia traffic (e.g., audio, video, and images) creates additional challenges for service providers in delivering a suitable QoE to their customers. As QoS is insufficient to represent the expectations of m-health end-users, the QoE of the services is critical. In recent years, QoE has attracted considerable attention and has established itself as a critical component of network service and operation evaluation. This article aims to provide the first thorough survey on a promising research subject that exists at the intersection of two well-established domains, i.e., QoE and m-health, and is driven by the continuing efforts to define 6G. This survey, in particular, creates a link between these two seemingly distinct domains by identifying and discussing the role of 6G in m-health applications from a QoE viewpoint. We start by exploring the vital role of QoE in m-health multimedia transmission. Moreover, we examine how m-health and QoE have evolved over the cellular network’s generations and then shed light on several critical 6G technologies that are projected to enable future m-health services and improve QoE, including reconfigurable intelligent surfaces, extended radio communications, terahertz communications, enormous ultra-reliable and low-latency communications, and blockchain. In contrast to earlier survey papers on the subject, we present an in-depth assessment of the functions of 6G in a variety of anticipated m-health applications via QoE. Multiple 6G-enabled m-health multimedia applications are reviewed, and various use cases are illustrated to demonstrate how 6G-enabled m-health applications are transforming human life. Finally, we discuss some of the intriguing research challenges associated with burgeoning multimedia m-health applications. Full article
(This article belongs to the Special Issue Edge Computing and Networked Sensing in 6G Network)
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