CityBuildAR: Enhancing Community Engagement in Placemaking Through Mobile Augmented Reality
Abstract
:1. Introduction
2. Literature Background
2.1. What Is M-AR and Why?
2.2. M-AR as a Participatory Tool
2.3. Placemaking and AR
2.3.1. Sociability and M-AR
2.3.2. Physical Setting and M-AR
2.3.3. Image and M-AR
3. Research Design
3.1. Background Analysis
3.2. Literature-Based Application Review
3.3. Development of Application
3.3.1. Target Group
3.3.2. Software
3.3.3. Application Features
3.3.4. Production
3.4. Testing the Application
4. Analysis and Results
4.1. Overview
4.2. Comparing Hand Sketching, Software with CityBuildAR
4.3. Placemaking with CityBuildAR
4.4. Image Analysis
4.5. Opinion Analysis
4.5.1. Ability to Visualize and Design with Limited Skills
- Opinion 1—“I have limited drawing skills, so I usually engaged in collaborating with ideas as a group member while another member will visualize. But using this AR app I can do my own design by myself. But the list of elements and features should expand to make a unique design”.
- Opinion 2—“I really liked the interface and elements of the app. It creates a nice design of myself with limited skills. Wish I had more time to get familiar with this app”.
- Opinion 3—“Simple and effective for non-designers”.
4.5.2. Impact on Creativity of Users
- Opinion 4—“Great concept for enhancing placemaking through real-time visualization. However, the limited design options and occasional bugs limit its potential in professional landscape projects. Expanding its feature set would make it more versatile”.
- Opinion 5—“App doesn’t allow us to create & visualize unique designs. It generalizes the designs and with the given elements, it’s limited to create my own design. Realtime visualization is interesting somehow”.
- Opinion 6—“Expanding the range of features and addressing performance concerns would make it a highly effective tool for professional urban planning and participatory processes”.
4.5.3. Technical Constraints
- Opinion 7—“App elements are difficult to understand in the beginning, needed assistance to understand. I had the ability to do a design for cafeteria using this app, which I wouldn’t be able to do with sketching or other software”.
- Opinion 8—“Expanding the range of features and addressing performance concerns would make it a highly effective tool for professional urban planning and participatory processes”.
- Opinion 9—“Using app for designing is good for me because I have poor drawing skills. However, it is difficult to understand and design within this limited time given”.
5. Findings and Discussion
5.1. To What Extent Does the CityBuildAR App Bridge the Gap Between Professionals and the General Public in Placemaking?
5.2. Can Mobile-AR Tools Like CityBuildAR Replace Traditional Participatory Planning Methods?
5.3. Limitations
- Plane-detection problems: The program necessitates the completion of plane detection before object placement, as it is incapable of identifying additional planes after objects have been positioned.
- Restricted design elements: Participants were given a limited array of items for space design, perhaps hindering their creativity and design alternatives.
- Scaling limitations: Users cannot resize items, constraining design flexibility.
- Deletion errors: Specific elements experience faults during deletion, resulting in difficulties in altering the design.
6. Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
- Akbar, P.N.G. Placemaking. In Encyclopedia of Tourism Management and Marketing; Edward Elgar Publishing: Cheltenham, UK, 2022; pp. 515–517. [Google Scholar] [CrossRef]
- Amirzadeh, M.; Sharifi, A. The evolutionary path of place making: From late twentieth century to post-pandemic cities. Land Use Policy 2024, 141, 107124. [Google Scholar] [CrossRef]
- Palmer, L. New inroads on community-centric placemaking. Nat. Cities 2024, 1, 2–4. [Google Scholar] [CrossRef]
- Wichowsky, A.; Gaul-Stout, J.; McNew-Birren, J. Creative Placemaking and Empowered Participatory Governance. Urban Aff. Rev. 2023, 59, 1747–1774. [Google Scholar] [CrossRef]
- Kankanamge, N.; Yigitcanlar, T.; Goonetilleke, A.; Kamruzzaman, M. How can gamification be incorporated into disaster emergency planning? A systematic review of the literature. Int. J. Disaster Resil. Built Environ. 2020, 11, 481–506. [Google Scholar] [CrossRef]
- Baum, S.; Yigitcanlar, T.; Horton, S.; Velibeyoglu, K.; Gleeson, B. The Role of Community and Lifestyle in the Making of a Knowledge City; Griffith University: Brisbane Australia, 2007. [Google Scholar]
- Pancholi, S.; Yigitcanlar, T.; Guaralda, M. Place making for innovation and knowledge-intensive activities: The Australian experience. Technol. Forecast. Soc. Chang. 2019, 146, 616–625. [Google Scholar] [CrossRef]
- Naef, P. Touring the ‘comuna’: Memory and transformation in Medellin, Colombia. J. Tour. Cult. Chang. 2018, 16, 173–190. [Google Scholar] [CrossRef]
- Prestes, O.M.; Ultramari, C.; Caetano, F.D. Public transport innovation and transfer of BRT ideas: Curitiba, Brazil as a reference model. Case Stud. Transp. Policy 2022, 10, 700–709. [Google Scholar] [CrossRef]
- Hamdi, N. The Placemaker’s Guide to Building Community; Routledge: London, UK, 2010. [Google Scholar] [CrossRef]
- Song, Y.; Yang, R.; Lu, H.; Fernandez, J.; Wang, T. Why do we love the high line? A case study of understanding long-term user experiences of urban greenways. Comput. Urban Sci. 2023, 3, 18. [Google Scholar] [CrossRef]
- Loughran, K. Imbricated Spaces: The High Line, Urban Parks, and the Cultural Meaning of City and Nature. Sociol. Theory 2016, 34, 311–334. [Google Scholar] [CrossRef]
- Ellery, P.J.; Ellery, J. Strengthening Community Sense of Place through Placemaking. Urban Plan. 2019, 4, 237–248. [Google Scholar] [CrossRef]
- Hale, V. Good Places Through Community-Led Design. In Sustainable Development and Planning IX; WIT Press: Southampton, UK, 2018; pp. 155–164. [Google Scholar] [CrossRef]
- Fingerhut, Z.; Alfasi, N. Operationalizing Community Placemaking: A Critical Relationship-Based Typology. Sustainability 2023, 15, 6371. [Google Scholar] [CrossRef]
- Abesinghe, S.; Kankanamge, N.; Yigitcanlar, T.; Pancholi, S. Image of a City through Big Data Analytics: Colombo from the Lens of Geo-Coded Social Media Data. Future Internet 2023, 15, 32. [Google Scholar] [CrossRef]
- Kangana, N.; Kankanamge, N.; De Silva, C.; Goonetilleke, A.; Mahamood, R.; Ranasinghe, D. Bridging Community Engagement and Technological Innovation for Creating Smart and Resilient Cities: A Systematic Literature Review. Smart Cities 2024, 7, 3823–3852. [Google Scholar] [CrossRef]
- Yigitcanlar, T.; Kankanamge, N.; Regona, M.; Ruiz Maldonado, A.; Rowan, B.; Ryu, A.; Li, R.Y.M. Artificial intelligence technologies and related urban planning and development concepts: How are they perceived and utilized in Australia? J. Open Innov. Technol. Mark. Complex. 2020, 6, 187. [Google Scholar] [CrossRef]
- Sokolaj, U. Understanding Inclusive Placemaking Processes through the Case of Klostergata56 in Norway. J. Public Space 2022, 7, 193–204. [Google Scholar] [CrossRef]
- Gąsowska-Kramarz, A. Pruitt Igoe vs. City of the Future. Archit. Civ. Eng. Environ. 2020, 12, 15–21. [Google Scholar] [CrossRef]
- Pınar, E. Entangled Histories of Architecture and Dispossession in The Pruitt-Igoe Myth (2011). GRID—Archit. Plan. Des. J. 2025, 8. [Google Scholar] [CrossRef]
- Beckus, A.; Atia, G.K. Sketch-based community detection in evolving networks. Phys. Rev. E 2022, 106, 044306. [Google Scholar] [CrossRef]
- Abeynayake, T.; Meetiyagoda, L.; Kankanamge, N.; Mahanama, P.K.S. Imageability and legibility: Cognitive analysis and visibility assessment in Galle heritage city. J. Archit. Urban. 2022, 46, 126–136. [Google Scholar] [CrossRef]
- Assumma, V.; Ventura, C. Role of Cultural Mapping within Local Development Processes: A Tool for the Integrated Enhancement of Rural Heritage. Adv. Eng. Forum 2014, 11, 495–502. [Google Scholar] [CrossRef]
- García-Esparza, J.A.; Nikšić, M. Revealing the Community’s Interpretation of Place: Integrated Digital Support to Embed Photovoice into Placemaking Processes. Urban Plan. 2024, 9. [Google Scholar] [CrossRef]
- Hunter, M.; Soro, A.; Brown, R.; Harman, J.; Yigitcanlar, T. Augmenting community engagement in city 4.0: Considerations for digital agency in urban public space. Sustainability 2022, 14, 9803. [Google Scholar] [CrossRef]
- Yigitcanlar, T.; Kankanamge, N. Urban Analytics with Social Media Data: Foundations, Applications and Platforms; Chapman and Hall/CRC: London, UK, 2022. [Google Scholar]
- Rotta, M.; Sell, D.; Pacheco, R.; Yigitcanlar, T. Digital commons and citizen coproduction in smart cities: Assessment of Brazilian municipal e-government platforms. Energies 2019, 12, 2813. [Google Scholar] [CrossRef]
- Carmigniani, J.; Furht, B. Augmented Reality: An Overview. In Handbook of Augmented Reality; Springer: New York, NY, USA, 2011; pp. 3–46. [Google Scholar] [CrossRef]
- Azuma, R.T. A Survey of Augmented Reality. Presence Teleoperators Virtual Environ. 1997, 6, 355–385. [Google Scholar] [CrossRef]
- Kesim, M.; Ozarslan, Y. Augmented Reality in Education: Current Technologies and the Potential for Education. Procedia-Soc. Behav. Sci. 2012, 47, 297–302. [Google Scholar] [CrossRef]
- Shalender, K.; Singla, B. Augmenting Reality (AR) and Its Use Cases: Exploring the Game Changing Potential of Technology. In Augmented Reality and the Future of Education Technology; Aggarwal, R., Gupta, P., Singh, S., Bala, R., Eds.; IGI Global Scientific Publishing: Hershey, PA, USA, 2024; pp. 1–10. [Google Scholar] [CrossRef]
- Boyanovsky, B.B.; Belghasem, M.; White, B.A.; Kadavakollu, S. Incorporating Augmented Reality Into Anatomy Education in a Contemporary Medical School Curriculum. Cureus 2024, 16, e57443. [Google Scholar] [CrossRef]
- Cardullo, V.; Wang, C. Pre-service Teachers Perspectives of Google Expedition. Early Child. Educ. J. 2022, 50, 173–183. [Google Scholar] [CrossRef]
- Ozturkcan, S. Service Innovation: Using Augmented Reality in the IKEA Place App. J. Inf. Technol. Teach. Cases 2021, 11, 8–13. [Google Scholar] [CrossRef]
- Kounavis, C.D.; Kasimati, A.E.; Zamani, E.D. Enhancing the Tourism Experience through Mobile Augmented Reality: Challenges and Prospects. Int. J. Eng. Bus. Manag. 2012, 4, 10. [Google Scholar] [CrossRef]
- Tanwar, V.; Anand, V.; Aggarwal, P.; Kumar, M.; Kumar, G.R. Revolutionizing Military Training: A Comprehensive Review of Tactical and Technical Training through Augmented Reality, Virtual Reality, and Haptics. In Proceedings of the 9th IEEE International Conference for Convergence in Technology (I2CT), Pune, India, 7–9 April 2024; pp. 1–5. [Google Scholar] [CrossRef]
- Qin, Y. Attractiveness of Game Elements, Presence, and Enjoyment of Mobile Augmented Reality Games: The Case of Pokémon Go. Telemat. Inform. 2021, 62, 101620. [Google Scholar] [CrossRef]
- Boboc, R.G.; Gîrbacia, F.; Butilă, E.V. The Application of Augmented Reality in the Automotive Industry: A Systematic Literature Review. Appl. Sci. 2020, 10, 4259. [Google Scholar] [CrossRef]
- David, R.S. Immersive Learning Experiences: Technology-Enhanced Instruction, Adaptive Learning, Augmented Reality, and M-Learning in Informal Learning Environments. I-Manag. J. Educ. Technol. 2019, 15, 17. [Google Scholar] [CrossRef]
- Singh, S. Designing AR Interfaces for Enhanced User Experience. J. Adv. Sch. Res. Allied Educ. 2024, 21, 96–102. [Google Scholar] [CrossRef]
- Cirulis, A.; Brigis, K.; Brigmanis, B. 3D Outdoor Augmented Reality for Architecture and Urban Planning. Procedia Comput. Sci. 2013, 25, 71–79. [Google Scholar] [CrossRef]
- Shree, N.; Selvarani, G. Mobile Marker-Based AR Children App for Learning Map. In Proceedings of the 7th International Conference on Circuit Power and Computing Technologies (ICCPCT), Kollam, India, 8–9 August 2024; pp. 60–64. [Google Scholar] [CrossRef]
- Blazhko, O.; Shtefan, N. Development of Marker-Based Web Augmented Reality Educational Board Games for Learning Process Support in Computer Science. In Proceedings of the 6th Experiment@ International Conference (exp.at’23), Évora, Portugal, 5–7 June 2023; pp. 146–151. [Google Scholar] [CrossRef]
- Dhar, P.; Rocks, T.; Samarasinghe, R.M.; Stephenson, G.; Smith, C. Augmented reality in medical education: Students’ experiences and learning outcomes. Med. Educ. Online 2021, 26, 1953953. [Google Scholar] [CrossRef]
- Kisno, B.; Wibawa, K.; Khaerudin. Digital Storytelling for Early Childhood Creativity: Diffusion of Innovation ‘3-D Coloring Quiver Application Based on Augmented Reality Technology’ in Children’s Creativity Development. Int. J. Online Biomed. Eng. IJOE 2022, 18, 26–42. [Google Scholar] [CrossRef]
- Antoro, M.F.A.P.; Anistyasari, Y. Implementasi Markerless Location-Based Dalam Aplikasi Peta Augmented Reality Fakultas Teknik Unesa Berbasis Android. J. Inform. Comput. Sci. JINACS 2022, 4, 117–130. [Google Scholar] [CrossRef]
- Messi, L.; Spegni, F.; Vaccarini, M.; Corneli, A.; Binni, L. Infrastructure-Free Localization System for Augmented Reality Registration in Indoor Environments: A First Accuracy Assessment. In Proceedings of the IEEE International Workshop on Metrology for Living Environment (MetroLivEnv), Chania, Greece, 12–14 June 2024; pp. 110–115. [Google Scholar] [CrossRef]
- Yigitcanlar, T.; Degirmenci, K.; Butler, L.; Desouza, K. What are the key factors affecting smart city transformation readiness? Evidence from Australian cities. Cities 2022, 120, 103434. [Google Scholar] [CrossRef]
- Chong, Y.; Sethi, D.; Loh, C.Y.; Lateef, F. Going forward with Pokemon Go. J. Emergencies Trauma Shock. 2018, 11, 243. [Google Scholar] [CrossRef]
- Prananta, A.W.; Biroli, A.; Afifudin, M. Augmented Reality for Science Learning in the 21st Century: Systematic Literature Review. J. Penelit. Pendidik. IPA 2024, 10, 38–44. [Google Scholar] [CrossRef]
- Uhrík, M.; Kupko, A.; Krpalová, M.; Hajtmanek, R. Augmented reality and tangible user interfaces as an extension of computational design tools. Archit. Pap. Fac. Archit. Des. STU 2022, 27, 18–27. [Google Scholar] [CrossRef]
- Aggarwal, R.; Singhal, A. Augmented Reality and its effect on our life. In Proceedings of the 9th International Conference on Cloud Computing, Data Science & Engineering (Confluence), Noida, India, 10–11 January 2019; pp. 510–515. [Google Scholar] [CrossRef]
- Jindal, A. Augmented Reality Applications in Mechanical System Design and Prototyping. Darpan Int. Res. Anal. 2024, 12, 1–13. [Google Scholar] [CrossRef]
- Reinwald, F.; Berger, M.; Stoik, C.; Platzer, M.; Damyanovic, D. Augmented Reality at the Service of Participatory Urban Planning and Community Informatics—A Case Study from Vienna. J. Community Inform. 2014, 10. [Google Scholar] [CrossRef]
- Braud, T.; Bijarbooneh, F.H.; Chatzopoulos, D.; Hui, P. Future Networking Challenges: The Case of Mobile Augmented Reality. In Proceedings of the 37th IEEE International Conference on Distributed Computing Systems (ICDCS), Atlanta, GA, USA, 5–8 June 2017; pp. 1796–1807. [Google Scholar] [CrossRef]
- Baeza, J.L.; Stephenson, G.; Samarasinghe, R.M.; Rocks, T.; Smith, C. CityScope Platform for Real-Time Analysis and Decision-Support in Urban Design Competitions. Int. J. E-Plan. Res. 2021, 10, 121–137. [Google Scholar] [CrossRef]
- Niederer, S.; Priester, R. Smart Citizens: Exploring the Tools of the Urban Bottom-Up Movement. Comput. Support. Coop. Work 2016, 25, 137–152. [Google Scholar] [CrossRef]
- Reaver, K. Augmented Reality as a Participation Tool for Youth in Urban Planning Processes: Case Study in Oslo, Norway. Front. Virtual Real. 2023, 4, 1055930. [Google Scholar] [CrossRef]
- Argo, T.A.; Prabonno, S.; Singgi, P. Youth Participation in Urban Environmental Planning through Augmented Reality Learning: The Case of Bandung City, Indonesia. Procedia-Soc. Behav. Sci. 2016, 227, 808–814. [Google Scholar] [CrossRef]
- Mao, Y.; Zhang, Z.; Sun, H.; Chen, Y. CitySense. In Proceedings of the 16th ACM Conference on Embedded Networked Sensor Systems, Shenzhen, China, 4–7 November 2018; ACM: New York, NY, USA, 2018; pp. 379–380. [Google Scholar] [CrossRef]
- Ahmadi Oloonabadi, S.; Baran, P. Augmented Reality Participatory Platform: A Novel Digital Participatory Planning Tool to Engage Under-Resourced Communities in Improving Neighborhood Walkability. Cities 2023, 141, 104441. [Google Scholar] [CrossRef]
- Allen, M.; Regenbrecht, H.; Abbott, M. Smart-Phone Augmented Reality for Public Participation in Urban Planning. In Proceedings of the 23rd Australian Computer-Human Interaction Conference, Canberra, Australia, 28 November–2 December 2011; ACM: New York, NY, USA, 2011; pp. 11–20. [Google Scholar] [CrossRef]
- Amin, D.; Govilkar, S. Comparative Study of Augmented Reality SDKs. Int. J. Comput. Sci. Appl. 2015, 5, 11–26. [Google Scholar] [CrossRef]
- Reinwald, F.; Schober, C.; Damyanovic, D. From Plan to Augmented Reality—Workflow for Successful Implementation of AR Solutions in Planning and Participation Processes. Available online: https://programm.corp.at/cdrom2013/papers2013/CORP2013_110.pdf (accessed on 29 December 2023).
- Alam, F.; Reaz, M.B.I.; Ali, M.A.; Samad, S.A.; Hashim, F.H.; Hamid, M.H.A. New Trends in Using Augmented Reality Apps for Smart City Contexts. ISPRS Int. J. Geo-Inf. 2018, 7, 478. [Google Scholar] [CrossRef]
- Höftberger, K.; Konrath, A.; Berger, A.; Allerstorfer, D.; Krebs, R. XR-Supported Communication in Green Urban Projects. Participating in Urban Change through Virtual and Augmented Reality. In Proceedings of the 28th International Conference on Urban Development, Regional Planning and Information Society, Ljubljana, Slovenia, 18–20 September 2023; pp. 1071–1080. Available online: https://www.corp.at/archive/CORP2023_116.pdf (accessed on 29 December 2023).
- Sanaeipoor, S.; Emami, K.H. Smart [AR] Mini-Application: Engaging Citizens in Digital Placemaking Approach. In Proceedings of the 4th International Conference on Smart City, Internet of Things and Applications (SCIOT), Mashhad, Iran, 16–17 September 2020; pp. 84–90. [Google Scholar] [CrossRef]
- Fonseca, D.; Martí, N.; Redondo, E.; Navarro, I.; Sánchez, A. Relationship between Student Profile, Tool Use, Participation, and Academic Performance with the Use of Augmented Reality Technology for Visualized Architecture Models. Comput. Hum. Behav. 2013, 29, 1048–1056. [Google Scholar] [CrossRef]
- Wilson, A.; Tewdwr-Jones, M.; Comber, R. Urban Planning, Public Participation, and Digital Technology: App Development as a Method of Generating Citizen Involvement in Local Planning Processes. Urban Plan. 2017, 2, 28–39. [Google Scholar] [CrossRef]
- inCitu. inCitu AR App: Empowering Urban Planning with Augmented Reality. Available online: https://www.incitu.us (accessed on 29 December 2023).
- Piga, B.; Cacciamatta, S.; Boffi, M. Smart Co-Design for Urban Planning: Augmented and Virtual Reality Apps in Collaborative Processes; PoliMi Springer Brief: Milan, Italy, 2021; ISBN 978-3-030-67842-5. Available online: https://re.public.polimi.it/handle/11311/1175121 (accessed on 29 December 2023).
- Lee, G.; Duenser, A.; Kim, S.; Billinghurst, M. CityViewAR: A Mobile Outdoor AR Application for City Visualization. In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality—Adjunct (ISMAR-AMH 2012), Atlanta, GA, USA, 5–8 November 2012; pp. 57–64. [Google Scholar] [CrossRef]
- Architeque. Architeque—3D and Augmented Reality Platform for Product Presentations. Available online: https://www.ar-chiteque.com (accessed on 29 December 2023).
- Markouzis, D.; Fessakis, G. Enriching the City Environment with Mobile Augmented Reality Edutainment Applications for Residents and Tourists: The Case of “Roads of Rhodes” Game. In Proceedings of the 3rd International Biennial Conference, Hybrid City 2015: Data to the People, Athens, Greece, 17–19 September 2015; Theona, I., Charitos, D., Eds.; National and Kapodistrian University of Athens: Athens, Greece, 2015; pp. 290–297, ISBN 978-960-99791-2-2. [Google Scholar]
- Piekarski, W.; Thomas, B.H. ARQuake: The Outdoor Augmented Reality Gaming System. Commun. ACM 2002, 45, 36–38. [Google Scholar] [CrossRef]
- Holden, C.; Sykes, J. Leveraging Mobile Games for Place-Based Language Learning. Int. J. Game-Based Learn. 2011, 1, 1–18. [Google Scholar] [CrossRef]
- Chowdhury, R.R.; Iqbal, A. LocatAR—An Augmented Reality Application for Local Points of Interest Identification. In Proceedings of the International Conferences on Computing Advancements, Dhaka, Bangladesh, 10–12 March 2022. [Google Scholar] [CrossRef]
- Noyman, A.; Holtz, T.; Kröger, J.; Noennig, J.R.; Larson, K. Finding Places: HCI Platform for Public Participation in Refugees’ Accommodation Process. arXiv 2018, arXiv:1811.10123. Available online: https://arxiv.org/abs/1811.10123 (accessed on 13 November 2023). [Google Scholar] [CrossRef]
- Imottesjo, H.; Kain, J.-H. The Urban CoBuilder—A Mobile Augmented Reality Tool for Crowd-Sourced Simulation of Emergent Urban Development Patterns: Requirements, Prototyping and Assessment. Comput. Environ. Urban Syst. 2018, 71, 120–130. [Google Scholar] [CrossRef]
- Pombo, L.; Marques, M.M. Marker-Based Augmented Reality Application for Mobile Learning in an Urban Park: Steps to Make It Real under the EduPARK Project. In Proceedings of the 12th International Conference on Computer Supported Education (CSEDU 2020), Prague, Czech Republic, 2–4 May 2020; Volume 2, pp. 16–25. Available online: https://ieeexplore.ieee.org/document/8259669 (accessed on 29 December 2023).
- Fadzli, F.E.; Mohd Yusof, M.A.; Ismail, A.W.; Hj Salam, M.S.; Ismail, N.A. ARGarden: 3D Outdoor Landscape Design Using Handheld Augmented Reality with Multi-User Interaction. IOP Conf. Ser. Mater. Sci. Eng. 2020, 979, 012001. [Google Scholar] [CrossRef]
- Hincapié, M.; Díaz, C.; Zapata-Cárdenas, M.-I.; Toro Rios, H.d.J.; Valencia, D.; Güemes-Castorena, D. Augmented Reality Mobile Apps for Cultural Heritage Reactivation. Comput. Electr. Eng. 2021, 93, 107281. [Google Scholar] [CrossRef]
- Nekoui, Y.; Roig, E. Children and the Mediated City: Place Attachment Development Using Augmented Reality in Urban Spaces. Interact. Des. Archit. J. (IxD&A) 2022, 52, 144–157. [Google Scholar]
- Silva, C.; Zagalo, N.; Vairinhos, M. Towards Participatory Activities with Augmented Reality for Cultural Heritage: A Literature Review. Comput. Educ. X Real. 2023, 3, 100044. [Google Scholar] [CrossRef]
- Goudarznia, T.; Pietsch, M.; Krug, R. Testing the Effectiveness of Augmented Reality in the Public Participation Process: A Case Study in the City of Bernburg. J. Digit. Landsc. Archit. 2017, 2, 244–251. [Google Scholar] [CrossRef]
- Ali, A.S.; Baper, S.Y. Assessment of Livability in Commercial Streets via Placemaking. Sustainability 2023, 15, 6834. [Google Scholar] [CrossRef]
- Cocchia, L.; Spegni, F.; Vaccarini, M.; Corneli, A.; Binni, L. The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game. In Proceedings of the 16th International Conference on Quality of Multimedia Experience (QoMEX), Ghent, Belgium, 18–20 June 2024; pp. 160–166. [Google Scholar] [CrossRef]
- Hammack, P.L. Narrative and the Cultural Psychology of Identity. Personal. Soc. Psychol. Rev. 2008, 12, 222–247. [Google Scholar] [CrossRef]
- Zhang, M. Research on the Application of AR Technology in Reconstructing the Digital Presentation of Urban Identity. In Proceedings of the 15th International Conference on Digital Image Processing, Beijing, China, 6–8 May 2023; ACM: New York, NY, USA, 2023; pp. 1–7. [Google Scholar] [CrossRef]
- Khor, C.Y.; Mubin, S.A. AR Mobile Application for Enhancing National Museum Heritage Visualization. Int. J. Softw. Eng. Comput. Syst. 2024, 10, 1–19. [Google Scholar] [CrossRef]
- Caldeira, T.; Holston, J. Participatory urban planning in Brazil. Urban Stud. 2015, 52, 2001–2017. [Google Scholar] [CrossRef]
- Al-Kodmany, K. Visualization Tools and Methods for Participatory Planning and Design. J. Urban Technol. 2001, 8, 1–37. [Google Scholar] [CrossRef]
- Othengrafen, F.; Sievers, L.; Reinecke, E. Using augmented reality in urban planning processes: Sustainable urban transitions through innovative participation. GAIA-Ecol. Perspect. Sci. Soc. 2023, 32, 54–63. [Google Scholar] [CrossRef]
- Yigitcanlar, T. Rethinking Sustainable Development: Urban Management, Engineering, and Design; IGI Global: Hersey, PA, USA, 2010. [Google Scholar]
- Sabah, S.; Hossain, I.; Weiss, D.; Tillmann, A. Towards Increasing Active Citizen Involvement in Urban Planning through Mixed Reality Technologies. In Proceedings of the 34th Central European Conference on Information and Intelligent Systems (CECIIS), Dubrovnik, Croatia, 20–22 September 2023; pp. 435–439. [Google Scholar]
- Santana, J.M.; Wendel, J.; Trujillo, A.; Suárez, J.P.; Simons, A.; Koch, A. Multimodal location-based services—Semantic 3D city data as virtual and augmented reality. In Progress in Location-Based Services 2016; Springer: Berlin/Heidelberg, Germany, 2017; pp. 329–353. [Google Scholar] [CrossRef]
- Pissourios, I. Top-down and bottom-up urban and regional planning: Towards a framework for the use of planning standards. Eur. Spat. Res. Policy 2014, 21, 83–99. [Google Scholar] [CrossRef]
- Gordon, E.; Baldwin-Philippi, J.; Balestra, M. Why we engage: How theories of human behavior contribute to our understanding of civic engagement in a digital era. SSRN Electron. J. 2013, 21, 12–15. [Google Scholar] [CrossRef]
- Yigitcanlar, T. Australian local governments’ practice and prospects with online planning. URISA J. 2006, 18, 7–17. [Google Scholar]
- Gonsalves, K.; Foth, M.; Caldwell, G.A. Radical Placemaking: Utilizing Low-Tech AR/VR to Engage in Communal Placemaking during a Pandemic. Interact. Des. Archit. 2021, 48, 143–164. [Google Scholar] [CrossRef]
- Kankanamge, N.; Yigitcanlar, T.; Goonetilleke, A. Gamifying Community Education for Enhanced Disaster Resilience: An Effectiveness Testing Study from Australia. Future Internet 2022, 14, 179. [Google Scholar] [CrossRef]
No | AR Application | Type | Focus | Developer | Reference |
---|---|---|---|---|---|
1 | ways2gether | Mobile | Traffic Planning | Jauschneg & Stoik—Vienna | [65] |
2 | Augmented Reality UJI (ARUJI) | Mobile | AR guiding app for the students and visitors around the University of Jaume I and available for Android devices as an unsigned application | Francisco Ramos, Sergio Trilles, Joaquín Torres-Sospedra, and Francisco J. Perales—Malaysia | [66] |
3 | Green Living Augmented + virtual ReAlity (GLARA) | Mobile | Microclimatic effects | Fluxguide— Slovenia | [67] |
4 | Smart [AR] Mini-Application | Mobile | Digital placemaking app | Samaneh Sanaeipoor; Khashayar Hojjati Emami—Romania | [68] |
5 | City 3D-AR | Web/ Mobile | Provide 3D object placement in real space for enhanced visualization | Arnis Cirulisa, Kristaps Brigis Brigmanisb—Latvia. | [42] |
6 | Junaio | Web/ Mobile | Create, explore and share information in a completely new way using augmented reality | Metaio—web browser used in many countries, Latvia, Spain, etc. | [42,69] |
7 | Change Explorer | Watch/mobile/web | A smartphone app that notifies the public when they are close to an area that has plans for redevelopment | Alexander Wilson—UK | [70] |
8 | In-Citu AR | Mobile | City Governments. Make urban development accessible and visible using AR, city-wide | Dana Chermesh-Reshef—US | [71] |
9 | CitySense App | Mobile | Co-creation of buildings, spaces | H2020 European Projects—Italy | [72] |
10 | Augmented Reality Participatory Platform (ARPP) | Mobile | Platform uses mobile augmented reality (M-AR) to engage residents, particularly in under-resourced communities, in identifying the design improvements necessary to enhance neighborhood walkability | Saeed Ahmadi Oloonabadi, Perver Baran—US, UK, Netherlands, Germany | [62] |
11 | Tinmith-Metro | Mobile | Visualisation of designed buildings | Thomas, Piekarski, and Gunther | [63] |
12 | StudierStubeES Software (StbES) | Mobile | Tracking and visualisation framework | Schmalstieg and Wagner | [63] |
13 | City View AR | Mobile | Disaster Visualization—Earthquake | Mark Billinghurst, Gun Lee, Jason Mill, Rob Lindeman, Adrian Clark, Thammathip Piumsomboon, Rory Clifford, Shunsuke Fukuden—Austrailia | [73] |
14 | Architeque—3D and AR | Mobile | Platform for Product Presentations in 3D and Augmented Reality | Architeque LLC—Germany | [74] |
15 | Vidente | Mobile | Demonstrating underground infrastructure virtualization in the field | Schall & Mendez | [63] |
16 | Urban Sketcher | Computer Based | Users can directly alter the real scene by sketching 2D images which are then applied to the 3D surfaces of the augmented scene | Sareika & Schmalstieg | [63] |
17 | Wikitude | Mobile | M-AR application which captures images from the surrounding environment (e.g., sights, restaurants, streets, and shops) and displays relevant information, on the screen of the mobile device | Wikitude GmbH—Athens Greece | [42,75] |
18 | Nokia city lens | Mobile | Uses your device’s camera to display nearby restaurants, stores, and other notable locations in augmented reality style | Andrew Webster | [42] |
19 | ARQuake game | Computer Based | ARQuake is an Augmented Reality (AR)version of the popular Quake game. Augmented Reality is the overlaying of computer-generated information onto the real world | Thomas & Piekarski—Austrailia | [76] |
20 | Archeoguide | Mobile | Augmented Reality based Cultural Heritage On-site GUIDE | Vlahakis, Ioannidis, Karigiannis, Tsotros, Gounaris, Stricker, Gleue, Daehne & Almeida—Italy | [65] |
21 | Mentira | Mobile | Example of location-based M-AR for Albuquerque city. The purpose of the game is learning Spanish as a foreign language and addresses visitors among others | Prof. Chris Holden, Prof. Julie Sykes—Albuquerque | [77] |
22 | LocatAR | Mobile | Personal tour guide using location data to identify points of interest in AR | Chowdhury & Iqbal—Bangladesh & Pakistan | [78] |
23 | Frequency 1550 | Mobile | City mobile game enabling students to learn about the history of Amsterdam | Montessori Scholengemeenschap Amsterdam, IVLOS, Uva -ILO, OSB Open Schoolgemeenschap, Bijlmer—Amsterdam | [75] |
24 | Dow Day | Mobile | Uses a journalistic narration genre and player takes the role of a news reporter and investigate the different perceptions of virtual characters who participated in protests against Dow Chemical Corporation for making napalm for the war in 1967 | Aris Games—Vietnam | [75] |
25 | Road of Rhodes game | A game application which introduces the user in the cultural history of the island, and it was created using the ARIS authoring tool | Aris Games—Greece | [75] | |
26 | CityScope | Mobile | Community engagement platform | MIT Media Lab’s Changing Places Group (CPG) | [79] |
27 | Urban CoBuilder | Mobile | Outdoor urban simulation tool based on AR | Hyekyung Imottesjo, Jaan-Henrik Kai—Germany | [80] |
28 | EduPARK | Mobile | Use image-based AR, with marker-based tracking, to display mainly botanical content | Lúcia Pombo, Margarida Morais Marques—Portugal | [81] |
29 | ARGarden | Mobile | Enabling AR handheld device with multi-user interaction to create 3D outdoor designs | F E Fadzli, M A Mohd Yusof, A W Ismail, M S Hj Salam and N Aismail—Malaysia | [82] |
30 | Vítica | Mobile | Reactivation of Cisneros Market Square’s cultural heritage and its surroundings using GPS and augmented reality | Mauricio Hincapi, Christian Díaz, Maria-Isabel Zapata-Cardenas, Henry de Jesus Toro Rios, Dalia Valencia, David Güemes-Castorena | [83] |
31 | Magical Park | Mobile | Encourages children to explore the park and run around, by engaging them in games played inside a blended virtual environment | GEO AR Games | [84] |
32 | Minecraft Earth | Mobile | This game brings the blocky construction set into the physical world. Minecraft Earth users do not pursue any specific goal; they can merely create, build, and explore in freedom while playing alone or cooperatively in a real territory or in an environment created by the players | Mojang Studios in 2009 | [84] |
33 | Geocaching | Web Based/ | This high-tech treasure hunting game, users hide a cache (typically a small waterproof container) in some location and post its coordinates along with some clues on the Internet | Stuart Aldrich, Erika Zhou, Thomas M., Thomas Manoka, Ruhais Li | [84] |
No | Question Type | Question | Metric |
---|---|---|---|
Q1 | Closed-ended | How comfortable were you using hand sketching (2D drawing) techniques for placemaking? | 5-Point Likert Scale |
Q2 | Mixed | What are the positives you experienced while using hand sketching (2D drawing) for placemaking? | Multiple checkboxes and text |
Q3 | Mixed | What challenges did you face while using hand sketching (2D drawing) for placemaking? | Multiple checkboxes and text |
Q4 | Closed-ended | How comfortable were you using SketchUp software (3D modelling) techniques for placemaking? | 5-Point Likert Scale |
Q5 | Mixed | What are the positives you experienced while SketchUp software (3D modelling) for placemaking? | Multiple checkboxes and text |
Q6 | Mixed | What challenges did you face while using hand sketching (2D drawing)/SketchUp software (3D modelling) for placemaking? | Multiple checkboxes and text |
Q7 | Closed-ended | To what extent do you think AR is effective in visualizing and understanding placemaking concepts? | 5-Point Likert Scale |
Q8 | Closed-ended | How easy was it to navigate and use the AR application for placemaking? | 5-Point Likert Scale |
Q9 | Mixed | What challenges did you face, and positives did you experience while using the AR app for placemaking? | Multiple checkboxes and text |
Q10 | Closed-ended | Compared to hand sketching/3D modelling software, do you find AR to be a better tool for placemaking? | 5-Point Likert Scale |
Q11 | Closed-ended | Do you believe that AR can enhance your involvement in urban planning and placemaking? | 5-Point Likert Scale |
Q12 | Closed-ended | Rate your interaction and experience with “Activities—Diversity, People’s activities, Cafes, etc.” during placemaking activity using these tools. | 3-Point Likert Scale |
Q13 | Closed-ended | Rate your interaction and experience with “Physical Setting—Human and Building scale, walkability, accessibility, etc.” during placemaking activity using these tools. | 3-Point Likert Scale |
Q14 | Closed-ended | Rate your interaction and experience with “Imageability—attractiveness, physical comfort, attachment, etc.” during placemaking activity using these tools. | 3-Point Likert Scale |
Q15 | Closed-ended | Rate app features according to your experience | 3-Point Likert Scale |
Q16 | Open-ended | Are there any features you believe should be added or modified in the AR app? | Text |
Q17 | Closed-ended | How willing are you to use AR applications for placemaking activities in the future? | 5-Point Likert Scale |
Criteria | Professional | University Student | General Public | |
---|---|---|---|---|
Use of element | Tree | 23 (1.77) 1 | 43 (1.87) | 33 (2.36) |
Bushes | 55 (4.23) | 104 (4.52) | 30 (2.14) | |
Table | 10 (0.77) | 26 (1.13) | 13 (0.93) | |
Benches | 37 (2.85) | 87 (3.78) | 28 (2.00) | |
Lamp posts | 15 (1.15) | 35 (1.52) | 11 (0.79) | |
Garbage bins | 1 (0.08) | 15 (0.65) | 7 (0.50) | |
Functionality | Seating | Y—11, N—2 | Y—23, N—0 | Y—11, N—3 |
Walking | Y—13, N—0 | Y—17, N—6 | Y—8, N—6 | |
Lighting | Y—7, N—6 | Y—19, N—4 | Y—8, N—6 | |
Greenery | Y—7, N—6 | Y—20, N—3 | Y—11, N—3 | |
User Interaction | Physical Setting | Y—13, N—0, M—0 | Y—23, N—0, M—0 | Y—6, N—0, M—8 |
Sociability | Y—10, N—0, M—3 | Y—18, N—0, M—5 | Y—2, N—4, M—8 | |
Imageability | Y—7, N—0, M—6 | Y—21, N—0, M—2 | Y—5, N—8, M—1 | |
Incorporating AR features | Designing | Y—9, N—0, M—4 | Y—23, N—0, M—0 | Y—5, N—0, M—8 |
Visualizing | Y—0, N—0, M—13 | Y—23, N—0, M—0 | Y—5, N—0, M—8 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Ranasinghe, D.; Kankanamge, N.; De Silva, C.; Kangana, N.; Mahamood, R.; Yigitcanlar, T. CityBuildAR: Enhancing Community Engagement in Placemaking Through Mobile Augmented Reality. Future Internet 2025, 17, 115. https://doi.org/10.3390/fi17030115
Ranasinghe D, Kankanamge N, De Silva C, Kangana N, Mahamood R, Yigitcanlar T. CityBuildAR: Enhancing Community Engagement in Placemaking Through Mobile Augmented Reality. Future Internet. 2025; 17(3):115. https://doi.org/10.3390/fi17030115
Chicago/Turabian StyleRanasinghe, Daneesha, Nayomi Kankanamge, Chathura De Silva, Nuwani Kangana, Rifat Mahamood, and Tan Yigitcanlar. 2025. "CityBuildAR: Enhancing Community Engagement in Placemaking Through Mobile Augmented Reality" Future Internet 17, no. 3: 115. https://doi.org/10.3390/fi17030115
APA StyleRanasinghe, D., Kankanamge, N., De Silva, C., Kangana, N., Mahamood, R., & Yigitcanlar, T. (2025). CityBuildAR: Enhancing Community Engagement in Placemaking Through Mobile Augmented Reality. Future Internet, 17(3), 115. https://doi.org/10.3390/fi17030115