Technology and Scenography in Film and Television: Crafting Visual Worlds

A special issue of Arts (ISSN 2076-0752).

Deadline for manuscript submissions: 30 April 2026 | Viewed by 3509

Special Issue Editor


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Guest Editor
School of Media, Language and Communication Studies, University of East Anglia, Norwich NR4 7TJ, UK
Interests: film and television production design; scenography; theatre design; comics; mise en scène

Special Issue Information

Dear Colleagues,

Production design in film and television has been developing steadily as a critical field in the last decade, forming a significant cultural contribution to media production studies. This Special Issue of Arts is interested in contributions that take a scenographic approach to unpick and illuminate the relationships between production design (and related disciplines) and technologies of screen production. 

Scenography is an approach that emerged in mid-century European theatre as a way of understanding the contributions of the performance, design and technical elements and how they contribute to the overall aesthetic experience of theatrical production. Film and television are, by their very nature, technological aesthetic forms, but they are rarely understood through the lens of scenography because of industrial practices that separate the vast array of production responsibilities in their organization. The finished qualities of film and television production design are marketed and simplified into the single, understandable authorship of directors and producers. If aspects of design and technology emerge from a production as being of particular note or spectacle, then they are often promoted as anonymous elements of “movie magic” or “technical wizardry”.  

Virtual production studios and their enhancements of computer-assisted design appear to be radically altering the shape of screen industries, upsetting the balance of working practices in pre- and post-production, and making the production design and technical spectacle of production become very visible. Like any disruptive technological emergence, however, this might not be so much of a revolution as it is an evolution as new technologies uncover and rediscover older working practices and relationships. We are at an interesting moment of production studies in film and television. This call for papers reflects that moment and is interested in contributions that expand the field of production design studies or production studies in technology for film and television. 

It seeks to understand current industrial practices and workflows using scenography to understand their aesthetic impact. It welcomes contributions made in collaboration with practitioners, production designers or other industrial partners as well as practice research or research co-authored with production specialists, producers, and makers. Production design is broadly understood here to encompass costume, props, visual and special effects and their scenographic relationships with production technologies. 

We welcome proposals that explore, but are not limited to, the following themes: 

  • Production design and virtual production. 
  • Production design, animation and post-cinematic aesthetics. 
  • Chromakey extensions, technologies and their production design affordances. 
  • Historical technologies and their contemporary contributions to production design. 
  • New cinematographic practices in contemporary production. 
  • Practical, digital, and hybridized special or visual effects. 

We request that, prior to submitting a manuscript, interested authors initially submit a proposed title and an abstract of 200 words summarizing their intended contribution. Please send it to the Guest Editor, Dr. Geraint D’Arcy (g.darcy@uea.ac.uk), or to /Arts/ editorial office (arts@mdpi.com). Abstracts will be reviewed by the Guest Editor for the purposes of ensuring proper fit within the scope of the Special Issue. Full manuscripts will undergo double-blind peer-review. 

I look forward to receiving your contributions.

Dr. Geraint D'Arcy
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 250 words) can be sent to the Editorial Office for assessment.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a double-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Arts is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • production design
  • film design
  • television design
  • production technologies
  • aesthetics
  • virtual production

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Published Papers (3 papers)

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Research

26 pages, 6527 KB  
Article
Differentiating Spaces: Exploring Epistemic Qualities of Film Scenography in The Grand Budapest Hotel (2014)
by Margret Nisch
Arts 2026, 15(3), 63; https://doi.org/10.3390/arts15030063 - 20 Mar 2026
Viewed by 356
Abstract
Film scenography often suffers from a dual problem of invisibility in academic theory and hypervisibility as mere ‘spectacle’ in popular reception. This study addresses the lack of integrated theoretical frameworks that connect scenographic design to its emotional and narrative functions. Utilizing a reception-focused [...] Read more.
Film scenography often suffers from a dual problem of invisibility in academic theory and hypervisibility as mere ‘spectacle’ in popular reception. This study addresses the lack of integrated theoretical frameworks that connect scenographic design to its emotional and narrative functions. Utilizing a reception-focused analytical approach, this research applies Peter Wuss’s model of film perception to Wes Anderson’s The Grand Budapest Hotel (2014). Analyzing the broad range of the film’s scenographic methods, this article investigates how high degrees of scenographic visibility operate as affective mechanisms rather than just stylistic signatures. The analysis identifies specific epistemic qualities of film space that facilitate emotional engagement and narrative movement. By examining scenographic elements across multiple scales, this study reveals how these design choices operate simultaneously across concept-guided, perception-guided, and stereotype-guided cognitive structures. Ultimately, the research demonstrates that scenographic visibility is intrinsically motivated by affective function. This challenges conventional film theory dichotomies and repositions scenography as fundamental to understanding cinema’s epistemic operations. Full article
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17 pages, 13209 KB  
Article
The Circular Return: Scenographic Practice in Virtual Production
by Natalie Beak
Arts 2026, 15(3), 54; https://doi.org/10.3390/arts15030054 - 11 Mar 2026
Viewed by 487
Abstract
This practice-led research examines how virtual production represents a circular return to scenographic practice, reactivating integrated modes of spatial authorship that have long underpinned screen storytelling but were obscured by industrial fragmentation. Drawing on a single-day intensive workshop at the Australian Film, Television [...] Read more.
This practice-led research examines how virtual production represents a circular return to scenographic practice, reactivating integrated modes of spatial authorship that have long underpinned screen storytelling but were obscured by industrial fragmentation. Drawing on a single-day intensive workshop at the Australian Film, Television and Radio School (AFTRS), the study analyses how spatial authorship emerged through embodied, collaborative engagement with an LED volume environment. Grounded in scenographic theory and concepts of distributed cognition and situated authorship, the article reframes virtual production as a condition that renders pre-digital, collaborative modes of making visible within contemporary screen production. The LED volume functions simultaneously as scenic environment, lighting instrument, and compositional partner, requiring participants to negotiate space, light, movement, and camera as a unified spatial event. Analysis identifies how scenographic understanding emerged through virtual scouting, world-responsive storytelling, physical-digital integration, and embodied realisation. The findings extend production design theory by challenging ocular-centric models of mise-en-scène and positioning scenographic integration as screen practice—an epistemic mode of enacting through collective, materially grounded spatial experimentation. While situated within an educational context, the study points to broader implications for how spatial authorship and collective practice are understood in contemporary screen production. Full article
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16 pages, 264 KB  
Article
The Beauty of the Beast: Beauty and the Beast, Television Scenography, Special Effects Labour Hierarchies and Affective Spectacle
by Benjamin Pinsent
Arts 2026, 15(3), 47; https://doi.org/10.3390/arts15030047 - 2 Mar 2026
Viewed by 726
Abstract
On the 25 September 1987, CBS aired the first episode of Beauty and the Beast. This television fantasy romance centred on the chaste relationship between Catherine Chandler (Linda Hamilton), a New York socialite turned District Attorney investigator, and the beastly Vincent, a [...] Read more.
On the 25 September 1987, CBS aired the first episode of Beauty and the Beast. This television fantasy romance centred on the chaste relationship between Catherine Chandler (Linda Hamilton), a New York socialite turned District Attorney investigator, and the beastly Vincent, a man with leonine features who lives in a secret commune of outcasts beneath the city, played by Ron Perlman, but designed by Rick Baker. This article examines Vincent as a core part of Beauty and the Beast’s appeal and as a sight for affective spectacle. It will argue that due to television’s ability to provide audiences with intimacy and proximity, as well as Alexia Smit’s theories of tele-affectivity, Vincent, as a character and as part of the scenography of the television show, allows for “a multisensory, situated experience”. Taking a historical materialist approach, this article will examine the initial reaction to Vincent as a character in the prerelease material and the critical reception upon the release of the first season. It will also explore ideas of responsibility in the creation of Vincent and the tension and collaboration that take place between Perlman and Baker. Full article
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