Building Lighting in the Era of Tech Integration: A Comprehensive Review
Abstract
1. Introduction
2. Review Organization
3. Research Methodologies
3.1. Framework of Review and Study Selection
3.2. Use of AI Tools for Visualization
3.3. Current Strategies in Building Lighting
3.3.1. Lighting Quality and Quantity Assessment

- Optimize natural daylight use by strategically orienting the building, adjusting the window-to-wall ratio, and incorporating shading devices to increase daylight penetration while reducing energy consumption. Complement this scheme with advanced lighting simulation tools to ensure reliable performance [24,25].
3.3.2. Lighting Control Using Tunable Light Sources
3.4. Review of Emerging and Future Lighting Technologies
3.4.1. Circadian-Centric Building Lighting
3.4.2. Simulation-Based Lighting Evaluation
3.4.3. Virtual Reality-Based Lighting Evaluation
3.4.4. Machine Learning-Driven Lighting Design and Control
3.5. Role of Lighting Standards
4. Discussion
5. Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Identification— Literature Search Keywords | (“building lighting” OR “indoor lighting” OR “architectural lighting”) AND (“lighting performance” OR “lighting quality” OR “illuminance” OR “luminance” OR “glare” OR “daylight metrics” OR “daylighting performance”) (“lighting control systems” OR “lighting control” OR “tunable lighting” OR “adaptive lighting” OR “smart lighting” OR “intelligent lighting” OR “dynamic lighting”) AND (“lighting” OR “illumination”) (“human-centric lighting” OR “circadian lighting” OR “circadian rhythm” OR “biological lighting” OR “biodynamic lighting” OR “melanopic lighting” OR “non-visual effects of light”) AND (“lighting” OR “illumination” OR “light environment”) (“lighting” AND “simulation”) AND (“DIALux” OR “Radiance” OR “EnergyPlus”) (“virtual reality” AND “lighting”) AND (“simulation” OR “perception”) (“machine learning” AND “lighting”) AND (“control” OR “optimization” OR “smart lighting”) (“artificial intelligence” AND “lighting”) AND (“control” OR “optimization” OR “smart lighting” OR “energy efficiency”) |
| Databases | Google Scholar (n = 95), Scopus (70), Web of Science (52) and ScienceDirect (15) |
| Inclusion Criteria | (i) Focus on indoor building lighting (residential, commercial, educational, healthcare). (ii) Address lighting performance (visual, circadian, or energy performance), control, circadian impact, quantitative evaluation, simulation/VR, or ML-based approaches. (iii) Employ experimental, simulation-based, or data-driven methods. (iv) Consider smart, responsive, user-friendly lighting operations. |
| Exclusion Criteria | (i) Studies on outdoor, street, automotive, or display lighting. (ii) Editorials, conference abstracts, book chapters, or non-peer-reviewed works. (iii) Studies lacking relevance to building occupants or indoor environments. (iv) Non-English publications. |
| Outcome of Selection | Studies included for qualitative synthesis and thematic classification. |
| Metric | Primary Basis | Strengths | Weaknesses |
|---|---|---|---|
| CS | Melanopsin-weighted retinal illuminance + response model | Physiologically grounded; accounts for ipRGC response; widely used. | Sensitive to viewing direction; complex measurements. |
| EML | Melanopic weighting relative to photopic lux | Simple; WELL standard; simulation friendly. | Ignores timing and duration; risk of overestimation. |
| mEDI | CIE melanopic action spectrum | Internationally standardized; precise spectral basis. | No temporal or behavioral component. |
| Lark | Spectral + temporal weighting | Considers timing; daylight focused. | Difficult real-world measurement. |
| nvRALFA | Retinal light exposure model | Considers eye level and directionality. | Data intensive; not design friendly. |
| OWL | Outdoor daylight reference | Useful for urban daylight studies. | Indirect circadian relevance. |
| CDAT | Time-above-threshold metric | Incorporates temporal exposure; designer friendly. | Threshold dependent; ignores spectrum. |
| Tc | Melanopic spectral transmittance | Envelope specific; strong predictor under clear skies. | Limited validation; ignores occupant behavior. |
| Simulation Tool | Primary Engine | Key Inputs | Key Outputs | Strengths | Limitations |
|---|---|---|---|---|---|
| Radiance/Daysim | Backward ray tracing | Geometry, material reflectance, sky models | Illuminance, luminance, glare, daylight autonomy | High accuracy, validated models | Computationally intensive, steep learning curve |
| DIALux/Relux | DAILux: Ray tracing + standards based Relux: Real-time ray tracing | Luminaire data, room geometry | Illuminance, UGR, lighting layout | User friendly, industry adoption | Limited daylight and AI capabilities |
| EnergyPlus (Lighting Module) | Split-flux/daylight factor method | Schedules, lighting power density | Energy use, lighting loads | Whole-building integration | Simplified lighting optics |
| IES VE | Radiance-based backward ray tracing + daylight coefficient method | BIM geometry, climate data | Energy, daylight, comfort metrics | Integrated analysis platform | Proprietary, limited AI features |
| AI/ML-Based Surrogate Models | Supervised regression/metamodeling (typically ANN, XGBoost, or Gaussian Process) | Historical simulation or sensor data | Predicted lighting performance | Fast computation, scalability | Requires large datasets |
| Digital Twin Platforms | Hybrid physics-based simulation + real-time data assimilation (often Radiance-derived + ML predictive control) | IoT data, BIM, simulation models | Real-time control, predictive analytics | Adaptive, occupant centric | Data privacy, interoperability challenges |
| Aspect of VR Fidelity | Strengths | Limitations | References |
|---|---|---|---|
| Visual realism | High realism of perception of spatial arrangement, light distribution and glare analysis. | Headset resolution results in reduced contrast and colorfulness; decreased absolute luminance accuracy. | [106,110] |
| Color perception | Efficient visualization of correlated color temperature (CCT) and relative color appearance to make a comparative evaluation. | Unable to produce complete spectral power distributions. | [107,109] |
| Spatial perception | Good depth, scale and spatial relationship conveying ability in different lighting conditions. | Highly sensitive to viewing angle. | [105,107] |
| User experience evaluation | Enables immersive assessment of comfort, safety, attractiveness, and cognitive load beyond that of traditional means. | Findings based on the familiarity of the user with VR and discomfort with the simulator. | [105,106] |
| Dynamic lighting evaluation | Testing of a variety of lighting configurations and control strategies in a short period of time without physical representations. | Poor validation in conditions of extremely dynamic daylight and outdoor illumination. | [106,114] |
| Design tools integration | Good integration with game engines (Unity, Unreal), lighting simulation engines and BIM. | Absence of standard working processes and cross-platform capabilities. | [108,111] |
| Cost and accessibility | Eliminates waste of materials, and aids in making decisions during design at an early stage. | Expensive initial hardware and needs special technical skills. | [104,115] |
| Validation and standardization | Increasing amount of empirical research supporting perceptual similarity to real environments. | Lack of standardized validation procedures. | [108,113] |
| Application Area | Machine Learning Techniques Used | Key Findings | Reference |
|---|---|---|---|
| Lighting simulation and planning using Visible Light Position Systems | Second-order linear regression, artificial neural network, convolutional neural network. | Using Dialux software incorporates ML-driven angle of arrival in an VLP simulation framework. Useful for indoor lighting design; reduces the demands of extensive training datasets. | [116] |
| Automatic generation of building layout | Hybrid model of genetic algorithm, k-means clustering, instance-based neural networks. | Improves layout design efficiency and accuracy of building plan creation (close to 90% performance at identifying and producing complete layout designs). | [117] |
| Synthesis and analysis of building forms | Generative Adversarial Networks. | Generates two-dimensional and three-dimensional building representations based on specific inputs. Techniques for handling small datasets are explored, which enhance the quality of generated designs; it can analyze design patterns for different building styles. | [118] |
| Investigation of office lighting conditions and employee productivity | Multiple ML algorithms were used to predict employee preferences. | Demonstrates high prediction accuracy related to lighting design preferences. Natural daylight and manual control over lighting intensity enhance user satisfaction and work performance. Productive workspaces can be created by aligning user-centric lighting with international standards and sustainable practices. | [119] |
| Predictive modeling for daylighting in buildings | Evaluate the effectiveness of generalized linear models, deep neural networks, random forests and gradient boosting models for estimating indoor daylight illuminance. | Suggests deep neural networks and long short-term memory networks for real time illumination prediction since they shows high predictive accuracy, R2 = 0.99 and R2 = 0.92 respectively. | [120] |
| To optimize visual comfort and energy efficiency | Review of integration of ML models in daylighting design and operational control. | ANN most widely used for modeling daylight behavior. Points out the challenges of lack of model generalization across different building types and climates and scalability issues. | [121] |
| Lighting Evaluation Approaches | Advantages | Limitations | Trade-Offs | Comments |
|---|---|---|---|---|
| Circadian Metrics |
|
| There is a need for daylighting metrics focusing on the non-visual impacts of light, such as the entrainment of the circadian cycle, using all the relevant variables of daylighting. | CS, EML, mEDI quantify light’s non- visual impact on human health. |
| Simulation Tools |
|
| Good for quantitative, technical and regulatory compliance, but does not support the visual experience. | Computer-aided software, such as Radiance-based tools (DIVA) or DIALux, are used for modeling lighting environments to analyze daylight availability, energy consumption, and visual comfort. |
| VR-Based Evaluation | Provides an interactive evaluation of different scenarios. |
| Good for qualitative assessment, but less precise for photometric accuracy. | VR allows users to experience lighting scenarios in a virtual space. |
| ML-Based Evaluation |
| Requires high-quality data for training. | Priority is computational efficiency and speed; suitable for early-stage design. | Utilizes data-driven algorithms to predict lighting performance based on building, climate, and occupant data. |
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© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Varghese, S.G.; Kurian, C.P.; Ravindrakumar, S.; Colaco, S.G.; Mathew, V.; George, A.M.; George, M.A. Building Lighting in the Era of Tech Integration: A Comprehensive Review. Buildings 2026, 16, 1174. https://doi.org/10.3390/buildings16061174
Varghese SG, Kurian CP, Ravindrakumar S, Colaco SG, Mathew V, George AM, George MA. Building Lighting in the Era of Tech Integration: A Comprehensive Review. Buildings. 2026; 16(6):1174. https://doi.org/10.3390/buildings16061174
Chicago/Turabian StyleVarghese, Susan G., Ciji Pearl Kurian, Srividya Ravindrakumar, Sheryl Grace Colaco, Veena Mathew, Anna Merine George, and Mary Ann George. 2026. "Building Lighting in the Era of Tech Integration: A Comprehensive Review" Buildings 16, no. 6: 1174. https://doi.org/10.3390/buildings16061174
APA StyleVarghese, S. G., Kurian, C. P., Ravindrakumar, S., Colaco, S. G., Mathew, V., George, A. M., & George, M. A. (2026). Building Lighting in the Era of Tech Integration: A Comprehensive Review. Buildings, 16(6), 1174. https://doi.org/10.3390/buildings16061174

