A Gamified Teaching Proposal Using an Escape Box to Explore Marine Plastic Pollution
Abstract
1. Introduction
2. Objectives
- To design an educational proposal based on gamification and the use of an escape box as a teaching resource to promote TEE, contextualized within the issue of marine plastic pollution, aligned with the One Health [14] perspective and ocean literacy principles, and aimed at students in the 1º course of ESO.
- To analyze initial results from the implementation of the teaching sequence, as well as students’ evaluations regarding their learning, the activities carried out, and the puzzles that make up the escape box.
- To what extent does the gamified teaching sequence promote student motivation and understanding of marine plastic pollution from a One Health perspective?
- What are students’ perceptions regarding the learning activities and the puzzles involved in the escape box?
3. Literature Review
3.1. Theoretical Design Principles: Transformative Environmental Education, One Health, and Ocean Literacy
- (1)
- Earth has one big ocean with many features
- (2)
- The ocean and life in the ocean shape the features of Earth.
- (3)
- The ocean exerts a major influence on weather and climate.
- (4)
- The ocean makes Earth habitable.
- (5)
- The ocean supports a great diversity of life and ecosystems.
- (6)
- The ocean and humans are inextricably interconnected.
- (7)
- The ocean is largely unexplored.
3.2. Gamification as an Active Methodology and the Escape Box as a Teaching Resource
- Narrative: A narrative structure that contextualizes the experience and links the challenges and puzzles, promoting student immersion.
- Challenges adapted for educational use: Clear definition of the didactic goals, specific competencies, and core knowledge involved, allowing students to apply what they have learned in contextualized situations.
- Clues: Design of puzzles appropriate to students’ level of knowledge to maintain their engagement. Anticipation of potential difficulties and development of hints or aids to support problem-solving without revealing the answers.
- Cost and availability of materials: Prioritization of low-cost and easily accessible materials, encouraging reuse and the creation of a resource bank for use across different courses.
- Initial trial: Carrying out a pilot test of the design to ensure the proper functioning of the challenges and the suitability of the estimated duration.
- Post-activity reflection: After completing the breakout, it is essential to discuss the experience with the class group in order to connect the different puzzles (especially those that proved more difficult) and to make the learning outcomes explicit.
4. Methodology
4.1. Context and Participants
4.2. Description of the TLS and Curricular Connection
5. Results and Discussion
5.1. Analysis of the Outcomes from the Implementation of the SEA
5.2. Students’ Evaluation of the SEA
6. Final Conclusions and Improvement Proposals
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Acknowledgments
Conflicts of Interest
Appendix A
Statement | 😠 Not at All | 🙁 A Little | 😐 So-So | 🙂 Quite A Lot | 😄 Very Much |
---|---|---|---|---|---|
I understand how plastics reach the ocean and affect marine animals. | □ | □ | □ | □ | □ |
I know that the health of the ocean is connected to our own. | □ | □ | □ | □ | □ |
I understand that plastics reaching the ocean can break down into particles so small that they accumulate at various levels of the marine food chain. | □ | □ | □ | □ | □ |
I have realized that plastic pollution not only harms animals but also damages the ecosystem itself, through processes like acidification, which may also affect our health. | □ | □ | □ | □ | □ |
Overall, I have learned something new through this sequence of activities. | □ | □ | □ | □ | □ |
Activity | I Liked It 👍 | So-So 😐 | I Didn’t Like It 👎 |
---|---|---|---|
Viewing images and news about ocean pollution | □ | □ | □ |
Estimating how long it takes different types of waste to decompose in nature | □ | □ | □ |
Word network to explore other socio-environmental problems affecting the marine environment | □ | □ | □ |
Card game to understand the environmental impact of our daily actions | □ | □ | □ |
Puzzle | (1) Boring-Fun (3) | (1) Easy-Difficult (3) | (1) Not Original-Very Original (3) |
---|---|---|---|
Identifying invertebrates to open the suitcase | □ | □ | □ |
Ranking types of plastics by recycling difficulty | □ | □ | □ |
Plastic buoyancy test | □ | □ | □ |
Ocean acidification experiment | □ | □ | □ |
Plastic size cards and presence at trophic levels | □ | □ | □ |
Locating the turtle using the Micro:bit | □ | □ | □ |
- (a)
- How do you think ocean pollution affects us?
- (b)
- Name one thing you learned or something that made you think.
- (c)
- Do you think teamwork was essential, or was the work more individual?
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Sesion | Didactical Intention | Activities | Specific Competencies and Core Knowledge | Grouping |
---|---|---|---|---|
1 | Activate students’ prior knowledge about the topic of marine pollution. Introduce Ocean Literacy and the One Health perspective as reference frameworks for the sequence. | Act.1. Introduction to the topic: the oceans and the Ocean Literacy movement. SDG 14 and its targets as the framework for the sequence. Act.2. Exploration and explicit expression of prior knowledge about ocean plastic pollution through newspaper articles and an activity on types of waste that reach the sea and the time required for their decomposition. Act.3. Word network: What other (socio)environmental problems do you know that may affect the ocean besides massive plastic generation? Act.4. Introduction to the One Health perspective (three dimensions: environmental health, animal health, and human health) as an alternative for change. | Specific Competencies: SC1: Identify and describe elements of the physical environment. SC4: Analyze local environmental problems. SC3: Develop awareness of the impact of human activity. Core Knowledge: D.4: Water pollution: causes, consequences, and solutions. E.7: Factors affecting biodiversity. D.8: Responsible behavior regarding the use of water and air. B.1: Care for living beings and responsible consumption. C.4 (CCEC): Critical analysis of human actions on the environment. | WT/CG |
2 | Introduce new concepts and restructure prior ideas through an escape box centered on the narrative of a marine biologist specializing in sea turtles, who loses her work suitcase and asks the class for help to find one of the turtles she is studying. | Act.5. Escape box Initial puzzle to open the suitcase
| Specific Competencies: SC4: Identify human impacts on the environment. SC5: Participate in solving socio-environmental problems. Core Knowledge: E.6: Matter cycles and energy flow in ecosystems. E.8: Appreciation of biodiversity and the need for its conservation. C.2: Collective responsibility toward sustainability. C.5: Cooperative and solidarity-based participation. | WT |
3 | Apply new ideas, review the puzzles, and reconnect with the One Health perspective. Evaluate the activity sequence in terms of learning, motivational components, and introduce improvement proposals. | Act.6. Review activity (I): Relate each puzzle to one of the dimensions of the One Health perspective (environmental health, animal health, and human health). Act.7. Application activity: Card game to understand the consequences of our actions and raise awareness of environmental impact. Act.8. Review activity (II): Final questionnaire to evaluate the TLS. | Specific Competencies: SC3: Propose measures to improve the environment. SC5: Communicate in a reasoned and coherent manner. SC6: Adopt responsible and supportive attitudes. Core Knowledge: A.1: Inquiry strategies characteristic of scientific work. A.5: Recording and communication of results. D.4: Water pollution. C.3: Critical thinking and conflict resolution. C.6: Ethical commitment to the common good. | WT/CG/I |
Puzzle and Connection to One Health | Description | Type of Lock and Code | Image |
---|---|---|---|
Opening the Suitcase | Identify types of invertebrates. Crustaceans: lobster and crab. Echinoderms: starfish and sea urchin. Mollusks: clam, mussel, and conch. | Entry Code: none Exit Code: three-digit numeric lock: 2-2-3. | |
Types of Plastics (Environmental Health) | Identify different types of plastics and symbols to classify them according to their ease or difficulty of recycling. The numbers are visible under ultraviolet light. | Entry Code: none. The clue is found in the marine biologist’s field notebook. Exit Code: four-digit numeric lock: 4-3-2-1 | |
Plastic Buoyancy (Animal Health) | Understand the buoyancy of certain types of plastics in water. | Entry Code: 4-3-2-1 Exit Code: CPET. Four-letter lock, formed by the initial of the type of water plus the name of the type of plastic that sinks. | |
Ocean Water Acidification (Environmental Health) | Determine the pH of different solutions and interpret a table with values related to the acidification process in plastic patches. | Entry Code: CPET Exit Code: Opens a cryptex with the name of the plastic patch with the highest acidity: “INDICO”. | |
Plastic Sizes and Their Presence in Trophic Levels (Human Health) | Raise awareness of the presence of different sizes of plastics in the marine environment and their bioaccumulation across various trophic levels. | Entry Code: colored key Exit Code: four-digit numeric lock (3-4-3-4) | |
Final Puzzle | Find a microbit card containing information about the location of the sea turtle “Anita”. | Entry Code: 3-4-3-4 |
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Aragón, L.; Brenes-Cuevas, C. A Gamified Teaching Proposal Using an Escape Box to Explore Marine Plastic Pollution. Sustainability 2025, 17, 7528. https://doi.org/10.3390/su17167528
Aragón L, Brenes-Cuevas C. A Gamified Teaching Proposal Using an Escape Box to Explore Marine Plastic Pollution. Sustainability. 2025; 17(16):7528. https://doi.org/10.3390/su17167528
Chicago/Turabian StyleAragón, Lourdes, and Carmen Brenes-Cuevas. 2025. "A Gamified Teaching Proposal Using an Escape Box to Explore Marine Plastic Pollution" Sustainability 17, no. 16: 7528. https://doi.org/10.3390/su17167528
APA StyleAragón, L., & Brenes-Cuevas, C. (2025). A Gamified Teaching Proposal Using an Escape Box to Explore Marine Plastic Pollution. Sustainability, 17(16), 7528. https://doi.org/10.3390/su17167528