Prompt Choreographies: Dialogues Between Humans and Generative AI in Architecture
Abstract
1. Introduction
- How do human–AI interaction patterns shape design outcomes within multi-agentic, AI-assisted architectural design processes?
- ○
- What is the potential of AI-driven design pipelines to generate environmental interfaces that effectively integrate natural systems with technological layers?
- ○
- To what extent do AI-generated architectural designs remain purely speculative, and how feasible is their translation into structurally, environmentally, and materially viable solutions?
2. Theoretical Background
2.1. Beyond Imitation: The Extended Role of AI in the Design Pipeline
2.2. Diffusion, Latent Space, and Why Design Should Aim for Coherence (Not Typology)
2.2.1. What Diffusion Models Actually Do
2.2.2. Ambiguity-to-Rule Prompting (Without Typological Targets)
3. Methods of AI Creativity
3.1. Agentic Design Environment
3.2. Layered Pipeline
3.3. Agents
- The Meta-Agent, who sets up the system, defines rules, constraints, and evaluative procedures, curates emergent patterns, and integrates partial results into broader programs, narratives, and architectural languages.
- The Situated Agent, who participates in the ecology by sketching, prompting, annotating, selecting options, and engaging in dialogic exchanges with AI systems. The process often resembles “gaming” the environment: designers test prompts, parameters, and workflows to explore the latent capacities of the system (see Figure 5).
3.4. Multi-Agentic Design Process
3.5. Examining of Multi-Agentic Design Process in the Workshop
4. Results: Workshop Case Studies
4.1. Group 1: Cryosphere
4.2. Group 2: Lithosphere
4.3. Group 3: Biosphere
4.4. Group 4: Cryoreefs
4.5. Group 5: Hydrosphere
4.6. Group 6: Cryosphere
4.7. Group 7: Atmosphere
4.8. Human–AI Interaction Patterns
5. Discussion
5.1. Criteria for Decision-Making and Evaluation Framework
5.2. Cross-Group Synthesis Guided by the Evaluation Criteria
5.3. Linking Decision-Making Patterns to Evaluation Outcomes
5.4. Between Fantasy and Feasibility
5.5. Educational Reflections: Lazy Minds or an Emerging Literacy?
5.6. AI as an Agent in Co-Evolving Design Ecologies
5.7. Value of the AI Designs
5.8. Negatives of Generative AI
5.9. Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Appendix A.1. Example Prompts of Group 1: Cryosphere
Appendix A.2. Example Prompts of Group 2: Lithosphere
Appendix A.3. Example Prompts of Group 3: Biosphere
Appendix A.4. Example Prompts of Group 4: Cryoreefs
Appendix A.4.1. Initial Stage Prompts
Appendix A.4.2. Later Stage Prompts
Appendix A.5. Example Prompts of Group 5: Hydrosphere
Appendix A.6. Example Prompts of Group 6: Cryosphere
Appendix A.7. Example Prompts of Group 7: Atmosphere
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| Loops-Phases | Aim | Tools and AI Agents | Prompt Type | Output | Human Decision |
|---|---|---|---|---|---|
| 1. Research and sphere coupling | Define the sphere-border brief and environmental mechanism | ChatGPT | Research prompts; concept-framing prompts | Thematic brief; keywords; mechanism hypotheses | Select coupling; define constraints; assign roles |
| 2. 2D generation | Elicit a resolvable coherence (behavioral relation) | MidJourney | Constraint bundles (behaviors, materials, thresholds); “no-type” prompts | Large image set (overproduction) | Cull outputs; identify recurring invariants; reject literal/typological drifts |
| 3. 2D refinement | Stabilize intent through variation and correction | MidJourney + Krea | Image-to-image; targeted variations; collaging image-editing and collage steps | Curated image families; edited composites; selected direction | Define selection rules; converge toward one direction |
| 4. 2D→3D translation | Convert selected imagery into workable geometry | MeshyAI | Image-to-3D reconstruction requests | First-pass 3D mesh model | Decide what is usable; accept/reject topology; rebuild or cleanup |
| 5. Remodeling and rule articulation | Make geometry controllable and coherent | Maya + Rhino | Rule-based remodeling (continuity, thickness, joints, gradients) | Editable model; sections; rule set | Resolve continuity; enforce constraints; negotiate feasibility vs. intent |
| 6. Print preparation | Prepare geometry for physical prototyping | Maya + Rhino | Print preparation for clay 3D printing | Print-ready geometry | Decide adjustments for printability |
| 7. Physical prototyping | Externalize mechanisms under material constraints | Clay 3D printing + manual finishing | — | Clay prototype | Identify inconsistencies; iterate geometry accordingly |
| 8. Optional return loop | Articulate architectural details for communication | MidJourney | Drawings as inputs; detail prompts | Detail images/narrative visuals | Align representation with mechanism and rubric |
| Dimension | Typology-First (Object Families) | Coherence-First, Diffusion-Aware (Interface Behaviors) |
|---|---|---|
| Unit of design | Discrete object; membership in a type (house, museum, pavilion). | Environmental interface; coupled behaviors across layers (energetic, material, informational, civic). |
| Primary question | “What type is it?” (precedent/morphology). | “What coherences must be maintained?” (exchange pathways, delay/retention, porosity, stewardship). |
| Generative handle | Canonical forms, proportions, compositional rules. | Behavioral attributes (exchange, delay/retention, porosity, telemetry/care) articulated as qualitative constraints. |
| Prompting strategy | Name the building/type; specify style cues. | Constraint sets that force reconciliation across briefs (e.g., melt-delay with evaporative cooling; porous joints with reversible assembly). |
| Computation / representation | Template tweaking; library components; object re-use. | Rule articulation and translation steps; diffusion outputs treated as proto-topologies to be stabilized through remodeling and selective prototyping. |
| Geometry basis | NURBS patches; watertight polygonal solids; envelope-first. | Interface-first assemblies; porous/graded/logical fields expressed as controllable geometry through translation (not as direct CAD import). |
| Evaluation approach (workshop-applied) | Code compliance, area/program fits, precedent alignment. | Qualitative indicators: legibility of exchange mechanisms; continuity under translation (image → editable geometry → prototype); prototype plausibility; maintainability/stewardship; and alignment with the decision criteria in Section 3.5. |
| Validation practices | Drawing sets; precedent checks; checklist conformance. | Remodeling and selective prototyping for plausibility checks (e.g., printability/constructability, structural continuity, and legibility of the proposed mechanism), without claiming measured performance. |
| Scope and scale | Single object; site-bounded resolution. | Cross-sphere boundary problems (e.g., cryosphere × technosphere; lithosphere × technosphere) treated as coupled systems across scales. |
| Risk / failure mode | Stylization; type-casting; silhouette fixation. | Incoherent behaviors; under-specified rules; image-led choices that fail to stabilize an operable mechanism through translation. |
| Educational emphasis (contextual, not measured) | Cataloging and reproduction of types; form mastery. | Prompt literacy, rule articulation, and behavioral reading as workflow capacities; educational effects are discussed as interpretive reflections (Section 5.5), not measured outcomes. |
| Typical deliverables | Plans/sections; object renders; type diagrams. | Interface maps (four-layer stack), rule sheets, and prototypes that support the legibility of the environmental mechanism. |
| When appropriate | Stable programs; strong typological precedents; limited environmental coupling. | Coupled ecological briefs and design under uncertainty, where coherence and continuity across translation are prioritized over typological resemblance. |
| Decision Criterion | How It Is Recognized/Assessed (Observable Indicators) | Evidence in Workshop (Typical Manifestations) | Design Consequence |
|---|---|---|---|
| Clear coupling between Earth spheres | Coupling is spatially located; exchange pathways are explicit | Interface zones defined; “where/how exchanges occur” is readable | Reduces thematic drift; strengthens mechanism legibility |
| Environmental behavior defines identity over form | Identity described by exchanges/thresholds rather than silhouette | Narrative + sections explain exchange/delay/porosity/regulation | Shifts iteration from style to mechanism tuning |
| Topological continuity survives geometric transformation | Relational logic persists across iterations and translations | Same flow/gradient logic after 2D → 3D → prototype | Supports convergence; prevents “new image = new concept” |
| Humans embedded in the system | Human access, maintenance, stewardship or operation is explicit | Access/maintenance paths; operation scenarios; civic role | Turns interface into operational system, not object |
| Legible environmental processes | Processes are readable without heavy explanation | Diagrams/sections show airflow/condensation/filtration/thermal lag | Increases communicability and evaluative clarity |
| Materiality actively regulates environmental exchange | Material logic controls exchange (porosity, thickness, mass, surface) | Thickness gradients; porous joints; layered assemblies | Links form to environmental function and fabrication logic |
| Sensors and computation enable adaptive planetary response | Meaningful sensing + response rules (feedback loops, thresholds) | Sensor placement logic; responsive behavior described | Moves from static interface to adaptive system framing |
| Quality of production outcomes (visuals, idea) | Overall coherence and clarity of visuals/models | Consistent visual language; readable drawings/models | Improves interpretability; strengthens comparison |
| Clearness of design intent and use of AI capabilities | Intent is explicit; tool use is deliberate and sequenced | Documented prompt choreographies; clear selection logic | Converts overproduction into controlled exploration |
| One solution vs. cloud of non-concrete outcomes | Exploration + operational convergence (not vague multiplicity) | Variants close into one actionable direction | Prevents endless divergence; enables prototype commitment |
| Physical model—Structural feasibility | Continuity, stability, printability/constructability is plausible | Stable printed elements; coherent connections/thickness | Forces geometric simplification and rule clarification |
| Physical model—Ecological feasibility | Prototype supports ecological claims at tested scale | Retention surfaces, channels, habitat/thermal logic | Couples mechanism claims to materially grounded evidence |
| Evaluation Criteria | Group 1 | Group 2 | Group 3 | Group 4 | Group 5 | Group 6 | Group 7 | Average | Median | |
|---|---|---|---|---|---|---|---|---|---|---|
| Clear coupling between Earth spheres | 3.50 | 2.50 | 2.00 | 4.83 | 4.67 | 3.67 | 5.00 | 3.74 | 3.67 | |
| Environmental behavior defines identity over form | 4.00 | 3.67 | 3.17 | 5.00 | 4.83 | 3.33 | 4.33 | 4.05 | 4.00 | |
| Topological continuity and topology survive geometric transformation | 3.83 | 3.83 | 3.67 | 5.00 | 4.67 | 2.83 | 4.50 | 4.05 | 3.83 | |
| Humans embedded in the system | 2.83 | 4.50 | 3.33 | 3.17 | 3.67 | 2.67 | 3.00 | 3.31 | 3.17 | |
| Legible environmental processes | 4.67 | 3.00 | 2.17 | 4.83 | 5.00 | 4.33 | 4.83 | 4.12 | 4.67 | |
| Materiality actively regulate environmental exchange | 3.50 | 4.50 | 3.67 | 4.67 | 5.00 | 3.50 | 4.50 | 4.19 | 4.50 | |
| Sensors and computation technology enables adaptive planetary response | 3.67 | 3.67 | 2.83 | 4.83 | 3.83 | 3.67 | 2.83 | 3.62 | 3.67 | |
| Quality of production outcomes- visuals, idea | 3.17 | 2.67 | 3.67 | 4.67 | 4.67 | 3.33 | 4.83 | 3.86 | 3.67 | |
| Clearness of design intent and used capabilities of AI | 3.50 | 3.00 | 3.33 | 5.00 | 5.00 | 2.83 | 5.00 | 3.95 | 3.50 | |
| One solution or cloud of many non-concrete outcomes | 4.33 | 4.33 | 2.67 | 4.83 | 4.67 | 3.50 | 5.00 | 4.19 | 4.33 | |
| Related to the physical model—Structural feasibility | 4.17 | 4.00 | 3.83 | 4.17 | 4.50 | 4.33 | 5.00 | 4.29 | 4.17 | |
| Related to the physical model—Ecological feasibility | 4.50 | 4.67 | 3.67 | 4.50 | 4.83 | 4.67 | 4.83 | 4.52 | 4.67 | |
| Average by group | 3.81 | 3.69 | 3.17 | 4.63 | 4.61 | 3.56 | 4.47 | |||
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Uhrík, M.; Cervantes, J.C.L.; Morales, C.E.S.; Hajtmanek, R.; Demčák, J.; Kupko, A. Prompt Choreographies: Dialogues Between Humans and Generative AI in Architecture. Architecture 2026, 6, 46. https://doi.org/10.3390/architecture6010046
Uhrík M, Cervantes JCL, Morales CES, Hajtmanek R, Demčák J, Kupko A. Prompt Choreographies: Dialogues Between Humans and Generative AI in Architecture. Architecture. 2026; 6(1):46. https://doi.org/10.3390/architecture6010046
Chicago/Turabian StyleUhrík, Martin, José Carlos López Cervantes, Cintya Eva Sánchez Morales, Roman Hajtmanek, Jakub Demčák, and Alexander Kupko. 2026. "Prompt Choreographies: Dialogues Between Humans and Generative AI in Architecture" Architecture 6, no. 1: 46. https://doi.org/10.3390/architecture6010046
APA StyleUhrík, M., Cervantes, J. C. L., Morales, C. E. S., Hajtmanek, R., Demčák, J., & Kupko, A. (2026). Prompt Choreographies: Dialogues Between Humans and Generative AI in Architecture. Architecture, 6(1), 46. https://doi.org/10.3390/architecture6010046

