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Search Results (17)

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Keywords = vibrotactile music

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20 pages, 8159 KiB  
Article
Multichannel Sensorimotor Integration with a Dexterous Artificial Hand
by Moaed A. Abd and Erik D. Engeberg
Robotics 2024, 13(7), 97; https://doi.org/10.3390/robotics13070097 - 30 Jun 2024
Viewed by 1636
Abstract
People use their hands for intricate tasks like playing musical instruments, employing myriad touch sensations to inform motor control. In contrast, current prosthetic hands lack comprehensive haptic feedback and exhibit rudimentary multitasking functionality. Limited research has explored the potential of upper limb amputees [...] Read more.
People use their hands for intricate tasks like playing musical instruments, employing myriad touch sensations to inform motor control. In contrast, current prosthetic hands lack comprehensive haptic feedback and exhibit rudimentary multitasking functionality. Limited research has explored the potential of upper limb amputees to feel, perceive, and respond to multiple channels of simultaneously activated haptic feedback to concurrently control the individual fingers of dexterous prosthetic hands. This study introduces a novel control architecture for three amputees and nine additional subjects to concurrently control individual fingers of an artificial hand using two channels of context-specific haptic feedback. Artificial neural networks (ANNs) recognize subjects’ electromyogram (EMG) patterns governing the artificial hand controller. ANNs also classify the directions objects slip across tactile sensors on the robotic fingertips, which are encoded via the vibration frequency of wearable vibrotactile actuators. Subjects implement control strategies with each finger simultaneously to prevent or permit slip as desired, achieving a 94.49% ± 8.79% overall success rate. Although no statistically significant difference exists between amputees’ and non-amputees’ success rates, amputees require more time to respond to simultaneous haptic feedback signals, suggesting a higher cognitive load. Nevertheless, amputees can accurately interpret multiple channels of nuanced haptic feedback to concurrently control individual robotic fingers, addressing the challenge of multitasking with dexterous prosthetic hands. Full article
(This article belongs to the Section Neurorobotics)
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12 pages, 11017 KiB  
Article
Exploring the Effects of Additional Vibration on the Perceived Quality of an Electric Cello
by Hanna Järveläinen, Stefano Papetti and Eric Larrieux
Vibration 2024, 7(2), 407-418; https://doi.org/10.3390/vibration7020021 - 30 Apr 2024
Viewed by 1418
Abstract
Haptic feedback holds the potential to enhance the engagement and expressivity of future digital and electric musical instruments. This study investigates the impact of artificial vibration on the perceived quality of a silent electric cello. We developed a haptic cello prototype capable of [...] Read more.
Haptic feedback holds the potential to enhance the engagement and expressivity of future digital and electric musical instruments. This study investigates the impact of artificial vibration on the perceived quality of a silent electric cello. We developed a haptic cello prototype capable of rendering vibration signals of varying degree of congruence with the produced sound. Experienced cellists participated in an experiment comparing setups with and without vibrotactile feedback, rating them on preference, perceived power, liveliness, and feel. Results show nuanced effects, with added vibrations moderately enhancing feel and liveliness, and significantly increasing perceived power when using vibrations obtained from the pickup at the cello’s bridge. High uncertainty in our statistical model parameters underscores substantial individual differences in the participants responses, as commonly found in qualitative assessments, and highlights the importance of consistent feedback in the vibrotactile and auditory channels. Our findings contribute valuable insights to the intersection of haptics and music technology, paving the way for creating richer and more engaging experiences with future musical instruments. Full article
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30 pages, 450 KiB  
Essay
Music Listening as Kangaroo Mother Care: From Skin-to-Skin Contact to Being Touched by the Music
by Mark Reybrouck
Acoustics 2024, 6(1), 35-64; https://doi.org/10.3390/acoustics6010003 - 1 Jan 2024
Cited by 2 | Viewed by 3971
Abstract
The metaphor of being touched by music is widespread and almost universal. The tactile experience, moreover, has received growing interest in recent years. There is, however, a need to go beyond a mere metaphorical use of the term, by positioning the tactile experience [...] Read more.
The metaphor of being touched by music is widespread and almost universal. The tactile experience, moreover, has received growing interest in recent years. There is, however, a need to go beyond a mere metaphorical use of the term, by positioning the tactile experience within the broader frame of embodied cognition and the experiential turn in cognitive science. This article explores the possible contribution of a science of touch by defining music as a vibrational phenomenon that affects the body and the senses. It takes as a starting point the clinical findings on the psychological and physiological value of tender touch with a special focus on the method of kangaroo mother care, which is a method for holding the baby against the chest of the mother, skin-to-skin. It is seen as one of the most basic affiliative bondings with stimuli that elicit reward. Via an extensive review of the research literature, it is questioned as to what extent this rationale can be translated to the realm of music. There are, in fact, many analogies, but a comprehensive theoretical framework is still lacking. This article aims at providing at least some preparatory groundwork to fuel more theorizing about listening and its relation to the sense of touch. Full article
23 pages, 23465 KiB  
Article
Design and Evaluation of a Multisensory Concert for Cochlear Implant Users
by Razvan Paisa, Doga Cavdir, Francesco Ganis, Peter Williams, Lone M. Percy-Smith and Stefania Serafin
Arts 2023, 12(4), 149; https://doi.org/10.3390/arts12040149 - 10 Jul 2023
Cited by 2 | Viewed by 2585
Abstract
This article describes the design, implementation, and evaluation of vibrotactile concert furniture, aiming to improve the live music experience of people with hearing loss using hearing technology such as cochlear implants (CI). The system was the result of a series of participatory design [...] Read more.
This article describes the design, implementation, and evaluation of vibrotactile concert furniture, aiming to improve the live music experience of people with hearing loss using hearing technology such as cochlear implants (CI). The system was the result of a series of participatory design sessions involving CI users with different hearing assistive setups (bi-implant, bimodal, and monoimplant), and it was evaluated in a concert scenario (drums, bass, and female vocals) at the Royal Danish Academy of Music. The project aimed to improve the music appreciation for CI users by providing a multisensory concert designed with CI challenges in mind, but not excluding normal-hearing individuals or individuals with other forms of hearing aids from participating in the event. The evaluation was based on (video-recorded) observations and postexperience semistructured interviews; the data were analyzed using event analysis and meaning condensation. The results indicate that tactile augmentation provides a pleasant experience for CI users. However, concertgoers with residual hearing reported being overwhelmed if the tactile stimulation amplitude exceeds a certain threshold. Furthermore, devices that highlight instrument segregation are preferred over ones that present a tactile mixdown of multiple auditory streams. Full article
(This article belongs to the Special Issue Feeling the Future—Haptic Audio)
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13 pages, 1602 KiB  
Review
Challenges and Opportunities of Force Feedback in Music
by Christian Frisson and Marcelo M. Wanderley
Arts 2023, 12(4), 147; https://doi.org/10.3390/arts12040147 - 10 Jul 2023
Cited by 2 | Viewed by 2442
Abstract
A growing body of work on musical haptics focuses on vibrotactile feedback, while musical applications of force feedback, though more than four decades old, are sparser. This paper reviews related work combining music and haptics, focusing on force feedback. We then discuss the [...] Read more.
A growing body of work on musical haptics focuses on vibrotactile feedback, while musical applications of force feedback, though more than four decades old, are sparser. This paper reviews related work combining music and haptics, focusing on force feedback. We then discuss the limitations of these works and elicit the main challenges in current applications of force feedback and music (FF&M), which are as follows: modularity; replicability; affordability; and usability. We call for the following opportunities in future research works on FF&M: embedding audio and haptic software into hardware modules, networking multiple modules with distributed control, and authoring with audio-inspired and audio-coupled tools. We illustrate our review with recent efforts to develop an affordable, open-source and self-contained 1-Degree-of-Freedom (DoF) rotary force-feedback device for musical applications, i.e., the TorqueTuner, and to embed audio and haptic processing and authoring in module firmware, with ForceHost, and examine their advantages and drawbacks in light of the opportunities presented in the text. Full article
(This article belongs to the Special Issue Feeling the Future—Haptic Audio)
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24 pages, 2723 KiB  
Study Protocol
Feeling Connected: The Role of Haptic Feedback in VR Concerts and the Impact of Haptic Music Players on the Music Listening Experience
by Tara Venkatesan and Qian Janice Wang
Arts 2023, 12(4), 148; https://doi.org/10.3390/arts12040148 - 10 Jul 2023
Cited by 4 | Viewed by 7333
Abstract
Today, some of the most widely attended concerts are in virtual reality (VR). For example, the videogame Fortnite recently attracted 12.3 million viewers sitting in homes all over the world to a VR Travis Scott rap concert. As such VR concerts become increasingly [...] Read more.
Today, some of the most widely attended concerts are in virtual reality (VR). For example, the videogame Fortnite recently attracted 12.3 million viewers sitting in homes all over the world to a VR Travis Scott rap concert. As such VR concerts become increasingly ubiquitous, we are presented with an opportunity to design more immersive virtual experiences by augmenting VR with other multisensory technologies. Given that sound is a multi-modal phenomenon that can be experienced sonically and vibrationally, we investigated the importance of haptic feedback to musical experiences using a combination of qualitative and empirical methodologies. Study 1 was a qualitative study demonstrating that, unlike their live counterparts, current VR concerts make it harder for audiences to form a connection with artists and their music. Furthermore, VR concerts lack multisensory feedback and are perceived as less authentic than live concert experiences. Participants also identified a variety of different kinds of touch that they receive at live concerts and suggested that ideal VR concerts would replicate physical touch and thermal feedback from the audience, emotional touch, and vibrations from the music. Specifically, users advocated for the use of haptic devices to increase the immersiveness of VR concert experiences. Study 2 isolated the role of touch in the music listening experience and empirically investigated the impact of haptic music players (HMPs) on the audio-only listening experience. An empirical, between-subjects study was run with participants either receiving vibrotactile feedback via an HMP (haptics condition) or no vibrotactile feedback (control) while listening to music. Results indicated that listening to music while receiving vibrotactile feedback increased participants’ sense of empathy, parasocial bond, and loyalty towards the artist, while also decreasing participants’ feelings of loneliness. The connection between haptics condition and these dependent variables was mediated by the feeling of social presence. Study 2 thus provides initial evidence that HMPs may be used to meet people’s need for connection, multisensory immersion, and complex forms of touch in VR concerts as identified in Study 1. Full article
(This article belongs to the Special Issue Feeling the Future—Haptic Audio)
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23 pages, 6366 KiB  
Article
Perceptual Relevance of Haptic Feedback during Virtual Plucking, Bowing and Rubbing of Physically-Based Musical Resonators
by Marius George Onofrei, Federico Fontana and Stefania Serafin
Arts 2023, 12(4), 144; https://doi.org/10.3390/arts12040144 - 7 Jul 2023
Cited by 2 | Viewed by 1982
Abstract
The physics-based design and realization of a digital musical interface asks for the modeling and implementation of the contact-point interaction with the performer. Musical instruments always include a resonator that converts the input energy into sound, meanwhile feeding part of it back to [...] Read more.
The physics-based design and realization of a digital musical interface asks for the modeling and implementation of the contact-point interaction with the performer. Musical instruments always include a resonator that converts the input energy into sound, meanwhile feeding part of it back to the performer through the same point. Specifically during plucking or bowing interactions, musicians receive a handful of information from the force feedback and vibrations coming from the contact points. This paper focuses on the design and realization of digital music interfaces realizing two physical interactions along with a musically unconventional one, rubbing, rarely encountered in assimilable forms across the centuries on a few instruments. Therefore, it aims to highlight the significance of haptic rendering in improving quality during a musical experience as opposed to interfaces provided with a passive contact point. Current challenges are posed by the specific requirements of the haptic device, as well as the computational effort needed for realizing such interactions without occurrence during the performance of typical digital artifacts such as latency and model instability. Both are however seemingly transitory due to the constant evolution of computer systems for virtual reality and the progressive popularization of haptic interfaces in the sonic interaction design community. In summary, our results speak in favor of adopting nowadays haptic technologies as an essential component for digital musical interfaces affording point-wise contact interactions in the personal performance space. Full article
(This article belongs to the Special Issue Feeling the Future—Haptic Audio)
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25 pages, 6905 KiB  
Article
Design and Assessment of Digital Musical Devices Yielding Vibrotactile Feedback
by Stefano Papetti, Hanna Järveläinen and Federico Fontana
Arts 2023, 12(4), 143; https://doi.org/10.3390/arts12040143 - 7 Jul 2023
Viewed by 2552
Abstract
Touch has a pivotal importance in determining the expressivity of musical performance for a number of musical instruments. However, most digital musical devices provide no interactive force and/or vibratory feedback to the performer, thus depriving the somatosensory channel of a number of cues. [...] Read more.
Touch has a pivotal importance in determining the expressivity of musical performance for a number of musical instruments. However, most digital musical devices provide no interactive force and/or vibratory feedback to the performer, thus depriving the somatosensory channel of a number of cues. Is the lack of haptic feedback only an aesthetic issue, or does it remove cues essential for digital instrument playing? If so, at which level is the interaction objectively impoverished? What are the effects on musical performance? In this survey article we illustrate our recent research about the use of vibrotactile feedback in three digital instrument interfaces, using tools that we developed over several years and made available to the community in open-source form. These interfaces span a wide range of familiarity and gestural opportunities, enabling us to explore the impact of haptic feedback on different types of digital instruments. We conducted experiments with professional musicians to assess the impact of vibratory cues on both the perceived quality of the instrument and the playing experience, as well as on musical performance. Particular attention was paid to scientific rigor and repeatability of the results, so as to serve as a reference for researchers and practitioners of the musical haptics community. Our results suggest a significant role of vibrotactile feedback in shaping the perception of digital musical instruments, although the effects on musical performance varied depending on the interfaces tested. Full article
(This article belongs to the Special Issue Feeling the Future—Haptic Audio)
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11 pages, 1516 KiB  
Article
Emotion Elicitation through Vibrotactile Stimulation as an Alternative for Deaf and Hard of Hearing People: An EEG Study
by Álvaro García López, Víctor Cerdán, Tomás Ortiz, José Manuel Sánchez Pena and Ricardo Vergaz
Electronics 2022, 11(14), 2196; https://doi.org/10.3390/electronics11142196 - 13 Jul 2022
Cited by 4 | Viewed by 3116
Abstract
Despite technological and accessibility advances, the performing arts and their cultural offerings remain inaccessible to many people. By using vibrotactile stimulation as an alternative channel, we explored a different way to enhance emotional processes produced while watching audiovisual media and, thus, elicit a [...] Read more.
Despite technological and accessibility advances, the performing arts and their cultural offerings remain inaccessible to many people. By using vibrotactile stimulation as an alternative channel, we explored a different way to enhance emotional processes produced while watching audiovisual media and, thus, elicit a greater emotional reaction in hearing-impaired people. We recorded the brain activity of 35 participants with normal hearing and 8 participants with severe and total hearing loss. The results showed activation in the same areas both in participants with normal hearing while watching a video, and in hearing-impaired participants while watching the same video with synchronized soft vibrotactile stimulation in both hands, based on a proprietary stimulation glove. These brain areas (bilateral middle frontal orbitofrontal, bilateral superior frontal gyrus, and left cingulum) have been reported as emotional and attentional areas. We conclude that vibrotactile stimulation can elicit the appropriate cortex activation while watching audiovisual media. Full article
(This article belongs to the Section Computer Science & Engineering)
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23 pages, 18271 KiB  
Review
Audio-Tactile Rendering: A Review on Technology and Methods to Convey Musical Information through the Sense of Touch
by Byron Remache-Vinueza, Andrés Trujillo-León, Mireya Zapata, Fabián Sarmiento-Ortiz and Fernando Vidal-Verdú
Sensors 2021, 21(19), 6575; https://doi.org/10.3390/s21196575 - 30 Sep 2021
Cited by 50 | Viewed by 9531
Abstract
Tactile rendering has been implemented in digital musical instruments (DMIs) to offer the musician haptic feedback that enhances his/her music playing experience. Recently, this implementation has expanded to the development of sensory substitution systems known as haptic music players (HMPs) to give the [...] Read more.
Tactile rendering has been implemented in digital musical instruments (DMIs) to offer the musician haptic feedback that enhances his/her music playing experience. Recently, this implementation has expanded to the development of sensory substitution systems known as haptic music players (HMPs) to give the opportunity of experiencing music through touch to the hearing impaired. These devices may also be conceived as vibrotactile music players to enrich music listening activities. In this review, technology and methods to render musical information by means of vibrotactile stimuli are systematically studied. The methodology used to find out relevant literature is first outlined, and a preliminary classification of musical haptics is proposed. A comparison between different technologies and methods for vibrotactile rendering is performed to later organize the information according to the type of HMP. Limitations and advantages are highlighted to find out opportunities for future research. Likewise, methods for music audio-tactile rendering (ATR) are analyzed and, finally, strategies to compose for the sense of touch are summarized. This review is intended for researchers in the fields of haptics, assistive technologies, music, psychology, and human–computer interaction as well as artists that may make use of it as a reference to develop upcoming research on HMPs and ATR. Full article
(This article belongs to the Special Issue Tactile Sensing and Rendering for Healthcare Applications)
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21 pages, 1738 KiB  
Article
FeelMusic: Enriching Our Emotive Experience of Music through Audio-Tactile Mappings
by Alice Haynes, Jonathan Lawry, Christopher Kent and Jonathan Rossiter
Multimodal Technol. Interact. 2021, 5(6), 29; https://doi.org/10.3390/mti5060029 - 31 May 2021
Cited by 27 | Viewed by 7284
Abstract
We present and evaluate the concept of FeelMusic and evaluate an implementation of it. It is an augmentation of music through the haptic translation of core musical elements. Music and touch are intrinsic modes of affective communication that are physically sensed. By projecting [...] Read more.
We present and evaluate the concept of FeelMusic and evaluate an implementation of it. It is an augmentation of music through the haptic translation of core musical elements. Music and touch are intrinsic modes of affective communication that are physically sensed. By projecting musical features such as rhythm and melody into the haptic domain, we can explore and enrich this embodied sensation; hence, we investigated audio-tactile mappings that successfully render emotive qualities. We began by investigating the affective qualities of vibrotactile stimuli through a psychophysical study with 20 participants using the circumplex model of affect. We found positive correlations between vibration frequency and arousal across participants, but correlations with valence were specific to the individual. We then developed novel FeelMusic mappings by translating key features of music samples and implementing them with “Pump-and-Vibe”, a wearable interface utilising fluidic actuation and vibration to generate dynamic haptic sensations. We conducted a preliminary investigation to evaluate the FeelMusic mappings by gathering 20 participants’ responses to the musical, tactile and combined stimuli, using valence ratings and descriptive words from Hevner’s adjective circle to measure affect. These mappings, and new tactile compositions, validated that FeelMusic interfaces have the potential to enrich musical experiences and be a means of affective communication in their own right. FeelMusic is a tangible realisation of the expression “feel the music”, enriching our musical experiences. Full article
(This article belongs to the Special Issue Musical Interactions)
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17 pages, 1611 KiB  
Article
Beat Detection Recruits the Visual Cortex in Early Blind Subjects
by Rodrigo Araneda, Sandra Silva Moura, Laurence Dricot and Anne G. De Volder
Life 2021, 11(4), 296; https://doi.org/10.3390/life11040296 - 31 Mar 2021
Cited by 4 | Viewed by 3825
Abstract
Using functional magnetic resonance imaging, here we monitored the brain activity in 12 early blind subjects and 12 blindfolded control subjects, matched for age, gender and musical experience, during a beat detection task. Subjects were required to discriminate regular (“beat”) from irregular (“no [...] Read more.
Using functional magnetic resonance imaging, here we monitored the brain activity in 12 early blind subjects and 12 blindfolded control subjects, matched for age, gender and musical experience, during a beat detection task. Subjects were required to discriminate regular (“beat”) from irregular (“no beat”) rhythmic sequences composed of sounds or vibrotactile stimulations. In both sensory modalities, the brain activity differences between the two groups involved heteromodal brain regions including parietal and frontal cortical areas and occipital brain areas, that were recruited in the early blind group only. Accordingly, early blindness induced brain plasticity changes in the cerebral pathways involved in rhythm perception, with a participation of the visually deprived occipital brain areas whatever the sensory modality for input. We conclude that the visually deprived cortex switches its input modality from vision to audition and vibrotactile sense to perform this temporal processing task, supporting the concept of a metamodal, multisensory organization of this cortex. Full article
(This article belongs to the Section Medical Research)
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13 pages, 1758 KiB  
Article
Design and Evaluation of SONIS, a Wearable Biofeedback System for Gait Retraining
by Sander Biesmans and Panos Markopoulos
Multimodal Technol. Interact. 2020, 4(3), 60; https://doi.org/10.3390/mti4030060 - 28 Aug 2020
Cited by 12 | Viewed by 6035
Abstract
Herein, we introduce SONIS, a wearable system to support gait rehabilitation training after a lower extremity trauma, which combines a sensing sock with a smartphone application. SONIS provides interactive, corrective, real-time feedback combining visual and auditory cues. We report the design of SONIS [...] Read more.
Herein, we introduce SONIS, a wearable system to support gait rehabilitation training after a lower extremity trauma, which combines a sensing sock with a smartphone application. SONIS provides interactive, corrective, real-time feedback combining visual and auditory cues. We report the design of SONIS and its evaluation by patients and therapists, which indicates acceptance by targeted users, credibility as a rehabilitation tool, and a positive user experience. SONIS demonstrates how to successfully combine a number of feedback strategies and modalities: graphical, verbal, and music feedback on gait quality during training (knowledge of performance) and verbal and vibrotactile feedback on gait tracking (knowledge of results). Full article
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20 pages, 5207 KiB  
Article
Accessible Digital Musical Instruments—A Review of Musical Interfaces in Inclusive Music Practice
by Emma Frid
Multimodal Technol. Interact. 2019, 3(3), 57; https://doi.org/10.3390/mti3030057 - 26 Jul 2019
Cited by 130 | Viewed by 17029 | Correction
Abstract
Current advancements in music technology enable the creation of customized Digital Musical Instruments (DMIs). This paper presents a systematic review of Accessible Digital Musical Instruments (ADMIs) in inclusive music practice. History of research concerned with facilitating inclusion in music-making is outlined, and current [...] Read more.
Current advancements in music technology enable the creation of customized Digital Musical Instruments (DMIs). This paper presents a systematic review of Accessible Digital Musical Instruments (ADMIs) in inclusive music practice. History of research concerned with facilitating inclusion in music-making is outlined, and current state of developments and trends in the field are discussed. Although the use of music technology in music therapy contexts has attracted more attention in recent years, the topic has been relatively unexplored in Computer Music literature. This review investigates a total of 113 publications focusing on ADMIs. Based on the 83 instruments in this dataset, ten control interface types were identified: tangible controllers, touchless controllers, Brain–Computer Music Interfaces (BCMIs), adapted instruments, wearable controllers or prosthetic devices, mouth-operated controllers, audio controllers, gaze controllers, touchscreen controllers and mouse-controlled interfaces. The majority of the AMDIs were tangible or physical controllers. Although the haptic modality could potentially play an important role in musical interaction for many user groups, relatively few of the ADMIs (14.5%) incorporated vibrotactile feedback. Aspects judged to be important for successful ADMI design were instrument adaptability and customization, user participation, iterative prototyping, and interdisciplinary development teams. Full article
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11 pages, 885 KiB  
Article
Influence of Piano Key Vibration Level on Players’ Perception and Performance in Piano Playing
by Matthias Flückiger, Tobias Grosshauser and Gerhard Tröster
Appl. Sci. 2018, 8(12), 2697; https://doi.org/10.3390/app8122697 - 19 Dec 2018
Cited by 5 | Viewed by 5058
Abstract
In this study, the influence of piano key vibration levels on players’ personal judgment of the instrument quality and on the dynamics and timing of the players’ performance of a music piece excerpt is examined. In an experiment four vibration levels were presented [...] Read more.
In this study, the influence of piano key vibration levels on players’ personal judgment of the instrument quality and on the dynamics and timing of the players’ performance of a music piece excerpt is examined. In an experiment four vibration levels were presented to eleven pianists playing on a digital grand piano with grand piano-like key action. By evaluating the players’ judgment of the instrument quality, strong integration effects of auditory and tactile information were observed. Differences in the sound of the instrument were perceived by the players, when the vibration level in the keys was changed and the results indicate a sound-dependent optimum of the vibration levels. By analyzing the influence of the vibration levels on the timing and dynamics accuracy of the pianists’ musical performances, we could not observe systematic differences that depend on the vibration level. Full article
(This article belongs to the Special Issue Modelling, Simulation and Data Analysis in Acoustical Problems)
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