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24 Results Found

  • Article
  • Open Access
7 Citations
12,573 Views
23 Pages

As the geolocation capabilities of smartphones continue to improve, developers have continued to create more innovative applications that rely on this location information for their primary function. This can be seen with Niantic’s release of Pokémon...

  • Article
  • Open Access
11 Citations
7,949 Views
14 Pages

p38β, A Novel Regulatory Target of Pokemon in Hepatic Cells

  • Zhe Chen,
  • Feng Liu,
  • Nannan Zhang,
  • Deliang Cao,
  • Min Liu,
  • Ying Tan and
  • Yuyang Jiang

27 June 2013

Pokemon is an important proto-oncogene involved in various biological processes and cancer development, such as cell differentiation, tumorigenesis and metastasis. Pokemon is recognized as a transcription factor localized upstream of several oncogene...

  • Article
  • Open Access
19 Citations
8,881 Views
14 Pages

Pokemon Silencing Leads to Bim-Mediated Anoikis of Human Hepatoma Cell QGY7703

  • Kun Liu,
  • Feng Liu,
  • Nannan Zhang,
  • Shiying Liu and
  • Yuyang Jiang

15 May 2012

Pokemon is an important proto-oncogene that plays a critical role in cellular oncogenic transformation and tumorigenesis. Anoikis, which is regulated by Bim-mediated apoptosis, is critical to cancer cell invasion and metastasis. We investigated the r...

  • Article
  • Open Access
49 Citations
12,865 Views
13 Pages

1 March 2020

Users are attracted by augmented reality games to fulfil their needs. Two objectives are proposed: (1) to research the motivations of those using augmented reality mobile games; (2) to define a structural model based on Uses and Gratifications Theory...

  • Article
  • Open Access
29 Citations
12,760 Views
13 Pages

27 August 2010

P-glycoprotein (Pgp), encoded by the multidrug resistance 1 (MDR1) gene, is an efflux transporter and plays an important role in pharmacokinetics. In this study, we demonstrated that the pokemon promoter activity, the pokemon mRNA and protein express...

  • Article
  • Open Access
19 Citations
6,023 Views
13 Pages

12 June 2018

With increases in aging and chronic disease, there have been efforts to apply IT to healthcare. Many studies show that the will to exercise (self-efficacy) is the most important factor contributing to physical activity. However, those who need exerci...

  • Article
  • Open Access
2,276 Views
13 Pages

17 September 2025

Background/Objectives: Pokémon GO has had a substantial global impact, emerging as one of the most prominent smartphone game releases of the 21st century. Beyond its entertainment value, this game has the potential to encourage physical activi...

  • Article
  • Open Access
11 Citations
5,446 Views
13 Pages

New technology has dramatically changed online games and blurred the boundary between active and passive activities. This study aims to explore the meanings and values of augmented reality online games by examining users’ Pokémon Go experiences throu...

  • Article
  • Open Access
33 Citations
14,309 Views
20 Pages

User-generated map data is increasingly used by the technology industry for background mapping, navigation and beyond. An example is the integration of OpenStreetMap (OSM) data in widely-used smartphone and web applications, such as Pokémon GO (PGO),...

  • Review
  • Open Access
46 Citations
12,077 Views
22 Pages

25 April 2021

Augmented reality (AR) mobile game, Pokémon GO, leverages gamification and location tracking technology to encourage players to walk in different places to catch Pokémon characters in real-world settings. The systematic review sought to explore the i...

  • Article
  • Open Access
39 Citations
12,270 Views
25 Pages

In early 2020, as a countermeasure to mitigate the spread of the COVID-19 pandemic, governments issued limitations on the movements of their citizens, cancelling social events and advising people to stay home. As location-based games (LBGs) have been...

  • Article
  • Open Access
16 Citations
6,394 Views
20 Pages

30 June 2021

Outdoor cultural heritage is exposed to several detrimental factors, so involving people in its care can greatly help in its preservation. We conducted four focus groups with participants recruited through a screening questionnaire to find ways of in...

  • Article
  • Open Access
4 Citations
4,422 Views
16 Pages

2 December 2020

Pokémon Go is one of the most successful mobile games of all time. Millions played and still play this mobile augmented reality (AR) application, although severe privacy issues are pervasive in the app due to its use of several sensors such as locati...

  • Article
  • Open Access
1 Citations
1,193 Views
19 Pages

Adolescents’ Assessment of Several Step Tracker Mobile Applications Based on Their Previous Level of Physical Activity

  • Nerea Gómez-Cuesta,
  • Adrián Mateo-Orcajada,
  • Lourdes Meroño,
  • Lucía Abenza-Cano and
  • Raquel Vaquero-Cristóbal

25 April 2025

Background: Adolescents’ use of step tracker mobile applications (apps) could be influenced by their assessment of the mobile app used. Objectives: To analyze differences in the dropout rate, app assessment, and problematic mobile phone use bas...

  • Article
  • Open Access
151 Citations
31,984 Views
23 Pages

Augmented and Virtual Reality Evolution and Future Tendency

  • Luis Muñoz-Saavedra,
  • Lourdes Miró-Amarante and
  • Manuel Domínguez-Morales

1 January 2020

Augmented reality and virtual reality technologies are increasing in popularity. Augmented reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the new Google Maps utility as some of its ambassadors. On the...

  • Communication
  • Open Access
14 Citations
4,883 Views
10 Pages

Augmented reality (AR) has found application in online games, social media, interior design, and other services since the success of the smartphone game Pokémon Go in 2016. With recent news on the metaverse and the AR cloud, the contexts in wh...

  • Article
  • Open Access
3 Citations
2,826 Views
16 Pages

Educating Adults with a Location-Based Augmented Reality Game: A Content Analysis Approach

  • Konstantina Sdravopoulou,
  • Juan Manuel Muñoz González and
  • María Dolores Hidalgo-Ariza

27 August 2021

With the exception of Pokémon Go, relatively little is known about other Mobile Augmented Reality (MAR) games, and the attitudes of middle-aged and elderly adults towards them are hitherto poorly examined. The aim of this research is to examine the o...

  • Article
  • Open Access
35 Citations
14,625 Views
25 Pages

31 December 2022

The overwhelming growth and popularity of mobile devices and games have motivated initiatives to explore mobile and augmented reality to bring the physical and virtual together. While several domains have been the recipient of such focus, particular...

  • Article
  • Open Access
8 Citations
6,645 Views
27 Pages

Location-based games have become popular in recent years, with Pokémon Go and Ingress being two very prominent examples. Some location-based games, known as Serious Games, go beyond entertainment and serve additional purposes such as data coll...

  • Article
  • Open Access
112 Citations
20,445 Views
28 Pages

Augmented reality (AR) has evolved from research projects into mainstream applications that cover diverse fields, such as entertainment, health, business, tourism and education. In particular, AR games, such as Pokémon Go, have contributed to introdu...

  • Article
  • Open Access
18 Citations
8,427 Views
16 Pages

16 August 2021

Deep learning applications on computer vision involve the use of large-volume and representative data to obtain state-of-the-art results due to the massive number of parameters to optimise in deep models. However, data are limited with asymmetric dis...

  • Review
  • Open Access
63 Citations
25,130 Views
32 Pages

Augmented Reality: Current and New Trends in Education

  • Dorota Kamińska,
  • Grzegorz Zwoliński,
  • Anna Laska-Leśniewicz,
  • Rui Raposo,
  • Mário Vairinhos,
  • Elisabeth Pereira,
  • Frane Urem,
  • Martina Ljubić Hinić,
  • Rain Eric Haamer and
  • Gholamreza Anbarjafari

21 August 2023

The educational landscape is an environment prone to change due to the volatile and ever-changing nature of the digital society in which we all live. Although the world moves at different speeds and any generalization is bound to have some exceptions...

  • Systematic Review
  • Open Access
6 Citations
4,458 Views
13 Pages

Systematic Review on the Impact of Mobile Applications with Augmented Reality to Improve Health

  • Beatriz Piqueras-Sola,
  • Jonathan Cortés-Martín,
  • Raquel Rodríguez-Blanque,
  • María José Menor-Rodríguez,
  • Elena Mellado-García,
  • Carolina Merino Lobato and
  • Juan Carlos Sánchez-García

Physical inactivity represents a significant public health challenge globally. Mobile applications, particularly those utilizing augmented reality (AR), have emerged as innovative tools for promoting physical activity. However, a systematic evaluatio...

  • Article
  • Open Access
2 Citations
7,514 Views
23 Pages

4 June 2018

The digital mapping applications underlying augmented reality have strong public benefits but can also have unappreciated effects on real property. In recent litigation on Pokémon Go, an enhanced digital mapping application in which players pa...