Innovation Proficiency and Barriers to Its Development by Product Managers and Their Teams
Abstract
1. Introduction
2. Materials and Methods
- How would you rate your team’s capability in [innovation capability]? (0–10 scale with 0 = low and 10 = high);
- How important is this [innovation capability] to your team? (0–10 scale with 0 = low and 10 = high);
- How might you improve this [innovation capability]? (open-ended response).
2.1. The Dataset
2.2. Research Methods
3. Capability and Importance Rating Analysis Results
3.1. Differences in Innovation Capability Assessment by Role and Experience
3.1.1. Differences Between PMs and Their Teammates
3.1.2. Experience and Scope Managed as Differentiators
3.1.3. Differences by Business Model and Industry
4. Barriers for PMs and Their Teams to Improving Innovation Proficiency
4.1. Overarching Themes from Product Managers and Their Teams
- Customer centricity and external orientation (43.3%).
- Time, capacity and resource constraints (23.2%).
- Data and evidence-based decision making (22.0%).
- Training and skill development (21.1%).
- Structured processes and frameworks (20.9%).
- Cross-functional collaboration (15.1%).
- Agility (11.9%).
- Culture and leadership (11.9%)
4.1.1. Customer Centricity and External Orientation
4.1.2. Time, Capacity and Resource Constraints
4.1.3. Data and Evidence-Based Decision Making
4.1.4. Training and Development
4.1.5. Structured Processes and Frameworks
4.1.6. Cross-Functional Collaboration
4.1.7. Agility
4.1.8. Culture and Leadership
4.2. Differences in Themes by Role and Industry
4.2.1. PMs vs. Their Teammates
4.2.2. Market Strategy and Industry-Based Differences
5. Evolution of Innovation Capabilities over Time
6. Discussion
6.1. Challenges to Achieving Customer Centricity
6.2. A Need for Process Formalization
6.3. New Technology Offers Hope
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| PM | Product Manager |
| KPI | Key Performance Indicators |
| OKR | Objectives and Key Results |
| AI | Artificial Intelligence |
Appendix A
- A.
- Survey Introduction: The following six questions help your team assess how it currently brings a service or product successfully to market and are designed to start useful conversations within your organization.
- Customer Empathy.
- Insight Generation.
- Idea Generation.
- Combining and Refining Ideas (Simplified to Idea Selection in this paper).
- Experimentation and Learning.
- Mobilizing and Executing.
- B.
- Setup for Each of the Innovation Capability Question Sets
- (1)
- Customer Empathy: Customer Empathy is about understanding customer and user needs (whether internal or external) and then creating shared understanding of those needs throughout the team.
- (2)
- Insight Generation: Insight Generation is about making sense of all the information you have gathered about your customer: results of practical experiments, direct observation of the use of your product or of competitors’ products, customer interviews, inputs from your sales organization, customer market research, user reviews, and other forms of direct evidence (as opposed to opinion).
- (3)
- Idea Generation: Idea Generation is about generating a broad range of ideas to address the insights you have uncovered. Teams that innovate well regularly practice good concept generation skills: deferring judgment and debate, striving for quantity, including everyone in the process, creating wild and unusual ideas, and being visual when possible.
- (4)
- Combining and Refining Ideas (Idea Selection): Once you have generated a wide range of ideas, you have to do something with them. Generally, you cannot just select one option but need to engage in an exercise of combining and refining those options to create superior ideas or solutions.
- (5)
- Experimentation and Learning: It is easy to get caught in long discussions about ideas, but the best way to evaluate them is to make them concrete. This can be done in the form of storyboards, rough physical prototypes or wireframes, that allow the team to more clearly visualize the possibilities and allow team members to share the work with others outside the team for input.
- (6)
- Mobilizing and Executing: When an experiment verifies with solid evidence that an idea/prototype works, and that idea has potential to go big (and is consistent with your team’s values, long term goals, and standards of performance), effective teams quickly mobilize the organization and concentrate resources to pursue the opportunity.
| 1 | B2C (Business-to-Consumer): A business selling directly to individual consumers. B2B (Business-to-Business): A business selling to another business. C2C (Consumer-to-Consumer): Transactions between two or more consumers, often through a third-party platform. B2B2C (Business-to-Business-to-Consumer): A business providing to another business, which then offers it to the final consumer. Government entities include G2G (Government-to-Government): Transactions between government agencies or departments, B2G (Business-to-Government): A business selling products or services to a government entity, such as a defense contractor. G2B (Government-to-Business): The government providing services or information to businesses, G2C (Government-to-Consumer): The government providing services directly to citizens. |
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| Innovation Capability | Description |
|---|---|
| Customer Empathy | Developing a shared, deep qualitative and quantitative understanding of customer needs, goals, and context through curious, open-ended inquiry. |
| Insight Generation | Synthesizing diverse customer data to frame and re-frame customer problem statements and validate new opportunities for offering improvement. |
| Idea Generation | Creating a wide range of potential solutions through inclusive, judgment-free brainstorming, external inspiration, and deliberate exploration before converging on a single concept. |
| Idea Selection | Combining, improving, and prioritizing ideas using clear evaluation criteria tied to the desired customer experience, supported by collaboration and open debate. |
| Experimentation and Learning | Turning ideas into tangible tests (storyboards, prototypes, or pilots), identifying key assumptions, and rapidly iterating based on feedback to refine both solutions and understanding. |
| Mobilizing and Executing | Engaging and motivating a cross-functional team to design, develop and deliver new customer offerings, navigating organizational resistance, creating roadmaps and metrics. |
| Capability | PMs | PM Teammates | PMs + Teammates | Other |
|---|---|---|---|---|
| (a) Current Capability | ||||
| Customer Empathy | 6.36 (1.84) | 6.97 (1.08) | 6.73 (1.37) | 6.90 (1.41) |
| Insight Generation | 5.44 (1.93) | 5.96 (1.27) | 5.78 (1.43) | 5.82 (1.45) |
| Idea Generation | 6.19 (1.93) | 6.53 (1.16) | 6.38 (1.36) | 6.42 (1.49) |
| Idea Selection | 5.84 (1.83) | 6.39 (1.20) | 6.18 (1.38) | 6.28 (1.43) |
| Experimentation and Learning | 5.66 (2.07) | 6.28 (1.28) | 6.01 (1.52) | 6.24 (1.55) |
| Mobilizing and Executing | 6.19 (2.05) | 6.59 (1.27) | 6.41 (1.50) | 6.45 (1.53) |
| (b) Capability Importance | ||||
| Customer Empathy | 8.38 (1.60) | 8.61 (0.89) | 8.50 (1.06) | 8.46 (1.18) |
| Insight Generation | 8.04 (1.68) | 8.13 (0.99) | 8.09 (1.13) | 7.93 (1.34) |
| Idea Generation | 7.90 (1.80) | 8.04 (0.98) | 7.96 (1.20) | 7.89 (1.30) |
| Idea Selection | 7.84 (1.77) | 8.03 (0.94) | 7.94 (1.18) | 7.82 (1.34) |
| Experimentation and Learning | 7.91 (1.87) | 8.04 (1.00) | 7.97 (1.23) | 7.94 (1.35) |
| Mobilizing and Executing | 8.38 (1.72) | 8.42 (0.89) | 8.35 (1.24) | 8.18 (1.30) |
| Capability | H | p | PM vs. TM | PM vs. Other | TM vs. Other |
|---|---|---|---|---|---|
| (a) Current Capability | |||||
| Customer Empathy | 39.95 | <0.001 *** | TM > PM *** | Other > PM *** | ns |
| Insight Generation | 26.69 | <0.001 *** | TM > PM *** | Other > PM *** | ns |
| Idea Generation | 5.88 | 0.053 ns | TM > PM * | ns | ns |
| Idea Selection | 34.49 | <0.001 *** | TM > PM *** | Other > PM *** | ns |
| Experimentation and Learning | 38.10 | <0.001 *** | TM > PM *** | Other > PM *** | ns |
| Mobilizing and Executing | 9.45 | 0.009 ** | TM > PM *** | ns | ns |
| (b) Capability Importance | |||||
| Customer Empathy | 35.41 | <0.001 *** | TM > PM *** | Other > PM *** | TM > Other ** |
| Insight Generation | 22.28 | <0.001 *** | TM > PM *** | ns | TM > Other *** |
| Idea Generation | 4.04 | 0.132 ns | ns | ns | ns |
| Idea Selection | 8.18 | 0.017 * | TM > PM ** | ns | TM > Other * |
| Experimentation and Learning | 0.76 | 0.685 ns | ns | ns | ns |
| Mobilizing and Executing | 13.57 | 0.001 ** | ns | PM > Other ** | TM > Other *** |
| Industry | Customer Empathy | Insight Generation | Idea Generation | Idea Selection | Exp. and Learning | Mobilizing and Executing | n |
|---|---|---|---|---|---|---|---|
| Information | 6.84 | 5.91 | 6.49 | 6.28 | 6.17 | 6.65 | 886 |
| Mining/Oil and Gas | 6.70 | 5.73 | 6.65 | 6.38 | 6.43 | 6.30 | 164 |
| Finance and Insurance | 6.57 | 5.86 | 6.29 | 6.24 | 5.92 | 6.38 | 281 |
| Retail Trade | 6.45 | 5.98 | 6.21 | 5.73 | 6.26 | 6.45 | 62 |
| Manufacturing | 6.58 | 5.65 | 6.20 | 6.12 | 5.96 | 6.37 | 521 |
| Prof./Scientific | 6.34 | 5.31 | 6.16 | 5.84 | 5.69 | 6.07 | 163 |
| Utilities | 6.00 | 4.98 | 5.79 | 5.47 | 5.38 | 5.64 | 47 |
| Health Care | 6.60 | 4.66 | 5.32 | 5.26 | 4.83 | 5.83 | 53 |
| Capability | Highest | Lowest | Δ |
|---|---|---|---|
| Experimentation and Learning | Mining/Oil and Gas | Health Care | 1.60 |
| Insight Generation | Retail Trade | Health Care | 1.32 |
| Idea Generation | Mining/Oil and Gas | Health Care | 1.33 |
| Mobilizing and Executing | Information | Utilities | 1.01 |
| Capability | Every Day | At Least Once/Week | At Least Once/Month | Less Than Once/Month | Kruskal–Wallis | Spearman ρ |
|---|---|---|---|---|---|---|
| Customer Empathy | 6.93 | 6.98 | 6.72 | 6.28 | *** | −0.146 *** |
| Insight Generation | 6.00 | 5.88 | 5.73 | 5.51 | ** | −0.083 *** |
| Idea Generation | 6.51 | 6.48 | 6.30 | 6.13 | ** | −0.078 *** |
| Idea Selection | 6.17 | 6.26 | 6.13 | 5.97 | * | −0.059 ** |
| Experimentation and Learning | 6.22 | 6.13 | 6.00 | 5.88 | ns | −0.058 ** |
| Mobilizing and Executing | 6.45 | 6.56 | 6.32 | 6.39 | ns | −0.041 ns |
| Total Score | 38.27 | 38.29 | 37.19 | 36.17 | *** | −0.109 * |
| Market Type | n | Daily | ≥Weekly | ≥Monthly | <Monthly | High- Frequency (Daily + Weekly) | Mean Score (1-Daily, 4 = Less than Once/Month) |
|---|---|---|---|---|---|---|---|
| B2G | 119 | 19.3% | 36.1% | 20.2% | 24.4% | 55.5% | 2.50 |
| Other | 120 | 18.3% | 32.5% | 15.8% | 33.3% | 50.8% | 2.67 |
| B2B | 443 | 12.4% | 32.7% | 25.5% | 29.3% | 45.1% | 2.74 |
| B2C | 633 | 10.4% | 29.9% | 26.4% | 33.3% | 40.3% | 2.83 |
| G2G | 265 | 5.7% | 29.1% | 32.5% | 32.8% | 34.7% | 2.92 |
| B2B2C | 147 | 7.5% | 24.5% | 32.7% | 35.4% | 32.0% | 2.96 |
| C2C | 224 | 8.9% | 17.9% | 22.8% | 50.4% | 26.8% | 3.15 |
| Theme | Highest Frequency of Mentions | Lowest Frequency of Mentions |
|---|---|---|
| Customer centricity and external orientation (p < 0.001) | Prof./Scientific (45.7%) Manufacturing (44.9%) | Healthcare (39.9%) Utilities (39.9%) |
| Data and evidence-based decision making (p < 0.001) | Information (17.4%) Finance (17.5%) | Mining/Oil and Gas (12.8%) Prof./Scientific (13.4%) |
| Training and skill development (p < 0.001) | Mining/Oil and Gas (26.4%) | Information (18.1%) Finance (17.9%) |
| Structured processes and frameworks (p = 0.003) | Healthcare (20.6%) Utilities (20.2%) | — |
| Cross-functional collaboration (p < 0.001) | — | Prof./Scientific (11.5%) |
| Culture and leadership (p = 0.019) | Utilities (11.2%) | — |
| Capability | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | ρ | Sig. |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Customer Empathy | 6.65 | 6.87 | 6.74 | 6.94 | 7.02 | 6.62 | 6.95 | 7.00 | 7.18 | +0.650 | ns |
| Insight Generation | 5.70 | 5.95 | 5.76 | 5.84 | 6.03 | 5.70 | 5.95 | 5.99 | 6.15 | +0.617 | ns |
| Idea Generation | 6.33 | 6.51 | 6.48 | 6.52 | 6.50 | 6.22 | 6.40 | 6.49 | 6.56 | +0.217 | ns |
| Idea Selection | 6.15 | 6.24 | 6.21 | 6.32 | 6.29 | 6.16 | 6.31 | 6.41 | 6.58 | +0.750 | * |
| Experimentation and Learning | 5.87 | 6.16 | 6.23 | 6.32 | 6.20 | 6.02 | 6.09 | 6.38 | 6.24 | +0.450 | ns |
| Mobilizing and Executing | 6.40 | 6.59 | 6.51 | 6.47 | 6.48 | 6.36 | 6.45 | 6.45 | 6.75 | +0.067 | ns |
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Beckman, S.L.; Chen, A.G.; Chou, C.; Gu, C.Z.; Jiang, N.; Zhu, L. Innovation Proficiency and Barriers to Its Development by Product Managers and Their Teams. Businesses 2026, 6, 33. https://doi.org/10.3390/businesses6020033
Beckman SL, Chen AG, Chou C, Gu CZ, Jiang N, Zhu L. Innovation Proficiency and Barriers to Its Development by Product Managers and Their Teams. Businesses. 2026; 6(2):33. https://doi.org/10.3390/businesses6020033
Chicago/Turabian StyleBeckman, Sara L., Amy G. Chen, Christopher Chou, Charles Zhou Gu, Nick Jiang, and Lingyue Zhu. 2026. "Innovation Proficiency and Barriers to Its Development by Product Managers and Their Teams" Businesses 6, no. 2: 33. https://doi.org/10.3390/businesses6020033
APA StyleBeckman, S. L., Chen, A. G., Chou, C., Gu, C. Z., Jiang, N., & Zhu, L. (2026). Innovation Proficiency and Barriers to Its Development by Product Managers and Their Teams. Businesses, 6(2), 33. https://doi.org/10.3390/businesses6020033

