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8 June 2023
Multimodal Technologies and Interaction | Top 10 Cited Papers in 2020
- “Beyond Maslow’s Pyramid: Introducing a Typology of Thirteen Fundamental Needs for Human-Centered Design”
by Pieter Desmet and Steven Fokkinga
Multimodal Technol. Interact. 2020, 4(3), 38; https://doi.org/10.3390/mti4030038
Full text available online: https://www.mdpi.com/2414-4088/4/3/38
- “Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement”
by Santiago Pozo Sánchez, Jesús López Belmonte, Arturo Fuentes Cabrera and Juan Antonio López Núñez
Multimodal Technol. Interact. 2020, 4(2), 12; https://doi.org/10.3390/mti4020012
Full text available online: https://www.mdpi.com/2414-4088/4/2/12
- “Machine Learning Approach to Personality Type Prediction Based on the Myers–Briggs Type Indicator®”
by Mohammad Hossein Amirhosseini and Hassan Kazemian
Multimodal Technol. Interact. 2020, 4(1), 9; https://doi.org/10.3390/mti4010009
Full text available online: https://www.mdpi.com/2414-4088/4/1/9
- “User Experience (UX) in Business, Management, and Psychology: A Bibliometric Mapping of the Current State of Research”
by Laura Luther, Victor Tiberius and Alexander Brem
Multimodal Technol. Interact. 2020, 4(2), 18; https://doi.org/10.3390/mti4020018
Full text available online: https://www.mdpi.com/2414-4088/4/2/18
- “Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players”
by Samuli Laato, Teemu H. Laine and A. K. M. Najmul Islam
Multimodal Technol. Interact. 2020, 4(2), 29; https://doi.org/10.3390/mti4020029
Full text available online: https://www.mdpi.com/2414-4088/4/2/29
- “A Multimodal Facial Emotion Recognition Framework through the Fusion of Speech with Visible and Infrared Images”
by Mohammad Faridul Haque Siddiqui and Ahmad Y. Javaid
Multimodal Technol. Interact. 2020, 4(3), 46; https://doi.org/10.3390/mti4030046
Full text available online: https://www.mdpi.com/2414-4088/4/3/46
- “Controller-Free Hand Tracking for Grab-and-Place Tasks in Immersive Virtual Reality: Design Elements and Their Empirical Study”
by Alexander Masurovsky, Paul Chojecki, Detlef Runde, Mustafa Lafci, David Przewozny and Michael Gaebler
Multimodal Technol. Interact. 2020, 4(4), 91; https://doi.org/10.3390/mti4040091
Full text available online: https://www.mdpi.com/2414-4088/4/4/91
- “Choice, Control and Computers: Empowering Wildlife in Human Care”
by Jon Coe and Julia Hoy
Multimodal Technol. Interact. 2020, 4(4), 92; https://doi.org/10.3390/mti4040092
Full text available online: https://www.mdpi.com/2414-4088/4/4/92
- “Tools for Wellbeing-Supportive Design: Features, Characteristics, and Prototypes”
by Dorian Peters, Naseem Ahmadpour and Rafael A. Calvo
Multimodal Technol. Interact. 2020, 4(3), 40; https://doi.org/10.3390/mti4030040
Full text available online: https://www.mdpi.com/2414-4088/4/3/40
- “AHP, Fuzzy SAW, and Fuzzy WPM for the Evaluation of Cultural Websites”
by Katerina Kabassi, Christos Karydis and Athanasios Botonis
Multimodal Technol. Interact. 2020, 4(1), 5; https://doi.org/10.3390/mti4010005
Full text available online: https://www.mdpi.com/2414-4088/4/1/5