IoT Devices and Their Impact on Learning: A Systematic Review of Technological and Educational Affordances
Abstract
1. Introduction
1.1. Other Systematic Reviews
1.2. Research Questions
- (a)
- What are the technological affordances of the learning environments with IoT?
- (b)
- What are the educational affordances of the learning environments with IoT?
- (c)
- What is the impact on learning when teachers utilize IoT devices?
1.3. Affordances
2. Method
2.1. Search Strategy and Inclusion Criteria
2.2. Categories of Analysis
2.2.1. Technological Affordances
2.2.2. Educational Affordances
2.3. Data Coding
2.4. Study Screening Procedure
2.5. Quality Assessment
2.6. Systematic Review Registration
3. Results
3.1. Technological Affordances of the Learning Environments with IoT
3.2. Educational Affordances of the Learning Environments with IoT
3.3. The Impact on Learning and Teaching
Activity | Learning and Teaching |
---|---|
Educational game in a smart learning environment | Positive impact on students’ knowledge and attitudes. Students found the game useful and easy to use, which led to satisfying new knowledge acquisition. IoT knowledge test results were significantly better after using the game [53]. |
Quiz to measure student’s Active Experimentation (AE) abilities | The knowledge quiz provided to the learners the opportunity to test their ideas and knowledge by answering questions on IoT applications in everyday life problems [47]. |
Educational program using NodeMCU | Teachers gained new theoretical knowledge and practical solutions [41]. |
GAIA project using IoT hardware and software | Teachers noticed a “very significant change” in students’ performance and greater interest in programming. Low-performing students exhibited their capabilities [39]. |
Smart learning environment using IoT devices and mobile phones | A statistically significant difference in learning outcomes compared to standard tests. Students found the IoT devices useful, productive, and easy to learn [9]. |
Lessons incorporating an IoT light control switch | A total of 76 out of 124 students showed improvement on a Computer Literacy final examination [36]. |
Sucre4Stem implementation | Students took greater advantage of the free development part of each session because of the absence of technical problems [43]. |
Lab kit activities | Educators reported “positive changes in daily class activity and greater interest towards programming”. “Low-performing students had a chance to exhibit their capabilities and receive positive comments from the rest of their class” [54] |
STEM program | Both Relative Learning Gain (RLG) and Absolute Learning Gain (ALG) averages were positive, which confirms that the educational scenario helped students understand basic concepts and gain new knowledge [55]. |
Summer school activities | Students commented that they gained new skills and knowledge in IoT applications. The experience was described as useful, exciting, constructive, excellent, fun, and interesting [41,45] |
UMI-Sci-Ed project | Students changed their view of learning by realizing that the learning process could be interesting, funny, and pleasant [45,56] |
4. Discussion
5. Implications and Limitations
6. Conclusions
Author Contributions
Funding
Conflicts of Interest
Appendix A
No. | Approach | Year | Authors/Title of Paper | Technological Affordances 1 | Device/Equipment | Educational Affordances | Age/Sample | |
---|---|---|---|---|---|---|---|---|
Activity 2 | Subject—Learning Area | |||||||
1. | Gamification | 2017 | Petrovic L. et al. [53] Development of an educational game based on IoT | TI-SO-IoT | Mobile app, software | OEA | Computer Science Smart Environment | Secondary, small group of students |
2. | Educational activity | 2018 | Tziortzioti C. et al. [52] Observation and Analysis of Environmental Factors of Surface Waters: An Internet of Things Educational Approach | SO-IoT | DS18B20 Digital Temperature Sensor Dissolved Solids Meter Dissolved Oxygen Meter Turbidity Sensor pH Meter Arduino Device, Arduino platform | OEA-DBL | STEM, Physics—Chemistry | Secondary, 16–17 y.o. 30 students |
3. | Workshop | 2018 | Mavroudi A. et al. [47] Designing IoT applications in lower secondary schools | TI | IoT inventor toolkit (Tiles design workshop, Tiles inventor materials (board, playbook, cards)) | DBL | Brainstorming—Problem Solving | Secondary, 14–15 y.o. 17 students |
4. | Ubiquitous-Mobile Computing | 2018 | Glaroudis D. et al. [56] Investigating Secondary Students’ Stance on IoT Driven Educational Activities | TI-SO-IoT | UMI-Sci-Ed educational platform IoT Udoo-Edu kit (Udoo Neo board, ultrasonic sensor) | OEA | Problem-Solving Activities, Critical Thinking | Secondary, 14–16 y.o. 63 students |
5. | air:bit programmable sensor kit | 2018 | Fjukstad B. et al. [38] Low-Cost Programmable Air Quality Sensor Kits in Science Education | TI-SO-IoT | Air:bit kit, Arduino UNO, temperature and humidity sensor, optical dust sensor | OEA | Computer Programming—Engineering | Secondary, 26 students |
6. | STEM Education in School | 2018 | Kusmin M. et al. [60] Smart Schoolhouse—Designing IoT Study Kits for Project-based Learning in STEM Subjects | TI-SO-IoT | Data analysis software, smart sensors, portable lab | DBL | STEM Education | Basic and Secondary, Large group of students |
7. | IoT aquatic environment system | 2019 | Tziortzioti C. et al. [35] IoT sensors in sea water environment: Ahoy! Experiences from a short summer trial | SO-IoT | Arduino (hardware, software), IoT sensor kit (temperature, dissolved solids, turbidity, dissolved oxygen, PH) | OEA-DBL | Mathematics, Physical Science | Secondary |
8. | High School course | 2019 | Christine Julien [69] Using the Internet of Things to Teach Good Software Engineering Practice to High School Students | TI-SO-IoT | Android app, smart lights, Breadboard, Raspberry Pi, Bluetooth | OEA-DBL | Computer Programming | Secondary |
9. | Summer School hands-on activities | 2019 | Glaroudis D. et al. [45] STEM Learning and Career Orientation via IoT Hands-on Activities in Secondary Education | IoT | UMI (ubiquitous, mobile computing and Internet of Things) platform UDOO kit | OEA | Programming, Technology, Math | Secondary, 14–16 y.o. 64 students |
10. | GAIA lab kit | 2019 | Mylonas G. et al. [39] Enabling sustainability and energy awareness in schools based on iot and real-world data | TI-SO-IoT | Raspberry Pi, Conductive ink markers Electronic components, sensors Electronic boards Arduino-based IoT node | OEA | Energy Issues | Secondary, 12–16 y.o. 106 students |
11. | Experimentation learning Training in the field | 2020 | Chen A. et al. [44] Schoolchildren’s exposure to PM2.5: a student club–based air quality monitoring campaign using low-cost sensors | SO-IoT | Wearable sensors, cloud server | OEA | Air pollution | Secondary, 8 students |
12. | Hands-on teaching activities | 2020 | Spyropoulou N. et al. [55] Fostering Secondary Students’ STEM Career Awareness through IoT Hands-On Educational Activities: Experiences and Lessons Learned | IoT | Evaluation | OEA | STEM | Secondary, 14–16 y.o. 150 students |
13. | School Workshop | 2020 | Schneider G. et al. [65] Teaching CT through Internet of Things in High School: Possibilities and Reflections | SO-IoT | Electronic components, sensors, Arduino Uno, IoT web platform | DBL | Computational Thinking | Secondary, technical school ICT and agriculture |
14. | Summer School | 2020 | Jaklic A. [41] IoT as an Introduction to Computer Science and Engineering: A Case for NodeMCU in STEM-C Education | IoT | Electronic components, NodeMCU hardware and software platform, sensors | OEA | Computer, Pro Engineering Ed. | Secondary, Technical Secondary 80 students |
15. | School Educational program | 2020 | Moreira F. et al. [37] Open IoT technologies in the classroom—a case study on the student’s perception | TI-SO-IoT | Arduino, Wi-Fi module (ESP8266), sensors, Breadboard | DBL | Natural Sciences | Secondary 24 students |
16. | Short-term course | 2020 | Ota K. et al. [70] A Short-Term Course of STEAM Education through IoT Exercises for High School Students | SO-IoT | Arduino, IoT Device Gateway, Raspberry Pi, sensors | OEA-DBL | STEAM | Secondary—High School students |
17. | Workshop/ co-designing | 2021 | Aki Tamashiro M [32] How do we teach Emerging Technologies in K-9 Education | TI | Designing, software | DBL | Storyboard Human–Computer Interaction | Secondary, 14–16 y.o. |
18. | School Educational program | 2021 | Anastasi G.F. et al. [71] Teaching IoT in the Classroom and Remotely | SO-IoT | Google Classroom and Edmodo platforms, Arduino, Raspberry, sensors | OEA-DBL | Computer Science | Secondary |
19. | Course | 2022 | Trilles S. et al. [43] Sucre4Stem: collaborative projects based on IoT devices for students in secondary and pre-university education | SO-IoT | SucreCore, Sucre4Stem, Actuators, sensors, software tool | OEA-DBL | STEM—Computer Science | Secondary |
20. | Gamification | 2020 | Mylonas G. et al. [54] Using gamification and IoT-based educational tools toward energy savings-some experiences from two schools in Italy and Greece | TI-SO-IoT | IoT-based lab activities Node-RED plugin LabKit sensors GAIA IoT platform | OEA | Energy | Secondary, 100 students |
21. | Experimentation learning | 2023 | Stojanovic D. et al. [9] Empowering learning process in secondary education using pervasive technologies | SO-IoT | Mobile app, Raspberry Pi, Arduino, various sensors, QR objects | OEA | Technology | Secondary, 17–19 y.o. 37 students |
22. | Hands on activities | 2023 | Sum K. et al. [36] Microcontroller Based Platforms For STEM Education | SO-IoT | ESP32 microcontroller, light sensor, passive infrared sensor, Arduino Board | DBL | STEM | Secondary, 14–15 y.o. 124 students |
23. | Teaching activity | 2023 | Tamashiro M. A. et al. [46] Teaching technical and societal aspects of IoT—A case study using the Orbit IoT Kit | TI-SO-IoT | Orbit IoT Kit, MicroBit, MakeCode, web application | OEA-DBL | Technology Education | Secondary, 12–13 y.o. 20 students |
24. | Hands on activities | 2024 | Oprea M., Mocanu M. [31] IoT in education—Photovoltaic panel systems | IoT | Arduino, Solar Panel, current–voltage sensor, IoT platform | DBL | Energy, Physics | Secondary |
25. | Gamification | 2024 | Ahmed N. et al. [42] Bridging IoT Education Through Activities: A Game-Oriented Approach with Real-time Data Visualization | TI-SO-IoT | ESP8266-based Wi-Fi module, sensors, Raspberry, cloud, interface | OEA-DBL | STEM | Secondary |
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No. | Inclusion Criteria | Exclusion Criteria |
---|---|---|
1 | IQ1: include empirical studies in peer-reviewed publications (conference or scientific journal) | EQ1: Exclude studies that are not peer-reviewed |
2 | IQ2: include empirical studies in English language | EQ1: exclude papers in any language other than English |
3 | IQ3: include Empirical studies utilizing IoT in secondary education | EQ1: exclude studies conducted in preschool, primary, further, or higher education |
4 | IQ4: include studies published between January 2013 and December 2024 | EQ1: exclude publications published before 2013 |
Feature | Tangible Interfaces (TIs) | Smart Objects (SOs) | IoT Applications (IoT Apps) |
---|---|---|---|
Definition | Physical objects that can be interacted with to provide input to a computer system | Objects embedded with sensors and computational capability | Network of physical devices connected via the internet to collect and exchange data |
User interaction | Direct manipulation of physical objects | Interaction through sensors and embedded intelligence | Interaction through connected devices, often remotely |
Main objective | Enhancing human–computer interaction through tangible means | Adding intelligence and interaction to everyday objects | Creating a connected ecosystem of devices to share and analyze data |
Examples | Interactive surfaces, tangible user interfaces. e.g., “Educational game with RFID cubes that the student places on a screen table and watches visual reactions”. | Smart thermostats, lights, smartwatches, and RFID-enabled objects. e.g., “A smart pot that detects soil moisture and alerts the user when the plant needs watering”. | Smart homes, smart cities, smart agriculture, industrial IoT systems, and healthcare. e.g., “A smart farming system that collects data from soil, temperature, and light sensors, and automatically adjusts watering”. |
Technology integration | Uses physical objects integrated with digital systems | Integrates sensors, actuators, and processing units into objects | Utilizes the internet, cloud computing, and data analytics |
Application | Education, gaming, design, and creative arts | Personal gadgets, healthcare, and security | Home automation, industrial automation, transportation, and agriculture |
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Tsipianitis, D.; Misirli, A.; Lavidas, K.; Komis, V. IoT Devices and Their Impact on Learning: A Systematic Review of Technological and Educational Affordances. IoT 2025, 6, 45. https://doi.org/10.3390/iot6030045
Tsipianitis D, Misirli A, Lavidas K, Komis V. IoT Devices and Their Impact on Learning: A Systematic Review of Technological and Educational Affordances. IoT. 2025; 6(3):45. https://doi.org/10.3390/iot6030045
Chicago/Turabian StyleTsipianitis, Dimitris, Anastasia Misirli, Konstantinos Lavidas, and Vassilis Komis. 2025. "IoT Devices and Their Impact on Learning: A Systematic Review of Technological and Educational Affordances" IoT 6, no. 3: 45. https://doi.org/10.3390/iot6030045
APA StyleTsipianitis, D., Misirli, A., Lavidas, K., & Komis, V. (2025). IoT Devices and Their Impact on Learning: A Systematic Review of Technological and Educational Affordances. IoT, 6(3), 45. https://doi.org/10.3390/iot6030045