Advancing UX Practices in Industrial Machine Design: A Case Study from the Swiss Industry
Abstract
:1. Introduction
1.1. Industry 4.0 and the Changing Nature of Human–Machine Interaction
1.2. Challenges Specific to the Swiss Machinery Industry
1.3. UX Maturity in the SMI: Preliminary Observations and Hypotheses
1.4. Gaps in the Existing Literature
1.5. Research Objectives
- RQ1. What is the current state of adoption and integration of UX practices in the Swiss machinery industry?
- RQ2. Are there any barriers to the adoption and integration of UX practices by the Swiss machinery industry, and if so, what are they?
- RQ3. What strategies can be implemented to overcome these barriers and promote both the adoption and effective integration of UX practices in the Swiss machinery industry?
2. Materials and Methods
2.1. Profile of Partner Companies
- Their headquarters are based in Switzerland;
- The number of employees in Switzerland ranged from 360 to 700 (mean = 478.7, SD ≈ 191.8);
- Two of the companies are considered SMEs and are representative of the SMI sector, while the third is a larger company introducing diversity among the cases;
- All three companies demonstrated an initial level of engagement and interest in UX-related issues;
- Their UX maturity levels ranged from low to emerging, according to the definitions provided by Pernice et al. [32];
- The adoption of agile development approaches is relatively recent at all three companies and is still maturing.
2.2. Stage 1: Survey on UX Practices
2.2.1. Sampling and Participant Recruitment
2.2.2. Survey Design and Content
2.2.3. UX Maturity Assessment Framework
2.2.4. Data Analysis
2.3. Stage 2: Case Studies
2.4. Stage 3: Action Research
- Understanding current practices: The researcher observed internal project sessions to assess UX practices and organizational structures. This immersion provided insights into how UX is currently approached, the companies’ organizational models, and the specific barriers encountered. It also allowed the organizational model and the list of barriers identified in stage 2 to be iterated, completed, and refined;
- Deliberation on improvements: Based on the initial observations, ad hoc strategies and targeted actions were jointly developed with the practitioners in each company, with the aim of overcoming the identified barriers and improving UX maturity;
- Implementation and observation: The activities outlined in the previous stage were then implemented through interventions. Each intervention was evaluated through feedback sessions with practitioners.
2.5. Stage 4: Synthesizing Data into Recommendations for Action
3. Results
3.1. General Software Maturity
- Increasing workforce involvement in software development: The allocation of the workforce to software development has evolved significantly over the last decade. Although 90% of respondents estimate that less than 50% of their total R&D workforce is currently dedicated to software development, and 25% place it at less than 20%, interviews indicate that this figure has increased considerably in recent years. Historically, software teams were much smaller, as illustrated by one respondent (P8) who noted that 25 years ago, they were only the fourth person involved in software development within their company.
- Evolution of developer profiles: The profiles of software developers have become more specialized, shifting from backgrounds in electronics, mechanics, and electrical engineering to more formal computing education. This shift is critical for modernizing the sector, bringing in “good practices and much more modern methodology”, as one interviewee mentioned (P5).
- Limited adoption of development methods: Regarding the use of development methods (Figure 1), over 30% (95% CI [13.56%, 50.21%]) of respondents report that no specific method is employed in their organization. A survey by Vukelja et al. [28] (p. 559) on computer development practices across all sectors revealed that 18.8% of respondents did not use any software development method. Although this comparison suggests that the industrial sector is still lagging behind, it should be interpreted with caution due to the margin of uncertainty surrounding the current estimate.In addition, over a quarter of participants (26.1%, 95% CI [10.23%, 45.49%]) reported not conducting systematic testing of their developments. Furthermore, 17% (95% CI [4.14%, 35.48%]) said they do not organize regular project review meetings, and 13% (95% CI [0.15%, 30.12%]) indicated that no business analysis is carried out prior to development. These findings highlight the relatively limited integration and adoption of standard development practices. However, the small sample size leads to wide confidence intervals, which calls for a cautious interpretation of these results.
- Challenges in integrating and adopting Agile practices: Interviews with developers from the three partner companies indicate that software development methods are insufficiently developed in the SMI. When structured practices like Kanban or Agile are integrated, their adoption is slow, and the benefits are not immediately visible. This situation points to a broader issue faced by this sector: transitioning from traditional, mechanical-focused approaches to more agile, software-centric methodologies requires time and cultural shifts within organizations.
- Lack of formalization of developer roles: Unlike IT companies, where roles are well-defined, SMI companies tend to have less formalized structures for software development. As one participant explained, “It is a mechanical company. The roles are not as formalized as in an IT company” (P4). This reflects the sector’s strong mechanical engineering heritage, where software development is still evolving and not yet fully integrated into the core organizational framework.
3.2. General UX Maturity
- Absent: My organization has no UX practices in place. Users are never involved in the design process.
- Poor: My organization is aware of the existence of the UX approach, and small, often individual, efforts are being made.
- Emerging: My organization is planning to integrate a UX approach into the teams and is already allocating a certain budget to it. Users are involved in some pilot projects.
- Good: My organization has put in place a UX approach and one or more dedicated teams. Projects systematically involve users.
- Very good: The UX approach is fully integrated into the organization. All the teams are involved, and everyone is aware of the importance of users in design decisions.
- People: Regarding human resources dedicated to UX practices, 78.9% of respondents reported working in organizations that do not employ UX specialists. Only 36.8% indicated that their organizations employ external expertise.
- Resource allocation: Although the questionnaire did not specify whether it referred to financial or infrastructural resources, respondents were divided on whether their management allocates sufficient resources for integrating a UX approach. When questioned on this topic, the average response on the 4-point Likert scale was 2.00 (95% CI [1.65, 2.35]). Despite this, interviews indicate that companies are generally willing to invest the necessary resources if these are justified.“You have the means and full latitude. If you need something, you get it (…) However, the expectations behind it are very important.”(P4)
- Organizational literacy: On a 4-point Likert scale (1 = “strongly disagree” and 4 = “strongly agree”), the statement “Your organization involves end-users in the design of its products” (Figure 3) scored an average of 2.42 (95% CI [2.12, 2.72]); 30% of respondents (95% CI [13%, 50%]) gave this statement a score of 3 or 4. When the question concerns the involvement of internal users, the average score increases to 3.21 (95% CI [2.90, 3.51]). At first glance, these figures indicate a relatively satisfactory consideration of users in the design process. However, data on the UX methods employed within respondent organizations contradict this perception (Figure 4). The proportion of organizations using methods that truly identify and integrate user needs, such as user testing, observations, or interviews, remains very minor. Interviews reveal that internal users are mainly technicians and trainers who visit clients and thus serve as key liaisons between R&D and end-users, facilitating information feedback.“We have technicians who go on-site, but also salespeople. And then, through formal and informal discussions, information comes back up (…) it creates descriptions of new features that users request.”(P2)There is indeed regular contact with users through technicians and trainers. Nevertheless, the information fed back is primarily concerned with integrating new features or bug fixes. However, it does not allow an accurate understanding of the operator’s activity as structured and tailored methods would. Although there is a willingness, none of the surveyed companies has implemented a process to truly formalize and capitalize on this field feedback.
- Practices and processes: Figure 4 illustrates the UX methods reported as used “regularly” or “systematically” by the participants, highlighting a limited adoption of fundamental UX practices (the other response options included “occasionally” and “rarely”). Furthermore, only 39% (95% CI [21%, 59%]) of respondents indicated that they had previously applied a UX approach in a professional context.
- UX for decision-makers, an emerging awareness: The average response to the question: “Does your organization consider the UX approach as a strategic issue?” (on a 4-point Likert scale, 1 = “strongly disagree” and 4 = “strongly agree”) is 2.37 (95% CI [2.12, 2.62]). When companies were asked about their organization’s tendency to integrate UX practices, the responses included the following:“There is a clear willingness, yes [from the management, to integrate UX practices] (…) but there is still everything to be done.”(P4)“I think it is gradually coming back into mind that now we want to do things properly [in terms of UX]. If we mess up, most of the time we must stop and start again.”(P6)It is worth noting that the three companies interviewed expressed a real desire to move towards such practices by participating in this project.
- The benefits of UX are recognized: Although the data above seems to indicate a mixed perception of UX as a strategic issue by management, it is important to highlight the benefits attributed to UX practices by respondents (Figure 5). On a 4-point Likert scale (1 = “strongly disagree” and 4 = “strongly agree”), they rate the statement “Integrating users in the design process improves the quality of products” an average of 3.68 (95% CI [3.48, 3.89]). Regarding the statement “Integrating users in the design process helps boost sales”, they assign an average score of 3.00 (95% CI [2.71, 3.26]). Furthermore, they consider that customer requirements in terms of user experience are becoming increasingly important, scoring an average of 3.42 (95% CI [3.09, 3.75]).
3.3. Structure and Dynamics of Product Development in SMI Companies
- Strong departmental segmentation and functional organization: Departments operate in relative isolation, with limited collaboration. This segmentation results in UX being “assigned” to a specific department, which in turn limits the diffusion of UX practices across the organization. At C1 and C2, the UX practitioner is part of the software department, whereas at C3, the person informally responsible for machine ergonomics is attached to the mechanical engineering department.In addition, companies frequently operate under a functional project organization, where each department (mechanical, automation, software, marketing, etc.) manages its own operations and priorities. This structure, while effective in deepening technical expertise, can reduce opportunities for cross-departmental exchange. The study shows that this can make it more difficult for UX specialists to access data or skills outside their own department, particularly from applications, marketing, after-sales, or mechanical teams. This configuration can thus limit the integration of a cross-functional UX approach. Nevertheless, a “matrix” organizational structure has been observed at an emergent stage in some companies involving a project manager with cross-departmental responsibility.
- The dominance of the mechanical department: Another crucial organizational point, evident from the study, is the precedence of the mechanical department over other sectors regarding technical choices. A participant revealed during an interview that “The mechanical department designs things. Then we start doing the software.” This process means that software teams must work within constraints predefined by decisions made by the mechanical department. This leaves less freedom for software development and, ultimately, for the integration of user needs. These are rarely, if ever, considered by the mechanical engineering department, whose priority remains optimizing the machine’s technical performance and guaranteeing its reliability.
- Role of the applications department in capturing user needs: The role of internal users in development choices is also emphasized as they represent the primary contact point between R&D and the end-users. Internal users, also known as the “applications department”, are the employees tasked with training or troubleshooting clients on the machines. They are also solicited to test the machines, including interfaces, before they are launched. Although their role within the company gives them privileged daily contact with users, the user needs they identify are often raised informally and from a very “technical” angle. Even when this information is collected systematically (at C2, for example), its accessibility and usability for a UX specialist can be limited, making it more complex to integrate into the design process.
- The central role of R&D: R&D not only steers technical choices but also plays a dominant role in defining the company’s product strategy. P11 noted:“We haven’t focused development on the market. We have opted for development driven by R&D. This means that our R&D heads decide themselves which products to develop.”The data on which the company bases its strategic decisions still come primarily from internal users, as described above, as well as from discussions between R&D managers and customers. However, the customer is rarely the end-user of the machine, and although they may relay certain needs, these are never as precise or as contextualized as those obtained through direct analysis of user behavior and usage in the field. Overall, the potential of UX in shaping product strategy is still often underestimated or even overlooked. This situation stems from a still partial understanding of its impact on key issues such as innovation, competitive differentiation, and long-term customer satisfaction. Moreover, UX is sometimes perceived as being limited to visual aspects or user interfaces.
3.4. Barriers to the Integration or Adoption of UX Practices
- Individual: This dimension encompasses obstacles linked to personal attributes, including the skills and attitudes of individuals within the organization.
- Departmental: This dimension refers to obstacles linked to internal dynamics, processes, and challenges specific to each department.
- Organizational: This dimension focuses on obstacles to interaction, collaboration, and coordination between the organization’s various departments.
- Strategic: This dimension relates to obstacles that hinder the organization’s long-term vision, strategy, and alignment with UX objectives.
- External: This dimension encompasses external factors, such as market trends, regulatory requirements, or customer expectations, that impact the implementation of UX practices.
3.5. Practitioners’ Narratives
3.6. Recommandations for Actions
- Skills: The skills axis refers to strategies for developing or hiring new skills within teams. This axis mainly includes recommendations for action involving internal training or hiring new staff with specific qualifications. These skills can be UX or industrial skills (aimed at UX practitioners). This obviously helps integrate UX into the organization, but also establishes a common language (UX or industrial) or facilitates exchanges between stakeholders. Several studies have shown that investing in training and qualified resources is key to developing UX maturity [20,46].
- Collaboration and communication: These are strategies designed to encourage communication and collaboration between departments. This axis mainly includes action proposals to give visibility to UX practices, or use specific organizational methods or activities to make information flow more easily. In the robotics industry, Nielsen et al. [21] also raised the essential role of communication in the effective deployment of UX practices and stakeholder alignment. MacDonald et al. [20] also cite “Communication and Visibility” as a key element in an organization’s ability to make use of UX.
- Adapted UX practices: These strategies refer to UX methods adapted to the specific characteristics of the SMI. This axis includes proposals for actions such as deploying basic UX activities (e.g., UX Audit) or mobilizing ad hoc methods. Generally speaking, UX must “prove itself” in organizations. Therefore, it makes sense to implement small-scale, targeted, and opportunistic actions that will enable the value of UX to be “quantified”. This strategy is also practiced in the IT sector [46,47].
- Data processing: These strategies refer to collecting and using user data within the organization. This axis includes proposals for specific tools to exploit data or the deployment of appropriate data collection methods.
- Integration methods: These are strategies designed to foster the integration of UX methods into existing design processes and workflows. This axis includes recommendations for actions such as the deployment of pilot projects or the creation of a product roadmap to support the deployment of a UX strategy. As Buis et al. [46] describe, some concepts regarding UX can be very abstract for the uninitiated. Integrating UX methods into a traditional organization can be facilitated by setting an example and applying such an approach in targeted projects.
- User integration: These recommendations for action focus on integrating users into development methods and decision-making processes. This axis includes proposals such as setting up a network of partner companies or initiating the integration of end-users into the design process.
4. Discussion
4.1. Theoretical Contributions
4.2. Methodological Insights
4.3. Practical Implications
4.4. Limitations and Future Work
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
C | Company |
CMD | Cooperative Method Development |
HMI | Human–Machine Interaction |
I4.0 | Industry 4.0 |
I | Intervention |
IT | Information technology |
P | Participant |
RQ | Research Question |
SMI | Swiss Machinery Industry |
UCD | User-Centered Design |
UX | User Experience |
Appendix A
Themes | Sample Questions | Type of Answer |
---|---|---|
Introduction 1 | ||
Screening questions | One or more of the products you are developing incorporates a digital operator interface | Yes/no |
Participant information | What position do you hold in your organization? | Software engineer Ergonomist Product manager Project manager Graphist Designer R&D manager UX specialist Other (open answer) |
Organization information | How many people are employed in your organization? | 1 to 9 10 to 49 50 to 249 250 or more I don’t know |
Software maturity | ||
Software development organization | Do you use one or more of the following development methods? | Agile Lean Waterfall We do not use any specific methods I don’t know Other (open answer) |
UX maturity | ||
Participant’s UX knowledge | Do you have a specific UX training? (includes training in related fields such as psychology or ergonomics) | I have no UX training Certifying training University diploma Self-training Other (open answer) |
Organization’s UX maturity | Does your organization employ UX specialist(s) (e.g., UX specialists, ergonomists)? | Yes No I don’t know |
Is there a group or entity specifically dedicated to UX practices within your organization? | Yes No I don’t know | |
UX practices implementation by the organization | Most projects integrate a UX approach | Likert scale (4 points) |
Your organization involves end-users in the design of its products. | Likert scale (4 points) | |
Barriers in implementing UX | ||
Perceived barriers | Privacy issues are a barrier in the implementation of UX approach | Likert scale (4 points) |
It’s hard to reconcile meeting deadlines and applying a UX approach. | Likert scale (4 points) | |
Benefits in implementing UX | ||
Perceived benefits of UX | Customers increasingly value the products user experience | Likert scale (4 points) |
Including users in the design process reduces development costs | Likert scale (4 points) | |
Methods used by the organization | ||
Methods used | Which of the following practices are used in projects and how often? (If you are not familiar with practice, leave the line blank) (4-point likert scale) | User interviews Usability tests Observations Personas Prototyping … |
Appendix B
Barriers | Description | Companies Concerned |
Individual 1 | ||
Individual UX skills of non-practitioners (actual and perceived) | The UX skills of non-practitioners are insufficient, leading to poor application of UX practices and a reduced perception of their added value | C1, C2, C3 |
The techno-centric perspective of developers | Developers tend to prioritize technical aspects over usability for users | C1, C2, C3 |
Cost of entry | The high cost of entry, due to business knowledge and company operations, represents a major obstacle to the retention and commitment of UX practitioners | C1, C2, C3 |
Representations | The simplification of interfaces is perceived by some operators, internal users or developers as limiting the functionality and depth of the tools | C1, C3 |
Conservatism among internal users | Internal users often show resistance to change, particularly because of the need to relearn and the fear of being destabilized in front of customers when troubleshooting. | C2, C3 |
Departmental | ||
Lack of infrastructure | Difficulty in accessing machines for testing and reluctance on the part of IT departments to acquire specialist software, which is perceived as too expensive and not widely used. | C1, C2 |
Time constraints | Difficulties in mobilizing the human resources needed to carry out UX activities | C1, C2, C3 |
Incompatibility of current processes with UCD | Current processes prevent the integration of user needs and a structured approach due to disorganized practices. | C2, C3 |
No UX specialist hired | There is no in-house UX expertise, which considerably slows down the deployment of UX practices. | C1 |
Lack of strategic UX resources. | This prevents the consolidation of UX practices. UX practitioners often find themselves overwhelmed by operational tasks, preventing them from concentrating on organizational strategy. | C2 |
Organizational | ||
The primacy of mechanical factors in project organization | Mechanical constraints take precedence over software development and limit the integration of user requirements | C1, C2, C3 |
Reactive design and lack of vision | A vision of future developments that is neither clear nor anticipatory, making it difficult to effectively integrate UX practices into development processes. | C2, C3 |
Non-cross-disciplinary project management and UX siloing | Organizations with limited software maturity and functional project management find it difficult to integrate UX processes effectively, leading to isolated practices. | C1, C2, C3 |
Organizational rigidity | Traditional, inflexible organizational processes and resistance to new methods tend to hinder the integration of UX practices. | C1, C2, C3 |
Poor or non-existent feedback on needs | User needs are poorly communicated, mainly orally, with few formal structures, making it difficult to use the data. | C1, C2, C3 |
Strategical | ||
Lack of understanding and confidence in UX | Managers who are ill-informed about UX are holding back its adoption and integration in companies, which is perceived as costly and of little benefit, despite evidence of a positive return on investment. | C1, C2, C3 |
Lack of understanding of the UX practitioner’s contribution | Managers’ misperceptions about the role of UX practitioners influence their recruitment, team management, and task allocation, hindering their organizational effectiveness. | C1, C3 |
External | ||
Significant variability in usage | Machine users vary significantly depending on the size of the company and the country, making it difficult to create personas or generic UX user paths. | C2, C3 |
Product lifespan and technological limitations | The products have a long lifespan to amortize the high development costs, limiting innovation and encouraging ingrained habits of use among users. | C1, C2, C3 |
Lack of suitably qualified UX profiles | The lack of qualified UX profiles is leading to the costly recruitment of non-industrial specialists, due to the lack of training courses combining technical, industrial, and UX skills in Switzerland. | C1, C2 |
Difficulty accessing users | User access is complex due to administrative barriers and confidentiality concerns, particularly in B2B environments. | C2, C3 |
Increased complexity of machines and HMI | The increasing complexity of machines and user interfaces is increasing the cognitive cost for UX practitioners and complicating the conduct of user tests. | C1, C2, C3 |
Appendix C
Narratives | Description | ID |
---|---|---|
Hiring a UX practitioner | For C2 and C3, hiring a UX practitioner was a crucial step towards integrating UX practices and improving the user experience of their products. | N1 |
Hiring developers with IT backgrounds | For C2, non-industry developers make a greater contribution to the evolution of information technology thanks to their advanced practices (e.g., Agile methodology). | N2 |
Hiring international UX practitioners | One of the three companies hired a foreign specialist to make up for the lack of qualified local staff. | N3 |
Internal observation for job-specific training | For the UX practitioners from the three companies, conducting interviews and observations in-house enabled them to learn about the specifics of the profession while gathering useful UX data. | N4 |
Internal technical training | C2 and C3 have set up internal training programs for new R&D staff to complement and/or strengthen their technical skills. | N5 |
User stories in technical specifications | For C1, the use of user stories in technical specifications encourages the integration of the user perspective into development. | N6 |
Wireframe used for technical specifications | C2 uses low-fidelity wireframes early in the development process to clarify technical specifications and establish a shared vision between departments. | N7 |
Internal UX training for new staff | For C2, in-house UX training for new employees ensures that they quickly understand the principles of UX, making it easier for them to integrate and contribute effectively to ongoing projects. | N8 |
Multi-disciplinary pilot projects using design thinking | C3 has deployed a design thinking approach via a multi-disciplinary pilot project, which has encouraged innovation and improved inter-departmental collaboration. | N9 |
Presentation of annual UX results to Executive Management | C2 notes the positive impact of communicating results to executive management, demonstrating the impact of UX initiatives and ensuring the necessary support and investment to strengthen practices. | N10 |
Establishing a product roadmap | C2 and C3 have created a product roadmap to plan future developments, enabling better projection and prioritization of UX activities. | N11 |
Internal design workshop | Internal design workshops have been conducted by C2 with stakeholders to validate interface concepts and raise UX awareness among staff. | N12 |
Redesign of the flagship product | At C1 and C2, the radical change represented by the development of a new flagship product acted as a trigger for the adoption of UX practices and a desire to integrate them into processes. | N13 |
Steering strategic decisions based on SAV data and market research | C3 has put in place a decision-making process based on after-sales service data and the results of market research to steer developments. | N14 |
Appendix D
Strategies | Barriers | Sources 1 |
---|---|---|
Skills 2 | ||
Training new employees with internal users | Cost of entry | N5 |
Take an introductory UX course given by an external organization or an internal UX practitioner | Individual UX skills of non-practitioners (actual and perceived) | N8/I6 |
The techno-centric perspective of developers | ||
Conservatism among internal users | ||
Time constraints | ||
Lack of understanding and confidence in UX | ||
Lack of understanding of the UX practitioner’s contribution | ||
Hire developers from the IT sector | Strong organizational rigidity | N2 |
Hire staff remotely | Lack of suitably qualified UX profiles | N3 |
Hire a qualified UX practitioner | Time constraints | N1/I4 |
No UX specialist hired | ||
Encourage field observation for the purpose of training UX employees | Cost of entry | N4 |
Collaboration and communication | ||
Involve internal users in UX practices | Conservatism among internal users | N4/N12/I2/I9 |
Difficulty accessing users | ||
Promote communication between UX and other departments | Primacy of mechanical factors in project organization | N8/N12/I3 |
Non-cross-disciplinary project management and UX siloing | ||
Make UX activities visible and comprehensive within the organization | Representations | I2/I9 |
Communicate results between departments and at different hierarchical levels | Lack of understanding and confidence in UX | N10/I9 |
Use a matrix project organization method | Primacy of mechanical factors in project organization | N9 |
Non-cross-disciplinary project management and UX siloing | ||
Promote communication between UX and other departments | Primacy of mechanical factors in project organization | N8/N12/I3 |
Non-cross-disciplinary project management and UX siloing | ||
Adapted UX practices | ||
Encourage the production of low-fidelity wireframes early in the design process | Conservatism among internal users | N7/N12/I3 |
Non-cross-disciplinary project management and UX siloing | ||
Increased complexity of machines and HMI | ||
Use user stories in project specifications intended for technical teams | The techno-centric perspective of developers | N6 |
Incompatibility of current processes with UCD | ||
Adapt UX practices to existing tools within the organization | Lack of infrastructure | I8 |
Implement simple, low-cost UX activities | Time constraints | I7/I10 |
Strong organizational rigidity | ||
Use the Wizard of Oz methodology | Increased complexity of machines and HMI | I9 |
Data processing | ||
Set up an interdepartmental database of operational UX insights and guidelines | Individual UX skills of non-practitioners (actual and perceived) | I8 |
Incompatibility of current processes with UCD | ||
Poor or non-existent feedback on needs | ||
Create a database of UX insights and feed it opportunistically | Significant variability in usage | I8 |
Make systematic use of feedback from the after-sales service | Poor or non-existent feedback on needs | N14 |
Integration methods | ||
Implement the changes through a pilot project (POC) | Strong organizational rigidity | N9 |
Integrate one or more developers to act as guarantors of UX practices | The techno-centric perspective of developers | I5 |
Representations | ||
Demonstrate the benefits of UX to management through simple, low-cost UX activities. | Lack of understanding and confidence in UX | I7/I6 |
Commission UX specialists from outside the organization | Lack of strategic UX Resource | CMD 3 |
Lack of understanding of the UX practitioner’s contribution | ||
Produce product roadmaps based on data from the SAV and market studies | Reactive design and lack of vision | N11 |
Launch a project to redesign your flagship product | Product lifespan and technological limitations | N13/CMD 3 |
User integration | ||
Involving end users in the design process | Poor or non-existent feedback on needs | I5/I10/I9 |
Build up a network of diversified partner companies | Poor or non-existent feedback on needs | I5/I10 |
Difficulty accessing users |
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Acronym | Practitioner’s Role |
---|---|
P1 | UX/UI Designer |
P2 | Software Development Manager |
P3 | Senior Developer |
P4 | Mechanical engineer with UX and ergonomics skills |
P5 | Software Development Manager |
P6 | Developer |
P7 | Developer |
P8 | Senior Developer |
P9 | Chief product officer |
P10 | Software Development Manager |
P11 | Digital product manager |
P12 | UX Designer |
Interventions | Description | Company | ID |
---|---|---|---|
User tests and Wizard of Oz Method | Conducting user tests on the machine interface with internal and end users, simulating machine behavior using the Wizard of Oz method to simulate machine behavior. | C1 | I1 |
Focus group | Discussions with internal users (technicians) around a low-fidelity prototype to obtain realistic feedback on interface concepts in operational contexts. | C1 | I2 |
Design workshop | Workshop with five developers to conceptualize interface improvements based on real user scenarios, resulting in new interface wireframes. | C1 | I3 |
Recruitment process | Support in specifying the job description for the recruitment of a UX practitioner within the organization | C1 | I4 |
Contextual interview | Accompanied by two developers, a contextual interview was conducted with a user of the machines developed by C1 to observe the actual activity of the operators. | C1 | I5 |
UX Training | Introductory half-day UX session for 10 employees, led by the researchers, aiming to sensitize teams to UX. | C1 | I6 |
Audit UX | Initial UX audit to assess existing interfaces and introduce C1 to UX practices. The evaluation involved internal users and the software development manager. | C1 | I7 |
Atomic UX Research | A structured database is established on Azure DevOps, ensuring traceability and operationalization of UX data for C2 development teams. | C2 | I8 |
Users test | User tests were carried out and broadcast live to the development teams, promoting the visibility of UX within C2. | C2 | I9 |
Top Task | A Top Task analysis was conducted with end-users to focus interface development on critical functions. | C2 | I10 |
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Ray, L.; Di Maria, F.; Roland, J. Advancing UX Practices in Industrial Machine Design: A Case Study from the Swiss Industry. Sustainability 2025, 17, 4771. https://doi.org/10.3390/su17114771
Ray L, Di Maria F, Roland J. Advancing UX Practices in Industrial Machine Design: A Case Study from the Swiss Industry. Sustainability. 2025; 17(11):4771. https://doi.org/10.3390/su17114771
Chicago/Turabian StyleRay, Loïc, Fanny Di Maria, and Julien Roland. 2025. "Advancing UX Practices in Industrial Machine Design: A Case Study from the Swiss Industry" Sustainability 17, no. 11: 4771. https://doi.org/10.3390/su17114771
APA StyleRay, L., Di Maria, F., & Roland, J. (2025). Advancing UX Practices in Industrial Machine Design: A Case Study from the Swiss Industry. Sustainability, 17(11), 4771. https://doi.org/10.3390/su17114771