Human-Computer Interaction and Virtual Reality (VR)

A special issue of Future Internet (ISSN 1999-5903). This special issue belongs to the section "Big Data and Augmented Intelligence".

Deadline for manuscript submissions: 25 July 2026 | Viewed by 11

Special Issue Editors


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Guest Editor
Cooperative Medianet Innovation Center, Shanghai Jiao Tong University, Shanghai 200240, China
Interests: 2D/3D video compression; neural rendering; generative intelligence media

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Guest Editor
College of Information Science & Technology, Eastern Institute of Technology, Ningbo 315200, China
Interests: visual signal processing; video coding; spatial intelligence

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Guest Editor
Cooperative Medianet Innovation Center, Shanghai Jiao Tong University, Shanghai, China
Interests: computer vision; image and video processing

Special Issue Information

Dear Colleagues,

Virtual Reality (VR) representation, which encompasses critical technical processes like volumetric video reconstruction, compression, and efficient transmission, stands as a cornerstone for advancing truly immersive VR experiences. Volumetric video reconstruction empowers the creation of highly accurate and detailed 3D scene representations, capturing the essence of real-world or virtual environments with precision. Meanwhile, compression and transmission technologies address the formidable challenges posed by the massive data volumes inherent in volumetric video, striving to enable smooth and real-time delivery to end-users. However, significant hurdles remain, such as the following: enhancing the fidelity of volumetric video reconstruction to achieve even more photorealistic results, developing compression algorithms that strike an optimal balance between data reduction and quality preservation, and ensuring seamless transmission even under varying network conditions. Moreover, beyond these core technical aspects, the design and evaluation of immersive VR applications play a vital role in fully leveraging these technological advancements, as they determine how effectively users can engage with and benefit from the enhanced VR content. This Special Issue thus seeks original papers delving into the technical facets of VR representation as well as the design and evaluation of immersive VR applications.

Topics of interest include, but are not limited to:

  • Advanced volumetric video reconstruction algorithms;
  • Efficient compression techniques for volumetric video;
  • Low-latency transmission systems for VR content;
  • Design methodologies for immersive VR applications;
  • Evaluation frameworks for VR application usability and immersion.

Dr. Qiang Hu
Dr. Xin Jin
Prof. Dr. Xiaoyun Zhang
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

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Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • virtual reality (VR)
  • volumetric video reconstruction
  • volumetric video compression
  • VR content transmission
  • immersive VR application
  • VR application design
  • VR application evaluation
  • volumetric video fidelity
  • VR transmission stability

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Published Papers

This special issue is now open for submission.
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