Exploring Enactive Learning in Immersive XR Environments
A special issue of Behavioral Sciences (ISSN 2076-328X). This special issue belongs to the section "Educational Psychology".
Deadline for manuscript submissions: 31 January 2026 | Viewed by 71
Special Issue Editors
Interests: cognitive science in UX design; human-computer interaction; culturally-responsive design; digital innovation in education
Special Issue Information
Dear Colleagues,
The enactive approach to learning, rooted in the Santiago School of Cognition, offers a profound lens through which to explore human experience and cognition in immersive environments. This perspective, grounded in the concepts of autopoiesis and structural coupling, emphasises learning as an embodied, dynamic, and participatory process, where knowledge emerges through active engagement and interaction with the world. As immersive and XR (Extended Reality) technologies increasingly redefine educational landscapes, they offer unique opportunities to explore and expand enactive learning principles.
This Special Issue seeks to bridge philosophical, theoretical, and practical domains, examining how immersive environments—such as VR, AR, MR, and XR—can embody enactive principles to enhance educational experiences. Key areas of focus include the design of immersive learning experiences informed by the 4E cognition framework (embodied, embedded, enacted, extended) and 3E cognition (embodied, enacted, and environmentally scaffolded), as well as the integration of affectivity and entangled cognition into educational design and the epistemological implications of transitioning between physical and virtual worlds.
By connecting enactive learning theories with cutting-edge technologies, this Issue will address critical questions about human experience, sense-making, and adaptive learning in immersive environments. It aims to inspire novel research, foster interdisciplinary dialogue, and provide actionable insights for designing transformative educational experiences.
Topics
- Theoretical Frameworks: Extended Reality Meets 4E Cognition
- Enactivism in immersive environments: Learning as action-driven sense-making.
- How embodiment enhances XR experiences in education.
- Embedded cognition: Context-aware learning through AR/VR applications.
- Extension and distributed cognition in XR-enhanced classrooms.
- Designing XR Environments for Education
- Principles of enactivist design for XR learning spaces.
- Scaffolding through XR: Supporting “learning by doing”.
- Gamification, simulation, narrative structures, and experiential learning in XR.
- Social–emotional learning in XR: Enhancing interpersonal and self-awareness skills.
- Emerging Frontiers: AI, Neurodiversity, and Multimodal XR
- Integration of AI and XR for personalised learning paths.
- Neurodiverse learners and XR: Leveraging 4E cognition for inclusivity.
- Multimodal XR: Combining haptics, sound, and visuals for deeper engagement.
- Accessibility and equity in immersive education.
Dr. Claudio Aguayo
Dr. Ronnie Videla
Guest Editors
Manuscript Submission Information
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Keywords
- enactive learning
- human experience
- entangled cognition
- immersive environments
- experience design
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