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Article

Nonlinear Interactive Stories as an Educational Resource

1
Department of Information and Library Studies, Faculty of Arts, Masaryk University, 602 00 Brno, Czech Republic
2
Centre for Information Technologies, Masaryk University, 602 00 Brno, Czech Republic
*
Author to whom correspondence should be addressed.
Educ. Sci. 2023, 13(1), 40; https://doi.org/10.3390/educsci13010040
Submission received: 28 November 2022 / Revised: 20 December 2022 / Accepted: 26 December 2022 / Published: 30 December 2022
(This article belongs to the Section Technology Enhanced Education)

Abstract

Working with digitized cultural heritage is an important aspect of education. This article offers research on the interaction of pupils and teachers with digitized cultural heritage processed in the Twine2 environment, focusing on exploring the potential use of digital nonlinear stories in the teaching of humanities in high schools. The aim of this study is to describe the design process that led to the creation of 16 innovative educational resources, and to present the results of their pilot testing and evaluation, which subsequently took place among participating teachers and pupils. For the evaluation, we used a mix of design methods, combining a quantitative and qualitative approach. Both the teachers and the pupils were asked about their experience and takeaways from the interaction with the resources offered. The findings show that presenting educational content in the form of a nonlinear interactive story is a suitable alternative to the traditional frontal educational approach, as both teachers and pupils perceived the resources as intuitive, appealing, and effective in helping to achieve the set educational goals. The study also highlights some key recommendations for future designers of nonlinear interactive stories, which emerged from the respondents’ feedback.
Keywords: digital educational resource; nonlinear interactive story; digital role-playing; digitized cultural heritage; high school; Twine2; humanities digital educational resource; nonlinear interactive story; digital role-playing; digitized cultural heritage; high school; Twine2; humanities

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MDPI and ACS Style

Černý, M.; Kalmárová, K.; Martonová, M.; Mazáčová, P.; Škyřík, P.; Štěpánek, J.; Vokřál, J. Nonlinear Interactive Stories as an Educational Resource. Educ. Sci. 2023, 13, 40. https://doi.org/10.3390/educsci13010040

AMA Style

Černý M, Kalmárová K, Martonová M, Mazáčová P, Škyřík P, Štěpánek J, Vokřál J. Nonlinear Interactive Stories as an Educational Resource. Education Sciences. 2023; 13(1):40. https://doi.org/10.3390/educsci13010040

Chicago/Turabian Style

Černý, Michal, Kristýna Kalmárová, Monika Martonová, Pavlína Mazáčová, Petr Škyřík, Jan Štěpánek, and Jan Vokřál. 2023. "Nonlinear Interactive Stories as an Educational Resource" Education Sciences 13, no. 1: 40. https://doi.org/10.3390/educsci13010040

APA Style

Černý, M., Kalmárová, K., Martonová, M., Mazáčová, P., Škyřík, P., Štěpánek, J., & Vokřál, J. (2023). Nonlinear Interactive Stories as an Educational Resource. Education Sciences, 13(1), 40. https://doi.org/10.3390/educsci13010040

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