Media Quality in Mixed Realities

Special Issue Editor


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Guest Editor
Department of Computer Science, Central Michigan University, Mount Pleasant, MI, USA
Interests: virtual reality; augmented reality; mixed reality; image quality; video quality; QoE; QoS
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Special Issue Information

Dear Colleagues,

Recent years have seen a plethora of new multimedia services emerge for wearable devices, including those based on annotations, images, animations, audio, or videos. As the wearable device category is anticipated to increase in importance throughout the consumer space, but also in the context of industrial and governmental application scenarios, an increased demand from these new content consumption modes will be placed on network, service, and content providers alike. Wearable devices, in various degrees ranging from virtual over augmented to completely mixed realities, pose additional challenges in contrast to common display methods, for example due to the on-body placement or latency requirements. In turn, the whole chain from media content generation over processing, transmission with potential transcoding to consumption with or without feedback loops needs to be re-evaluated within this new context.

The aim of this Special Issue is to identify and address current and future challenges and solutions along the entire multimedia consumption value chain in the context of mixed realities, including augmented and virtual reality settings. This includes multimedia content generation and services, encoding challenges with related quality evaluations, such as referential/nonreferential quality metrics, transmission issues that include latency challenges for current and future wireless networks, content adaptation, and Quality of Service (QoS)/Quality of Experience (QoE) considerations. Other, crosscutting approaches, such as crosslayer methodologies combining media characteristics and networking for optimized QoS/QoE or machine-learning-based optimizations are equally of interest for this Special Issue.

Prospective authors are encouraged to submit original high-quality papers that address current challenges or solutions from mixed reality content creation to consumption in response to this call.

Prof. Patrick Seeling
Guest Editor

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Keywords

  • Media quality
  • Mixed reality
  • Augmented reality
  • Virtual reality
  • Quality of Experience
  • Quality of Service
  • Multimedia
  • Media quality metrics

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Published Papers

There is no accepted submissions to this special issue at this moment.
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