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Application of Intelligent Human-Computer Interaction

A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".

Deadline for manuscript submissions: closed (20 November 2024) | Viewed by 6585

Special Issue Editors


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Guest Editor
Department of Computer Engineering, Hongik University, Seoul 04066, Republic of Korea
Interests: virtual reality; haptics; human-computer interaction; human-robot interaction

E-Mail Website
Guest Editor
Center for Intelligent & Interactive Robotics, Korea Institute of Science and Technology, Seoul 02792, Republic of Korea
Interests: human-computer interaction; human-robot interaction; virtual reality

Special Issue Information

Dear Colleagues,

Now is the era of computers, with which people interact all day, at workplaces and at home. As a result, the significance of Human–Computer Interaction (HCI) has grown larger than ever. Meanwhile, we have also observed another technological revolution in machine intelligence and artificial intelligence in the last decade. Intelligent Human–Computer Interaction (IHCI) has emerged from such backgrounds, encompassing studies on HCI, artificial intelligence, machine intelligence, computer vision, and signal processing. 

This Special Issue is devoted to IHCI methods. The authors are encouraged to submit original research articles on HCI and machine intelligence on topics including, but not limited to, the following:

  • Interaction Design;
  • Intelligent Interfaces;
  • Augmented/Virtual/Extended Reality;
  • Machine learning studies in HCI;
  • AI studies in HCI;
  • Haptics;
  • Human–Robot Interaction;

Dr. Jaeyoung Park
Dr. Jung-Min Park
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Applied Sciences is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • interaction design
  • intelligent interfaces
  • augmented/virtual/extended reality
  • machine learning studies in HCI
  • AI studies in HCI
  • haptics
  • human–robot interaction

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Published Papers (4 papers)

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Research

46 pages, 9505 KiB  
Article
A Framework for Improving Accessibility of Serious Games in Handheld Augmented Reality Based on User Interaction Data
by Matea Žilak and Željka Car
Appl. Sci. 2025, 15(4), 2161; https://doi.org/10.3390/app15042161 - 18 Feb 2025
Viewed by 562
Abstract
Serious games combined with augmented reality (AR) can positively impact user’s motivation and learning experience. To ensure that users with different needs can use them effectively, we must ensure the accessibility of such solutions. The goal of this paper is to show that [...] Read more.
Serious games combined with augmented reality (AR) can positively impact user’s motivation and learning experience. To ensure that users with different needs can use them effectively, we must ensure the accessibility of such solutions. The goal of this paper is to show that game-learning analytics can be utilized to identify issues for people with various needs and define ways to improve the accessibility of AR-based serious games. This paper presents a framework based on analysing automatically collected user interaction data in handheld AR-based serious games to adapt them to the user in the context of accessibility. An experiment was conducted with people with disabilities and people of different ages using the established framework. The focus of the experiment results analysis in this paper is on the evaluation of interaction mechanisms adapted to users based on their interaction data and preferences. The results showed that for most participants the assigned interaction mechanisms for virtual object transformation tasks (translation, scaling, rotation) in AR were satisfactory. The framework proposed in this paper provides the basis for further research in this field concerning the use of advanced analytics that enable intelligent adaptation to the individual user. Full article
(This article belongs to the Special Issue Application of Intelligent Human-Computer Interaction)
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27 pages, 23655 KiB  
Article
Development and Usability Evaluation of Augmented Reality Content for Light Maintenance Training of Air Spring for Electric Multiple Unit
by Kyung-Sik Kim and Chul-Su Kim
Appl. Sci. 2024, 14(17), 7702; https://doi.org/10.3390/app14177702 - 31 Aug 2024
Viewed by 1659
Abstract
The air spring for railway vehicles uses the air pressure inside the bellows to absorb vibration and shock to improve ride comfort and adjust the height of the underframe with a leveling valve to control stable driving of the train. This study developed [...] Read more.
The air spring for railway vehicles uses the air pressure inside the bellows to absorb vibration and shock to improve ride comfort and adjust the height of the underframe with a leveling valve to control stable driving of the train. This study developed augmented reality content that proposes a novel visual technology to effectively support the training of air spring maintenance tasks. In this study, a special effect algorithm that displays the dispersion and diffusion of fluid, and an algorithm that allows objects to be rotated at various angles, were proposed to increase the visual learning effect of fluid flow for maintenance. The FDG algorithm can increase the training effect by visualizing the leakage of air at a specific location when the air spring is damaged. In addition, the OAR algorithm allows an axisymmetric model, which is difficult to rotate by gestures, to be rotated at various angles, using a touch cube. Using these algorithms, maintenance personnel can effectively learn complex maintenance tasks. The UMUX and CSUQ surveys were conducted with 40 railway maintenance workers to evaluate the effectiveness of the developed educational content. The results showed that the UMUX, across 4 items, averaged as score of 81.56. Likewise, the CSUQ survey score, consisting of 19 questions in 4 categories, was very high, at 80.83. These results show that this AR content is usable for air spring maintenance and field training support. Full article
(This article belongs to the Special Issue Application of Intelligent Human-Computer Interaction)
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33 pages, 32638 KiB  
Article
Design of a Technology-Based Magic Show System with Virtual User Interfacing to Enhance the Entertainment Effects
by Chao-Ming Wang and Qi-Jia Huang
Appl. Sci. 2024, 14(13), 5535; https://doi.org/10.3390/app14135535 - 26 Jun 2024
Cited by 2 | Viewed by 1632
Abstract
The integration of interactive technology into magic performances was explored in this study, with a focus on leveraging virtual user interfacing and interactive video projection techniques to enhance the entertainment effects. A thorough literature review identified transformation techniques between virtual and real forms [...] Read more.
The integration of interactive technology into magic performances was explored in this study, with a focus on leveraging virtual user interfacing and interactive video projection techniques to enhance the entertainment effects. A thorough literature review identified transformation techniques between virtual and real forms in the magic performance, along with various digital magic effects. Design principles derived from the review were applied in constructing a magic show system named “FUI Magic”, where FUI stands for fantasy user interface. The system is based on virtual user interfacing, implemented via laser range-finding and video projection techniques. The “FUI Magic” system facilitated the development and presentation of a digital-multimedia magic show titled “Fantasy Doves”, publicly showcased in an exhibition. Statistical evaluation of the feedback from expert interviews and a questionnaire survey revealed positive audience impressions and confirmed the effectiveness of incorporating virtual user-interfacing technology for captivating entertainment. This study affirms the significance of visual design through virtual user interfacing in enhancing technological ambiance and magic effects, suggesting its practicality for further exploration in diverse applications. Full article
(This article belongs to the Special Issue Application of Intelligent Human-Computer Interaction)
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24 pages, 9262 KiB  
Article
Automated Image-Based User Interface Color Theme Generation
by Primož Weingerl
Appl. Sci. 2024, 14(7), 2850; https://doi.org/10.3390/app14072850 - 28 Mar 2024
Cited by 2 | Viewed by 1914
Abstract
Color plays an essential role in the design of user interfaces and significantly impacts the user experience. To create aesthetically pleasing and user-friendly interfaces, the colors of the user interface should be consistent with the images. The latter can be challenging to achieve, [...] Read more.
Color plays an essential role in the design of user interfaces and significantly impacts the user experience. To create aesthetically pleasing and user-friendly interfaces, the colors of the user interface should be consistent with the images. The latter can be challenging to achieve, as images often have different colors and are often changed by editors or authors who do not have sufficient design knowledge. To solve this problem, we have developed a model that automatically determines the color theme of the user interface based on a given image. The model first extracts the most prominent colors from the image and then considers both aesthetic (color harmony and compatibility with the image) and usability aspects (color contrast, color diversity, and color strength). All color calculations are performed in the perceptually uniform color space CAM02-UCS. In addition, the model can be adapted to the user’s needs and requirements. To test the model, we implemented it in a web-based application in which the colors were automatically selected based on the featured image. The resulting color themes were then evaluated by the users, who were mainly professional designers. According to the results, the model generates color themes that are consistent with the image, aesthetic, and user-friendly. An important observation was also that color harmony can be achieved simply by using the most prominent colors of the image (regardless of their hue), suggesting that color harmony is strongly influenced by the context of use. The presented model holds significant practical importance as it can be utilized in various applications and tools. For instance, it can automatically choose a color theme for a user interface based on a particular image, such as a company logo or a product image. Moreover, it can dynamically adjust the colors of elements in real time based on the image that is visible simultaneously with the elements. Full article
(This article belongs to the Special Issue Application of Intelligent Human-Computer Interaction)
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