Mediating Perception and Participation: Abstract Urban Sculptures in Augmented Reality (AR) and Web3 Environments for Socially Sustainable Design
Abstract
1. Introduction
2. Theoretical Background
2.1. Participation and Art in Public Spaces
2.2. Render, Augmented Reality and Web3: Visual Representation of Digital Art
2.3. Research Gap and Objectives
3. Materials and Methods
3.1. Algorithmic Generation of Minimal Networks and Surface Envelopes Using a Pseudo-Steiner Algorithm
- Total Points
- Area
- Distance Dispersion
- Complexity (Projected Intersections Index)
- Elevation Dispersion
3.2. Types of Visual Representation
3.3. Survey Design
3.4. Regression Model Development
4. Results
4.1. Survey Results
4.2. Feature Analysis Based on Regression Model
4.2.1. Render Vote Prediction Model
4.2.2. Augmented Reality Vote Prediction Model
4.2.3. NFT Vote Prediction Model
5. Discussion
5.1. Theoretical Contribution: Representation as an Active Parameter in Participatory Evaluation
5.2. Comparative Participation Outcomes Across Platforms
5.3. Effects of Visualization Conditions and Environmental Factors
- Technological factors: Augmented Reality functionality was restricted to users with iOS devices and sufficient available storage space, thus significantly narrowing the potential participant pool. This technical dependency reveals ongoing accessibility constraints, as effective interaction with Augmented Reality environments often presupposes prior familiarity with digital tools and adequate technological infrastructure. Similar challenges have been identified in previous research on the implementation of mixed reality systems in participatory and educational settings, indicating that such technical prerequisites can restrict broader and more inclusive involvement [80].
- Environmental factors: The viewing environment—whether interior or exterior, natural or built, under varying lighting conditions—exerted a considerable influence on the perception of the Augmented Reality sculpture. Although participants were advised to view the objects outdoors, many likely did not do so, given the additional effort required, which further limited the quality and consistency of feedback.
- Aesthetic factors: While Augmented Reality presentations offer the most realistic approximation of real-world spatial perception, their quality depends heavily on user behavior and device conditions. Unlike renderings and NFTs, which are carefully curated and compositionally controlled, Augmented Reality experiences are contingent upon individual user settings and physical surroundings, leading to a high degree of variability in evaluative responses.
5.4. Implications for Design Competitions and Future Research
- The findings of this study underscore the necessity of reconsidering the conventional assumption that the visual format of submission materials is merely representational and does not directly impact the evaluation process. Instead, the results demonstrate that representational modalities function as active frameworks that shape audience composition, perception, and decision-making criteria. Therefore, the choice of visualization format in public architectural or art competitions cannot be treated as a neutral technical decision, but rather as a design parameter that influences the legitimacy, inclusiveness, and interpretive depth of participatory outcomes.
- For competition organizers, this presents a practical implication: the selection of representational media should be aligned with the intended public. If the aim is broad and non-specialist participation, platforms requiring high levels of digital literacy—such as Augmented Reality or NFT—may inadvertently restrict accessibility. Conversely, if the objective is to invite engagement from technologically experienced or digitally native audiences, emerging visualization technologies may expand both the depth and nuance of the evaluative process. Thus, decisions regarding representation should be considered as strategic rather than auxiliary.
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
| ID | NFT NAME | Total Points | Total Faces | Area | Distance Dispersion | Projected Intersections/Complexity | Projected Intersections/Complexity | Elevation Dispersion | Votes NFT | Votes NFT % | Votes Render | Votes Render % | Votes AR | Votes AR % |
| number of interesctions + 1 | Complexity = (Ip + 1) + (Imax + 1) Ip-number of intersections Imax = maximal number of intersectiions in a group (same parameters as previous column) | 208 | 63 | 33 | ||||||||||
| 0 | URBS #1 | 7 | 19,200 | 706,401 | 180 | 1 | 0.333 | 211.88304 | 147 | 70.67 | 33 | 52.38 | 32 | 96.97 |
| 1 | URBS #2 | 5 | 12,800 | 448,753 | 131 | 1 | 0.333 | 225.395003 | 79 | 37.98 | 29 | 46.03 | 11 | 33.33 |
| 5 | URBS #3 | 6 | 16,000 | 553,686 | 136 | 2 | 0.667 | 226.362868 | 92 | 44.23 | 35 | 55.56 | 11 | 33.33 |
| 6 | URBS #4 | 6 | 16,000 | 473,728 | 68 | 1 | 0.333 | 226.362868 | 74 | 35.58 | 38 | 60.32 | 26 | 78.79 |
| 7 | URBS #5 | 5 | 12,800 | 441,070 | 95 | 2 | 0.667 | 221.618818 | 72 | 34.62 | 29 | 46.03 | 17 | 51.52 |
| 13 | URBS #6 | 4 | 9600 | 309,805 | 129 | 1 | 0.333 | 223.408521 | 70 | 33.65 | 35 | 55.56 | 10 | 30.30 |
| 20 | URBS #7 | 7 | 19,200 | 611,470 | 170 | 1 | 0.333 | 176.320116 | 71 | 34.13 | 45 | 71.43 | 19 | 57.58 |
| 23 | URBS #8 | 6 | 16,000 | 493,242 | 148 | 3 | 1 | 215.245909 | 70 | 33.65 | 34 | 53.97 | 15 | 45.45 |
| 30 | URBS #9 | 5 | 12,800 | 337,135 | 173 | 2 | 0.667 | 168.327149 | 77 | 37.02 | 21 | 33.33 | 23 | 69.70 |
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| ID | “Yes” Votes Render | “Yes” Votes Augmented Reality | “Yes” Votes NFT |
|---|---|---|---|
| 0 | 33 | 32 | 147 |
| 1 | 29 | 11 | 79 |
| 5 | 35 | 11 | 92 |
| 6 | 38 | 26 | 74 |
| 7 | 29 | 17 | 72 |
| 13 | 35 | 10 | 70 |
| 20 | 45 | 19 | 71 |
| 23 | 34 | 15 | 70 |
| 30 | 21 | 23 | 77 |
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Ecet, D.; Segedinac, G.; Grgić, S.; Đurić, I.; Medić, S.; Jeličić, Z.D.; Rapaić, M.; Atanacković Jeličić, J. Mediating Perception and Participation: Abstract Urban Sculptures in Augmented Reality (AR) and Web3 Environments for Socially Sustainable Design. Sustainability 2025, 17, 10512. https://doi.org/10.3390/su172310512
Ecet D, Segedinac G, Grgić S, Đurić I, Medić S, Jeličić ZD, Rapaić M, Atanacković Jeličić J. Mediating Perception and Participation: Abstract Urban Sculptures in Augmented Reality (AR) and Web3 Environments for Socially Sustainable Design. Sustainability. 2025; 17(23):10512. https://doi.org/10.3390/su172310512
Chicago/Turabian StyleEcet, Dejan, Goran Segedinac, Stanislav Grgić, Isidora Đurić, Saša Medić, Zoran D. Jeličić, Milan Rapaić, and Jelena Atanacković Jeličić. 2025. "Mediating Perception and Participation: Abstract Urban Sculptures in Augmented Reality (AR) and Web3 Environments for Socially Sustainable Design" Sustainability 17, no. 23: 10512. https://doi.org/10.3390/su172310512
APA StyleEcet, D., Segedinac, G., Grgić, S., Đurić, I., Medić, S., Jeličić, Z. D., Rapaić, M., & Atanacković Jeličić, J. (2025). Mediating Perception and Participation: Abstract Urban Sculptures in Augmented Reality (AR) and Web3 Environments for Socially Sustainable Design. Sustainability, 17(23), 10512. https://doi.org/10.3390/su172310512

