Analysis of Digital Leadership in School Management and Accessibility of Animation-Designed Game-Based Learning for Sustainability of Education for Children with Special Needs
Abstract
:1. Introduction
2. Literature Review
3. Materials and Methods
3.1. Research Model
3.2. Data Collection Tool: Questionnaire
3.3. Working Group
3.4. Data Collection
3.5. Analysis of Data
- Coding the data: In this first stage of the content analysis, after each participant was given a number and the responses of the self-reflection questionnaires were recorded, the data obtained from the participants were analyzed within the framework of the research and divided into meaningful parts, and the conceptual meaning was named and coded. Based on the conceptual framework of the research and the questions, the code list, which was prepared before, was finalized after examining all of the data. This code list served as a critical list in organizing the data. The data outside the research questions were excluded from the coding. Afterward, the researchers read the coding keys separately, and the necessary arrangements were made by discussing the “consensus” and “disagreement” issues. For the reliability calculation of the research, the average was calculated as 93% using the reliability formula suggested by [43]. Reliability calculations over 70% are considered reliable for research [43]. The result obtained here is deemed to be reliable for the research. In the coding made by the researchers, the codes showing compatibility were taken as the basis for reaching the themes.
- Finding themes: At this stage, the codes determined during the data’s coding phase were considered separate categories and evaluated as separate themes.
- Organizing and defining the data according to codes and themes: At this stage, the opinions of the participants were explained in a language that the reader could understand, and the views were presented to the reader firsthand. Footnotes were used to determine which participant the notes belonged to, and the notes were given in quotation marks.
- Interpretation of findings: This last stage involves the interpretation of the findings, which are described and presented in detail by the researcher along with an explanation of some of the results.
4. Findings
T(4): “I think that there are great advances in student development with visual designs in technology-supported learning environments in teaching many different behaviors and concepts for individuals with special needs.”
T(9): “Yes, I can say that it can be done with visual designs that increase interest and motivation in the development of students in line with their characteristics.”
T(2): “I think that the use of 2D and 3D animation designs in teaching many different skills, behaviors, and concepts for individuals with special needs plays a significant role in student development.”
T(8): “I can say that Technology Education supports the eyesight, hearing, reading, writing, social, and communication skills of individuals with special needs, facilitates their independent living skills and contributes to their development as a guide.”
K9 said: “I can say that it is the process of using digital platforms within the management, within the scope of evaluating the participants’ views on what digital leadership is.”
K5 said: “I can say that within the scope of evaluating the views of the participants on the characteristics and behaviors that a digital leader should have, it is to ensure the adaptation of the managed institution to the era in which it is lived.”
K2 reported: “As part of the evaluation of the participants’ views on the characteristics and behaviors that a digital leader should have, I can say that it is necessary to be open to being scientific.”
K12 said, “I can say that the participants should be innovative and entrepreneurial within the scope of evaluating their views on the characteristics and behaviors that a digital leader should have.”
- More than half of the participants see being open to being scientific as digital leadership.
- More than half of the participants stated that the digital leader should manage the institution they work for by using technology suitable for the conditions of the age.
- More than half of the participants stated that the digital leader should be innovative and entrepreneurial.
- More than half of the participants noted that the digital leader should also follow technological developments.
K4 said: “Within the scope of evaluating the participants’ opinions about the need for digital leadership in schools, I can say that schools must achieve their goals.”
K14 reported: “I can say that within the scope of evaluating the participants’ opinions on the need for digital leadership in schools, in terms of following new emerging technologies.”
K1 indicated: “Within the scope of evaluating the opinions of the participants about the need for digital leadership in schools, I can say that if face-to-face education is disrupted and there is a pandemic.”
- The majority of the participants stated that digital leadership is necessary within the scope of the school for schools to achieve their goals.
- It is seen that nearly half of the participants stated that digital leadership is necessary for school conditions to follow new technologies and reach the desired level of society.
- Nearly half of the participants, on the other hand, expressed their views on the necessity of digital leadership in schools if face-to-face education is disrupted and there is a pandemic.
5. Discussion
- Use of digital platforms within the management mechanism.
- Managers have the technology knowledge and skills used in today’s world.
- Using communication and information technologies to achieve social goals.
- Ensuing the technological developments,
- Ensuring the managed institution adapts to the era in which it is lived,
- Innovative and entrepreneurial,
- Collaborative,
- Trustworthy,
- Open to science.
- Schools can achieve their goals,
- The society’s ability to reach the desired point,
- In case of disruption to face-to-face education (in pandemic conditions).
6. Conclusions and Recommendations
7. Limitations and Suggestions for Further Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Themes | Respondents (N) |
---|---|
Thanks to visual designs on the use and accessibility of technology in special education, the development of students in educational and skill issues is increasing. | 8 |
Providing an interest and motivation-enhancing learning experience with visual designs in line with the characteristics of students’ development | 6 |
Progress in student development with visual designs in technology-supported learning environments in teaching many different behaviors and concepts for individuals with special needs | 7 |
Themes | Respondents (N) |
---|---|
The use of 2D and 3D animation designs in teaching many different skills, behaviors, and concepts for individuals with special needs. | 7 |
The accessibility of animation designs for teachers and families during the COVID-19 pandemic period is of great importance. | 8 |
Technology education supports the visual, listening, reading, writing, social, and communication skills of individuals with special needs, facilitates independent living skills, and contributes to their development as a guide. | 9 |
Responses Related to Digital Leadership | Respondents (N) |
---|---|
The process of using digital platforms within the management mechanism | 7 |
Using the knowledge and skills necessary for management with the technology of the age | 4 |
Combining competencies from different disciplines | 2 |
Reaching the social target by using information and communication technologies | 4 |
Responses Related to Behaviors and Characteristics of a Digital Leader | Respondents (N) |
---|---|
Open to science | 10 |
Following the technological developments | 9 |
Adapting the managed institution to the era in which it is lived | 10 |
Innovative and entrepreneurial | 9 |
Reliable | 5 |
Collaborator | 8 |
Problem solver | 4 |
Responses Related to Digital Leadership in Schools | Respondents (N) |
---|---|
Following new developing technologies | 8 |
Achieving the goals of schools | 10 |
Community reaching the desired point | 7 |
Use in the education of students | 5 |
In case of disruption of face-to-face education (under pandemic conditions) | 6 |
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Baglama, B.; Evcimen, E.; Altinay, F.; Sharma, R.C.; Tlili, A.; Altinay, Z.; Dagli, G.; Jemni, M.; Shadiev, R.; Yucesoy, Y.; et al. Analysis of Digital Leadership in School Management and Accessibility of Animation-Designed Game-Based Learning for Sustainability of Education for Children with Special Needs. Sustainability 2022, 14, 7730. https://doi.org/10.3390/su14137730
Baglama B, Evcimen E, Altinay F, Sharma RC, Tlili A, Altinay Z, Dagli G, Jemni M, Shadiev R, Yucesoy Y, et al. Analysis of Digital Leadership in School Management and Accessibility of Animation-Designed Game-Based Learning for Sustainability of Education for Children with Special Needs. Sustainability. 2022; 14(13):7730. https://doi.org/10.3390/su14137730
Chicago/Turabian StyleBaglama, Basak, Emirali Evcimen, Fahriye Altinay, Ramesh Chander Sharma, Ahmed Tlili, Zehra Altinay, Gokmen Dagli, Mohamed Jemni, Rustam Shadiev, Yucehan Yucesoy, and et al. 2022. "Analysis of Digital Leadership in School Management and Accessibility of Animation-Designed Game-Based Learning for Sustainability of Education for Children with Special Needs" Sustainability 14, no. 13: 7730. https://doi.org/10.3390/su14137730