Immersive Tools in Engineering Education—A Systematic Review
Abstract
1. Introduction
1.1. Context of Engineering Education
1.2. Traditional Teaching Methods vs. New Methods
1.3. Serious Games as a Pedagogical Tool
1.4. Gaps in the Literature and Research Questions
- (1)
- “What are the common immersive tools and serious games used in engineering education, and how are they implemented?”
- (2)
- “How do these tools impact student engagement, learning, and motivation, compared to traditional teaching methods?”
- (3)
- “What are the limitations of immersive tools and serious games at the moment?”
2. Methodology
2.1. Search Strategy
TITLE-ABS-KEY (“gamification” AND “engineer”) OR (“serious game” AND “engineer) OR (“game-based” AND “engineer”) OR (“gamification” AND “pedagogic”) OR (“serious game” AND “pedagogic”) OR (“game-based” AND “pedagogic”) OR (“gamification” AND “learning environment”) OR (“serious game” AND “learning environment”) OR (“game-based” AND “learning environment”);
2.2. Eligibility Criteria
2.3. Data Extraction and Synthesis
2.4. Bias Assessment
3. Results
3.1. Research Results
3.2. Studies’ Content Analysis
4. Discussion
4.1. Science
4.2. Technology
4.3. Engineering
4.4. Math
4.5. Cross-Disciplinary Studies in STEM
4.6. Bias and Systematic Review Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Acknowledgments
Conflicts of Interest
Abbreviations
STEM | Science, Technology, Engineering, Mathematics |
PBL | Problem-Based Learning |
VR | Virtual Reality |
AR | Augmented Reality |
MR | Mixed Reality |
PRISMA | Preferred Reporting Items for Systematic Reviews and Meta-analyses |
HR | High Risk |
MR | Medium Risk |
LR | Low Risk |
HMD | Head-Mounted Display |
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Tool | Method | Control Group | Study |
---|---|---|---|
Not specified | Not Specified | No | [36,50] |
Performance | In-Game Tasks | Yes | [41] |
No | [22,31] | ||
Game Performance | No | [28] * | |
Learning Management System | No | [24] | |
Questionnaire | Not Specified | No | [23,32,35,48] |
Post-Game Questionnaire | Yes | [21,25,34,35] * | |
No | [17,19,20,25,31,32,35,36,39] * | ||
Pre-Game Questionnaire | Yes | [29,38] * | |
No | [30] | ||
User Experience Questionnaire | No | [49] | |
Quizzes | Pre- and Post-Game Quizzes | Yes | [45] |
Test | Pre-Game Post-Game | Yes | [26] |
No | [12,26] |
Tool | Content | Study |
---|---|---|
Not specified | Not specified | [25,32,39,48] |
Interview | Not specified (post-game) | [21,22,24,27,28,31,41] |
Learning outcomes | [30] | |
Engagement and motivation | [30] | |
Game mechanics and design | [30] | |
Comparison to traditional learning | [30] | |
Questionnaire | Not specified | [34,36,45] |
Game experience questionnaire | [47] | |
Pre- and post-game questionnaire | [26] | |
Feedback | [20,33,37] | |
Intrinsic Motivation Inventory | [35] | |
User Experience Questionnaire | [17,26] | |
Presence and immersion in virtual reality | [49] | |
System Usability Scale | [43] | |
Technology Acceptance Model | [43] | |
Presence Questionnaire | [43] | |
Gamer Motivation Profile | [43] | |
Surveys | Not specified | [11,24] |
Feedback | [28,35] | |
Participants’ experiences | [50] | |
Prior to the game | [38] | |
Observation | Not specified | [20] |
Study | Biases Method | Selection Bias | Reporting Bias | Performance Bias |
---|---|---|---|---|
[33] | ROBINS I | MR | MR | LR |
[43] | ROBINS I | MR | LR | LR |
[49] | ROBINS I | HR | MR | MR |
[25] | ROBINS I | HR | MR | HR |
[20] | ROBINS I | HR | MR | LR |
[46] | RoB 2 | MR | LR | MR |
[37] | ROBINS 1 | MR | MR | MR |
[41] | ROBINS I | MR | LR | MR |
[42] | ROBINS I | HR | MR | MR |
[38] | ROBINS 1 | MR | LR | HR |
[34] | ROBINS 1 | MR | LR | MR |
[31] | ROBINS 1 | MR | LR | MR |
[39] | ROBINS 1 | HR | MR | LR |
[50] | ROBINS 1 | MR | LR | MR |
[35] | ROBINS 1 | MR | MR | MR |
[47] | ROBINS 1 | MR | LR | MR |
[21] | ROBINS 1 | MR | MR | LR |
[29] | ROBINS 1 | MR | LR | MR |
[32] | ROBINS 1 | MR | HR | MR |
[26] | ROBINS 1 | MR | LR | LR |
[30] | ROBINS 1 | MR | MR | LR |
[36] | ROBINS 1 | MR | LR | MR |
[22] | RoB 2 | LR | MR | MR |
[48] | ROBINS 1 | MR | LR | MR |
[44] | ROBINS 1 | MR | MR | HR |
[40] | ROBINS 1 | HR | MR | HR |
[27] | ROBINS 1 | MR | MR | LR |
[28] | ROBINS 1 | MR | MR | LR |
[23] | ROBINS 1 | MR | MR | MR |
[24] | ROBINS 1 | MR | MR | HR |
[45] | ROBINS 1 | HR | MR | HR |
STEM Field | Difficulty in Creating the SG | Real-World Applications | Limitations | Key Points to Enhance Serious Games | Best Immersive Tech |
---|---|---|---|---|---|
Science | Low to Medium | Virtual labs/ simulations | Lacks stress; high visual quality needed | Pre-game tutorials, immersive scenarios, stress simulation, multi-angle interaction | VR |
Technology | High | Cybersecurity, programming logic | Abstract code is hard to visualize | Real-world tasks, simplified interaction, structured logic flow | AR |
Engineering | Low to Medium | Construction, electrical systems testing, hydraulic and fluid dynamics, structural engineering, processes, and manufacturing | Inconsistent difficulty, unclear guidance, and a few scenario branches | Multi-solution paths, progressive levels, voice guidance, realistic risk-free simulations | VR/AR |
Math | High | Visualizing abstract concepts | Difficult to visualize theory | Adaptive difficulty, animations, instant feedback, and collaborative RPG setup | 3D |
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Reis, V.; Santos Baptista, J.; Duarte, J. Immersive Tools in Engineering Education—A Systematic Review. Appl. Sci. 2025, 15, 6339. https://doi.org/10.3390/app15116339
Reis V, Santos Baptista J, Duarte J. Immersive Tools in Engineering Education—A Systematic Review. Applied Sciences. 2025; 15(11):6339. https://doi.org/10.3390/app15116339
Chicago/Turabian StyleReis, Vasco, João Santos Baptista, and Joana Duarte. 2025. "Immersive Tools in Engineering Education—A Systematic Review" Applied Sciences 15, no. 11: 6339. https://doi.org/10.3390/app15116339
APA StyleReis, V., Santos Baptista, J., & Duarte, J. (2025). Immersive Tools in Engineering Education—A Systematic Review. Applied Sciences, 15(11), 6339. https://doi.org/10.3390/app15116339