1. Introduction
We assume that the reader is familiar with basic concepts of impartial game theory (see e.g., [
1,
2,
3,
4] for an introduction) and also with the recent paper [
5], where the normal version of game NIM
, the exact slow NIM, was analyzed for the case 
. Here, we consider the misère version for this case.
  1.1. Exact Slow NIM
Game Exact Slow NIM was introduced in [
6] as follows: Given two integers 
n and 
k such that 
, and 
n piles containing 
 stones each. On each move, a player is allowed to reduce any 
k piles by exactly one stone each. Two players alternate turns. A player who has to move but cannot is the loser in the normal version of the game and (s)he is the winner in the misère version. In [
6], this game was denoted 
. Here, we will simplify this notation to NIM
.
Game NIM is trivial if  or . In the first case, it ends after  moves and in the second one—after  moves. In both cases, nothing depends on the players’ skills. All other cases are more complicated.
The game was solved for 
 and 
. In [
7], an explicit formula for the Sprague–Grundy (SG) function was found for 
, for both the normal and misère versions. This formula allows us to compute the SG function in linear time. Then, in [
8], the P-positions of the normal version were found for 
. For the subgame where 
 is even, a simple formula for the P-positions was obtained, allowing verifification in linear time if 
x is a P-position and, if not, finding a move from it to a P-position. The subgame with odd 
 is more difficult. Still, a (more sophisticated) formula for the P-positions was found, providing a linear time recognition algorithm.
Further generalizations of exact slow NIM were considered in [
9].
  1.2. Case , the Normal Version
In [
5], the normal version was solved in case 
 by the following simple rule:
- (o) if all piles are odd, keep a largest one and reduce all others; 
- (e) if there exist even piles, keep the smallest one of them and reduce all others. 
This rule is well-defined and it uniquely determines a move in every position x. (Obviously, permuting the piles with the same number of stones, we keep the game unchanged.) The rule and the corresponding moves are called the M-rule and M-moves; the sequence of successive M-moves is called the M-sequence.
Obviously,  is required. If , then  will reach an even value in at most one M-move, after which it will stop. Since this case is trivial, we can assume that  without any loss of generality (wlog).
It is also easily seen that no M-move can result in a position whose entries are all odd. Hence, for an M-sequence, part (o) of the M-rule can be applied at most once, at the beginning; after this, only part (e) works.
Given a position 
, assume that both players follow the M-rule and denote by 
 the number of moves from 
x to a terminal position. In [
5], it was proven that 
, where 
 is the classical 
remoteness function introduced by Smith [
10]. Thus, the M-rule solves the game and, furthermore, allows a player to win as quickly as possible in an N-position and to resist as long as possible in a P-position.
A polynomial algorithm computing  (and in particular, the P-positions) is given, even if n is a part of the input and integers are presented in binary form.
Let us also note that an explicit formula for the P-positions is known only for 
, and for 
, it is already quite complicated [
7] and the Appendix in [
5].
  1.3. Related Versions of NIM
By definition, the present game NIM
 is the exact slow version of the famous Moore’s 
 [
11]. In the latter game, a player, by one move, reduces arbitrarily (not necessarily by one stone) at most 
k piles from 
n.
The case 
 corresponds to the classical NIM whose P-position was found by Bouton [
12] for both the normal and misère versions.
Remark 1. Actually, the Sprague–Grundy (SG) values of NIM were also computed in Bouton’s paper, although were not defined explicitly in general. This was completed later by Sprague [
13] 
and Grundy [
14] 
for arbitrary disjunctive compounds of impartial games; see also [
3,
10].
 In fact, the concept of a P-position was also introduced by Bouton in [
12], 
but only for the (acyclic) digraph of NIM, not for all impartial games. In its turn, this is a special case of the concept of a kernel, which was introduced for arbitrary digraphs by von Neumann and Morgenstern [
15].
 Also the misère version was introduced by Bouton in [
12], 
but only for NIM, not for all impartial games. The latter was completed by Grundy and Smith [
16]; 
see also [
3,
10].
  Moore [
11] obtained an elegant explicit formula for the P-positions of 
 generalizing the Bouton’s case 
. Even more generally, the positions of the SG-values 0 and 1 were efficiently characterized by Jenkins and Mayberry [
17]; see also Section 4 in [
18].
Also in [
17]; the SG function of 
 was computed explicitly for the case 
 (in addition to the case 
). In general, no explicit formula, nor even a polynomial algorithm, computing the SG-values (larger that 1) is known. The smallest open case: 2-values for 
 and 
.
The remoteness function of 
k-NIM was recently studied in [
19].
Let us also mention the exact (but not slow) game 
  [
18] in which exactly 
k from 
n piles are reduced (by an arbitrary number of stones) in a move. The SG-function was efficiently computed in [
18] for 
. Otherwise, even a polynomial algorithm looking for the P-positions is not known (unless 
, of course). The smallest open case is 
 and 
.
  2. Case , Misère Version
Computations show that the same M-rule works pretty efficiently also for the misère version of the considered game NIM with , yet, not always. A position  is called an exception if the M-move is not optimal, in other words, if  for the M-move .
In fact,  is odd and  takes values 0 or 2 for all known exceptions. ( and  can be equal, but both cannot be even.) The exceptions are sparse and satisfy a regular pattern based on two parameters: n and . However, the complete description of this pattern is open.
  2.1. Monotonicity for the Entries of Positions
Recall that  is assumed for any position  (We order the entries  just for convenience; their permutations do not change the game.).
However, even if this monotonicity holds for x, it may fail for , after a move . In this case, we have to restore it by permuting entries of .
Alternatively, we can make the M-rule slightly stricter, as follows. Given a position  for which the M-rule is “ambiguous”; that is, x contains
- (o) several smallest even entries, or 
- (e) several largest odd entries, provided all  are odd. 
In both cases, among these equal entries, keep one with the largest index reducing all others by 1. We will call such an M-move (as well as the corresponding M-sequence and M-rule) strict. It is easily seen that a strict M-move  respects the non-decreasing monotonicity of the entries; that is,  whenever . In contrast, every non-strict M-move breaks this monotonicity.
  2.2. Monotonicity of Exceptions
A position is called an exception if the M-move is not optimal in it. An optimal move in such a position is called exceptional.
Proposition 1. Given integer , a position  is an exception whenever  exists; of course, not vice versa. Moreover, the exceptional moves coincide in x and . (More precisely, the entry  that is kept unchanged by an optimal move is the same for x and ; furthermore, )
 Listing the exceptional position below, by default, we do not include  if x is already listed; in other words, we include only the minimal exceptions.
  2.3. General Properties of Exceptions
All found minimal monotone exceptions share the following properties:
- [-monotone] ; if position  is an exception for some , then  is an exception for each . 
-  in every minimal exception. 
- [-determining] , where ; that is,  if ℓ is even and  if ℓ is odd, for all integer . - Thus,  (and ) are odd (and, hence, the first player wins) in every exception. However, the M-move is losing. (It could win but would require a larger number of moves. Yet, such a case is not realized in any found exception.) 
- In every exception x, the optimal move keeps the entry  if  is even and keeps  if it is odd. In contrast, the strict M-move, vice versa, keeps  if it is even and keeps  if  is odd. 
- [] By definition of the remoteness function, we have  for each optimal move  in every impartial game, in particular, for every M-move in the normal version of NIM. In contrast, for its misère version, in every found minimal exception,  takes only values 0, when  is even, or 2, when  is odd. 
  2.4. Even 
Given 
, a position 
 is an exception if and only if
        
Since 
 is always even, the optimal move keeps 
, while the M-move keeps 
 for any fixed 
. Since 
 is odd, the first player always wins. Note that both properties agree with 
Section 2.3.
Examples for 
 are given below
		
  2.5. 
A position 
 with 
 is an exception if and only if
        
Furthermore, if 
 is even, then 
, and the only optimal move keeps 
, while the M-move keeps 
; if 
 is odd, then 
, and, in contrast, the only optimal move keeps 
, while the M-move keeps 
, for some 
. In both cases, 
 is odd and, hence, the first player always wins. It is easily seen that all these properties agree with 
Section 2.3.
Wlog, we could restrict ourselves by . All exceptions with larger n are implied by monotonicity.
Thus, it remains to consider odd values of . Our computer analysis includes only . In each case, we observe a pattern; however, its extension to arbitrary odd  remains an open problem.
  2.6. Odd  with 
For any odd 
, fix an integer 
 to obtain the following two exceptions 
:
In the first case, , and the unique optimal move keeps , while the unique M-move keeps ; in contrast, in the second case, , and the unique optimal move keeps , while the unique M-move keeps .
Furthermore, the remoteness function is given by formula , where ; that is,  if m is odd and  if m is even, for all .
It is easily seen that  is odd for each i; hence, the first player always wins.
Examples for 
 are given below. Notation 
 means “any number that is greater than or equal to 
y”.
        
|  |  |  |  |  |  |  |  | 
| (5, 5, 6, 7+) | 7 | (7, 7, 10, 11+) | 11 | (9, 9, 14, 15+) | 15 | (11, 11, 18, 19+) | 19 | 
| (5, 5, 7, 8+) | 9 | (7, 7, 11, 12+) | 13 | (9, 9, 15, 16+) | 17 | (11, 11, 19, 20+) | 21 | 
| (5, 7, 8, 9+) | 9 | (7, 9, 12, 13+) | 13 | (9, 11, 16, 17+) | 17 | (11, 13, 20, 21+) | 21 | 
| (5, 7, 9, 10+) | 11 | (7, 9, 13, 14+) | 15 | (9, 11, 17, 18+) | 19 | (11, 13, 21, 22+) | 23 | 
| (5, 9, 10, 11+) | 11 | (7, 11, 14, 15+) | 15 | (9, 13, 18, 19+) | 19 | (11, 15, 22, 23+) | 23 | 
| (5, 9, 11, 12+) | 13 | (7, 11, 15, 16+) | 17 | (9, 13, 19, 20+) | 21 | (11, 15, 23, 24+) | 25 | 
By monotonicity, any such exception 
 can be extended to the exceptions 
, with 
 and 
 for 
, while 
 can be chosen arbitrary such that 
. Note also that case 
 is considered in 
Section 2.9.
  2.7. Odd  with 
The following families of exceptions were found:
        
|  |  |  |  | 
| (7, 7, 8, 8, 9) | (9, 9, 12, 12, 13) | (11, 11, 16, 16, 17) | (13, 13, 20, 20, 21) | 
| (7, 7, 9, 9, 10) | (9, 9, 13, 13, 14) | (11, 11, 17, 17, 18) | (13, 13, 21, 21, 22) | 
| (7, 9, 10, 10, 11) | (9, 11, 14, 14, 15) | (11, 13, 18, 18, 19) | (13, 15, 22, 22, 23) | 
| (7, 9, 11, 11, 12) | (9, 11, 15, 15, 16) | (11, 11, 19, 19, 20) | (13, 15, 23, 23, 24) | 
| (7, 11, 12, 12, 13) | (9, 13, 16, 16, 17) | (11, 15, 20, 20, 21) | (13, 17, 24, 24, 25) | 
|  |  |  |  | 
| (9, 9, 9, 10, 11+) | (13, 13, 13, 16, 17+) | (17, 17, 17, 22, 23+) | (21, 21, 21, 28, 29+) | 
| (9, 9, 9, 11, 12+) | (13, 13, 13, 17, 18+) | (17, 17, 17, 23, 24+) | (21, 21, 21, 29, 30+) | 
| (9, 11, 11, 12, 13+) | (13, 15, 15, 18, 19+) | (17, 19, 19, 24, 25+) | (21, 23, 23, 30, 31+) | 
| (9, 11, 11, 13, 14+) | (13, 15, 15, 19, 20+) | (17, 19, 19, 25, 26+) | (21, 23, 23, 31, 32+) | 
| (9, 13, 13, 14, 15+) | (13, 17, 17, 20, 21+) | (17, 21, 21, 26, 27+) | (21, 25, 25, 32, 33+) | 
|  |  |  |  | 
| (11, 11, 13, 14, 15+) | (13, 13, 17, 18, 19+) | (15, 15, 21, 22, 23+) | (17, 17, 25, 26, 27+) | 
| (11, 11, 13, 15, 16+) | (13, 13, 17, 19, 20+) | (15, 15, 21, 23, 24+) | (17, 17, 25, 27, 28+) | 
| (11, 13, 15, 16, 17+) | (13, 15, 19, 20, 21+) | (15, 17, 23, 24, 25+) | (17, 19, 27, 28, 29+) | 
| (11, 13, 15, 17, 18+) | (13, 15, 19, 21, 22+) | (15, 17, 23, 25, 26+) | (17, 19, 27, 29, 30+) | 
| (11, 15, 17, 18, 19+) | (13, 17, 21, 22, 23+) | (15, 19, 25, 26, 27+) | (17, 21, 29, 30, 31+) | 
|  |  |  |  | 
| (15, 15, 17, 20, 21+) | (17, 17, 21, 24, 25+) | (19, 19, 25, 28, 29+) | (21, 21, 29, 32, 33+) | 
| (15, 15, 17, 21, 22+) | (17, 17, 21, 25, 26+) | (19, 19, 25, 29, 30+) | (21, 21, 29, 33, 34+) | 
| (15, 17, 19, 22, 23+) | (17, 19, 23, 26, 27+) | (19, 21, 27, 30, 31+) | (21, 23, 31, 34, 35+) | 
| (15, 17, 19, 23, 24+) | (17, 19, 23, 27, 28+) | (19, 21, 27, 31, 32+) | (21, 23, 31, 35, 36+) | 
| (15, 19, 21, 24, 25+) | (17, 21, 25, 28, 29+) | (19, 23, 29, 32, 33+) | (21, 25, 33, 36, 37+) | 
  2.8. Odd  with 
The following families of exceptions were found:
        
|  |  |  |  | 
| (9, 9, 10, 10, 10, 11+) | (11, 11, 14, 14, 14, 15+) | (13, 13, 18, 18, 18, 19+) | (15, 15, 22, 22, 22, 23+) | 
| (9, 9, 11, 11, 11, 12+) | (11, 11, 15, 15, 15, 16+) | (13, 13, 19, 19, 19, 20+) | (15, 15, 23, 23, 23, 24+) | 
| (9, 11, 12, 12, 12, 13+) | (11, 13, 16, 16, 16, 17+) | (13, 15, 20, 20, 20, 21+) | (15, 17, 24, 24, 24, 25+) | 
| (9, 11, 13, 13, 13, 14+) | (11, 13, 17, 17, 17, 18+) | (13, 15, 21, 21, 21, 22+) | (15, 17, 25, 25, 25, 26+) | 
| (9, 13, 14, 14, 14, 15+) | (11, 15, 18, 18, 18, 19+) | (13, 17, 22, 22, 22, 23+) | (15, 19, 26, 26, 26, 27+) | 
|  |  |  |  | 
| (11, 11, 11, 12, 12, 13+) | (15, 15, 15, 18, 18, 19+) | (19, 19, 19, 24, 24, 25+) | (23, 23, 23, 30, 30, 31+) | 
| (11, 11, 11, 13, 13, 14+) | (15, 15, 15, 19, 19, 20+) | (19, 19, 19, 25, 25, 26+) | (23, 23, 23, 31, 31, 32+) | 
| (11, 13, 13, 14, 14, 15+) | (15, 17, 17, 20, 20, 21+) | (19, 21, 21, 26, 27, 27+) | (23, 25, 25, 32, 32, 33+) | 
| (11, 13, 13, 15, 16, 16+) | (15, 17, 17, 21, 21, 22+) | (19, 21, 21, 27, 27, 28+) | (23, 25, 25, 33, 33, 34+) | 
| (11, 15, 15, 16, 16, 17+) | (15, 19, 19, 22, 22, 22+) | (19, 23, 23, 28, 29, 29+) | (23, 27, 27, 34, 34, 35+) | 
|  |  |  | 
| (15, 15, 17, 17, 18, 19+) | (17, 17, 21, 21, 22, 23+) | (19, 19, 25, 25, 26, 27+) | 
| (15, 15, 17, 17, 19, 20+) | (17, 17, 21, 21, 23, 24+) | (19, 19, 25, 25, 27, 28+) | 
| (15, 17, 19, 19, 20, 21+) | (17, 19, 23, 23, 24, 25+) | (19, 21, 27, 27, 28, 29+) | 
| (15, 17, 19, 19, 21, 22+) | (17, 19, 23, 23, 25, 26+) | (19, 21, 27, 27, 29, 30+) | 
| (15, 19, 21, 21, 22, 23+) | (17, 21, 25, 25, 26, 27+) | (19, 23, 29, 29, 30, 31+) | 
|  |  |  |  | 
| (13, 13, 15, 16, 16, 17+) | (15, 15, 19, 20, 20, 21+) | (17, 17, 23, 24, 24, 25+) | (19, 19, 27, 28, 28, 29+) | 
| (13, 13, 15, 17, 17, 18+) | (15, 15, 19, 21, 21, 22+) | (17, 17, 23, 25, 25, 26+) | (19, 19, 27, 29, 29, 30+) | 
| (13, 15, 17, 18, 18, 19+) | (15, 17, 21, 22, 22, 23+) | (17, 19, 25, 26, 26, 27+) | (19, 21, 29, 30, 30, 31+) | 
| (13, 15, 17, 19, 19, 20+) | (15, 17, 21, 23, 23, 24+) | (17, 19, 25, 27, 28, 28+) | (19, 21, 29, 31, 31, 32+) | 
| (13, 17, 18, 20, 20, 21+) | (15, 19, 21, 24, 24, 25+) | (17, 21, 27, 28, 28, 29+) | (19, 23, 31, 32, 32, 33+) | 
|  |  |  | 
| (13, 13, 13, 13, 14, 15+) | (19, 19, 19, 19, 22, 23+) | (25, 25, 25, 25, 30, 31+) | 
| (13, 13, 13, 13, 15, 16+) | (19, 19, 19, 19, 23, 24+) | (25, 25, 25, 25, 31, 32+) | 
| (13, 15, 15, 15, 16, 17+) | (19, 21, 21, 21, 24, 25+) | (25, 27, 27, 27, 32, 33+) | 
| (13, 15, 15, 15, 17, 18+) | (19, 21, 21, 21, 25, 26+) | (25, 27, 27, 27, 33, 34+) | 
| (13, 17, 17, 17, 18, 19+) | (19, 23, 23, 23, 26, 27+) | (25, 29, 29, 29, 34, 35+) | 
Note that the second and last families are defined only for  and , respectively, where . This complicated pattern shows that it is hardly possible to combine all exceptions by a formula.
  2.9. Odd  with 
For 
, no exceptions were found, while in the considered case, the exceptions are as follows. Given an integer 
, a position 
 is an exception if and only if
        
Furthermore, the remoteness function is given by the formula 
, where function 
f was defined in 
Section 2.3.
Note that  and this number is even if and only if i is odd.
Examples for 
 and, respectively, 
 are given below.
        
|  |  |  |  |  |  | 
| (3, 3, 3, 4+) | 5 | (5, 5, 5, 5, 6+) | 7 | (7, 7, 7, 7, 7, 8+) | 9 | 
| (3, 4, 4, 5+) | 5 | (5, 6, 6, 6, 7+) | 7 | (7, 8, 8, 8, 8, 9+) | 9 | 
| (3, 5, 5, 6+) | 7 | (5, 7, 7, 7, 8+) | 9 | (7, 9, 9, 9, 9, 10+) | 11 | 
| (3, 6, 6, 7+) | 7 | (5, 8, 8, 8, 9+) | 9 | (7, 10, 10, 10, 10, 11+) | 11 | 
| (3, , 7, 8+) | 9 | (5, 9, 9, 9, 10+) | 11 | (7, 11, 11, 11, 11, 12+) | 13 | 
|  |  |  |  | 
| (9, 9, 9, 9, 9, 9, 10+) | 11 | (11, 11, 11, 11, 11, 11, 11, 12+) | 13 | 
| (9, 10, 10, 10, 10, 10, 11+) | 11 | (11, 12, 12, 12, 12, 12, 12, 13+) | 13 | 
| (9, 11, 11, 11, 11, 11, 12+) | 13 | (11, 13, 13, 13, 13, 13, 13, 14+) | 15 | 
| (9, 12, 12, 12, 12, 12, 13+) | 13 | (11, 14, 14, 14, 14, 14, 14, 15+) | 15 | 
| (9, 13, 13, 13, 13, 13, 14+) | 15 | (11, 15, 15, 15, 15, 15, 15, 16+) | 17 | 
  2.10. Odd  with 
Given an integer 
, a position 
 is an exception if and only if one of the following two cases holds:
Furthermore, the remoteness function is given by formula , where function f is defined above. Again, it is easily seen that  is odd for each i; hence, the first player wins in every exceptional position, but (s)he loses if (s)he follows the M-rule.
Finally, the unique optimal move in x is to keep  when  is even and  when it is odd. In contrast, the unique M-move in x is to keep  when  is odd and  when it is even. Thus, the sets of optimal moves and M-moves are disjoint in every exceptional position.
Note that  and this number is even if and only if i is odd.
Examples for 
 and, respectively, 
 are given below.
        
|  |  |  |  |  |  | 
| (5, 5, 6, 7+) | 7 | (7, 7,8, 8, 9+) | 9 | (9, 9, 10, 10, 10, 11+) | 11 | 
| (5, 5, 7, 8+) | 9 | (7, 7, 9, 9, 10+) | 11 | (9, 9, 11, 11, 11, 12+) | 13 | 
| (5, 7, 8, 9+) | 9 | (7, 9, 10, 10, 11+) | 11 | (9, 11, 12, 12, 12, 13+) | 13 | 
| (5, 7, 9, 10+) | 11 | (7, 9, 11, 11, 12+) | 13 | (9, 11, 13, 13, 13, 14+) | 15 | 
| (5, 9, 10, 11+) | 11 | (7, 11, 12, 12, 13+) | 13 | (9, 13, 14, 14, 14, 15+) | 15 | 
|  |  |  |  | 
| (11, 11, 12, 12, 12, 12, 13+) | 13 | (13, 13, 14, 14, 14, 14, 14, 15+) | 15 | 
| (11, 11, 13, 13, 13, 13, 14+) | 15 | (13, 13, 15, 15, 15, 15, 15, 16+) | 17 | 
| (11, 13, 14, 14, 14, 14, 15+) | 15 | (13, 15, 16, 16, 16, 16, 16, 17+) | 17 | 
| (11, 13, 15, 15, 15, 15, 16+) | 17 | (13, 15, 17, 17, 17, 17, 17, 18+) | 19 | 
| (11, 15, 16, 16, 16, 16, 17+) | 17 | (13, 17, 18, 18, 18, 18, 18, 19+) | 19 | 
  2.11. Odd  with 
Given an integer 
, a position 
 is an exception if and only if one of the following two cases holds:
Interestingly, all further arguments can be copied from the previous subsection without any changes; however, we should remember that n is reduced by 1.
Examples for 
 and, respectively, 
 follow.
        
|  |  |  |  |  |  | 
| (7, 7, 10, 11+) | 11 | (9, 9, 12, 12, 13+) | 13 | (11, 11, 14, 14, 14, 15+) | 15 | 
| (7, 7, 11, 12+) | 13 | (9, 9, 13, 13, 14+) | 15 | (11, 11, 15, 15, 15, 16+) | 17 | 
| (7, 9, 12, 13+) | 13 | (9, 11, 14, 14, 15+) | 15 | (11, 13, 16, 16, 16, 17+) | 17 | 
| (7, 9, 13, 14+) | 15 | (9, 11, 15, 15, 16+) | 17 | (11, 13, 17, 17, 17, 18+) | 19 | 
| (7, 11, 14, 15+) | 15 | (9, 13, 16, 16, 17+) | 17 | (11, 15, 18, 18, 18, 19+) | 19 | 
|  |  |  |  | 
| (13, 13, 16, 16, 16, 16, 17+) | 17 | (15, 15, 18, 18, 18, 18, 18, 19+) | 19 | 
| (13, 13, 17, 17, 17, 17, 18+) | 19 | (15, 15, 19, 19, 19, 19, 19, 20+) | 21 | 
| (13, 15, 18, 18, 18, 18, 19+) | 19 | (15, 17, 20, 20, 20, 20, 20, 21+) | 21 | 
| (13, 15, 19, 19, 19, 19, 20+) | 21 | (15, 17, 21, 21, 21, 21, 21, 22+) | 23 | 
| (13, 17, 20, 20, 20, 20, 21+) | 21 | (15, 19, 22, 22, 22, 22, 22, 23+) | 23 | 
There exists another family of exceptions for 
 with 
.
        
		Examples for 
 and, respectively, 
 follow.
        
|  |  |  |  |  |  | 
| (9, 9, 9, 10, 11+) | 11 | (11, 11, 11, 12, 12, 13+) | 13 | (13, 13, 13, 14, 14, 14, 15+) | 15 | 
| (9, 9, 9, 11, 12+) | 13 | (11, 11, 11, 13, 13, 14+) | 15 | (13, 13, 13, 15, 15, 15, 16+) | 17 | 
| (9, 11, 11, 12, 13+) | 13 | (11, 13, 13, 14, 14, 15+) | 15 | (13, 15, 15, 16, 16, 16, 17+) | 17 | 
| (9, 11, 11, 13, 14+) | 15 | (11, 13, 13, 15, 15, 16+) | 17 | (13, 15, 15, 17, 17, 17, 18+) | 19 | 
| (9, 13, 13, 14, 15+) | 15 | (11, 15, 15, 16, 16, 17+) | 17 | (13, 17, 17, 18, 18, 18, 19+) | 19 | 
  2.12. Odd  with 
Exceptions for 
 and, respectively, 
 follow:
        
|  |  |  |  |  |  | 
| (9, 9, 14, 15+) | 15 | (11, 11, 13, 14, 15+) | 15 | (13, 13, 13, 13, 14, 15+) | 15 | 
| (9, 9, 15, 16+) | 17 | (11, 11, 13, 15, 16+) | 17 | (13, 13, 13, 13, 15, 16+) | 17 | 
| (9, 11, 16, 17+) | 17 | (11, 13, 15, 16, 17+) | 17 | (13, 15, 15, 15, 16, 17+) | 17 | 
| (9, 11, 17, 18+) | 19 | (11, 13, 15, 17, 18+) | 19 | (13, 15, 15, 15, 17, 18+) | 19 | 
| (9, 13, 18, 19+) | 19 | (11, 15, 17, 18, 19+) | 19 | (13, 17, 17, 17, 18, 19+) | 19 | 
|  |  |  |  | 
| (13, 13, 15, 16, 16, 17+) | 17 | (15, 15, 15, 15, 16, 16, 17+) | 17 | 
| (13, 13, 15, 17, 17, 18+) | 19 | (15, 15, 15, 15, 17, 17, 18+) | 19 | 
| (13, 15, 17, 18, 18, 19+) | 19 | (15, 17, 17, 17, 18, 18, 19+) | 19 | 
| (13, 15, 17, 19, 19, 20+) | 21 | (15, 17, 17, 17, 19, 19, 20+) | 21 | 
| (13, 17, 19, 20, 20, 21+) | 21 | (15, 19, 19, 19, 20, 20, 21+) | 21 | 
  2.13. Odd  with 
For 
, we obtained the following exceptions:
        
|  |  |  |  |  | 
| (11, 11, 18, 19+) | 19 | (13, 13, 20, 20, 21+) | 21 | (15, 15, 22, 22, 22, 23+) | 
| (11, 11, 19, 20+) | 21 | (13, 13, 21, 21, 22+) | 23 | (15, 17, 23, 23, 23, 24+) | 
| (11, 13, 20, 21+) | 21 | (13, 15, 22, 22, 23+) | 23 | (15, 17, 24, 24, 24, 25+) | 
| (11, 13, 21, 22+) | 23 | (13, 15, 23, 23, 24+) | 25 | (15, 19, 25, 25, 25, 26+) | 
| (11, 15, 22, 23+) | 23 | (13, 17, 24, 24, 25+) | 25 | (15, 19, 26, 26, 26, 27+) | 
In addition, the following exceptions were found:
        
|  |  |  |  |  |  | 
| (13, 13, 13, 16, 17+) | 17 |  | (15, 15, 23, 23, 23, 24+) |  | (17, 17, 17, 17, 17, 18, 19+) | 
| (13, 13, 13, 17, 18+) | 19 |  | (15, 17, 24, 24, 24, 25+) |  | (17, 17, 17, 17, 17, 19, 20+) | 
| (13, 15, 15, 18, 19+) | 19 |  | (15, 17, 25, 25, 25, 26+) |  |  | 
| (13, 15, 15, 19, 20+) | 21 |  | (15, 19, 26, 26, 26, 27+) |  |  | 
| (13, 17, 17, 20, 21+) | 21 |  | (15, 19, 27, 27, 27, 28+) |  |  | 
  2.14. Odd  with 
Exceptions for 
 and, respectively, 
 follow:
        
|  |  |  | 
| (13, 13, 22, 23+) | (15, 15, 24, 24, 25+) | (17, 17, 26, 26, 26, 27+) | 
| (13, 13, 23, 24+) | (15, 15, 25, 25, 26+) | (17, 17, 27, 27, 27, 28+) | 
| (13, 15, 24, 25+) | (15, 17, 26, 26, 27+) | (17, 19, 28, 28, 28, 29+) | 
| (13, 15, 25, 26+) | (15, 17, 27, 27, 28+) | (17, 19, 29, 29, 29, 30+) | 
| (13, 17, 26, 27+) | (15, 19, 28, 28, 29+) | (17, 21, 30, 30, 30, 31+) |