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Multimodal Technologies and Interaction, Volume 4, Issue 2

2020 June - 24 articles

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Articles (24)

  • Article
  • Open Access
24 Citations
6,422 Views
14 Pages

A Super-Bagging Method for Volleyball Action Recognition Using Wearable Sensors

  • Fasih Haider,
  • Fahim A. Salim,
  • Dees B.W. Postma,
  • Robby van Delden,
  • Dennis Reidsma,
  • Bert-Jan van Beijnum and
  • Saturnino Luz

Access to performance data during matches and training sessions is important for coaches and players. Although there are many video tagging systems available which can provide such access, these systems require manual effort. Data from Inertial Measu...

  • Article
  • Open Access
7 Citations
4,638 Views
21 Pages

There is an increasing concern about the trustworthiness of online reviews as there is no editorial process for verification of their authenticity. This study investigated the decision-making process of online consumers when reacting to a review, wit...

  • Article
  • Open Access
21 Citations
10,593 Views
20 Pages

Design of Digital Interaction for Complex Museum Collections

  • Laura Loredana Micoli,
  • Giandomenico Caruso and
  • Gabriele Guidi

Interactive multimedia applications in museums generally aim at integrating into the exhibition complementary information delivered through engaging narratives. This article discusses a possible approach for effectively designing an interactive app f...

  • Article
  • Open Access
20 Citations
7,220 Views
20 Pages

Increasingly, the web produces massive volumes of texts, alone or associated with images, videos, photographs, together with some metadata, indispensable for their finding and retrieval. Keywords/keyphrases that characterize the semantic content of d...

  • Article
  • Open Access
39 Citations
12,370 Views
25 Pages

In early 2020, as a countermeasure to mitigate the spread of the COVID-19 pandemic, governments issued limitations on the movements of their citizens, cancelling social events and advising people to stay home. As location-based games (LBGs) have been...

  • Article
  • Open Access
3,859 Views
12 Pages

Semantic Priming of Colored Signs in the Peripheral Vision during Electronic Text Reading

  • Snežana Stupar-Rutenfrans,
  • Jaap Elzes and
  • John van den Elst

This study explores if peripheral colored ambient light or colored light can be noticed and semantically associated with text while reading a novel from an Electronic Visual Display (EVD). Additionally, it is investigated if those colored signs are p...

  • Article
  • Open Access
6 Citations
5,508 Views
18 Pages

Exploring Smart Agents for the Interaction with Multimodal Mediated Environments

  • Robert Richer,
  • Nan Zhao,
  • Bjoern M. Eskofier and
  • Joseph A. Paradiso

After conversational agents have been made available to the broader public, we speculate that applying them as a mediator for adaptive environments reduces control complexity and increases user experience by providing a more natural interaction. We i...

  • Article
  • Open Access
16 Citations
6,170 Views
14 Pages

Identifying the Optimal Features in Multimodal Deception Detection

  • Amin Derakhshan,
  • Mohammad Mikaeili,
  • Tom Gedeon and
  • Ali Motie Nasrabadi

Facial thermal imaging is a non-contact technology which can be useful for ubiquitous deceptive anxiety recognition. To date, studies investigating this technology have produced equivocal results in classification accuracy and finding the most correl...

  • Article
  • Open Access
13 Citations
5,221 Views
21 Pages

Iterative Prototyping of Urban CoBuilder: Tracking Methods and User Interface of an Outdoor Mobile Augmented Reality Tool for Co-Designing

  • Hyekyung Imottesjo,
  • Liane Thuvander,
  • Monica Billger,
  • Peter Wallberg,
  • Gustav Bodell,
  • Jaan-Henrik Kain and
  • Stig Anton Nielsen

This research presents results from a study developing a smartphone app, Urban CoBuilder, in which citizens can collaboratively create designs for urban environments using augmented reality technology and game mechanics. Eight prototypes were develop...

  • Article
  • Open Access
2 Citations
5,445 Views
16 Pages

Shift-by-wire technology enables more options concerning the design, placement and functions of gear shifters compared to traditional gear shifters with manual transmission. These variations can impact usability and driver performance. There is a lac...

  • Article
  • Open Access
13 Citations
7,429 Views
23 Pages

Augmenting Printed School Atlases with Thematic 3D Maps

  • Raimund Schnürer,
  • Cédric Dind,
  • Stefan Schalcher,
  • Pascal Tschudi and
  • Lorenz Hurni

Digitalization in schools requires a rethinking of teaching materials and methods in all subjects. This upheaval also concerns traditional print media, like school atlases used in geography classes. In this work, we examine the cartographic technolog...

  • Article
  • Open Access
1 Citations
5,744 Views
42 Pages

Usability tests serve as an insightful source of feedback for product teams that want to deliver user-centered solutions and enhance the User Experience (UX) of their products and services. However, in many cases, formative usability tests in particu...

  • Article
  • Open Access
15 Citations
7,573 Views
31 Pages

In recent years, the employment of behavior models to motivate behavior change has become a global trend in fitness application design. However, there is hardly any large-scale study of these applications to understand users’ exercise-type pref...

  • Article
  • Open Access
7 Citations
6,159 Views
17 Pages

Online shopping communities have emerged amid growing social shopping activities and involve user-centered online platforms that encourage user-generated content and interactions, such as reading and writing reviews, rating products, and sharing shop...

  • Article
  • Open Access
6 Citations
7,195 Views
22 Pages

The Power of Gaze in Music. Leonard Bernstein’s Conducting Eyes

  • Isabella Poggi,
  • Loredana Ranieri,
  • Ylenia Leone and
  • Alessandro Ansani

The paper argues for the importance and richness of gaze communication during orchestra and choir conduction, and presents three studies on this issue. First, an interview with five choir and orchestra conductors reveals that they are not so deeply a...

  • Article
  • Open Access
66 Citations
22,664 Views
19 Pages

User Experience (UX) describes the holistic experience of a user before, during, and after interaction with a platform, product, or service. UX adds value and attraction to their sole functionality and is therefore highly relevant for firms. The incr...

  • Article
  • Open Access
25 Citations
8,795 Views
19 Pages

Fitness apps equipped with various persuasive features have become popular worldwide due to the physical inactivity crisis. However, there is a limited understanding of the most important persuasive features that drive their adoption and the moderati...

  • Project Report
  • Open Access
5 Citations
6,121 Views
23 Pages

One particular approach in the context of Animal Computer Interaction (ACI) is auditory enrichment for captive wild animals. Here we describe our research and the methodology used to design musical instruments and interfaces aimed at providing audito...

  • Article
  • Open Access
5 Citations
4,136 Views
23 Pages

In recent years, companies have been seeking communication skills from their employees. Increasingly more companies have adopted group discussions during their recruitment process to evaluate the applicants’ communication skills. However, the o...

  • Article
  • Open Access
27 Citations
5,418 Views
23 Pages

Analysis of Upper-Limb and Trunk Kinematic Variability: Accuracy and Reliability of an RGB-D Sensor

  • Alessandro Scano,
  • Robert Mihai Mira,
  • Pietro Cerveri,
  • Lorenzo Molinari Tosatti and
  • Marco Sacco

In the field of motion analysis, the gold standard devices are marker-based tracking systems. Despite being very accurate, their cost, stringent working environments, and long preparation time make them unsuitable for small clinics as well as for oth...

  • Article
  • Open Access
9 Citations
5,073 Views
20 Pages

Some literature has already demonstrated the widespread influence of human personality on product design. Nevertheless, most of the existing user experience (UX) design methods and tools do not fully exploit knowledge about user personality in select...

  • Article
  • Open Access
47 Citations
7,609 Views
13 Pages

Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement

  • Santiago Pozo Sánchez,
  • Jesús López Belmonte,
  • Arturo Fuentes Cabrera and
  • Juan Antonio López Núñez

Educational innovation is a reality that is present in learning spaces. The use of emerging methodologies such as gamification and flipped learning has shown great potential in improving the teaching and learning process. This study aims to analyze t...

  • Article
  • Open Access
24 Citations
8,285 Views
14 Pages

Higher Education Students’ Perceived Readiness for Computer-Supported Collaborative Learning

  • Ghodratolah Khalifeh,
  • Omid Noroozi,
  • Mohammadreza Farrokhnia and
  • Ebrahim Talaee

The purpose of this research was to study the perceived readiness of higher education students for computer-supported collaborative learning (CSCL). Moreover, the role of important demographic variables, such as gender, major of study, and computer o...

  • Article
  • Open Access
10 Citations
6,712 Views
11 Pages

There is a worldwide concern for young children’s online safety and a growing necessity for e-safety skills to be taught to children from a young age as part of formal schooling. The purpose of this study was to design and evaluate the effectiv...

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Multimodal Technol. Interact. - ISSN 2414-4088