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1–2 July 2020, Zakynthos, Greece
2nd International Workshop on Crowd-Powered e-Services (CROPS 2020)

Crowdsourcing is a model in which individuals or organizations obtain goods and services from a large, open and rapidly-evolving group of Internet users. The idea of dividing work between participants to achieve a cumulative result has been applied successfully in many areas, from biology and linguistics to engineering and cultural heritage. As a particular branch of crowdsourcing, crowd computing (also known as “human computation” or “human-centered AI”) systematizes the intertwining of human intelligence with artificial intelligence, aiming to solve tasks that are hard for individuals or computers to do alone. The key principles include (i) automation: machines do non-creative and repetitive work, providing a cascade of knowledge for humans to evaluate; (ii) micro-tasking: work is broken into small tasks that are easier to complete by humans chosen specifically on the grounds of their expertise; and (iii) mixed crowd: a greater volume of work, and of greater value, can be completed when specialists and open communities work together.

This workshop seeks to become a forum to discuss broad, interdisciplinary research about human-in-the-loop intelligent e-services, human-AI interaction, and techniques for augmenting the abilities of individuals and communities to perform whichever tasks. We thereby solicit papers presenting theoretical contributions or practical uses of crowdsourcing and crowd computing models in any domains of application. Topics of interest include, but are not limited to, the following:

  • Crowdsourcing/crowd computing case studies:
    • digital humanities,
    • economy,
    • education,
    • health,
    • journalism,
    • software engineering,
    • tourism,
    • urban data collection,
  • Crowdsourcing/crowd computing theory and techniques:
    • algorithm design,
    • collective knowledge,
    • human-AI interaction,
    • incentives to collaboration,
    • intellectual property,
    • macro- and micro-tasking,
    • mixed crowd,
    • psychological and emotional aspects of crowd involvement,
    • quality control,
    • task assignment,
  • Uses of crowdsourcing/crowd computing:
    • games,
    • knowledge bases,
    • fact verification,
    • information retrieval,
    • machine learning,
    • optimization,

http://smap2020.eu/

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