Interactive Systems: Problems of Human-Computer Interactions

A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Artificial Intelligence".

Deadline for manuscript submissions: closed (31 January 2018) | Viewed by 5566

Special Issue Editor


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Guest Editor
Computer Department, Ulyanovsk State Technical University, Ulyanovsk, 32 Severny Venetc, 432027, Russia
Interests: applied artificial intelligence; computer-aided design; intelligent systems; human–computer interactions; question-answering; software engineering

Special Issue Information

Dear Colleagues,

The 12th International Conference on Interactive Systems: Problems of Human-Computer Interaction, will be held 25–27 September in Ulyanovsk, Russia. For twenty-two years, these international conferences have tried to impact the solving of problems related to human–computer interactions.

Year to year, the complexity of our computerized environments has increased, and has lead to problems in professional activities as well as in daily life. We believe that the root of the majority of these problems is caused by the essential difference between natural and artificial forms of interactions with surrounding areas. Natural forms are a basic feature of human beings, who intellectually process information acquired by the senses, while computerized forms are based on interfaces that are programmed for definite goals. Moreover, when a human interacts with a computer, both kinds of interactions will be intertwined and conditions of their differences. This gap between the two forms of interactions is the source of negative manifestations of the human factor. Especially unpredictable, these negatives influence success in the development of computerized environments that intensively use the software. Until now, the degree of success in designing software-intensive systems has been extremely low. In designing these systems, the human factor is a source of costly mistakes and failures.

With this Special Issue, we look forward to summarizing remarkable contributions made by the academic community and practitioners attending the conference in the following areas: Automated Reasoning and Applied Logic, Collaborative HCI Applications, Domain-specific Languages for Interactive Systems, Engineering Interactive Systems, Engineering Innovative Interactive Applications, Engineering User Experience, Experience-Based Human-Computer Interactions, Frontiers in Artificial Intelligence, Graphical Models and Information Visualization, Human-centered Design, HCI in Education, Interactively Conceptual Activity, Integrating Interaction Design into the Software Development Process, Interactive Decision Making, Knowledge Representation, Methods and Means of Design Thinking, Natural Language Processing, Interactive Systems, Requirements Engineering for Interactive Systems, Theory and Practice of Human-Computer Interactions, Usability and User Experience, User Interfaces for Big Data and others.

Prof. Petr I. Sosnin
Guest Editor

Manuscript Submission Information

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Keywords

  • applied reasoning;
  • computer-aided design;
  • decision-making;
  • design thinking;
  • e-learning;
  • human-computer interaction;
  • knowledge representation;
  • intelligent systems;
  • information visualization;
  • natural language processing;
  • user interface

Published Papers (1 paper)

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Research

29 pages, 46895 KiB  
Article
Substantially Evolutionary Theorizing in Designing Software-Intensive Systems
by Petr Sosnin
Information 2018, 9(4), 91; https://doi.org/10.3390/info9040091 - 13 Apr 2018
Cited by 9 | Viewed by 4128
Abstract
Useful inheritances from scientific experience open perspective ways for increasing the degree of success in designing of systems with software. One such way is a search and build applied theory that takes into account the nature of design and the specificity of software [...] Read more.
Useful inheritances from scientific experience open perspective ways for increasing the degree of success in designing of systems with software. One such way is a search and build applied theory that takes into account the nature of design and the specificity of software engineering. This paper presents a substantially evolutionary approach to creating the project theories, the application of which leads to positive effects that are traditionally expected from theorizing. Any implementation of the approach is based on a reflection by designers of an operational space of designing onto a semantic memory of a question-answer type. One of the results of such reflection is a system of question-answer nets, the nodes of which register facts of interactions of designers with accessible experience. A set of such facts is used by designers for creating and using the theory that belongs to the new subclass of Grounded Theories. This sub-class is oriented on organizationally behavioral features of a project’s work based on design thinking, automated mental imagination, and thought experimenting that facilitate increasing the degree of controlled intellectualization in the design process and, correspondingly, increasing the degree of success in the development of software-intensive systems. Full article
(This article belongs to the Special Issue Interactive Systems: Problems of Human-Computer Interactions)
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