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Multimodal Technologies and Interaction, Volume 9, Issue 3

March 2025 - 11 articles

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Articles (11)

  • Systematic Review
  • Open Access
1 Citations
5,918 Views
28 Pages

In the current context, the use of technologies in applications for multimodal dialogue systems with computers and emotion recognition through artificial intelligence continues to grow rapidly. Consequently, it is challenging for researchers to ident...

  • Article
  • Open Access
1 Citations
1,648 Views
24 Pages

Human Attitudes in Robotic Path Programming: A Pilot Study of User Experience in Manual and XR-Controlled Robotic Arm Manipulation

  • Oscar Escallada,
  • Nagore Osa,
  • Ganix Lasa,
  • Maitane Mazmela,
  • Fatih Doğangün,
  • Yigit Yildirim,
  • Serdar Bahar and
  • Emre Ugur

Extended reality (XR) and collaborative robots are reshaping human–robot interaction (HRI) by introducing novel control methods that enhance user experience (UX). However, human factors such as cognitive workload, usability, trust, and task per...

  • Article
  • Open Access
1,114 Views
25 Pages

This paper presents diaLogic, a humans-in-the-loop system for modeling the behavior of teams during collective problem solving. Team behavior is modeled using multi-modal data about cognition, social interactions, and emotions acquired from speech in...

  • Article
  • Open Access
2 Citations
1,367 Views
25 Pages

Self-Created Film as a Resource in a Multimodal Conversational Narrative

  • Mascha Legel,
  • Stijn R. J. M. Deckers,
  • Gloria Soto,
  • Nicola Grove,
  • Annalu Waller,
  • Hans van Balkom,
  • Ronald Spanjers,
  • Christopher S. Norrie and
  • Bert Steenbergen

When access to natural speech is limited or challenging, as is the case for people with complex communication needs, self-created digital film can be practical to use as one of the resources within a multimodal conversation about a personal experienc...

  • Article
  • Open Access
3 Citations
2,055 Views
20 Pages

The use of virtual reality (VR) for flight simulation, particularly in the earliest stages of pilot training, is gaining attention in both research and industry. The use of the technology for this ab initio training requires suitable consideration of...

  • Brief Report
  • Open Access
4 Citations
4,729 Views
15 Pages

Real-Time Norwegian Sign Language Recognition Using MediaPipe and LSTM

  • Md. Zia Uddin,
  • Costas Boletsis and
  • Pål Rudshavn

The application of machine learning models for sign language recognition (SLR) is a well-researched topic. However, many existing SLR systems focus on widely used sign languages, e.g., American Sign Language, leaving other underrepresented sign langu...

  • Article
  • Open Access
1 Citations
2,083 Views
23 Pages

Choice Vectors: Streamlining Personal AI Alignment Through Binary Selection

  • Eleanor Watson,
  • Minh Nguyen,
  • Sarah Pan and
  • Shujun Zhang

Value alignment for AI is not “one-size-fits-all”: even polite and friendly models can still fail to represent individual user contexts and preferences, and local cultural norms. This paper presents a modular workflow for personal fine-tu...

  • Article
  • Open Access
3,104 Views
17 Pages

Perceptions of Parents and Children About Videogame Use

  • Michela Franzò,
  • Gaia Maria Olivieri,
  • Anna Salerni and
  • Marco Iosa

This study aims to investigate the gap in perceptions of parents and children on the use of videogames in childhood. Methods: A survey was conducted with 75 pairs formed by a son or daughter and one parent. The data collected contradict the prejudice...

  • Article
  • Open Access
4 Citations
3,505 Views
19 Pages

Designing Digital Escape Rooms with Generative AI in University Contexts: A Qualitative Study

  • Paula Rodríguez-Rivera,
  • José M. Rodríguez-Ferrer and
  • Ana Manzano-León

The rapid evolution of technology in education highlights the need for methodologies that enhance student engagement and skill development. This study examines students’ perceptions of designing educational escape rooms using ICT tools and gene...

  • Article
  • Open Access
1,326 Views
14 Pages

Pseudo-haptics, the phenomenon of creating a simulated tactile sensation by introducing a discrepancy between a voluntary movement and its visual feedback, is well known. Typically, when inducing pseudo-haptics, the same control-display ratio (C/D ra...

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Multimodal Technol. Interact. - ISSN 2414-4088Creative Common CC BY license