Special Issue "Virtual, Augmented and Mixed Reality in Improving Education"
A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088).
Deadline for manuscript submissions: closed (26 April 2019)
Interests: augmented reality; virtual reality; mixed reality; human-computer interaction; wearable interaction; user experience; usability
Special Issues, Collections and Topics in MDPI journals
Virtual reality (VR) and augmented reality (AR), included in mixed reality (MR) technologies, provide great opportunities for education and training that are not possible using traditional instruction methods and other technologies used in education.
VR, AR and MR allow learners to safely experience environments and virtual scenarios that would normally be dangerous to learn in. Even for academic institutions and companies, certain infrastructures present difficulties in teaching or training learners or workers. Unlike some traditional instruction methods, VR, AR, and MR applications offer consistent education and training that do not vary from instructor to instructor. These virtual technologies also afford the development of psychomotor skills through physical 3D interactions with virtual elements. This is especially important when resources are limited for training purposes.
It is a pleasure to invite contributions to the Multimodal Technologies and Interaction Special Issue on "Virtual, Augmented and Mixed Reality in Improving Education". Contributions should address contemporary technical, theoretical and application challenges of these virtual technologies.
The goal of this Special Issue is to provide an overview of how VR, AR and MR are currently being used for education and training. Contributors are expected to show the versatility of these technologies for learning purposes, especially in any contexts or domains that have not previously been applied. Papers should address at least one of three focus areas: design spaces for VR-, AR-, and MR-based learning applications; studies demonstrating the efficacy and benefits of VR-, AR-, and MR-based education or training; and design guidelines for effective VR-, AR-, and MR-based learning.
We seek contributions including, but not limited to, the following topics:
- 3D interactions for training
- Augmented environments for learning
- Game-based learning
- Modeling and simulation for instructional purposes
- VR-, AR-, and MR-based education or training
- VR, AR, and MR classrooms
- Presence and learning
- Serious games
- Simulation-based training
- Virtual environments for learning
- Virtual tutors
Prof. Jorge Martin-Gutierrez
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Multimodal Technologies and Interaction is an international peer-reviewed open access monthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
- virtual reality
- augmented reality
- mixed reality technologies